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archimage_a

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Everything posted by archimage_a

  1. Just following the example from the site...Since I know people tend not to read the whole thing....
  2. Also the research system...Par excellance. Though a third 'Other' catagory would be good...would cover things like aircraft, mathamatics, propaganda, cryptography... On the subject of fortifications...I think provinces with fortified lines should have 5 times the defensive strength(not including tanks), but have 0 monetry output. Also, on combat mechanics, this might be a rather good way: [hide] http://www.wargamedevelopments.org/Wargame%20Developments%20Handbook.pdf Matrix Game A game in which only the very basic framework of a conflict is outlined, and is resolved by a structured sequence of logical arguments. Each argument has an Action, a Result, and three Reasons Why (e.g. In a Peninsular War campaign, Wellington might argue, "I shall fortify the town (Action), with the Result that its defences improve (+1 to combat rules when defending). I am able to do this because: (1) I have a ready source of trained manpower, (2) I have an experienced Engineer in command, and (3) the British Government has recently sent me the money with which to pay for the work". These arguments are weighted by an Umpire based on historical precedence, personal experience, and his own judgement (or sometimes the other player's judgement), and a probability of success arrived at (a dice then being then thrown to see if the Result was achieved). There are very few rules, arguments being allowed about anything at all, and what rules there are can be modified as the result of a successful argument. The Matrix itself consists of a set of verbal "cues" of concepts and ideas such as: Ambush, Anger, Battle Cry, Fatigue, Fear, Force March, Halt, Large Formation, Love, Morale Increases/Decreases, Motivation, Normal March, Open Battle, Rally, Recruit/Desert, Rest/Prepare, Retreat, Rout, Shame, Skirmish, Small Formation, Success/Failure, Supply Lines, Tactical Advantage, Terrain Effect, Victory/Defeat, Weather Effect. The Argument Taking the cues from the Matrix, and any other source of inspiration, each player in turn constructs an "Argument" so that it contains an ACTION, a RESULT, and up to three REASONS WHY. For example: Action: I will FORCE MARCH my troops to Madrid. Result: They SUCCEED in arriving, because: Reason 1: The WEATHER is fair and in my favour. Reason 2: The troops have RESTED/PREPARED prior to moving. Reason 3: I know the route well (TERRAIN EFFECT or PERSONAL ABILITY). Resolving the Argument The argument is then assessed; usually by an Umpire, but sometimes by the other players, and a probability of success arrived at - then a Dice is thrown to see if the Result takes place. In our example, if the action took place in February after a hard fought battle at least two of the Reasons given by the player would be very weak, and the resulting chance of success correspondingly low. When an Argument succeeds it remains in effect until another Argument stops it. If two Arguments are in direct opposition, they must both succeed first as Arguments, then the two sides must roll-off to see who wins between them; furthermore if two Arguments are made with the same Result, there is no rolling of dice as it is granted an automatic success (unless vetoed as being really silly!). The important thing to remember in a Matrix Game is that Arguments can be made about anything that is relevant to the conduct of the campaign. You can argue about your own troops or about the enemy, the political leadership back home, the weather, plague, disease, public opinion, and you can even argue for changes in whatever rules you are using to resolve the actual combat. With a bit of imagination, common sense and rational thinking, it is possible to present persuasive arguments as to what should happen in any military campaign. [/hide] Get rid of the massively long debates if you are limited to 3 arguments why it works, which the mod then looks at and goes yes or no. Resolving upkeep could be done quite simply....Reverse the numbers. It is cheap to buy up irregular militas, but they have a high upkeep, and you can only get elites by keeping an army active for 5 years(for instance). The 'I recruit 50 million soliders' ploy could then be defeated by the above three point system. EG: Mod Informs Attackers of Defenders: Attacker, your 20,000 Elite Troops arrive at the battlefield, arrayed against you is 5 million Irregular Troops. Elite Attackers: Action: I will FORCE the ENEMY to FLEE Result: They will DESERT, because: Reason 1: They are POORLY TRAINED/DISCIPLINED. Reason 2: Their LOGISTICS will be a mess, so they will be UNDERFED/ARMED. Reason 3: They have FEW ABLE COMMANDERS. Mod Informers Defender of Attackers: Defender, your 5 million Irregular troops arrive at the battle field, arrayed against you is 20,000 Elite Troops. Defenders: Action: My forces will RAMPAGE Result: They will DESTROY the ENEMY, because: Reason 1: I TELL them to. Reason 2: They are DEFENDING their HOMES. Reason 3: They OUTNUMBER the ENEMY. Spork would think look at those two responces and decide an outcome: Attackers have 2 great reasons(1 and 2), and 1 good reason(3). Defenders have 2 good reasons(2 and 3), and 1 terrible reason(1). Therefore: The Attackers would succeed in forcing large parts of the Defenders to flee the battle. The remaining defenders would then rampage. If the Attackers and Defenders still survived at the end of it then Spork could inform them of the new situation and they could replan accordingly.
  3. More depends how much the relative units are worth...Somehow I doubt 2 tanks would stand much of a chance against 5,000 soliders. Lack of machine guns and trenches, problematic...And the expensiveness of artillary. Relatively low price of shipping also an issue... I think shipping should have shipyards instead...The ships have reasonable upkeep, while the ship yards have massive upkeep...so if you want to build 20 Dreadnoughts one year, you can't, unless you have 5 shipyards(or something). Also, I think upkeep should be constant...When the inital war dies down we are gonna be left with massive armies which we will pull out of our hat everytime anyone does anything. Annexation of occupied land seems weak...Ideally you would get some payment depending on how many enemy territories border that one...If it has +2 then it generates no income, 2 generates 25%, 1 generates 50% and fully enclosed is 100%(or 75%).
  4. Kinda hard to guess when only one country...and by WW1 standards, a fairly rubbish country, has got its budget. But ultimately: 48,660,000 could recruit an army of 4,866,000 soliders in year one and 4,379,400 in year two...(Or 1,850 Divisions)
  5. Germany. Background Information: December 20th, 1918, Kaiser Wilhem II, while inspecting a trench on the western front, is mysteriously shot in the head. The aftermath is downplayed by Admiral Tirpitz, General Hinderburg and General Lundendorf, who quickly write the whole incident off as a tragic accident. [metagame] A secret investigation indicates that Kaiser Wilhem II was growing unease with the war and wanted to bring about peace, hinting of a possible conspirary from the Chiefs of the army and navy to kill the Kaiser and replace him with a more diehard leader. Enter Kaiser Archi Von Archarnis, the first. [/metagame] The new Kaiser immediately set about destroying the peace convention: First by giving France six months to surrender Verdun or Germany would take it from them. Second by declaring Britain must reduce its Dreadnought Fleet to parity with Germany, or face war. Third by demanding Switzerland surrender unconditionally(only if Nex is playing Switzerland). Then launched in to a Filibuster, reading from the French and British Census, prefacing each line with the words 'Germany will dance on the graves of...' Refusing to stop until France had outlawed Garlic, Trade Unions and Ballet and Britain confirmed rumours that the late Queen Victoria was, in fact, a man. With the talks successfully sabortaged Kaiser Archarnis pubic decreeded that war was coming, and Germany, Austria-Hungry, Italy and Scandinavia would inhert Lebensraum, Living Space, from the Cowardly French and Arrogant English, though their fight is not with Wales, Ireland and Scotland. The Kiel Canal is closed to British and French shipping, and the Dreadnought Fleet begins battle training immediately, flexing their naval prowess. (I would like to know how large my and Britian's navies are...)
  6. I think research should be done on a 'I build a research compound at such and such a location' or 'An area of such and such province is designated a miltary testing range'...on thread. Then pming the actual research information to the mod. If people want to send spies to investigate such and such a location then there is a chance of failure, capture or inflitration. Once inflitrated there is the option to become a sleeper (with a low chance of discovery, informs of new research, but no specifics), an informant (Moderate chance of discovery, but PARTS of research data are passed back to their home country until they are caught) or Smash and Grab (Moderate chance of discovery, but all the research carried out at that base is stolen. Afterwards there is a high chance of their cover being blown, with a moderate chance of everyone finding out who sent them.) Whereas, if the player wants to go totally under the radar they can just pm the research information to the mod, but there is a chance of it accidently getting discovered by everyone. :blink: The Atom Bomb...The Computer...Tanks...Mustard Gas...They were not common knowladge before they were used, anyone who knew anything about them didn't wander into the enemy embassy with a briefcase full of documents and hand them over... This is a time of war, and ultimate loyalty to your Monarch, and 'Loose Lips Sink Ships'...Unless you have Hans Von Sellout and Vladimir Dmitri Bigmouthski on your British research team the information should stay relatively secretive. I mean...Its like saying the Enigma codes were common knowledge because soliders could send letters home and one of them could be a British agent or married to a British agent, or live next to a British Agent...or their children could be British Agents in disguise. In the first place a researcher is not likely to go out and recount, in exacting detail, what they did that day at work, and letters would be censored. In the second place the person, who they wouldn't tell their exact day to, wouldn't keep precise notes of what was said, unless they happened to be an agent, and even then, a blue print of a tank is hard to vocalise and memorise... And, unless you happen to be Britain hiring people from Communist Infested Cambridge, the researchers you hire are unlikely to be enemy agents. And given that the recipe for KFC is not common knowladge, I think it is relatively safe to say that the recipe for a Tank would not be common knowladge either.
  7. Ideally bugging Ross would get the results better than bugging people who don't know and Ross on the off chance :rolleyes:
  8. The province system does have numerous advantages over GDP and IAG...It allows for clear borders to be established, rather than vague lines, it allows for wars to be for something of value, rather than just territory... But there will be flaws...and discovering them will be accidental and person X will gain a major advantage over everyone else by knowing the flaws... Like Teching, happening across the right tech is often accidental...or incidental...and then person X marches off with a huge advantage. They are part of hegemony, to some degree...but in the current atomsphere, a game where there wasn't a secret formula to success, without arguments about game mechanics, would be nice. Which is all myself and Rocco are saying...we are not personally attacking your system :thumbup:
  9. Ok then peoples...Next session will be next Monday, the 27th. 6 PM.
  10. Mmmmm IAG works pretty well...I would dump Aid Missions though, terribly idea in retrospect. GDP is too written about, there are too many theories and jazz...Like research, with reasonable people, who are all on the same page, its fine...When people are unreasonable, or on different pages, the system explodes.
  11. Mwhahahaha, I set events rolling, as Germany: France must surrender Verdun within the next 6 months...or this means WAR!
  12. (Germany/Britian begins operation Atom Bomb, the eventual target France/France.) Jokes.
  13. I will take the United Kingdom or Germany, depending on which side has least people.
  14. Thanks tech =) Anywho, I am not too bothered about what has past....I just want to make sure that kind of thing doesn't happen again...And only I, myself, seems to have the amount of free time to research, in depth, all the random stuff people come up with...Thus, I think a structured system, with defined...or at least hinted...stats would be good.
  15. Yup...In that battle you didn't need to nerf to balance...but in previous battles my ships, far from being worth equal to their price, or to their prior level of destruction, turned into useless ships. And given the ships were made out of a material stronger than steel, compared to an age of wood...
  16. I think research should just get structured properly...I am sick of alternatively being stuffed by people who had no creativity, and people who people who have read a wikipedia article and convinced the mod their idea will work.
  17. WW1 had Dreadnought Cruisers(Fast ships) and Dreadnought Battleships(Slow, armoured ships) Everything else was obsolete...
  18. Yeah, if person X says 'I throw my cigar into a metal engine which contains the chemical name for jet fuel'....Then it just explodes...Or building a massive cannon made out of electro-magnets...It just melts. Tanks, Aircraft, Artiliary, Rifles, Tactics, Strategy, Mines, Fortifications, Hygine, Dreadnoughts, Transports and Logistics....That seems like a decent enough list of all the techs... Then you can level 3 up per year. Sound good?
  19. Mmmm Vanilla Techs... I think we should abandon the steampunk stuff and just play a war game.
  20. Obviously if you called a country before it should be yours now, if you wanted it.
  21. People change their minds, and after seeing the map...and I am in a bolshie mood, so bring on the war of aggression!
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