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AHappySeeker

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Everything posted by AHappySeeker

  1. Torva plate would be better, yes. 1190 effective LP vs 1158 or something like that. Also higher defensive bonuses than BCP and frees up shield slot for a shield with better melee def or a defender (defender is likely better).
  2. You seem to know what the problem is. Fix it.
  3. CLS > Rapier w/ shield on K'ril. Would also be worth it to run a 12x spec rest, 2 ovl inventory with claws. GWD bosses all have extremely high performance over a short period of time, K'ril especially so. Most have a hard time comprehending that inv. Try it.
  4. I use a variation of this method. You don't have enough time for 4 specs with 3 people involved. Plus, duo Bandos should be done with both players in void anyway.
  5. wat even is the concept of time???????????????
  6. This. I personally value my chaotics at way more than that.
  7. Ironic, hilarious and half true.
  8. That is terrible.
  9. You will likely fail. I can half kill it for you if you'd like.
  10. Stay on turm, don't change gear. Pray melee.
  11. Perfect. Will work those into the next edit.
  12. Do whatever you need to do to fight them then.
  13. Every time I go into burstinglobs for a DP, I end up with keyboard marks all over my face from slamming my face into my desk in frustration as I watch idiots discuss how best to kill DKs as badly as possible. Here's how to do it right. 120 KPH guaranteed unless you're mentally challenged. Note: This guide is being made with high-levelled players in mind. Thus, I am assuming that one knows common abbreviations and know where to look for more information that's more widely-known (Such as how to get there. Screw you if you think I'm going to describe that mess). 1. The reqs 91+ herb for ovls. 94 magic to be able to ice barrage after brewing. 96 summ for a yak. Near maxed in all combat disciplines. Proficiency in flashing soul split. 2. The gear Note: I will NOT be covering usage of Storm of Armadyl until the price stabilises and I gain some practical knowledge of its application. Tier list Rapier > CLS (???) > Whip (Arcane > FKS) = DFS* > Divine > Ely > CKS > Spectral > BSS Handcannon** > CCB > RCB > Karil's crossbow** Cstaff > SoL (DDS + Ddef > Claws) > EEE Slayer helm > Torva helm > Verac's helm > Neit Pernix body = BCP*** > Verac's brassy ACP > K top > Dhide top Torva legs > Tassets > V skirt Barrows gloves > Screw you. Go get barrows gloves. Fremmenik boots 4 (not that I know what they do) > Steadfast boots > D boots Fury > Glory RoW**** Broad bolts***** Ice barrage * Defensive bonuses really aren't that important as long as you have the fundamentals covered. Focus on KPH as long as you're not in danger of getting KOed. ** HC ranks top as usual, if you have the levels for it. CCB and RCB both rank above Karil's due to ease of use and lack of ranged weapon importance, despite Karil's dealing more DPS than either. Dealing with that shield flying around your inventory is just a total pain, especially since you'll only be ranging for a few seconds at a time. *** Torva plate is not an option due to its harsh magic atk penalty. While Rex has epic fail magic def, you'll still want to maximise DPS against him while remaining alive. Pbody and BCP are shown as equal due to Pbody's LP boost being hard to compare to the BCP's def bonuses. If you conclusively know which is better, do explain with evidence. **** Diminishing returns really set in with regards to atk rolls vs Rex and Supreme, devaluing the onyx ring. The zerker, while normally good in these situations, only adds ~6% dps against what's already the fastest kill out of the three. The RoW is advised due to the small effects of any of the stat-boosting options. ***** Broad bolts are shit. However, we won't be picking up our bolts since we'll use our crossbows only to avoid idle time. There's really not much point in sacrificing a slot for an Ava's switch and picking up runite bolts is just a huge pain in the arse. Gearing is faster than it seems. http://www.youtube.com/watch?v=xeO9zNSQJKk 3. How to not die in the first thirty seconds. http://www.youtube.com/watch?v=_IDUkGJRyPY Upon reaching rock lobsters, lure rock lobs into a barrage pile and overload, soul splitting the lobsters. Immediately deflect magic go for the ladder into the DKs' lair. Upon entering, immediately barrage rex even if he does not see you. Things could end badly if Rex notices you during cannon setup and gets a hit in. After freezing Rex, move so there there is one tile between you and Prime, setting up your cannon so that it is directly adjacent to him. This ensures that three shots are fired every revolution, which is a essential to getting a good KPH. Note: The cannon should be set up between Prime and Supreme, rather than on top of prime. This allows you to load/reload the cannon without losing attack turns on Supreme, either due to distance or human error. After setting up the cannon and starting it, kill supreme as quickly as possible using specs. Time your attacks so that you are able to flash soulsplit by delaying your attack by a tick if Prime is attacking one tick after you. This mitigates the majority of the damage dealt by Supreme and the spinolyps and is essential in all cases. Rex should unfreeze halfway through killing supreme and will be immune to being frozen for approximately two barrage cooldowns, so tank him for a few hits while finishing off supreme. After supreme is down, Rex can be killed at leisure by kiting him between freezes. If Prime has not died to the cannon by the time rex goes down (which is unlikely), spend a few seconds plinking him before Supreme respawns. 4. Post-introduction After getting a decent foothold and taking down all three at the start, the kings will respawn in the order in which they are killed, eventually settling into a pattern of Supreme spawning towards the end of ordirectly after a Rex kill, Prime spawning halfway through killing Supreme and Rex spawning either shortly after or just before killing Prime. Supreme - Prime Understanding spawn times at different server populations is crucial as SS flashing on Supreme actually has a 25% chance of getting you hit for 500+ by Prime if he spawns at the wrong time. Once you get a feeling for when Prime is about to show up, stop SS flashing and resume once he is back, delaying your attack if it occurs one tick before Prime's. Do NOT misclick your cannon and end up walking Prime. Depending on where you approach from, Prime will walk either east or west. If he moves east, there is a high chance of him moving into a position in which he will only be cannoned twice per revolution. It is imperative that the cannon fires three times per revolution. There is always a gap between killing Supreme and Rex spawning unless you either did something horribly wrong or were fisting/kicking Supreme. In this time, range Prime but ditch him and go back to letting your cannon do the work the moment Rex appears. Even if Prime only has a sliver of health left, missing three times in a row in the above gear is actually very common and can potentially cost a lot of time. Learn to reload the cannon in advance so that it runs out of ammo shortly after Prime goes down to avoid having to reload for one shot. Prime - Rex There, more often than not, an idle period between killing Prime and Rex spawning. Use this time to manage inventory, withdrawing from your yak and ensuring a correct brew:rest ratio in your inventory. I personally make sure there is one full brew and one full rest in my inventory at all times. While autocast should be toggled on right after killing Prime, your first attack against Rex should not be an autocast. Manually casting circumvents the 2 tick delay that left click autocasting incurs. If health is particularly low during this phase, do not blood blitz as the loss of DPS is non-trivial. Drink a dose of brew and restore. Restoring is extremely important due to overloads only boosting magic by 7 per ovl tick, preventing the stat from being fully boosted after one brew. Overall, it is best to brew while killing Prime, or directly after killing Rex. Rex - Supreme Rex will unfreeze just before Supreme spawns. While killing him, you should move between casts to position yourself in a way that makes rex walk over Supreme's spawn as he tries to reach you. This allows you to autocast on Rex and potentially hit Supreme with a freeze. If this happens, immediately freeze Rex and stand under supreme to nullify his ranged attack. This generally occurs only once or twice per trip but is well worth taking advantage of. On extremely rare occasions, Prime may respawn before Rex is dead if the last Prime kill was especially fast. If this happens, you'll want to be beside your cannon, which is not possible if trying to deal splash damage to Supreme. Note how much of a gap there is between Prime dying and Rex spawning to minimise the chance of being caught off guard if this happens. When starting on Supreme, you will normally get some alone-time with him in which you are free to pray ranged. When this happens, equip the defender that you should be bringing for a few attacks. Always be mindful of how much time you have between you must switch back to magic protection and re-equip your shield.
  14. Stew for extremes. Work out how many extremes you'll need to make starting from 85 to end up with an even number of each at 91.
  15. Did you record hits and misses or just spec occurence?
  16. That would also result in a +21% atk mod. You sure about that?
  17. Oh, so I see. In that case, you shouldn't be Bandosing for profit but if you really want to, then a maul is still best.
  18. It could be that it multiplies both damage and ranged level, which would lead to that since ranged level also governs damage.
  19. You tested it yourself? Ofc I have. Shields make nowhere near enough of a difference to warrant sacrificing kph and easier soulsplitting for.
  20. All shields are useless at Bandos, regardless of team size. Use a maul.
  21. ... and switch to full torva...
  22. Summ will be a lot less than that. 88-96 only cost me 9m, paying extra for people to buy me seconds due to GE limits. I hadn't stocked up because I didn't realise glacors were such crazygood charms.
  23. I refuse to PM you for this. Post your full question here.
  24. Fighter has +5 total offense vs Neit's +3. Ardy has +6 total offense vs fire's +5. If hitting below 50% accuracy after accounting for everything relevant, str and atk contribute the same to DPS, rendering differentiation pointless. People who wear those things at corp are doing it wrong though.

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