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npbh007

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  1. My username is 'Ninja' I chose it because at the time I chose the name (a long time ago), I was learning Ninjutsu - the martial art of the Ninja :twisted:
  2. Couldn't agree more, it always amazes me to think that there are people naÃÆÃâÃâïve enough to defend him with regard to his playing hours when the figures are right in front of them. Case in point: 1.67 billion xp @ 50,000xp per hour (and thats being lenient! given the time he spent on rsc where xp was approx 25k per hour) =grand total of 21,343 hours/ 889 days/ 2.4 years. Therefore, Over the 6 years hes been playing, 40% of it has been on RS.
  3. Just another statistic... No one in that channel would have given a toss you'd leveled, its been years since stats like that will get anything more than a raised eyebrow. To make it worse you did it through pest control. So 3/10
  4. You are a very mean and nasty person and I don't like you are very mean. Wat did th doggs evr do to you? In China I hav dog and we worhsip it and u come her being mean about dog nt very nise.
  5. In my opinion the the sign up roster as we see in the BA mini-game seems the best option. However, this would not be restricted in so far as at least one person MUST go such and such class, I think it should be entirely up to your team as to how to set up your team to progress through the dungeon. However you could tweak it so that some monsters are only affected by range for example, so that everyone can play a part in the dungeons progression, and setting up your party for the dungeon would be that little bit more strategic. Yeah, I believe this would be incredibly easy for them to implement. They already use a similar such grid system in POH's and barrows. Doors would be randomly blocked off, traps such as in the rogue's den could be randomly positioned, the possibilities are infinite and would make for a great injection of strategy into this game. Yes you would also need a sense of 'progression' as you mentioned, as deeper and deeper you go into the dungeon the passageways get trickier, the light dims, monsters get harder, until you reach the final boss. (this final boss would drop something really cool :P). I can see this being tricky for JaGeX in so far as determining which items actually belong to which class. You could have weapon racks similar to that of Barbarian Assault that give you all the runes, weapons etc you need. Another possibility is that the monsters you kill drop certain amounts of runes, weapons/armour arrows that you need to distribute amongst your group. What I wouldn't want to see however is the inability to get XP like you see at BA. A large majority of the dungeons appeal would be decent XP and drops from monsters within the dungeon itself. Now alot of you mentioned Temple trekking, Castle Wars and Pest Control. Well, as for temple trekking thats single player and is nowhere near the scale of what Im thinking of. Castle wars...yeah great game, could be and should be much better than it is. Team work is an illusion in that game that comes from ones desire to win tickets for themselves and own as many noobs as possible. Who here really has a burning desire to win the game FOR Zamorak? honestly... And as for Pest Control, that game is about as mindless as those who play it. It is rarely different and seldom a challenge. Thats all for now.
  6. On 31st of March 2004 JaGeX wrote: "Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest." Now I know if you scroll through the behind the scenes updates there are a lot of promises by JaGeX that never came to fruition, and I don't want to be made out like im some kind of whiney "JaGeX hater", but I was just wondering why this one, perhaps the most exciting prospect of them all never happened? We know already that they have both the server capacity and technological know-how to implement such a thing - just look at player-owned houses which designates a portion of land to the player for his/her own use, or look at the cut scenes to quests, in which the player enters an area generated for themselves alone. Think of the possibilities...you could go with a group of your friends and explore a dungeon that has different monsters, traps, pathways every time you choose to enter it. I think both the team-work element (which they tried and failed with in the barbarian assault mini-game), and the real feeling of adventure has been lost on us ever since we conquered Taverly dungeon X number of years ago. Such an update would surely come greatly received. So anyway, tell me what you think of the idea of donning your armour with a few mates, working your way through a twisting, unknown dungeon, using your guile and team work to defeat foes from every corner of RuneScape. Will it ever happen? will it be awesome if it does come out? what are some potential problems with it? How do you think it should work if it does?
  7. I've got a character called 'T'. Only single-letter who still plays rs2 :D
  8. What exactly does that mean? By saying that it sounds like some lametard excuse for your loss...
  9. You wouldnt happen to remember a certain 'luva coldone' by chance would you?
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