Latest data from lvl 90 cooking (1k sharks all done at lvl 90 on rogues fire using guants) 1-100: --Cooked 96, Burned 4 (96% success) 101-200 Cooked 95, Burned 5 (95% success) 201-300 Cooked 95, Burned 5 (95% success) 301-400 Cooked 95, Burned 5 (95% success) 401-500 Cooked 98, Burned 2 (98% success) :) 501-600 Cooked 97, Burned 3 (97% success) 601-700 Cooked 95, Burned 5 (95% success) 701-800 Cooked 97, Burned 3 (97% success) 801-900 Cooked 94, Burned 6 (94% success) 901-1000 Cooked 91, Burned 9 (91% success) :( Overall: Cooked 953, burned 47 (95.3% success) Burn rate (every 100): 4, 5, 5, 5, 2, 3, 5, 3, 6, 9 Hypothesis: I thought I might have improved with cooking rates as i gained xp within a certain cook level. As you can see, there is no clear pattern visible in the data. If the trend was: Burn 5, 5, 6, 4, 5, 4, 4, 4, 3, 4 -- then the data might suggest that burn rates decrease --within -- a level. I'll try this again as I do levels 91, 92, and so forth, when there's plenty of iterations to do this. Conclusion: there is likely little effect as you gain xp --within-- a level, but I think more data is needed. The last two sets of 100 clearly were not in balance with the rest of the sets, though I was doing the same method as before. (Maybe they have a "luck" variable in there...) :) Whatever algorithm they have controlling this must be set to the cooking levels, and not to the xp -- it seems just too random (within a constraint) for there to be a clear trend towards improved cook rates. I'll let you know how it goes. Thanks,