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tgf

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Everything posted by tgf

  1. Note a couple things: The trollheim teleport mentioned above on lunars is a Livid Farm spell requiring a lot (something like 744000) Livid Farm points to do. If you don't have that, there are a few options (from best to worst) Be on lunar spellbook, use Trollheim tab to Trollheim (with completion of Love Story), then everything else said above If Love Story is not completed, as far as I know there is no other way to get to Trollheim except using the regular spell, so go on regular spellbook and use Trollheim teleport and Camelot teleport for those patches. Also I think when doing the elf city patch you should always plant a barbell or wishing well in the bush patch since the seeds cost 1gp ea... (don't worry about protecting) but that's just me
  2. max profit is usually divine runite or herb 2, but it's not that much more profit than doing good div locs
  3. lol jk I have just realized that grand strength potions exist and are cheaper than supers... grand potions are the best.
  4. chaos elemental pet@@@@ obtained at 270 kills best inventory setup for chaos ele ever loll.
  5. Morvran does not assign warped creatures. He also does not assign jungles. Swap those blocks for tzharr and grotworms. Muspah are decent xp and good money. Nihil are the best money-making non-boss (and probably including boss too) task at the minute. at the expense of slower exp.
  6. Why do you even need so many? 6 should be fine for a great majority of players, I don't see why there's such a large reaction over this... dw melee 2h melee mage range skilling shield What else would you need bars for?
  7. Lava Strykewyrms are actually not terrible. I was there using up my melee brawlers. Drygores + Bandos + shawk boots + brawler gloves. Was getting between 115-120 kph, with banking ashes with yak. Melee strategy is to use bad abilities with pray mage for 6 attacks when it has its 50% dmg reduction active, and then swap to soulsplit and use 3 high-damage basics. It will then drag you, run back to your starting location and use both thresholds. Not worth using zerk because of high damage taken, as well as the 50% damage reduction at start of kill. This is about 215k slay xp/hr with at least a 2m profit without even counting other drops. With other drops, it came out to about a 4m profit per hour.
  8. I mean they were ok with rhinos back last year...
  9. Not my pic but... I died a bit inside. 300 gp/xp
  10. Range: Waterfiends/cannon dagannoths off-task, celestial dragons on-task Mage: Glacors Melee: Slave Airuts
  11. I've been hearing that spring cleaner is working on ammo?
  12. For a lot of the older comp'ers (pre-EoC), me included, the main reason we went for completionist cape was for the stats. Gywn already covered most of the things, but back when most bosses required teams to kill, it was not uncommon to have completionist cape requirements to join teams. If you managed to get on a team without a comp cape, your lower defense meant you would get wrecked a lot faster, especially at Nex. The +10 attack +15 defense +8 strength bonus was ridiculously powerful compared to any other cape in the game. Aside from that, this was when steel titan was incredibly OP, and one other benefit of completionist cape that is somewhat forgotten today is that it allowed you to incorporate the spirit cape into the comp cape, which was a massive benefit almost everywhere.
  13. Overload efficiency calculator (ON SLAYER ONLY) (minus airuts) https://docs.google.com/spreadsheets/d/1Wo0Uc_BMlK4OQJnZ3ATYuYzHShP2v7Jq4s3lagDJ3BU/edit?usp=sharing Input personal value of gp/hr. The highest number gives you the best option, roughly corresponding to a percentage increase in efficiency over not potting. Assumptions made: 1.There exists a dedicated money-making method that gains no experience (flipping) that drives the money/hr calculation. If your moneymaking involves xp, take the infinite sum of the event with itself with relation to gained xp. 2.100% accuracy is already achieved. Thus, this only applies to slayer with the exception of airuts, where overloads may be advised. 3.Defense is never necessary, thus in no case of using supers or extremes are defense potions used. 4.Efficient herblore is in the form of prayer renewals done with Morytania legs 4. 5.All potion-making is assumed to be 2 ticks, with no delay. Crushing mud runes is assumed to be 1 tick. 6.A ring of death is not equipped, as I do not own one. The addition of said ring into model would create bias towards the no-potion side as equipment provides a fixed bonus.
  14. work on div, then do 2-keyboard transmute
  15. anyone notice...prawnbroker is 8-mahogany item. Yay.
  16. aghhhh literally 3 squares away from depositing 7 ores and breaking 1000 score
  17. Decided to get the 25% cheaper instance instead of the hydrix today... In other news, crafting is remarkably cheap right now... In even other news, so is prayer... In final news, 46 days until enlightenment...
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