Everything posted by archimage_a
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Dungeoneering
Archarnis doesn't seem to make much progress.
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Dungeoneering
Jen- Wubbles doesn't like the rope and tries to take it off, then eat it.
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Dungeoneering
Grim- She is a quiet woman. She gestures for you to take a seat opposite her. She hands you a cup of strong tea. "Drink this! And as you do so, hold in your mind the thing to which you would know an answer!" As you drain the cup, she takes it from you and begins to look into the dregs.... After a moment, she speaks.... "You see that the symbols are clearly in a clockwise spiral within the cup. Events are moving toward you rapidly! Things will be happening very soon!" She pores closely over the contents of the cup. "I see the following things, in order of the time they should become significant in the future... Oh! Perhaps that is a glyph on the bottom, representing a change. A harp foreshadowing romance., May the gods protect us! We should consider that important glyph by the rim. The square foretelling the need for caution!, The symbol of a rabbit foreshadowing bravery is significantly close to the rim., What? Look! Here is a minor glyph far from the rim. It's significance is not great, but be aware of it. I mean the snake telling of an enemy nearby., I...I think...Do not ignore this rune on the bottom, representing a change. I refer to the open purse telling of financial gain., The glyph of an apple which means prosperity, achievement is of lesser significance to due it's distance from the rim., " She is silent for a long time, concentrating. "My training allows me to see the significant rune close to the rim. I mean the teapot which speaks of friends. The symbols are in a clear line. Fate has laid your path, and there is little you can do to change it, though there may be much we do not know...."
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Dungeoneering
Jen- The store only has one rope, and will cost 7 Gold Pieces.
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Dungeoneering
Grim- Finding yourself back a long distance, you set off again. This time encountering a traveling caravan Gypsy, who asks if you want your fortunes read.
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Dungeoneering
Ares- Fortunately the caves are not far away, and you are given a torch, along with a tinderbox by the woman who put up the notice. The Cave looks very cave like from the outside
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Dungeoneering
Igos and Archarnis make the bars and rotating stand. The Stone Masons say they were hanging around, at least a dozen of them, but they didn't want to get too close.
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Dungeoneering
Jen- Wubbles is a handful and seems to be off the moment your back is turned or you bend down to find something. Though sheer reflex alone you keep an eye on her and manage to get some Tin and Iron ore. +.4 Refelx
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Dungeoneering
Grim- You fail to awaken and are killed. Lose 2.2 Skill Points.
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Dungeoneering
Igos- The delay is that a band of Goblins have set up camp not far from there and claimed the mine as their own.
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Dungeoneering
Ares- You go to the town noticeboard and quickly find a task that involves exploring a cavernous network in the hopes of finding an explorer who had ventured down earlier.
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Dungeoneering
Jen- Wubbles is still upset, but gets over it when you start playing a game, within a few moments she(assuming) is laughing.
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Dungeoneering
Grim- Unfortunately you are knocked out by a flying stone before you can do anything much to help them.
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Dungeoneering
Ares- The Blacksmith writes that he does, but that they will cost 500 Gold Coins for a full set of Miranda Plate Robes
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Dungeoneering
Igos- There has been a delay at the mine, accompanied by the stone masons not doing any work because of it....The townspeople are very angry with you for not protecting them.
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Dungeoneering
Grim- You miscast entirely and instead have the walls descend... taking the people trapped inside with them, so that the ground closes up with only their upper bodies showing...most of them cry out in pain, where as most of the people who are still alive/not dying being pelting you with stones, fortunately they are mostly crap aims and you are only moderately injured.
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Dungeoneering
Jen Ice Magic 12.3 Intelligence .2 Healing 1.0
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Dungeoneering
Ares- The Blacksmith is 'greatly saddened' :boohoo: By your loss...but wonders what you actually want to buy.
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Dungeoneering
Grim- You hapharzardly summon up a massive number of walls, but some people are still outside the walls and they look seriously angry.
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Dungeoneering
Kemios imbues some more energy into the Wyvern.
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Dungeoneering
Jen- Fortunately you are able to speak to an expert in ingested magical artifacts, who manages to use special gloves to clear away the magical parts of the tiara, and takes these as payment. Wubbles is now looking very upset Also 10 minutes.
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Dungeoneering
Grim- Sufficing to say they don't listen and continue to run towards you.
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Dungeoneering
Jen- Unfortunately the Ice Tiara's magical properties freeze the water as it descends, giving Wubbles a beard, which, if Wubbles wasn't in so much pain, might be funky.
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Dungeoneering
Ares arrives at the blacksmith's.
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Dungeoneering
Grim- "He Stole our Children!" "I didn't!" "He spirited them away!" "I never!" "Give them back!"