The Kalphite King Coinshare - Saturday, April 13th Time and Date Date: Saturday, April 13th Time: GMT: 8:00 PM US Eastern: 4:00 PM US Central: 3:00 PM US Mountain: 2:00 PM US Pacific: 1:00 PM World: The world will be specified right before we start Host: Friends chat: Sylvette Co-hosts: TBD [pending]pin_1365883200[/pending] Server and Location We will meet outside the entrance to the Kalphite King. We recommend clearing the blocked passage prior to the event, so that unnecessary health is not lost. Depending on attendance, we may need to split into multiple parties, so be sure to listen to the hosts. Their instructions are important and should not be ignored. GETTING THERE There are three main routes to the exiled kalphite hive, noted below and colour coded on the map: Bandit camp lodestone (green) - completion of the Desert treasure quest required. Camulet teleport (purple) - completion of the Enakhra's lament quest required. Jaldraocht teleport (blue) - requires a charged Pharoah's sceptre or Sceptre of the Gods. Once inside the exiled kalphite hive proceed south along the tunnel and then north to reach the entrance to the kalphite king lair. The obstruction to the west of the entrance can be cleared to create a shortcut. This requires 23 agility to pass. SETTING UP TANK The tank takes the majority of the damage from the kalphite king. The tank wears high melee and ranged defence armour - this role should be taken by the highest level or most experienced player in the group. The tank draws aggression by using the provoke ability, however the incite ability is not recommended. A shield is not required, however less experienced players can use it as a safety net in conjunction with shield abilities to reduce damage. Below is a sample action bar for a tank using dual drygore weapons. TANK SETUP Helm: Torva full helm* > Tetsu helm > Bandos helmet > Barrows helmet Amulet: Saradomin's whisper > Amulet of fury > Amulet of Glory Body: Torva platebody* > Tetsu body > Bandos chestplate > Barrows top Legs: Torva platelegs* > Tetsu legs > Bandos tassets > Barrows legs Gloves: Torva gloves* > Culinaromancer's gloves 10 Boots: Torva boots* > Steadfast boots > Ragefire boots > Glaiven boots > Ganodermic boots > Dragon boots Cape: Completionist cape > Tokhaar-kal > Max cape > Ardougne cloak 4 Ring: Warrior ring (i) > Onyx ring (i) > Sixth-age circuit Aura: Vampyrism > Penance Scrimshaw: Scrimshaw of vampyrism > Scrimshaw of strength Mainhand weapon: Drygore mace > Drygore rapier > Drygore longsword > Chaotics Off-hand weapon: Off-hand drygore rapier > Off-hand drygore mace = Off-hand drygore longsword > Chaotics Inventory shown: Overload flasks, prayer renewal flasks, super restore flasks, rocktails Additional information: A pack yak or war tortoise familiar should be pre-summoned and filled with sharks or rocktails. If not using the torva set, the helm, gloves, and boots slots should be used to improve your ranged defence. *All 5 torva items (helmet, body, legs, gloves, and boots) should ideally be worn to gain the torva set damage bonus. PROVOKER The provoker is essentially a warrior with a shield. At least one is REQUIRED to kill the kalphite king. This class is used to save the tank from the instant-death attack, meaning it is a highly risky job. The shield should be worn during the melee and ranged phases and an off-hand weapon switch used during the magic phase. Experienced provokers may use an off-hand weapon for the majority of the kill and only switch to their shield when needed. Seen below is a sample action bar for a provoker. PROVOKER SETUP Helm: Void melee helm* > Torva full helm** > Death lotus hood > Pernix cowl > Armadyl helmet > Barrows helmet Amulet: Saradomin's whisper > Amulet of fury > Amulet of Glory Body: Elite void knight top* > Torva platebody** > Tetsu body > Bandos chestplate > Barrows top Legs: Elite void knight robe* > Torva platelegs* > Tetsu legs > Bandos tassets > Barrows legs Gloves: Void knight gloves* > Torva gloves** > Culinaromancer's gloves 10 Boots: Torva boots** > Glaiven boots > Ragefire boots > Steadfast boots > Ganodermic boots > Dragon boots Cape: Completionist cape > Tokhaar-kal > Max cape > Ardougne cloak 4 Ring: Warrior ring (i) > Onyx ring (i) > Sixth-age circuit (Ring of vigour when using ultimate abilities) Aura: Vampyrism > Penance Scrimshaw: Scrimshaw of vampyrism = Scrimshaw of strength Mainhand weapon: Drygore mace > Drygore rapier > Drygore longsword > Chaotics Shield: Chaotic kiteshield > Divine spirit shield > Blessed spirit shield > Bandos warshield Inventory shown: Overload flasks, prayer renewal flasks, super restore flasks, adrenaline flasks, rocktails, healing aura scrolls, off-hand weapon switch. Additional information: A unicorn stallion familiar should be pre-summoned and use of its healing prioritised. If not using the torva or void sets, the helm, gloves, and boots slots should be used to emphasise magic defence. *All four void items (helmet, body, legs and gloves) must be worn to gain the void melee set effect **All 5 torva items (helmet, body, legs, gloves, and boots) should ideally be worn to gain the torva set damage bonus. WARRIOR The easiest role is that of the warrior. The kalphite king should never target a warrior, meaning that the void armour set and dual drygore weapons can be used to increase damage. Seen below is a sample action bar for a warrior using dual drygore weapons. A warrior's action bar should include the freedom and anticipation abilities to escape from stuns, with the rest of the action bar dedicated to dealing maximum damage. WARRIOR SETUP Helm: Void melee helm* > Torva full helm** > Armadyl helmet = Bandos helmet = Ganodermic visor > Barrows helmet Amulet: Saradomin's whisper > Amulet of fury > Amulet of Glory Body: Elite void knight top* > Torva platebody** > Tetsu body > Bandos chestplate > Barrows top Legs: Elite void knight robe* > Torva platelegs* > Tetsu legs > Bandos tassets > Barrows legs Gloves: Void knight gloves* > Torva gloves** > Culinaromancer's gloves 10 Boots: Torva boots** > Glaiven boots > Ragefire boots > Steadfast boots > Ganodermic boots > Dragon boots Cape: Completionist cape > Tokhaar-kal > Max cape > Ardougne cloak 4 Ring: Warrior ring (i) > Onyx ring (i) > Sixth-age circuit Aura: Vampyrism > Penance Scrimshaw: Scrimshaw of vampyrism = Scrimshaw of strength Mainhand weapon: Drygore mace > Drygore rapier > Drygore longsword > Chaotics Off-hand weapon: Off-hand drygore rapier > Off-hand drygore mace = Off-hand drygore longsword > Chaotics Inventory shown: Overload flasks, prayer renewal flasks, super restore flasks, adrenaline flasks, rocktails, healing aura scrolls. Additional information: A unicorn stallion familiar should be pre-summoned and use of it's healing prioritised. If not using the torva or void sets, the helm, gloves, and boots slots should be used to improve your weakest defence rating. *All four void items (helmet, body, legs and gloves) must be worn to gain the void melee set effect **All 5 torva items (helmet, body, legs, gloves, and boots) should ideally be worn to gain the full torva set damage bonus. Requirements There are no requirements, but we highly recommend having good equipment and armor. Level 70 equipment is likely the minimum, for Barrows, but lower levels may have some success. As always, we expect everyone to pull their weight. There is a high chance of death, so attend at your own risk. Friends Chat Ranks The Main host will be the Chat owner, or will have a Gold Star in the chat. Silver stars are CO HOSTS. Bronze Stars are other TMHT members. Please note all three of these ranks will have the ability to kick members from chats, should we need to. Players who wish to join the hunt can post on this thread, PM the host ingame, or join the chat before the event :) everyone will be added for coinshare so don't worry! If you need assistance, feel free to Private message a Host/Co-host, or ask in the chat. All leaders are happy to help you with gear choices and inventory setups, should you be unsure of what to bring. Hope to see you there!