Everything posted by Wkw
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The True World Map? Post your findings! [Updated 2014]
Im going to post a list of what I think are at their respective ground-level locations. Wildy fire giant dungon in wildy mage arena underground lava maze, both parts. Not including KBD area. Chaos tunnels F2P general area dwarven mine edgeville dungon varrock sewer varrock bank draynor manor underground area wizards tower underground lumby cellar/swamp slayer dungon/goblin mine (all are one area) Entrana dungon Taverly dungon crandor/karajma dungon brimhaven agility arena Wyvern dungon Members Mainland Troll Stronghold Keldagrim(it is there, but much more morth then troll stronghold) rellekka slayer dungon Wolf Mountain underpass Heros guild (can see ice area under mountain) under white wolf mountain (can see heros guild) Temple of Ikov Goblin place near fishing guild (Waterfall dungon is HIGHLY debatable, as there are several versions of it, as it is instanced. I think it is in the general area though, so worth of a mention) Grand tree dungon/mine? I don't remember, but I think it is right The small mine/sewer under Ardougne Tree Gnome underparts Clocktower cellar Yanille herb dungon Wizards guild cellar (can see the two from eachother) Ape atoll zombie dungon (I think, its about the size as the island, so they would take up the same space?) Crash island underground? (possibly, as it is small) Two dungeons in south east desert, north of the swamp? I doubt these, as they are somewhat large and are all instanced Ancient pyramid, it is in the general area, and there are multiple floors. It also goes along with pyramid plunder being in the general area. Smoke dungeon, with dust devils used in DT. Proof, because.. Desert mining camp, because you can see the previous one Mos le harmless cave horror place. Why not? The dungeon lines up with all 3 entrances, and it is as big as the whole of the island Expierement dungeon, you can see.. Werewolf agility arena from it. myresque dungeon, lines up PERFECT with.. Myreditch-blood alter pathway. It is a perfect fit, putting the blood alter smack dab under the castle Barrows tunnels, as you can see mortton shade tombs from it abandoned mine, possibly. At least one of the areas. The others can be put under the duel arena, EASY THINGS THAT SHOULD BE LOOKED AT -The relation of the barrow tombs to the tunnels. I believe that they are one level above that, because you used to be able to see the tunnels below you from veracs tomb. -Relation of the second floor of KQ room to the main room, and relation of both to existing dungeon maps -I believe lost city USED to be where is is, physicaly, but after the update and the other things placed in that area and some of the re-shaping of the area, it is no longer there, but used to be. The entrance and exit matched up with the shack and al kharid bank -some of the Tut-isle undergrounds. Although only members can use full screen, I doubt we'll find this soon -The poison waste sewer with warped things. They are in the same "area" but some bits of it are on higher levles. -The ogre enclave area. I believe there are two. The first one if the pre-quest area, which is not instanced. It is next to the real area.
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The True World Map? Post your findings! [Updated 2014]
Maybe the woodland plane, as they all came out the same time
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The True World Map? Post your findings! [Updated 2014]
[hide=] [/hide] That is the second floor of the underground pass, with the 3 demons, soulless, and Iban. Very interesting :P
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The True World Map? Post your findings! [Updated 2014]
No, you are 100% right. Most old dungeons were placed where they would be in relation to the world map, because there were so few. But with the addition of so many places and instanced areas, they have now been placing them in out of the way areas
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Furture RS Continent -Gielinor = Sphere-
Now you're just being silly..
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Furture RS Continent -Gielinor = Sphere-
Ownt? That looks realy good. And believeable. But, sadly that is still flat. It doesn't LOOP! :\
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Combat Familiars.
I use a smoke devil at tormented demons for the past few days, and it does wonders. I've seen it hit up to 20. And since it uses a magic attack, it ALWAYS hits. Well, it hits 0's sometimes, but it helps killing them
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Furture RS Continent -Gielinor = Sphere-
That 'leak' is faked. I'll post a picture that's more like how it looked, though it is not a screenshot, but a reproduction. The landmass was most likely a glitch, rather than a leak. It had a higher level of detail on it. Plus it had little islands (4 square probably...) east just off the coast of the landmass. There weren't trees, but that landmass did have distinct cliffs and random craters. No. You are wrong. All i was was a strip of green land, rectangular It had NO detial at all. It was just flat and green
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Furture RS Continent -Gielinor = Sphere-
That 'leak' is faked. I'll post a picture that's more like how it looked, though it is not a screenshot, but a reproduction. The landmass was most likely a glitch, rather than a leak. I was going to post that. Thats more what it looked like
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Furture RS Continent -Gielinor = Sphere-
jagex violatioin? WTF? fixed [hide=][/hide]
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Furture RS Continent -Gielinor = Sphere-
[hide=][/hide] Cyan area would the the elfen main land. It was leaked not long after MEP2 that there would be land over there, so why not have that as a continent? Size would be roughly as large as our current continent. Blue would be some southern jungle ogre/monkey continent. Green would be the rest of the desert. You didn't think that the two desert cities were nice, small, and square, did you? Red would be a southern tropical place, like a rainforest. Home of lizard men. White to the north would be the ice lands the Fremy guys are afraid of. That can cover the northern poll of the planet The two white blobs on the east would be the rest of Morytaina. Why is Morytaina not squarE? Because square continents look horrible. Look at Karajma. Its ugly. The other would be the "asian themed lands". Again, roughly the same size as our current continent.
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Furture RS Continent -Gielinor = Sphere-
Actually, due to leaks we've seen some bit east of the elf lands. I'll post what I think will happen
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Parts of the original RS2 still in the game?
grand tree/gnome maze
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The True World Map? Post your findings! [Updated 2014]
Someone should make a transparent overlay of where the dungons are in relation to the real world. Like, we know most of the old places are right in relation to the world map. Varrock dungon, edge, members dungon, karajma, agility arena, ect
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Story line? in runescape? no way!
Have you guys even done Sheep Sheerer? I mean, come on. The freaking storyline tells itself! Poor Farmer Fred needs to shere his sheep... So Deep And Imp Catchers! Imps stole a wizards multi-colored balls, and you need to get them back!!! So deep, my head's spinning
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The Berserker Necklace : A Forgotten Artifact
It's Artifact, not artefact
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The True World Map? Post your findings! [Updated 2014]
Read this, this will help you! I have done the same thing some time ago, and here is a few things I found out 1. Old areas align up with the upper ground. Make a transparency of Taverly dungeon, and put its two entrances together on the main world map, they fit up exactly. This leads me to believe that older dungons (that were made in rsc-early rs2) are acually on level -1. Level 0 is the main map, level -1 is some, if not most dungons, and level 1 would be roofs. 2. Previously, you were able to see the barrow tunnles from inside the barrow crypt. This was changed in the HD update, however, you can see the shade tomb from the tunnels. So either the crypt is on sublevel -1, and tunnels are on sublevel -2, because I don't see how anything else is possible. 3. Most dungeons, even though they are put "out of the way" in the black space, have sublevles in them. Take waterbirth island for example. You can see below you from rooms. 4. If a place DOES NOT have sublevles, you will not be able to see "floor" through ladder holes. You would only see black.
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The Ultimate Guide to F2P Banking **Updated July 10th**
great guide =p Not that I'll ever use it, at all, period, it is was just organized so nice that I was a good time killer to read
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Jennica's Ring and Strange Old Man
VERY interesting...
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white dragon?
White dragons are to runescape, as the polar ice caps are to Earth in the future no more
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Sven's Guide to RS High scores Tracking with Google Docs
=INDEX(ImportDATA(CONCAT("http://hiscore.runescape.com/index_lite.ws?player=",A2)),9,3) That is for cooking.. How do I tweek it for something else? I got it! 9 is the skill, 3 is what you want it to be. GOT IT :D
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New Jagex Staff Photo's
Looks like those meetings are along the lines of this: "Yesterday in Halo some jerk teabaged me" "Really? My microwave is fried so I had to order out" "Look at what I did in photoshop guys, think we should put it in the game?" "New food, steak hogie that heals over 9000" "Stop jim, we can't do over 9000. We are turning Bob into a LOLcat" *everyone looks at Bob, who is paranoid from abuse* "naw guys *hic* golf minigame who is lead by *hic* ANDREW GOLFER" "where did he come from?" "NOOBS NO MORE TEABAGGIN!" "lets order out today" "i call dibs on the pool" "And so concludes our weekly meeting. Everyone, go in the game and look pretty for out slaves, er.. I mean subscribers."
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Lending of spirit shields
You also need a quest for fremy helms (warrior, ranger, farseerer and berserker)
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Lending of spirit shields
Most high grade stuff is lendable. Dragon, godswords, bandos and armadyl, because they are in pretty big demand. However, how come spirit shields aren't lendable? I can't see any reason why. They don't degrade or have a value connected to the player, so why aren't they lendable yet?
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Uber High LVL Forum! Apply now! 99 everything! Nice life, to
Still think the forums shouls be read only to everyone :\