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Everything posted by archimage_a
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/join #space23 tavern Log: http://dl.dropbox.com/u/12603519/Space/Logs/%23space23.Tip.It.log
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Gonna push Space back an hour so I can reset the puzzles and try to finish up the third part of the epic quest. :thumbup:
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Social conditioning works better than Katanas. This can be seen by the fact that duels are no longer legal... Ultimately, though, if I had to pick a weapon it would be a pocket knife...Since you can put it in your pocket and run away from the battle, while everyone else plods about with a sword and 200 pounds of armour. Then, once people have pointlessly killed each other you can pick off the 'winners' assassin style. Or Mustard Gas and a Crossbow. Mustard Gas will seap into everything that isn't air tight and cross bow will turn anything air tight into something that isn't air tight. Or if we are playing medievals...a keg of quicklime and a crossbow. Get down wind, open the keg and spray liberally, blinding your foes, then fire randomly into the cloud.
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Which is great for Retech and probably me(Not quite the expert here but still, I don't mind learning)...But for Ross, Ico, Rocco, Stork...it is like when Mather launches into one of his explainations of Railguns...Or when I launch into a physics rant to disprove someone else...It looks long, boring and goes straight over most people's heads. If you wanted to introduce a system like that you would need to do it gradually, allowing people to pick up the concepts without hitting wall o' text. :thumbsup:
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Sketchup is worse for exactly that reason. And the picture is saved as a jpeg on the google server...You can see this by right clicking and pressing properties on the picture...
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The fundermental flaw with GDP is that people launch into diatribes about how 3% growth every year is perfectly fesible, without considering inflation. Which would mean in 25 years everything would be worth half as much, 39 years and everything is worth one quarter as much...And so on and so on. So if you were going to do real world GDP, every country would need a seperate currency(or joint currencies), with seperate inflation rates...Or you would need a global inflation rate, which would keep the poor poor and the rich rich. Personally, simplified economics are the way to go. Provinces=157(32, 53, 42, 12, 18) Addition and multiplication...no percentages and no complicated maths.
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GDP doesn't work...You might as well just increase everyones budget by 5% per day. The only way for GDP to work is if you then increased all the prices by 5% per day...which negates the point. Or abandon all hope of a well balanced late game, with 50 ships per turn and battles of 14,000 ships. Better solution is to just work out something that actually works and then not fiddle with it too much...People increase their 'budget' by collecting money from their provinces. Which would require you to make a map, assign the provinces and then assign values. Probably between 1 and 100, 50 being the most advanced provinces at the start of the game. People can increase the value of their provinces by investing money, but you need to make it so that it takes 10 years or so to make back the money outlayed. Also bombing should decrease the value(But this is automatically replaced over time). The deficit effect could halve the value of all the provinces? Keeping track could be done on a large map.
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Because it is full of artefacts... I can make blocks on Gamespace, I can also boolan, subdivide, colour proficently, use various different light types and colours, and use a vast number of built in textures. I can whip this up in 5 minutes...And is a considerably better quality of image. Or I could just use paint...Its easier, faster and generates better images
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Economy mechanic should be done using Algebra, rather than numbers. Since 50 million sounds like a lot, but if you have a budget of .5 trillion, then that is 100,000 whatevers. And it is never as simple as just saying no.
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Isn't that a jpeg? And doesn't resolve the 'This room can be seen, this room can't.' problem. Ultimately I like 3D because it gets me thinking about content rather than just stuff to go in rooms...and because it makes the game look sharper.
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Same here, but proportionately, we take up 90% of the mods time allocated to Hegemony and 50% of their time on top of that. And, like me, you will randomly use your ultra weapon...Grippens for example...to power up your allies. So then the mod needs to deal with the fallout of that. Ultimately me and you overword hegemony=P
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The problem is that I swing between: [hide][/hide] Which is rather nice, rather informative...and then: [hide][/hide] Which looks fairly bland and uninformative...also the light is wrong, but that is a seperate matter. Part of it is me not have the library of images to hand to make the whole thing in 3 days. Part of it is me not wanting to go 'Hey, if you get a three D picture it means there are Zombies around.' And part of it is me going 'Yeah, I can do this!' And then there is the part of me that goes 'This is a really good scene...its just a shame the camera won't fit in any of the darned angles! :wall: ' But yeah, life goes on =P
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Probably shouldn't let me or mather play then =P Land of the Game Hegemony would get old really fast...like mythical Hegemony, and, to some extent, technological Hegemony...because you just end up with an army of Bowsers, verses Railguns, verses the magic fireball of death. A game that was fun and easy, like a 'write the next line of this story' kinda game.
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Depends...if you don't like her it sends the right message. :rolleyes: But I find you can't go wrong with a nice lump of foam, a bit of rod and a coupon at a LARP Weapon Makers. Or the throwing knives with the holes in the handles, so you can clip them onto your belt while climbing....What?
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We are just too darned polite to nag constantly =P I would like some kind of a Solar System Locked Hegemony. Modern day setting Real world approach to superweapons(that is you can have them, you can threaten people with them and you can use them...But they have an associated cost...so keeping a nuclear missile ready to fire costs X amount per year. Armies cost a small amount per year as well. Sensible sized armies. Generals system. You can run a deficit budget(Aka spend more than you have), but every so often you roll a die and people with negative budgets have 1 year to find the money or they get hit with a massive penalty(Civil war or something). Random Event System. Research System that is balanced...So lvl1 laser cannons equal 3 Range and 1 Damage and lvl1 Anti-Proton Beams equal 2 Range and 2 Damage. Research that can fail. A working province system, so the Sahara Desert doesn't have the same value as London. Colonies that spawn random events that decide if it suceeds or fails over a series of years...Like do you spend extra on oxygen recyclers or just give them a packet of seeds and tell them to get on with it. Ships that represent a significant investment of resources. Combat reports that work.
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America, if I remember correctly. Summery: I concur.
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And now for something completely different: http://www.youtube.com/watch?v=ITeuaqcpckc
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Probably best to have single choice with 2 polls... Are you interested in Fallen Rising: Yes No N/A Do you want Fallen Rising to be IRCerised? Yes No N/A Are you sick of IRC games? Yes No No, but Forum based games would be nice
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Somehow that seems far too easy <_< Anyway, for Thursday I have been doing a little bit of work, generating a fair number of 3D pictures...But because it is such an intensive task I have decided to just have the opening few sections in pictographic form, with the rest in good old 2D. 3D Vs 2D is something I have been thinking about a little bit recently... Since in 3D there is virtually no room to improvise(You can't sping an airvent out of thin air like you can with 2D.) But 3D images can reveal obvious information to the player without going 'Hey look, there is a letter on top of those barrels!'. In short: 3D takes longer, is expended faster and is less versatile BUT adds to the mood and provides a lot of information quickly. Ultimately I am rather happy with 2D, I am just experimenting with 3D because it gets me out of proper planning (Boo-Hiss, I know :thumbdown: ), but if something good can come out of it then great.
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In dictionary terms: A Man-made(Artificial) Capacity of mind, especially to understand principles, truths, facts or meanings, acquire knowledge, and apply it to practice; the ability to learn and comprehend(Intelligence). And on your definations: Book= A copy of that which is metaphysical(Thoughts) Scanned Book= A copy of that which is metaphysical(Thoughts) Holographic Book= A copy of that which is metaphysical(Thoughts) The Book may be Organic, the Computer may be Digital, the Hologram may be Holographic...But the words are still words. If words were written holographically first, then digitally, then written on paper, then your defination structure is reversed...with Organic as the fake replication of the real, original hologram. And what your describe: Is Digital Verse Analogue, not Organic Verses Artificial. A Statue is Artificial and Analogue... A Rock is Organic and Analogue... A Computer is Artificial and Digital... Life is Natural and Digital...it is either on, or it is off. A Digitial computer is not capable of irrationality...PI is an obvious example... A Digital computer, no matter how sophisticated, will still return a rounded number for PI. An Analogue computer, no matter how simple, will return an irrational for PI. The AI is, therefore, an Analogue Computer...So describing it as a Digitial Intelligence would be like calling the fax machine a waffle iron with a phone attached...
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The A in AI stands for Artifical. :rolleyes: Think of it like a book being scanned into a computer. Book=Organic Computer=Artifical Words=? They are not Artifical and they are not Organic...
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It is tomorrow as far as I know. :thumbup:
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Negative merits. To me, they seem mildly difficult, a good block for 5 minutes or so.
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Ok, working on the next Campaign/Scenario. Do people understand this puzzle? (The first one is the puzzle, the second one is a solution to the puzzle, and the 3rd one is another way of presenting the solution.)
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Drake, they have no real benefits, so you can spend them elsewhere. In other news(Yay for conservatory building+Rail Gun discussion getting in the way of proper planning for yesterday), while staying at the detention center a number of random/not so random events happened: Jeremiah and Drake were forcibly AIalised, with directives to serve Swiss Interests the primary protocol for the duration of the stay, thus revealing everything they know/knew about the bioweapon, Unity and its adventures. Afterwards a Sanity Protocol was added and the data about the mission was deleated from their minds. Upshot: Jeremiah and Drake are AIs. Nero got into a fight with one of the guards, a Frenchman run away from the Terran Federation to live in Switzerland. After being beaten senseless Nero was locked in solitary with a ball and a baseball glove, which improved his Hand-Eye Co-Ordination(Weapons) by 1. Theros was subjected to bio-experimentation and genetic modification, as well as various pure torture exercises. At the end of it he is left with a deep hatred of the Swiss, a Compromised Immune System and if the lights are brighter than moonlight Theros will have his eyes snap shut to prevent blindness, on the plus side he gained night vision and a three finger claw replaced his right hand. He also gained blackout goggles to prevent his eyes being burned out. Dmitri was also subjected to bio-experimentation and such. At the end of it he was left with a deep hatred of the Swiss, lack of a sense of smell and looks scary as hell; his nose was removed and his mouth extended upwards. On the plus side he has gained spines down his arms, a pair of horns and an armour-plated back. Earth spent the time locked in the 'American' detainment facility, which was very quiet and so got a lot of reading done, gaining 4 levels in Repair. Chi spent the time in a large vat of mutagenic liquid along with several dozen fish, as a result his lungs have converted to gills, he has developed webbing between his fingers, his feet have become much larger (looking vaguely like flippers), his skin has developed an oily coating and both forearms developed fins. When he was removed from the tank he almost suffocated, so had a bowl shoved on his head, connected to a water tank on his back. Faust, after seeing Nero beaten to a pulp and dragged off, decided it was best to not do anything even vaguely against the rules...Unfortunately there was a fire and Faust had been told to stay where he was, so was burned horribly, spending four months in intensive care and developed an 'ashama-like' condition, resulting in shortness of breath at random intervals, extenuated by running and other physical tasks. On the plus side while in hospital Admiral Jean visited him, giving him a masterclass in ship to ship combat, giving him 5 levels in ship to ship combat. He also experimented with Psionics, annoying various doctors by stealing their pens and throwing cups of coffee over them, gaining 2 Psionic levels. Echo spent the time plugged into a computer with his memory disconnected. When he woke up it was time to leave. Lee spent the time in a psyche ward, heavily sedated and strapped down. (If anyone is unhappy with these random events they can pay 10,000 EC, die and be back to normal (as a note, ship funds are down to 20,000). They will also lose the positives. Please try to roleplay these things if you take them on, and remind me when I make mistakes =P)
