Everything posted by kaibani
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Being able to attack multiple players/monsters...
Actually, those attacks are MAINLY for letting you to create an escape or a diversion. It's really just meant for the wilderness too, and it's not like anyone would take on 5 of their same lvls now would they? :wink: Thanks for the commment though.
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when you grow up, what will you be?
I will be given control fo my dad's new company that he's about to make when i'm old enough, which is basically certifiying electronic merchandise, mainly ones that relate to wireless technology for the government. Not many people know about this as there's only a handful of companies like this in the world, so i don't expect you guys to know. :wink:
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Best. Suggestion: Skeleton Greatar
I didn't know hobo-goblins existed. :shock: Anyways great idea. Just rethink the purpose of this monster. Maybe make a boss like monster that requires a few people to slay it? Also, rethink the drops. :wink:
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Summoning Monster Pets :)
Runescape is proposing to put in summoing?! i guess i gotta read the announcements and stuff before i make any more ideas then.
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~: Lock Please :~
Wow, i never thought of that. It makes perfect sense and is a sensible reason for JaGeX. <---Bluethug, there's your answer. answer? to keep the CHEATERS happy? :? AND to keep the cheaters away from rs2. :) either way both of your replies basically say that JAGeX supports cheaters. No, it basically means that JaGeX uses RSC to keep the autoers and cheaters away from RS2, and that JaGeX could careless if nobody played RSC.
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Summoning Monster Pets :)
Yes, my idea says you should throw a pokeball at a mosnter and capture it. Then you throw it out and say "pokeball, go!" and voila, you have called out a monster in your command. *please note the sarcasm. I would appreciate it more if you put in some constructive comments like the others.
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Summoning Monster Pets :)
There is already a magic requirement. Is there not? Also, i forgot to say how long those mosnters stay on the field for. They stay for about 15 minutes. I'll think about something to make them stay longer, at a cost though.
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Zez?
I spoke to one of them, seemed polite enough. ONE of them? Does that mean he/she is really account sharing? :?
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Summoning Monster Pets :)
I think the idea of summoning monster pets can be put into runescape in this manner. Every time you slay a monster, you will sometimes obtain an egg. After you hold it for 10 minutes (excluding bank, or as bank note), you will have an option to "hatch" the egg. Once hatched, you will have a monster of your own that will fight along side you. The lvl of the monster will be determined by your lvl. The eggs look very similiar to a normal egg, except it is slightly larger and is marked with an "M". Once summoned, they will have a symbol under them, as shown. Another thing is, you must also have the required magic lvl to summon, or hatch the monster as well. If you don't it won't be under your control and will attack you and other random NPC's. There are areas in which you cannot hatch certain monsters as well. Ex., you will be unable to hatch a KBD in a starting area for newcommers. Lvl 1 magic to summon lvl 1-10 monsters. Lvl 10 magic to summon lvl 11-20 monsters. Lvl 30 magic to summon lvl 21-30 monsters. Lvl 40 magic to summon lvl 31-40 monsters. Lvl 45 magic to summon lvl 41-50 monsters. Lvl 50 magic to summon lvl 51-60 monsters. Lvl 55 magic to summon lvl 61-70 monsters. Lvl 60 magic to summon lvl 71-80 monsters. Lvl 65 magic to summon lvl 81-90 monsters. Lvl 70 magic to summon lvl 91-95 monsters. Lvl 75 magic to summon lvl 96-100 monsters. Lvl 80 magic to summon lvl 100-110 monsters. Lvl 85 magic to summon lvl 111-120 monsters. Lvl 90 magic to summon lvl 121-130 monsters. Lvl 99 magic to summon lvl 131+ monsters. They don't really have a particular linear requirements, but it's what i think would PROBABLY best suit it due to fairness and balance. There are NO combat lvl requirements for the hatchings, or summonings. Again, the strength of your monster depends entirely on yours. Also, if it is range or magic based, it will also be determined by those two stats. Ex. If you summon a wizard, and you are a mage, then the wizard would have apporxiamately 25% lower than yours. (if you have 40 range and you hatch/summon a ranger based monster, then its range would be 30.) That's about it.
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Being able to attack multiple players/monsters...
Ya, you're right. High lvls would get alot of advantage. Maybe a 25% decrease in power?
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REFINING ARMOR/WEAPONS
If you're just going say my "idea sucks" with out any supportive reasons, then i guess it's ok to say, "you suck".
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~: Lock Please :~
Wow, i never thought of that. It makes perfect sense and is a sensible reason for JaGeX. <---Bluethug, there's your answer. answer? to keep the CHEATERS happy? :? AND to keep the cheaters away from rs2. :)
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Being able to attack multiple players/monsters...
Concept of Attacking multiple Players and Monsters/NPC's Sometimes multiple NPC's or Players may jump you, and you'll be put in a sticky situation. This idea would give those players a chance to escape, or win. The idea is to allow players at certain times to use a set of special skills to damage multiple opponents. There are also some requirements listed below: Lvl 37-43 prayer: After you obtain a protection prayer, the multiple attack prayer for that base (mage, archer, warrior). The prayer draining rate will also be increased by 50%. The prayer auto shuts off after 10 seconds you execute a multiple attack skill. If you run out of prayer points before then, then the auto shut off will stop. It will appear as follows. :::Mage Spirit:::Archer Spirit:::Warrior Spirit::: >Warrior spirit requirements before activation: melee weapon equipped >Mage spirit requirements before activation: staff/magic weapon equipped >Archer spirit requirements before activation: bow/crossbow equipped After you meet the requirements for each prayer, 3 new skills will appear in the attack menu. For Mages: You can only use this skill when you are being attacked by 2 or more enemies. Does up to 15 damage each, also slows down enemy's attack for 20 seconds. Cool down: 10 min For Archers: You can only use this skill when you are being attacked by 2 or more enemies. Does up to 10 damage each, also poisons every attacking enemy for 1 min. Cool Down: 15 min For Warriors: You can only use this skill when you are being attacked by 2 or more enemies. Does damage according to your highest possible hit from your strength. It also stuns all attacking melee enemies for 10 seconds so they are unable to move (can still attack), silences mages for 5 seconds, and decreases 5 range lvls for all rangers for 15 seconds. Cool down: 15 min *You cannot switch weapons and execute another skill right after. You must follow the cool down time for each one, even if it's not the same skill. That's about it. Any suggestions or comments are welcomed. :evil: Edit: I forgot to note that for the pictures for the special attacks, i didn't have anything equipped. That's because i created a noob account a long time ago and gave up on it, and eventually brought all my stuff into wildies and died for fun. So basically i was broke and couldn't afford the simplest necessities. Just imagine you have the required equipment on for each of the skills. If you call me a noob because i have 5 prayer as well, i will cry. It's not even funny.
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~: Lock Please :~
Wow, i never thought of that. It makes perfect sense and is a sensible reason for JaGeX. <---Bluethug, there's your answer.
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REFINING ARMOR/WEAPONS
Ok, let's drop it. Old news anyways. Back on topic. So you both think that it should be introduced slowly? But how can i introduce my ENTIRE idea, as it ties in all together as one, slowly? Maybe you guys can figure it out because i don't know the answer.
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REFINING ARMOR/WEAPONS
If you're looking for a money drain, I understand why people think that's necessary, but new armor and weapons still have to come into the game slowly. I have no problem with it, tho. I just read your sig, btw, and realized you're the one who posted that suicide idea. That's just awful, and I don't mean that disparagingly, I mean it's an awful concept, givng teens and younger a "suicide" option in a game. You may be well adjusted, but Runescape can be played all over the world, ands does influence people. I'm sorry, that idea would be awful. I'm surprised you put it in your sig. Anyways, that topic has been done already. lpinkus Ok, i understand your point of view for my idea. Now onto about my sig. You say that my suicide idea is totally awful? Think about it. What good is the wilderness? Ya, we can compete with other players to show who's better, but it also encourages reckless gangbeating and killing as well. That isn't any much better than my suicide idea. Also, there are other games which have a suicide option as well, and kids such as 10 play it. (ex. Kalonline). Are you saying we're really that dumb to take it seriously if it really were to put into a game? I mean, there are murderers, killers all over the world. It's not like "player killing" won't give others a "feel" of how it's like to "kill" someone. I mean, there are tons of other games which contain much more gore and killing than runescape, and yet tons of parents still allow their children to play those kind of games. Are you telling me that none of that stuff should exist in games? Maybe my suicide option is a little over, but at least it has more reason than "killing for gold and fun", aka Pking. Let's hear your say on what i've said.
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REFINING ARMOR/WEAPONS
Actually, it wouldn't really be all that bad. Sure, runescape has a lot of items to come, but most of them are just for looks. It's time we runescapers spend billions on something useful, aka, weapon enhancing, or enhanced weapons that already exist.
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Banks and gold pieces
not by a long shot lol, this idea is so small and unneeded, that i wouldn't even consider this an idea. sorry.
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Banks and gold pieces
um, you would assume that noobs would want to take out at LEAST 100 coins? what if they have less than 100 coins, and only want 15? The system it uses right now already is good enough. And besides, just use the "X", it solves all.
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Three word story is back!
and eventually exploded.
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REFINING ARMOR/WEAPONS
Yes, what i meant was like enhanced or whatever. But i think Runescape should let players buy a "variety" of armors which would actually benefit them, not just a couple gold lines on regular black which really doesn't do much at all but say "look im rich". And yes, there would be refining for mage/archer armor and weapons as well, i just havent thought a way for them as they aren't as "linear" as warriors. Ex. bronze, iron, steel, black, mith, addy, etc.
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REFINING ARMOR/WEAPONS
um, well, before i even get to the "barrows", i gotta think about the mage's robes and dragon hide armor as well. and i havent thought of anything for those yet.
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REFINING ARMOR/WEAPONS
barrows?
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REFINING ARMOR/WEAPONS
it's runescape, an mmorpg, aka a game, not real life. also, if you think that it wouldn't make that much sense with the current explanation, then think of it as a "magical" refining. ok?
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Gentleman Suggestions - Top Hats, Canes and Costumes
heck no! U kidding me? u call THAT tramp clothing? pffft. tramp clothing would be optional if you want to wear them or not. By killing a tramp, it will rarely drop a tramp clothing bottom or top. once you get both pieces, you will be able to beg at shops, stalls, and just about any npc for money. Depending on the messages you choose to say, you will get a range from 1gp-10k. You can beg only every half hour. If you attempt to beg too much, you will be killed. lol.