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Pandapk

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Everything posted by Pandapk

  1. I don't remember, can untradeables still be picked up when you're killed in 07?? If so zerkers will be fun again!!
  2. Releasing it early to voters certainly was a great way to get votes. No doubt many votes came from people Checking out the hype
  3. There are also some people like me who will play 07 servers that aren't signing up to vote just because they're offering the first month free ;)
  4. Returning to an old hobby and progressing in real life aren't mutually exclusive. To even imply that it is, is ludicrous
  5. Well. You see. Why is it now, all of the sudden a big deal. What about everyday life, everyday since Jan 1 08? If you had a chance to rebuild a game you loved with the mechanics and gameplay that has a fan base would you not be passionate about it as well?
  6. I think it'll be the complete opposite. Botting will be epidemic in 2007 servers as people too impatient in the race to the top cheat their way up either by botting directly on their characters or real world trading gold. It wouldn't surprise me one iota if the first whip to be claimed was done so by a botter/goldfarmer and sold for irl money. This is, of course, one of the aspects that will likely happen. The other issue is, of course, the problem with re-building the game's economy. With everyone starting at scratch and no gear and/or items that can be bought and sold except through the old-fashioned "bank sale" format, it's pretty much going to be DIY for a while. Everyone is going to have, essentially, the same goods and materials as everyone else and no money. As such, there will be little, if any, player to player trading going on. This was the same issue that happened when they reintroduced RSC. As a result, you're going to have people buying and selling crap in the stores again, which means that sold goods will plummet in value and bought goods will rise. No one will make money and everyone will be poor and [bleep]ing about it. Ah well, I guess some people will enjoy this system, like the 120 or so people still playing RSC daily ... :rolleyes: Im assuming rather than gold trading it'll be resources. Like my 50 logs for your 40 ores. Which is quite nice. As it suits both players trading. Yeah - that worked so well after the relaunch RSC, didn't it? :unsure: Sure, yeah - and how long will it take for the 100 or so of you who will stick it out to get to those levels? Stronghold of Security is 2008 content. Sorry. 100 people willing to do the work for a couple months and then pking is better than the barren that is the current wilderness currently IMO. But once again that's how I feel. You have to understand for many of us it's this or nothing... If 07rs is a huge flop then it flops and I go back to my everyday life without rs. Simple as that, eoc supporters should want 07rs to succeed because for many like me it's either this or no rs. Which I'm fine with, I'd much rather be able to provide revenue for the live game then not play at all and contribute nothing to runescape whatsoever
  7. Barrows will be a much better money maker than 85 slayer and much easier to begin. Best armor widely available in the game, low requirements to welfare and with agic dart it's more or less profitable magic xp, and a way to stockpile bloods for pking ;). Prayer pots will be a pain to aquire, but some of us who know what to do will be farming barrows within a month of opening pretty easily. Then just stock the armor til the main economy is established enough to profitably sell the armoir
  8. The difference between a reset in 07 and Rsc is how beneficial quests will be in the beginning. Dragon weapons can be bought in shops and many quests offer gp rewards, also nats can be crafted. Meaning gp theoretically can be generated much more rapidly as more people can have access to high Althing much more quickly than they could in a reset Rsc. Those of us who know what to do wont see getting established as being as impossible as what most people who will play and shortly thereafter quit rs07 will.
  9. I somewhat expect Jagex to come out with an announcement like that this week. Very few people will be willing to pay over $20 a month to access a game from 2007. First, to PoorLepRecon's point, why wouldn't you want to pony up the cash? When you voted in the poll, you knew going into it that, if the numbers couldn't be reached, then you'd have 2007scape but at a high premium. It's like saying you want the nostalgia filter, but don't want to pay the costs of bringing it back - one who thinks like that can't have their cake and eat it too. Next, to ItsASpork's point, why would Jagex reverse their stance on this? They knew what they were saying when the poll came out, and my gut feeling says that they wanted to see just how vocal this group of players - that claimed that they'd want 2007scape - were, just to see if the numbers they were quoting off could really materialize. Just because it's slowing down/isn't projected to reach whatever mark doesn't mean one can start looking for outs. Even if the number misses the [self] desired mark by 1 person before 1 March, Jagex should stick by their plan and execute - whether this means an additional $5 on members, or $20 for the whole kit'n'caboodle. Because it makes no sense to trash what could be a fun and potentially profitable project because of some arbitrary targets. And to your point aimed at lep, there is no way I could justify spending $20 a month on any game, especially not a 5.5 year old one. I'll happily play if it's free, and might consider it if it was $5 a month, but an additional $15 is outrageous. Doesn't change the facts that people knew what they were potentially signing up to before the poll even went live, Jagex stated clearly the higher premium to recoup costs if there wasn't enough interest in the new servers, as there clearly isn't at this moment. People should be prepared to pay an extra $15 a month if the 250k target is never reached and be happy, as that is the cost Jagex have pre-determined if required to avoid these new nostalgia-servers not be a cash drain on themselves. Making the new serves free to play or lower premium without the amount of interest would be a terrible business move to please a very small vocal minority, which they were doing anyway with the news of 2007 servers returning. That's a poorly thought through argument. 07servers have the potential to be much more than just nostalgia, it has the potential to be a much smaller, yet profitable and growing independent game that generates money for the live game. However, that outcome is only possible if the cost is low enough to entice new players to try out the servers. Someone who's never played 07rs isn't going to pay 15 bucks a month for something they aren't even sure they'll like. as far as I'm concerned 07 servers have little to no potential to be sustainable for long period of time to generate cash for the main game. People will log in see that there expectations =/= the nostalgia they felt for 07 servers and quit after a few weeks/months at most. I've said it before bringing back 5.5 year old code to make so called 'old school' servers will be nothing like the game used to be, the game still had major flaws in 07 but everyone with rose tinted glasses on seems to forget that. the community made 2007 great, no matter how much obsolete coding you bring back with change the fact that the community has moved on or adapted to change. If you want an accurate prediction for these new servers look at RSC, it's mostly barren and overrun with bots now. Yet still costs Jagex 3 extra servers to maintain. The difference being RSC is actually a different game and hence a true legacy/'old school' server, unlike 07 servers. Jagex killed Rsc servers by making them closed just like they will kill 07 potential by making it too expensive to get off the ground. If you can't see the potential in a runescape reset to zero with a combat system that was extremely popular because it was before all of the overpowered weapons then you either haven't been apart of this game long or haven't paid attention to its evolution. The combat engine alone is enough to draw many old pkers back, as well as, those who pked right up to eoc. Also with everything reset it has a draw to those who want to start a new game and economy but it only has that draw if it comes with a reasonable cost. There are many like me who have left the game that would be willing to return at a reasonable cost, but that number will dwindle severely as it gets more expensive, not so much because we aren't willing to pay it but because we are old enough now to know that the game reset to zero that costs 20 dollars a month has no potential of getting off the ground. If runescape cost 10 bucks a month right from the start, it would most likely not even exist today. Because a new game can't muster a supporting network of players when it costs that much before the players even get a chance to become emotionally invested in the games survival. The community had no draw to me in 07, I prefer the community of 02 tbh.... But the gameplay of 07 has enough draw to me personally to come back. The old combat engine is nothing to be proud about or be a major enough selling point to 07 servers. As to the over-powered weapons part is simply part of a power creep. Back in early RSC/RS the rune 2h was considered overpowered, based on it's speed being equal to a dagger or scimi. Dragon b'axe was considered overpowered upon it's release. Hell even the whip was considered overpowered in it's heyday. It's only after new weapons are released that people realise that these weapons aren't over-powered just top end of the game at that moment. I myself have personally played for the best part of 8 nearly 9 years, I played very actively during the 05-09 period, and I can gladly say I feel nothing positive about going back to the 2007 servers, if anything it would be a massive step backwards for Jagex and runescape as a whole. Just because it isn't a selling point to you doesn't mean it has no value to many of us, the reproduction of this eras combat engine and weapons in private servers is evidence enough that there is an established fan base for this Rs eras pking.
  10. I somewhat expect Jagex to come out with an announcement like that this week. Very few people will be willing to pay over $20 a month to access a game from 2007. First, to PoorLepRecon's point, why wouldn't you want to pony up the cash? When you voted in the poll, you knew going into it that, if the numbers couldn't be reached, then you'd have 2007scape but at a high premium. It's like saying you want the nostalgia filter, but don't want to pay the costs of bringing it back - one who thinks like that can't have their cake and eat it too. Next, to ItsASpork's point, why would Jagex reverse their stance on this? They knew what they were saying when the poll came out, and my gut feeling says that they wanted to see just how vocal this group of players - that claimed that they'd want 2007scape - were, just to see if the numbers they were quoting off could really materialize. Just because it's slowing down/isn't projected to reach whatever mark doesn't mean one can start looking for outs. Even if the number misses the [self] desired mark by 1 person before 1 March, Jagex should stick by their plan and execute - whether this means an additional $5 on members, or $20 for the whole kit'n'caboodle. Because it makes no sense to trash what could be a fun and potentially profitable project because of some arbitrary targets. And to your point aimed at lep, there is no way I could justify spending $20 a month on any game, especially not a 5.5 year old one. I'll happily play if it's free, and might consider it if it was $5 a month, but an additional $15 is outrageous. Doesn't change the facts that people knew what they were potentially signing up to before the poll even went live, Jagex stated clearly the higher premium to recoup costs if there wasn't enough interest in the new servers, as there clearly isn't at this moment. People should be prepared to pay an extra $15 a month if the 250k target is never reached and be happy, as that is the cost Jagex have pre-determined if required to avoid these new nostalgia-servers not be a cash drain on themselves. Making the new serves free to play or lower premium without the amount of interest would be a terrible business move to please a very small vocal minority, which they were doing anyway with the news of 2007 servers returning. That's a poorly thought through argument. 07servers have the potential to be much more than just nostalgia, it has the potential to be a much smaller, yet profitable and growing independent game that generates money for the live game. However, that outcome is only possible if the cost is low enough to entice new players to try out the servers. Someone who's never played 07rs isn't going to pay 15 bucks a month for something they aren't even sure they'll like. as far as I'm concerned 07 servers have little to no potential to be sustainable for long period of time to generate cash for the main game. People will log in see that there expectations =/= the nostalgia they felt for 07 servers and quit after a few weeks/months at most. I've said it before bringing back 5.5 year old code to make so called 'old school' servers will be nothing like the game used to be, the game still had major flaws in 07 but everyone with rose tinted glasses on seems to forget that. the community made 2007 great, no matter how much obsolete coding you bring back with change the fact that the community has moved on or adapted to change. If you want an accurate prediction for these new servers look at RSC, it's mostly barren and overrun with bots now. Yet still costs Jagex 3 extra servers to maintain. The difference being RSC is actually a different game and hence a true legacy/'old school' server, unlike 07 servers. Jagex killed Rsc servers by making them closed just like they will kill 07 potential by making it too expensive to get off the ground. If you can't see the potential in a runescape reset to zero with a combat system that was extremely popular because it was before all of the overpowered weapons then you either haven't been apart of this game long or haven't paid attention to its evolution. The combat engine alone is enough to draw many old pkers back, as well as, those who pked right up to eoc. Also with everything reset it has a draw to those who want to start a new game and economy but it only has that draw if it comes with a reasonable cost. There are many like me who have left the game that would be willing to return at a reasonable cost, but that number will dwindle severely as it gets more expensive, not so much because we aren't willing to pay it but because we are old enough now to know that the game reset to zero that costs 20 dollars a month has no potential of getting off the ground. If runescape cost 10 bucks a month right from the start, it would most likely not even exist today. Because a new game can't muster a supporting network of players when it costs that much before the players even get a chance to become emotionally invested in the games survival. The community had no draw to me in 07, I prefer the community of 02 tbh.... But the gameplay of 07 has enough draw to me personally to come back.
  11. I somewhat expect Jagex to come out with an announcement like that this week. Very few people will be willing to pay over $20 a month to access a game from 2007. First, to PoorLepRecon's point, why wouldn't you want to pony up the cash? When you voted in the poll, you knew going into it that, if the numbers couldn't be reached, then you'd have 2007scape but at a high premium. It's like saying you want the nostalgia filter, but don't want to pay the costs of bringing it back - one who thinks like that can't have their cake and eat it too. Next, to ItsASpork's point, why would Jagex reverse their stance on this? They knew what they were saying when the poll came out, and my gut feeling says that they wanted to see just how vocal this group of players - that claimed that they'd want 2007scape - were, just to see if the numbers they were quoting off could really materialize. Just because it's slowing down/isn't projected to reach whatever mark doesn't mean one can start looking for outs. Even if the number misses the [self] desired mark by 1 person before 1 March, Jagex should stick by their plan and execute - whether this means an additional $5 on members, or $20 for the whole kit'n'caboodle. Because it makes no sense to trash what could be a fun and potentially profitable project because of some arbitrary targets. And to your point aimed at lep, there is no way I could justify spending $20 a month on any game, especially not a 5.5 year old one. I'll happily play if it's free, and might consider it if it was $5 a month, but an additional $15 is outrageous. Doesn't change the facts that people knew what they were potentially signing up to before the poll even went live, Jagex stated clearly the higher premium to recoup costs if there wasn't enough interest in the new servers, as there clearly isn't at this moment. People should be prepared to pay an extra $15 a month if the 250k target is never reached and be happy, as that is the cost Jagex have pre-determined if required to avoid these new nostalgia-servers not be a cash drain on themselves. Making the new serves free to play or lower premium without the amount of interest would be a terrible business move to please a very small vocal minority, which they were doing anyway with the news of 2007 servers returning. That's a poorly thought through argument. 07servers have the potential to be much more than just nostalgia, it has the potential to be a much smaller, yet profitable and growing independent game that generates money for the live game. However, that outcome is only possible if the cost is low enough to entice new players to try out the servers. Someone who's never played 07rs isn't going to pay 15 bucks a month for something they aren't even sure they'll like.
  12. If jagex is actually planning to implement the new servers strictly using the poll as a guideline than they are as short sighted as ever. I've played this game from 2001 all the way up to a month after eoc, paying membership on multiple accounts. I've seen the game shape and change and been apart of turning it into what some of you so much enjoy to this day. I stopped playing because the runescape I logged into was no longer a runescape I enjoyed. I personally am willing to pay 20+ a month to play these new servers, however, if jagex doesn't release them as a minimum of 5 extra I won't bother coming back to play them. Charging anymore than that will be a cash grab because they would be bringing back a game with no chance at sustainability. There is a decent sized community that wants to see this happen, however, new blood is the lifeline of this industry and without it being cheap for new people to try out 07scape, the game has a short life expectancy. IMO even the eoc community should be in support of these servers returning at a decent price, even if they aren't profitable from the get go they have the potential to bring back many old members. Income generated will go to the live game not 07scape.... Give those of us who shaped the game you are still in love with a chance to rebuild a new runescape with a game engine we enjoy more for both of our benefits. All of this animosity towards the separate groups is sickening, a sustainable 07scape is more money for the live game. Jagex is a business, if they operate at a loss for a few months they will scrap the project or raise the price to compensate... Simple as that. This poll is nothing more than an attention grabber, if they really plan their business models based on some random poll I'd be much more worried about runescapes future.
  13. Your recovery questions saying february 2002 was a well known glitch for years. Many people with accounts created in 2005 or later reported having their screen saying recovery questions being set in feb. 2002. Anyways, have access to 10 year cape on 5+ accounts, all f2p :/ Have to wait 3 more months for my old black pure turned maxed main to have access. Oh wells, still have my bunny ears to skill in!
  14. I'm working on an SOA tank currently, already have 99 magic and the higher level reqs for ROTM done, still have 100 or so QP to go. If you're going to start a new account for this, my biggest advice is to not even get started unless you have a lot of extra time, and a lot of cash to burn. Personally i'm not a fan of the turmoil/ss build for SOA accounts. If you have the gp to do so, a 60 att/ 80 def/ 88 str/ 80 hp/ 77 pray (augory)/ 99 mage/ 92 summ build is the best way to go. With that build you start at cb 97, pking with virtus and a divine is more or less required because of your low LP without virtus. The reason it's optimal to stay sub 100 combat for as long as you can is because no one is truly going to fight you. SOA pking is more or less TB/entangle and then killing them before they run out of the wild. That being said most of the people you will be targeting are going to be the ones who go up to west drags, if you stay in the upper 90s of combat you get a pretty wide range of people you can attack, also there are plenty of turmoil/zerks around that combat level that frequently hybrid at west drags, if you get too high of a combat level than having melee becomes far less useful. With the turmoil build of an SOA tank your accounts ability to output damage doesn't become significantly higher to warrant the added combat levels, thus making you less effective than you could be otherwise. Piety will do just fine for your switch to claw specs. With the build I posted, YES you risk alot everytime you are in the wild.... but a combat 97 with 1200 LP, and a divine? It's intimidating to think about risking 700+ mil in the wild.... but there really isn't much risk unless you have a crappy connection. No one your combat level will be able to out damage you, and you can take a ridiculous amount of damage. Most people after being teleblocked and entangled and see the pinecone of armadyl coming after them will not bother trying to attack you, they'll be too busy spam clicking to get out of the wild. Just a little advice from someone actually building an account like that.
  15. My wife and I some engagement pics, wedding pics, and pic with new house in the background :)
  16. I'm a longtime loyal member of runescape, been playing since 01, and have had multiple members accounts since 02. Honestly, this update doesn't bother me very much... It is irrational to me to be extremely upset about jagex changing their stance on "buying your way to the top", they are a company... if a company doesn't change as it grows and change with the climate of the industry, it falls behind or even becomes obsolete. Look at most of the mmorpg, and even online gaming industry as a whole. In most games there is some form of microtransactions, Jagex has even been conservative in introducing them into runescape how they did, in my opinion. It isn't even all that feasible for most people to use sof as an actual leveling method for more than a few 100k xp here or there, so really the xp incoming via sof isn't very much to huff and puff about. If someone wanted to, sure they could spend thousands of dollars and quickly become a maxed player... but i sincerely doubt that the number of people who are doing that or will do that in the future is very significant. If you compare runescape classic to the runescape of today one of the very first things you would notice is the significant increase in experience rates and ease of training skills... I think a lot of todays runescape players in all honesty, couldn't have hacked it in classic. Now I wasn't anything special in runescape classic, but i did have a few 96+ skills, and was combat level 117... and I could care less that today someone can achieve something in a matter of weeks that in classic would have required far more clicks, and far more hours invested, it is the evolution of the game. If anything i'm extremely grateful for increased xp rates, not solely because of the levels i have gained because of it, but because of the overwhelming increase in higher combat and higher skilled players, it essentially made way for a burgeoning "middle class" if you will to make their way into higher level content, which in turn led to more higher leveled content for everyone. The last comment I have is this. If you have just one player spending the $200 dollar a day limit on spins in just 10 days they have made jagex as much money as all of my memberships combined for the last 10 years that I have been a member of this game, if anything that should excite us as a playerbase.... look at what Jagex has done with the simple game known as runescape from 2001 to today based solely on membership fees, if they spend just a fraction of this extra income on development or content for runescape, it can make a difference. I've seen doomsayers come and quit, come and quit for over a decade... no jagex isn't perfect and never will be, but all in all I still love this game and continue to support its staff. -panda p k
  17. I heard about acc recovering as a means of hijacking accounts in early 2006, this is when it really started to become commonplace (in the sketchier side of rs). If someone knows what they're doing, and knows the flaws of Jagex's Account Recovery system it isn't extremely hard to recover someones account with just a basic amount of information. The biggest thing you can do to protect yourself is to log in frequently, even if you "quit".... inactivity makes recovering an account much easier. The account recovery system is program based, the answers you give for password and recovery questions don't need to be exact they really only need to be 1-2 characters off. A common method is for someone to type aeiou147958 or something like that, all of which would be considered common characters in a recovery answer.... also yes, be careful what you tell people or information you put on the internet, jagex TELLS you what information you need to change in order to recover an account after a failed attempt.... the most important keys to unlocking an account seem to be creation details, original ip/location, and oldest password.... oftentimes just by doing a simple search you can come up on topics people have posted that give you alot of information... for example almost all blogs have an "about me" section, oftentimes people will tell you what state/country they're in and approximate creation date if their account... thats stupid. Older more inactive accounts are the easiest to recover, most of those were picked through by people who know how to recover by 2008/09, todays recoverers seem to use more advanced methods, but that is the gist of how people are able to recover once you get it narrowed down to only need a different pass, or diff creation details it just becomes a matter of time/guessing game. The old system should reallllllly be updated, but meh. Until then the best thing we can all do is make solid answers, and keep your valuable personal information just that... personal.
  18. sounds like we have some burnt out contributors...
  19. I started playing this game back in early 2001, I'm now 22 years old, married and have my first child on the way... i've played this game off and on for a majority of my life now. The bottom line for the reason that I play it is because I enjoy it, however, the reason I enjoy the game has changed greatly throughout my life. For instance when I was young I thought it was awesome, you mean I can make my own armour and fight and kill people for theres?!?! SWEET! Now I go to my career of choice at 2 in the morning, work 8-10 hours depending on the day and all I want for a few hours before i fall asleep is some peace and quiet haha. I manage over 50 people in a building the size of about 3 football fields and they unload, sort, and re-load over 15,000 packages a night for delivery to your house all in a span of about 3 and a half hours... if you take the time to picture it you can get an idea of just how hectic my job can be. I put out figurative "fires" all night, with people constantly coming to me to solve problems and make decisions instantly. After that being every night of my life 5 times a week and then coming home to my wife and soon to be child, who also look to me for constant decision making and leadership it's no wonder why an hour or two a day I want to log into a game where i have complete freedom to make any choice I want and there be no REAL consequences to those decisions. Another reason i still play well into my early adulthood is because it is so familiar and I've come so far in it. Being that I started this game so long ago, I have certain advantages in wealth and stats that I can essentially do whatever I want in the game, gp is no object. Like I said earlier, the bottom line is that I enjoy it. And I think that may just always be true, however, I think the exact reason behind me enjoying it will always change and continues to change.
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