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Greedom1

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Everything posted by Greedom1

  1. I know, that's not what i'm testing. What I want to see is if during my lvling from say 90-91, or 91-92, I burn more sharks earlier in that process (all else being equal), as opposed to when I get more xp and am closer to the next level. In other words, if I need 3k sharks to level, when will i burn the most of them? Will there be any patterns? Or will I tend to burn them randomly (e.g. evenly) though the level. Any help in pointing me to old posts on this would be great. Sorry if this is a topic that has come up previously.
  2. Latest data from lvl 90 cooking (1k sharks all done at lvl 90 on rogues fire using guants) 1-100: --Cooked 96, Burned 4 (96% success) 101-200 Cooked 95, Burned 5 (95% success) 201-300 Cooked 95, Burned 5 (95% success) 301-400 Cooked 95, Burned 5 (95% success) 401-500 Cooked 98, Burned 2 (98% success) :) 501-600 Cooked 97, Burned 3 (97% success) 601-700 Cooked 95, Burned 5 (95% success) 701-800 Cooked 97, Burned 3 (97% success) 801-900 Cooked 94, Burned 6 (94% success) 901-1000 Cooked 91, Burned 9 (91% success) :( Overall: Cooked 953, burned 47 (95.3% success) Burn rate (every 100): 4, 5, 5, 5, 2, 3, 5, 3, 6, 9 Hypothesis: I thought I might have improved with cooking rates as i gained xp within a certain cook level. As you can see, there is no clear pattern visible in the data. If the trend was: Burn 5, 5, 6, 4, 5, 4, 4, 4, 3, 4 -- then the data might suggest that burn rates decrease --within -- a level. I'll try this again as I do levels 91, 92, and so forth, when there's plenty of iterations to do this. Conclusion: there is likely little effect as you gain xp --within-- a level, but I think more data is needed. The last two sets of 100 clearly were not in balance with the rest of the sets, though I was doing the same method as before. (Maybe they have a "luck" variable in there...) :) Whatever algorithm they have controlling this must be set to the cooking levels, and not to the xp -- it seems just too random (within a constraint) for there to be a clear trend towards improved cook rates. I'll let you know how it goes. Thanks,
  3. Here are the results: (keep in mind these were all done at lvl 89 with guants) (Remember that AzNblue had 95.66% success on the Rogue's den fire. at lvl 89.) I did 346 sharks, burned 20, and having 326 cooked on Rogue fire. (94.21% success) Then, I did 522 sharks, burned 22, and had 500 cooked on a yew fire. (95.78% success) I used 16 yew logs, at a market rate of 300 gp per log: 4,800 gp. Had I continued to cook 522 sharks on the rogue's den fire, I likely would have burned between 30 and 31 sharks instead of 22. My conclusion: yew log fires are in fact (albiet very slightly) better than the rogue's den fire, but the difference is negligle. The total savings -- maybe 10 sharks (balanced by the cost of yews), is about 5k. (hardly worth the extra time of lighting fires.) However, I still say that if you're going to cook in the fishing guild on a fire, then use yew logs -- in that case, the time of lighting a fire is not a factor, so yews are worth it. Last comment: I admit my methodology is constrained by a limited sample, but I hope this adds to your understanding. Thanks, New update: I cooked another 522 sharks using just the rogue's fire to see any other effects: (still all within lvl 89) Total: 522, burned 25, having 497 cooked. (95.21% success). Either my data didn't include enough iterations, and the effect is truly neglible, or it could be something else. Could you --maybe-- actually improve slightly --within--a level, and maybe not just when you actually improve to the next level? <--- Has anyone studied this? I'm curious to know. (Other skills this could impact obviously are the speeds of mining, wcing, and fishing ... anyone know?) Thanks,
  4. Here are the results: (keep in mind these were all done at lvl 89 with guants) (Remember that AzNblue had 95.66% success on the Rogue's den fire. at lvl 89.) I did 346 sharks, burned 20, and having 326 cooked on Rogue fire. (94.21% success) Then, I did 522 sharks, burned 22, and had 500 cooked on a yew fire. (95.78% success) I used 16 yew logs, at a market rate of 300 gp per log: 4,800 gp. Had I continued to cook 522 sharks on the rogue's den fire, I likely would have burned between 30 and 31 sharks instead of 22. My conclusion: yew log fires are in fact (albiet very slightly) better than the rogue's den fire, but the difference is negligle. The total savings -- maybe 10 sharks (balanced by the cost of yews), is about 5k. (hardly worth the extra time of lighting fires.) However, I still say that if you're going to cook in the fishing guild on a fire, then use yew logs -- in that case, the time of lighting a fire is not a factor, so yews are worth it. Last comment: I admit my methodology is constrained by a limited sample, but I hope this adds to your understanding. Thanks,
  5. just wanted to let you know that i'm testing out my theory about yew fires vs. the rogue's den fire (at 89 cooking) I'll let you know the numbers in a little bit -- (1500 or so more sharks). ty.
  6. girls cant be colour blind, only guys. If a girl has a colorblind father and a mother who carries the colorblind triat, then she has a 50% chance of being colorblind, therefor it is very rare ;) One of my best friends (she's a girl) is colorblind. She has a twin sister (not identical) who is not colorblind. Her father is colorblind, her mom is a carrier (not colorblind), and if she has any sons, they'll be colorblind as well. If she has any daughters, they'll be carriers, but will see normally, as her soon-to-be husband is not colorblind. For a girl to be colorblind, both XX's must carry the colorblind gene. This is why for a guy XY it's more likely for them to be colorblind. Hope that makes sense. If not, I refuse to explain any further. :)
  7. Let me add, that if you're cooking anything but sharks, you should probably use maples or willows, as the cost of the yew log fire is only really effective for sharks.
  8. Just a note: the fire you cook on plays a role as well. If I cook on willows or maples, I'm going to burn more sharks (within my cooking level!) than I would have had I used yew fires. As far as comparisons to ranges, I've found that I burn more on the catherby range than on the rogue's den fire. (The lumby range is slightly better, but too far from a bank to be practical.) I apologize that I don't have numbers or stats to back my points up, but look at it this way: if you're a mid-80's lvl cooker, it may be worth it to you to use a few hundred or so yew logs if they'll keep you from burning as many sharks on say a willow or maple log. (This is especially useful if you plan on cooking at the fish guild and trading cooked for raws.) So, to sum up: -Fastest cooking is obviously at rogue's den -If you're mid 80's (and cooking in fish guild), use yew logs. -Also, I'm always trading cooked for raw sharks, just let me know. (250 plus at a time please) Anyways, happy cooking and runescaping.
  9. i like the idea of marrige but then also deivore If divorce, then maybe alimony? If you breakup, you split your gp evenly, but maybe having higher stats means you have to pay a higher portion to your ex-- heh.
  10. i like it --- positions or locations of the menus might have to be changed, but I see these onscreen warnings helping out pkers and general players -- a lot. Maybe even adding a sound warning as well? (this could have the unintended effect of helping afkers though.) anyways, it's preaching to the choir unless Jagex actually implements it.
  11. I realized this should have probably gone on the P2P general discussion board -- would a mod mind moving it? Thanks.
  12. I noticed today that I burned a lot more sharks per load cooking on the catherby range vs the fire in the rouges den in Burthorpe.... I was burning at a rate of 1 in 5 vs 1 in 10 at the rogues den (on fire). Anyone else notice a difference between cooking on a range vs a fire? (btw I have cooking guants, 83 cooking, so i usually burn some, but not too many) Anyways, just curious.
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