I'm pretty sure the Mahjarratt questline ended with ROTM. I mean they could add mahjarrat to other quests, or start a new questline with them in the 6th age but I don't think they intended any others for that quest line because the whole point was for it to culminate in the ritual. The 'official' questline has ended. But I find the official tags and arc titles/groupings to be silly. In any case, it is quite clear that the Mahjarrat are far from done in Runescape. They are still major actors with their presence in various areas pursuing various schemes and interests. Their story is still continuous. The conflict between the Zarosian faction and Zamorakian faction is still quite unfinished. Sliske has only started his schemes. Azzanadra & Co. are still awaiting for Zaros. I don't see how it is done in any sense of the word. Ok, fair enough, I was thinking you meant a direct sequel and not just more from the characters. There are just so many questlines and characters that I'm looking forward to that I'm not narrowing it down to any specifics. The ones they do have coming sound great. Pretty sure the short one they mentioned is the Armadyl one involving citadels. The world gate one sounds awesome. Missing Presumed death has great potential. I am still hoping they give us the Dungeoneering finale involving bilrach's death and zamorak's return. I think for all its flaws, the story direction the game is heading has a lot of potential. I am worried though that having too much player choice may water it down some, but we'll see. Well, on this topic, I ocne again disagree with Jagex's labels. I would regard anything to do with Sliske to be a sequel/prequel to TWW, as it would explain the events of TWW or continue from them. The events happening are directly a consequence of the things that happened in TWW so I regard it as a sequel. As for interesting storylines, the Zarosian Mahjarrat, Sliske, Dragonkin, are the ones that I am interested in by far. No other storyline (and I am a quester at heart) comes even remotely close as far as my interest is concerned. Even the rumored 200th Elf quest dealing with Seren which has a lot of people excited does little for me when compared with the Mahjarrat. The Mahjarrat's development, characterization, lore, history is just superb. I am positively enthralled with them. As for player-choice, the way they have implemented seems to have been rather limited. It doesn't approach other games, not even close. And perhaps it shouldn't. It's nothing to worry about. Jagex has a tendency to undershoot, things are never as awesome as they sound (kind of like concept art), and sometimes that's a good thing. So you don't have to worry about that. When Jagex says player choice, they mean you make a few decisions, maybe align with one God/faction or another, but eventually the outcome ends up being the same. That's all they mean. And that's probably a good thing. It would take a crazy amount of hours and effort to craft separate storyline paths. Interesting take on it. The way I view it however, TWW was a culmination of most of the quest lines from the 5th age. A lot of stuff lead up to it getting to that point. In the same manner anything involving the major gods on runescape is basically a sequel, it shows the results and the aftermath of it. A quest about a God's return, or what they're doing now is directly related to Guthix's death because without it then that couldn't have happened. I look at basically the entire 6th age as a sequel to TWW (except some of the minor stuff like bringing home the bacon). That is, until the Pork Goddess Porconella arrives and lays siege to Falador for Eli's murder of her people. And then pigs become sentient and take over the world, and the player character is forced to walk on all fours and respawn in the barn