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Everything posted by archimage_a
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So people like me don't get assailed by things we do not wish...or, more accurately, people it would lose people elections if they allowed it.
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Wouldn't it just be more sensible to have levels increase from 100 to 200 and so on and so forth...Rather than high levels get a negative modifier... It gets rid of the power creep thing(Which is a load of rubbish in my opinion, since with a human operating it it shouldn't be a problem*)...without introducing an 'Archi whistles innanely, and gains 100 XP.' dynamic. Also, as Retech said, risky actions should yield more XP than safe actions...otherwise the game turns into Hegemony 'I spend 20 minutes research magic, give me XP' Ultimately...% system could be a good improvement...but really, its no different than giving people 0.01 XP... So, in my opinion, it adds complication, makes the game abusable, and doesn't solve any of the underlying problems. *If you want to create an unbiased system then the geometric growth system (1=100, 2=200, ect) is the most unbiased thing that will still work...But realistic, unbiased systems are fundermentally flawed when a human operates them, unless you then introduce a level 5 = X% more powerful than level 1, system...which relegates the mod to NPC responces and reality checks.
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Cool =) Nex, are you gonna be on later(can you give times in hours from now)? We can build a palisade if we want...But I would like to move(again)...Our current location is too far from rivers/decent Heartland. I have a location in mind, and it nots far from our current are...and I am thinking we should clearcut a path to the nearby river(partly to build the palisade, mostly to create a tonne of grassland. :thumbsup: Anywho, when/if you are on...
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Following the British evacuation of the Commonwealth and the withdrawal of the Unity back to the Asteroid Belt, Earth, once again, disappeared under the haze of the planet dampening field. Approximately twenty minutes later a massive gravitation field increase was felt across the Sol system, emanating from Earth, specifically the Andes, in South America(hopefully). Approximately two hours later the dampening field gave way to a barren, black and brown, surface, with a set of six blackholes protecting a dozen or so miles. The blackholes continued to expand over the next three days, enough time for primative rockets to propel a few hundred surviours into orbit. The Russian Fleet, noticably absent, so rather the fears of a Russian Fleet...and internal strife, detailed later, waylaid rescue operations until the fourth day, when the blackholes began joining and expanding more rapidly than before. The total survivour count from that was 95. The British Fleet, having taken extremely heavy damage, managed to rescue some fifty million Commonwealth Citizens, the Unity itself 200,000, (Representing a sixth of the popuation of the Commonwealth this time last month) retreats to one of the outlying Asteroid bases on orders from the British Government. However, having transported the refugues back to the Eden Halo, it became painfully obvious that there was not enough space, or even enough food to feed this mass of people. The British Parliment, which had for the most part played no role in the evacuation, decrees that Britian comes first and refuses to introduce rationing so that more Commonwealth Citizens may be saved, the estimated death toll is some thirty million in the first year from starvation. The remains of the Commonwealth Council are agast at this, seizing several dozen British ships, another few are handed over by British Captains who share the sentiment. Britain orders part extermination, part Torpor against the remaining Commonwealth Citizens under their control, reducing their numbers to some 30 Million, as approximately 20 million are vented into space or have their 4D containment zones collapse with no way out. The remaining surviours are reduced to mininal oxygen until unconscience, and then compartments are flooded with low grade nutriant-oxygen mixes, keeping the citizens in a near-permenant(Random oversaturation wakes some, and undersaturation kills others) state of unconscience. The (Stolen) Commonwealth Fleet calls this genocide and sets a course of the Eden Halo. The remaining British Fleet intercept and say that they will open fire if the Commonwealth does not stand down immediately. With millions of Commonwealth Citizens aboard the British Ships the Commonwealth can't fire back without killing their own people, so withdraw to sypathetic British Asteroid Belts, who have declared independance from Ceres and Eden Halo. The surviving South American/American group link up with the British Fleet and are quietly packed off to a loyal asteroid belt to be looked after. The Russians seem to have been annhilated in totality. Reports from the Unity's Sensor Drone indicate that the Russian Fleet, having seen the tears not cease at Russia's door step, launched a number of assualts on the tears...However the tears remained unaffected, expanding even as they began to link together. The Russian Fleet fled towards the edge of the system after tears began forming in and around their ships. Sensor contact was lost after that. Gavril's Pocket Castle slid back into truespace, resulting in massive structual damage, though remained mostly intact. It is on a spiraling orbit into the Earth Blackhole. The Blackhole continued to expand over the course of the month, eventually interacting with the tears, tearing them asunder through sheer size. Sensor readings from around the tears indicated that a number of spherical pods had emerged and had begun burrowing into Earth's Core...the final readings indicated some sort of forcefield being errected to hold back the blackhole...failing. Earth is around 2/3rds 'eaten' and there have been no additional tears located. Though the majority of thought is occupied with the Commonwealth/Britian issue of feeding and housing people. Britian is suceeding in only staving off the Refugees hunger, many millions are still living in hastely made 4D containment zones, still unconscience, with hundreds dying every day from stavation and simple diseases. Abortive efforts to bring people out of 4D confinement and integration with British settlements ended in violence. Asteroid hollowing efforts have begun in ernest, but will take years to catch up to the required amounts. However with British settlers fleeing the newly annexed Commonwealth territories most of this 'housing' is being given to them. Housing is applied losely, as it is merely an open space with a forcefield and oxygen recyclers. The Commonwealth, with a strong house-share policy, and a 'Get the hell out' approach to any Brition unwilling to share, has managed to leave 4D containment behind. More serious is the food problem, since most of the asteroids were Agricultural rather than Industrial...So, while a moderate amount of homegrown food was readily avaliable, material replication was difficult, thus enmass food was unavalible. With the food bill streching of over a million kT, and a joint treasury of less than fifteen thousand, and homegrown food supplies of less two months, the Commonwealth began recyling ships and anything not of immediate impotance. Rumours abound that non-coperative Britions are fed into to recyclers too, though nothing has confirmed this. It has, however, been confirmed that the already dead are being collected for recyling in this manner should the need arise. Revulsion is currently the prevailing thought on that subject, but starvation may bypass it. Onboard the Unity(Frozen at day 1 of the month till a decision is made), which is housing FAR more than any other ship thanks to Earth, Faust and Chi, the situation is not good... Asgard CAN handle that many people(100,000 more infact), though additonal oxygen recyclers are required. Feeding that many is going to be problematic though, costing 2,000 kT a month, 1,500 kT on starvation rations.
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Hehe 'Evidentally'. We don't know, we don't want to know and we darn well aren't going to find out. :rolleyes:
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/join #space30 tavern Logs: http://dl.dropbox.com/u/12603519/Space/Logs/%23space30.Tip.It.log Going for a shower, back in 30 minutes.
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Indeed, the fun is survival...once that is taken care of, things are normalised...I will probably quit.
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Older, =P Congrats, I had the same thing on my birthday...They are getting depressing <_<
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Its back up.
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Come on you blasted thing!
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Indeed it will, but it is worthwhile...since if we don't have one we might never get a flax/hemp seed, thus all the silk moths in the world would be useless. Which was my original point... We are not a mid-late game village with seeds on tap...we have zero seeds and any seeds we want to get will take 16 hours to mature. So we need somewhere that is secure for 16 hours. Hence not with a load of unfamiliar faces. Hence not focused on collecting silkmoths. Hence building a palisade with a claim and a key...
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Yup...So either someone in the village or claims are working differently(and yes I changed village people to green)
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None taken. But your words are being taken badly and incorrectly. Hence why the village is getting raided constantly and people are wasting time with silk moths before we even have hemp or flax for a herb table. So either we follow your words, get raided while slavishly collecting silk moths, and end up a failed village...or we ignore your words until some point in the future were they are actually relevant.
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Shame the server is down...and Colin is treating your word as dogma.
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So now that we have established we need a palisade and such....I am gonna build one... Since so far our entire effort has been laughably innept...Built on a tissue paper of silk moths and brickwalls...So CAN WE FLIPPING FORGET THE WORTHLESS CRAP THAT MIGHT POSSIBLY BE USEFUL IN A WEEKS TIME AND DO WHAT IS ACTUALLY USEFUL ACTUALLY NOW. Seriously...We needed roving hunters to collect rabbits and chickens and explorers to collect taproot and nettles...thats it... Then we need to build a palisade. And we need to not find random people and lead them back to our settlement...This is the time to be with people you trust...not randoms.
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1. String and Thread is researched by rolling sinews/nettles/other fiberous whatsits together. 2. Elijah is told to invent needles (aka, using rocks to smash other rocks into thin, pointy shards...Or using rocks to file bones to size.) 3+4. Whole sale stone collection is embarked upon. 5+6. Milita training begins. Everyone is educated in how to throw a stone. To this end ghost stories are invented to spread a lively sense of fear(Ghosts have one weakness, stone :rolleyes: )
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Its supposed to be within the next 25 minutes...though easily could be tomrrow...
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All actions banked.
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/join #space29 tavern Logs: http://dl.dropbox.com/u/12603519/Space/Logs/%23space29.Tip.It.log I will be shelling CD cases for a while(unless things get heavy), so may not instantly respond, though I am here =P
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Work and Bread :rolleyes: But yes, I think we should have a three stage strategy. 1) We build a town 'somewhere', level up our characters, decide our general role in the game, get rustroots, ect. 2) We find an Iron mine and build a Brick Wall around that, about 5 by 5, with a claim*, we then establish a 'hoard' inside the mine itself...Storing all of the valuable stuff. (That way everything is safe as can be, you can also claim land in mines, so you can store personal stuff if you like...I don't think you can build walls though.) 3) We build a wooden palisade around the wall, with a short(20 tiles) 'tunnel' leading to a second town, which is MASSIVE. Most of which is forest, bit of farm land, and houses for anyone who desperately wants them. Having the mine as an extrusion, rather than as the core of our settlement, means we have a far greater chance to evacuate in the case of a breach...Since they will either go for the mine, or they will go for the settlement(Which ideally would be so massive that it would give us a chance to leg it. :grin: ) Now you may be thinking 'BUT THE MINE IS UBER IMPORTANT' It is...But the mine can't run...If team raider turns up we either need to be strong enough to repel their assault (in which case where the mine is isn't majorly important) or we need time to evacuate...because when it comes down to it, a mine will take a couple of days to scout out and find, a character will take a couple of weeks to build back up...the items probably the same. It also means that taking over the mine won't be as easy as grabbing the village claim when we are all dead...Kind of a two finger salute to our raiders. :wink: *I would suggest I (Or Mather maybe, Ross if he was willing to play moderator :grin: ) own the claim...since we don't need someone who will go 'Give me all your stuff or I am keeping the mine.' On a seperate account, so no one can kill it and declaim it like that.
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I don't think there is a 'best' strategy...Ico's system would definately be good if we had a huge population...I just deal in what we have now, rather than what we could have one day. If people want to play massive city, then I won't stop them...But it just seems rather a waste to construct this massive, 2 week(assuming sleep, 4-6 weeks with school...) constant play, if we end up with 9 people.
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Somehow I don't think people are gonna go for it. Kinda summerises what would happen if we went with that kind of plan. The mine area would be what? 2 houses by 1 mine, plus cart room, so +8 tiles virtual and horizontal. Houses equal 7, mines equal 3...so 14+3+8...26 by 26. So that would be 102 tiles, minus 2 for gate, 2 for gate posts and 4 for corners, so 94. Walls: 940 Bricks Gate: 75 Bricks 5 Bars of Steel First corner post: 300 Bricks 10 Bars of Wrought Iron Subsequent corner posts(Plus gate posts): 250 Bricks 25 Bars of Wrought Iron Total: 1565 Bricks 5 Bars of Steel 35 Bars of Wrought Iron A kiln holds 25 Bricks, and takes approximately 12 minutes to bake the bricks. (Ignoring stocking time and collecting the clay/branches) This amounts to 12 and a half hours of solid work.(Less if more kilns were operating) And this is for the innermost ring...The total time we would have to invest purely on making the bricks(Not laying them, not collecting the clay, not carting them around) would amount to, easily, a hundred and sixty hours(1 week). Then we have the alcohol and keeping that stocked up...Can you really see that lasting out a week? The only real way I could forsee something like this working is if we all had several accounts and all trained each of these accounts in different skills...So if there was a warning we could get our combat characters back from training and prepare to defend. And fun though that may be... [hide] [/hide]
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Sigh, the idea is that a crafter needs food and wouldn't have time to make the food themselves, thus could be payed in Bread, keeping them alive and allowing them to reach a high level when they could start offering useful services. Farmers, who would make grain so they could harvest straw, could sell their low quality grain seed to a baker, or even just bake it themselves, making bread, thus allowing them to buy the useful services when they become avalible. Then the economy collapses and people are left with lots of bread... This isn't some sort of 5 year plan, this is just to get past the inital stage where every the only people with any food hoard it because no one else has any goods or services to offer. It was just an idea as a compromise between Capitalism where Farmers sit around looking smug while the crafters die/take ages to get anywhere, and Communism where the Farmers get annoyed and leave. In simpler language, we create a national debt.
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Though, in practical terms, finding a mine, though important, may take weeks... So, practically, the best method would be for one person to level up exploration and perception, and for everyone else to get on and build a village so any remaining kinks can be worked out, and so if we don't find a mine we actually have a base to work from. I also reiterate that we are not super village, if we are found by people who can make it through a palisade we are screwed. Building a brick wall has no purpose unless we can actually fight people off. So rather than constantly focusing on a game that takes no account of the realities of the situation...AKA us not being combat ready, us not having the stickability or resources to build a massive brick wall on day one, and the likelyhood being that we will split up within a week thanks to some sort of disagreement...We should focus on a game that reflects are essential newbieness, what is actually possible, given the community we have and the time that we will actually afford this. Presently your system, though theoretically best, is beyond the practical limitations of anything we could actually do... Also finding a Mine is not imperative...Since the world is fairly large and the population reasonably low...And given that mines were still being found months after world 3 started, it is safe to assume that if we don't find a mine in the first two days of world 4 it will not preclude us ever finding a mine... Lets just be practical about this, relearn how to play the game, and build Falador Mark II, find a mine and build Falador Mark III.
