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Sally

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Everything posted by Sally

  1. Inb4 you dc and die at glacors again noob.
  2. Incase anyone is curious about the chaotic splint price, its 150k tokens. Also the premier club info is out, its 24 bonds for gold members still, but RL money versions have gone up in price.
  3. Mini update to say I have finally bought all the bonds for my membership this year. I may have a tiny cash stack now, but knowing I actually achieved my goal makes me smile. Now I shall go back to eating my giant crumpets! Omnom.
  4. Blog Update: I am being productive, I just like to save up pictures :D I didn't grab quest done screenshots but I've completed 3/4 quests I had left. The Light Within, though, that quest just made me sad. Too much sad lore for me D: But it was a wonderful quest in my opinion. I've also been working on cleaning up my bank a bit and working on some easy clues, of which I have screenshots there. I'm going to do up to 700 on my front page counter, and then 350 meds, before I really do the other clues. Need to try and keep them a little more even, and hopefully I'll get a few more items that I'm missing. I'm also trying to buy the bonds I need for the Gold Membs this year, but between them actually announcing the details are coming out and TH promos, the price of bonds is higher than what I can actually afford with my cash pile again. So I'm just trying my hardest to wait it out and buy them at a lower price. I think if I do this again next year, I'll aim to have all the cash I need by October. Anyway, its double clue spam time!
  5. I hate you and love you. Arsehole.
  6. Raptor's Challenge | Wyverns Every week throughout November, we'll be releasing a new high-level monster – fresh from RuneLabs. Each one's a fitting challenge for the most masterful of slayers among you and has some truly epic loot to claim. This week's monsters are wyverns: the still-living forebears of the Asgarnian Ice Dungeon's skeletal monstrosities. Risk the cold, resist their potent poison, and claim the level 85 wyvern crossbow – which has a damage-over-time passive effect and accompanying bolts. In his ongoing quest to take down Gielinor's biggest game, the Raptor has set himself up south of Port Sarim as a slayer master for the month of November. Slayers of all levels can take a daily, level-appropriate assignment which grants double Slayer XP. Impress him over the course of the month for a Raptor-themed cosmetic armour set. Read on for further details, or play now! Where to Find Wyverns Head deeper into the Asgarnian Ice Dungeon, past the skeletal wyverns Requirements You must be a RuneScape member 96 Slayer is required to damage the wyverns 100 Combat is required to be assigned wyverns by a slayer master Other Information Very high combat stats and your best gear are strongly recommended Wyrmfire potions will be a big help Wyverns are the first of four devilish new beasts that we're unleashing from RuneLabs this month – thanks to Anarchy Time for the awesome concept. Head far into the frosty depths of the Asgarnian Ice Dungeon and you'll encounter these primal reptiles. Their massive poison damage can be mitigated the chillier you get…but cold comes with its own risks. You're on your own from here – it's down to you to work out the optimal wyvern-whacking technique, and to claim the wyvern crossbow from their corpses. This wicked level 85 two-hander has an awesome passive DoT effect, so it can really crank out the damage. Look out for the matching bolts, too, to make the most of the mighty weapon. Wyverns can be assigned by Kuradal, Morvran and – during November – the Raptor. Note that once the month is up, the wyverns will remain – they're a permanent fixture. Finally, while you're on a wyvern assignment, watch out for the first part of a key to open Raptor's chest. The remaining parts are to come when the other monsters are released. How to Start Raptor's Challenge Speak to Raptor south of Port Sarim Requirements You must be a RuneScape member Other Information Ironman players can take part Some specific limitations, listed below Throughout November, Raptor will give you one slayer assignment per day. The enemies assigned by Raptor are the same as those assigned by other masters, and will be appropriate to your level. They also award double Slayer XP. Raptor's assignments have a number of differences, as compared to regular ones: Social Slayer does not work when requesting an assignment from Raptor. Assignment of enemies cannot be preferred, blocked or guaranteed using items or slayer point rewards. Slayer helmet damage and accuracy effects do work, but the helmets have no interaction with the Raptor gem. Slayer Tower contracts are prioritised over Raptor's assignments for the same creature – pausing the Raptor version - and Raptor's assignments cannot make you eligible for special contracts. Kills on a Raptor assignment do not count towards Slayer daily challenges, but do towards combat ones. Raptor's assignments do not give a guaranteed elite mob spawn, but can spawn elites through random generation. Other slayer masters' wyvern assignments do guarantee an elite spawn, as normal. You can have an assignment for Raptor and for a regular Slayer master at the same time, although these will not be for the same enemy. If there are no alternatives, the regular assignment will be prioritised and your Raptor assignment paused. Once you have completed 15 Raptor assignments, you'll unlock a menacing set of Raptor-themed armour. This'll have a bloodthirsty twist – an improved appearance unlocked by slaughtering the new high-level monsters. Details on this – and more rewards – to come later in the month! Enjoy! Enjoy your wyvern wrangling this week, and start showing the Raptor what you're made of. Look out for a new monstrosity to tackle every week of November. The RuneScape Team In Other News The Invasion of Falador has now ended. Commendations will remain in game for some time, allowing any remaining to be redeemed. [spoiler=Patch Notes] The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added. As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game. Graphical The Legendary Jack of Trades aura now has a blue cosmetic effect instead of yellow. The stolen statue will no longer change graphically after stealing it, when pushing the Saradomin statue from Falador to Varrock. The dominion sword is now held correctly in both hands when in a combat stance. Mining with a dwarven hand cannon equipped will no longer show both items in your hands. Players no longer see Gauss's chathead differently from his main model during a cutscene in Forgettable Tale... The Tzhaar hero encountered in the Lava Flow Mine now uses an updated model. The look of the spiritual battlers in the player's vision during Ritual of the Mahjarrat have been brought graphically up to date with their brethren in the God Wars Dungeon. The Torag's hammer inventory icon has been repositioned to prevent it breaking the borders. An issue with the chat head for male characters wearing the Crest of Seren head override has been fixed. A render issue with the noxious longbow and assassin's cape has been fixed. A stretching issue with the unhappy ghost in Dungeoneering has been fixed. A clipping issue with dragon rider chaps has been fixed. A stretching issue with Dr Nabanik's old trilby has been fixed. The walls in Varrock Castle now correctly appear during the ending cutscene of the Garden of Tranquility quest. A stretching issue with the Third Age druidic robe has been fixed. Achey logs are now held correctly when fletching. A stretching issue with the Santa top has been fixed. A graphical issue with a wall surrounding Falador has been fixed. An unnecessary texture has been removed from a ladder in the White Knights' castle. One of the 'Wanted' posters in has been moved Falador so that it no longer floats detached from the wall. The irate gardener in Pirate's Treasure has been graphically updated. A duplicate gardener has been removed from Falador Park. Players can no longer walk inside a wall in Falador. Skills, D&Ds & Minigames The imp, lesser demon and hobgoblin champions now deal damage correctly. Rebuilding failed box traps will no longer delete them if the player is in combat. Player-Owned Ports captains' voice overs will now play correctly. Beast of burden familiars now work correctly in the Dominion Tower. Completing the growth cycle of a calquat with an ultra-growth potion now correctly moves it to the 'check health' state, instead of skipping to 'checked' with max fruit. Fletching achey tree logs and wolf bones now always produces four items instead of a random two to six items. Players can no longer drop items when crossing obstacles in the Agility Arena. The Superheat Ore spell can no longer be used while balancing on a serenity post. Player-owned house dartboards once again function correctly. Quests, Challenges and Achievements The area shown during a While Guthix Sleeps cutscene in Falador has been extended. The clue in the Pirate's Treasure quest has been updated to reflect the pose of the updated statue of Saradomin in Falador Park. The 'Set Active' button has been enabled for the Call of the Ancestors quest in the Quest Journal. Desert bandits in Diamond in the Rough can now hit for more than 1 damage. Players resetting their Defence level will no longer have the Blood Pact quest reset. Agoroth's damage during A Shadow over Ashdale has been reduced if the player is currently using the Path System. Agoroth will no longer occasionally deal damage after the fight. Other Beastmaster Durzag will now give players a short warning before he begins trampling them. The maximum hit of lesser, greater, black and abyssal demons (including their elite versions) has been increased. Grifolaroos and grifolapines now deal damage correctly with their ranged and magic attacks. Several typos in the Halloween 2015 event have been fixed. The Lost Sword of Raddallin now has a higher item value to ensure it protects over less valuable items. Balthazar & co. have finished closing down the RuneScape Raffle for this year and have returned to the circus full-time. Players can no longer walk through the fence near the Prifddinas waterfall bank. Players are no longer able to walk through a tent in Otot. A typo in the message displayed when the Crystal Mask spell prevents the player being hit has been fixed. The scaling of the Unholy Cursebearer boss in Daemonheim has been tweaked. Tuska Warpriest armour is now listed in the Defence Skill Guide. Players can no longer attack elite training dummies with the wrong attack style. The following characters may now be used in player examine messages: ö ä ü Ö Ä Ü ß Á é í ó ú à ç ã õ ê ô â è û É Ê È œ Ç Ô å Å Rangers on Mazcab will now escort players to and from Kanatah. Nemi poison can now be banked. All goebie suppliers now have a right-click option to view their store. A typo on the goebie reputation interface has been fixed. The right-click option on Quercy has been updated so it reads 'give supplies' rather than 'give rewards'. Players who own all Liberation of Mazcab abilities and use a codex will now be refunded with teci. It is no longer possible to set a player's Araxxor partner to someone already in an existing fight. Wearing Dharok's armour will no longer cause all AoE damage to hit one target. Voice-overs will now start more quickly and smoothly. This includes: All voiced quests Player-Owned Ports' tutorial, random events, captains, Meg and the Black Marketeer Ashdale tutorial Path System A space has been added to the prompt received when combining charm slices with mystical charm slices. Sir Amik's dialogue that refers to the Battle of Lumbridge being recent news has been removed. Summoning a pet via the Summoning medallion will now consistently set the pet into the same movement mode as the player. The Security Book now provides information about the RuneScape Authenticator instead of security questions. Trying to open already-opened doors in Yanille will no longer delete the doors. An issue where entering the Wilderness displayed pet options with the hide familiar options enabled has been fixed. Players will no longer be skulled by a familiar retaliating against a player who just respawned after death. A PvP fight with familiars will no longer produce erroneous "You are already fighting something else." messages. The unlock message for the title 'of Guthix' will no longer appear if the title is already unlocked. The ferocious ring and legendary pet's Life Saver ability will no longer be used at the same time if the players health drops below 10%. The pulse core buff timer will now attempt to re-sync itself to prevent an incorrect time being shown. Players now move to the front of the staircase in Sir Vyvin's quarters when approaching from the sides. The dancing Party Room White Knights have updated their song, as they no longer have plumes in their helmets. A tool tip typo in the max challenge toggle interface has been fixed. Ninja Fixes Players are now able to prestige their Boss and Slayer Creature kills via the 'Beasts' tab after reaching 60,000 kills, resetting the kill counter and increasing the prestige by 1. Buckets and plant pots may now be automatically discarded when farming with new skilling options in Esc -> Gameplay -> Misc Settings. Icthlarin's Little Helper bosses now have increased life points and maximum hits. Treasure Trail sliding puzzles have been reworked: They now move slightly quicker. Arrow keys can move the pieces around the board. More than one piece can be moved at a time. The Elemental Workshop III puzzle has received various improvements to gameplay, speeding up the player's manipulation of the machine: A layout of the machine now appears in the minigame window, with buttons mimicking functionality of the machine's various levers and showing remaining moves. Machine tiles now all move together in bulk, rather than one at a time. The machine can be viewed top-down or from the player's usual perspective via a toggle on the interface.
  7. I just sold this rather nice loot tab :) Sold it for this: Also [bleep] masks and [bleep] cresbots.
  8. Blog Update: Another Goal Bites The Dust I DID IT! I MADE THE GP FOR GOLD MEMBS! Have some pics of the mini loot tab I made and how much its worth, along with some other random pics! [bleep] masks. [bleep] Cresbots. The only thing I didn't add sell/add in this tab is the two cresbots that haunt my soul and I didn't burn the vyres yet. I do keep some items like gems or molten glass as well, which is why they aren't in the tab. [bleep] Cresbots.
  9. Blog Update: Look at all this loot! I've been working hard to try and get the last bit of money I need for Gold membs. I'm inching closer. In the meantime, take a look at some pictures of what I've gotten! I'll post a pic of my mini loot tab when I'm about to sell it :)
  10. Put it this way, he's on an A3 card and also is larger than the large hardback books.
  11. Not really a scape update, more a I MADE DIS moment. Say hello to my new Dragonite! :) [spoiler=He's a little Large]
  12. I've been having some good luck this weekend: And a cresbot, all in one task. Thats my second ever vissy too :D
  13. Blog Update: RNGJesus has smiled unto me...But I still don't need 5 Cresbots! I've been having some amazing luck with slayer this weekend, where one task of automatons got me a 2 pairs of static gloves and yet another cresbot, and doing my QBD Boss Slayer task got me my second ever vissy and 2 royal pieces! Suddenly it seems like I can indeed get to my money goal by November. And of course, I have the usual double clue spam. Woo! I hope my luck streak continues!
  14. Blog Update: BXP Weekend Gainz Not a long post, a couple of pics for ye and thats about it.
  15. This might be the wrong place to post this, I'm not sure, but this is the stats on all the dyes in-game currently:
  16. Just my loot tab and not my bank :D I keep getting yelled at by people to sell my dye but I don't want to. I have no words. Poor Sally Acorn.
  17. Its kinda impossible to tell atm. Some stuff isn't worth squat compared to the ge price, and will end up being alched if it gives more moolah that way.
  18. Finally hit 290 Treasure Trail items! Not pictured is the sack of effigies, which I wear, although it and the barrows dye don't count in my goal. I just got really lucky with them :D
  19. Blog Update: 290 Clue Items!!! Honestly so pleased I managed to pull off another back to back clue scroll item today to bring you an updated loot tab after so long! Here's the quote of clue scrolls completed: Not pictured in the tab is the Sack of Effigies, which is worn, although it and the Barrows dye do not count towards my counter.
  20. Blog Update: A spam of pictures Its been a while. But fret no more, I have an actual update for you all to enjoy! Also for DXP, I'll be training some cooking. I don't have enough fish or BXP to get me to 120, but its a chunk out of the way and thats all I can really do. I'm still making more moolah for paying for Gold Membs too, but I still need around 90m more before I have enough. Oh well. Jason took me to DKs and let me just kill one of em, and this happened: I also got yet more double cloo's I also managed to get another robin! And I finally managed to get a set of Death Touched Darts. Dunno what I'll be using them on, but hopefully I'll get lucky. Also, from this point on, I'll be doing updates every 10 items! That means I need just two more for another update. Hopefully that will be soon!
  21. I will do bad, bad things to your soul Trust me, you wouldn't find a thing bad enough to even make him flinch.
  22. I have an update to post soon, I promise. But I do actually have a question for people! Would you like me to do updates every 10 clue items now? Its been a while since I've updated my tab, as I am not getting all that lucky.

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