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Swing Doom

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Everything posted by Swing Doom

  1. They generally deal with only small segments of the playerbase which can be loud but each have their own agendas. The players they interact with a lot tend to be the few thousand that are on twitter or reddit, which means that an idea may appear popular in those groups yet still not be overly popular with players as a whole. I can't blame them for being surprised that an idea ended up being popular with the general playerbase. I can, the topic was brought up on /r/runescape so many times. Plus that's their own fault for selectively frequenting social media sites but not spending time on other forums such as ours. So yes, I hold it against them.
  2. In the future if you're asking for advice regarding Old School RuneScape it's helpful to state that you are referring to Old School RuneScape or even post it in the Old School RuneScape forums. :)
  3. I don't see that being a problem. New players can and should simply stick to low-risk areas until they get their stats high enough to venture farther out. There are level restrictions similar to the ones in the Wilderness so it's not like the entire map will just be a noob massacre. However, there is one glaring flaw with this release: Legacy Mode. This honestly comes across to me as Jagex waving the white flag when it comes to EoC PvP. The fact that rather than releasing separate EoC and Legacy servers like we have for the live game they force everyone to use Legacy Mode shows how little faith they have in their own combat system when it comes to PvP. I hope this doesn't indicate that they've given up on balancing EoC for PvP combat. Well the best places to train at low levels (AFAIK) are the trolls in the cave north of Burthorpe... and that cave is like a +/- 25 combat level difference. So whenever there were too many players hogging the trolls I'd just farm lower level players instead since they give more XP and they respawn right next to the cave entrance, ready to return for another whoopin' :lol: The Lumbridge catacombs have no combat restrictions, so I'd just walk through there and mow down everybody in my path since it's better XP than killing the monsters inside lol. At one point I was out of run energy from chasing so many noobs to their deaths. There was one guy left but he was running the wrong way in the catacombs, towards a dead end. So I was just slowly walking towards him like some kind of horror movie villain, till finally I caught up w/ him and killed him when he was backed into a corner. His last words were, "Why" :twisted: feelsgoodman Well while they don't have access to the best training methods like they do in RS3, things like killing cows in Lumbridge is still possible. It's slower and a bit old-fashioned but it'll get the job done.
  4. I don't see that being a problem. New players can and should simply stick to low-risk areas until they get their stats high enough to venture farther out. There are level restrictions similar to the ones in the Wilderness so it's not like the entire map will just be a noob massacre. However, there is one glaring flaw with this release: Legacy Mode. This honestly comes across to me as Jagex waving the white flag when it comes to EoC PvP. The fact that rather than releasing separate EoC and Legacy servers like we have for the live game they force everyone to use Legacy Mode shows how little faith they have in their own combat system when it comes to PvP. I hope this doesn't indicate that they've given up on balancing EoC for PvP combat.
  5. Or even better, you can just note them up and drop them somewhere where nobody else will pick them up and watch them disappear. Saves time and runes! :D
  6. Thanks for this, a very well-done guide. I'm going to give it a shot, I've never done Barrows on Old School before. Wish me luck! :)
  7. Unfortunately "rares" aren't so rare in Old School RuneScape. They were given out rather openly... :p But still, enjoy! :)
  8. A neat little update, however it is obviously too little too late.
  9. Minotaurs are also available in Old School RuneScape in the Stronghold of Security and they also drop arrows fairly frequently. In fact, they are a great monster for free players to train combat on! There's nothing broken about the way the system is as it stands. What do you expect Jagex to do, open up members-only skills to free players? Part of being a free player is having limitations because you don't actually pay to play the game. If you don't want those limitations you'll need to invest in membership. Also, it doesn't take 30 minutes to run to Rimmington from anywhere in the F2P-accessible world. Plus, there's also an archery shop in Varrock which sells arrows so you can run there if it is closer. You're essentially asking Jagex to convert a large chunk of the members version of the game to F2P content because you want to be able to access it for free. You can play the free portion of the game as much as you want without paying a dime and that's actually very generous. If you want access to members-only content, though, you'll need to purchase membership. You can't just expect Jagex, a business, to give it to you for free.
  10. Well I know HTML and CSS. I'm not sure what kind of CMS Tip.It uses but I'm sure it's nothing I couldn't get the hang of. I realize my post-count is rather low and my forum account is rather new but I've been using Tip.It for years. If you need help even on the RS3 side of things I'm available. To be honest I'd love to see people not default to the wiki like they do now. Wikia is a terrible platform and while the wiki is full of quality information, it's also very disorganized and unstandardized. It'd be nice to have a fan site that is up-to-date and I'm willing to help make that happen to whatever extent I'm able.
  11. Perhaps if enough people volunteered to contribute Tip.It could adapt the old guides to include content that has been added since OSRS's release and retake lost screenshots. Would this be something the Tip.It crew would consider doing?
  12. Here's this: http://www.misplaceditems.com/rs_tools/graph/ It graphs the number of online players every 15 minutes for each game and compares them. It seems for a while RS3 and OSRS were about even but recently OSRS has been very sporadic due to the DDoS attacks that have been taking place. Hopefully those will be fixed soon.
  13. Honestly I think it'd be good to make fletching accessible to free players. If there were any skill that would make sense I think this one would because of the reasons you stated and because it can be trained anywhere unlike skills like agillity which require you to be in certain members-only areas.
  14. Way to revive a thread that hasn't been posted in in over 2 years...
  15. The most exact thing I've heard is that Legacy Mode will be released sometime this Summer.
  16. If this isn't a troll... God, I hope this is a troll...
  17. Even with momentum abilities randomly get used by your character.
  18. In my humble opinion, EoC did not ruin RuneScape. However, there was far too opposition for it to have been released without a viable alternative. Legacy Mode should've been available from day 1.
  19. While RuneScape 3 supports multiple languages, Old School RuneScape is only available in English.
  20. I believe this is how it originally was and it was changed after 2007.
  21. Cheat engine only changes things locally so nobody else will be able to see your changes. For this reason I don't see why it would be against the rules to use. As far as whether or not it works... I 'unno :blink:
  22. I think you have a real point as far as the tutorial is concerned, His Lordship. With Tutorial Island, it could be completed in around 15 minutes then once you hit the mainland you were on your own to do whatever you wanted. Now with the new Ashedale, the game gives you a specific line it wants you to follow as far as quests and such are concerned. It doesn't let you learn for yourself or do what you want to anymore. I think part of the magic of playing RuneScape for me back then was being able to learn at my own pace and instead of learning the game from a tutorial I learned from other players. You also have a point as far as the interface is concerned. The NIS is extremely confusing to new players, especially with the new system they implemented with everything being in windows rather than in its own little box. The only real things that used to open up new windows in the old interface were the skill guides and the quest interface. Even then, it was a single window that was intuitive and easy to understand. While NIS allows a lot of freedom, it can be difficult to figure out how to use, especially when you don't even know what most of the things you're dragging around the screen are.
  23. As far as I'm aware this mini-game is basically dead content. Sorry. :(
  24. The event isn't designed for someone to get all of the rewards from both sides. If a player chooses to so be it, but the point is for you to pick a side and fight for that side. The rewards come from fighting and collecting tears for that side.
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