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chaosoffar

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Everything posted by chaosoffar

  1. Orange salamanders should be your best bet that whole stretch.
  2. Yes, go to your highest possible master every 10 tasks for more bonus points.
  3. Trollheim Ecto Explorer ring to draynor patch Bank at Edgy Ardy Camelot I only do super compost at Catherby then.
  4. Dragon Mace and Granite Maul both could train def via crush. Some obby weapons and possibly Barrelchest anchor or Torags hammers should be options as well. None are great options though.
  5. Keep a decent cushion for canceling tasks(say 120pts or so) and use the rest on slayer dart runes. That seems to be the most efficient use of points.
  6. 287 Gotta agree slayer is inefficient for melee, summoning, range, and profit, unless you're gonna get 99 slayer anyway. Personally I found Sumona's tasks a bit less annoying but Duradel is better for slayer xp so I switched. I enjoy slayer alot of the time and I am working to a 99 so I'll stick to it.
  7. Personally I killed mith armor for 3k tokens. By the time I finished using the tokens I had 21 rune defenders. I used wealth, should help the other drops somewhat.
  8. Only Sara guide on here I know of: viewtopic.php?f=103&t=744316
  9. King Lathas training grounds if you did any of the ardy quests. Experiments if you did "Creature of F". Most types of giants tend to be decent ranging xp as well.
  10. What about world 99 law company and having people run ess to me? Hoe good xp is that? World 99 is basically limited to the 30k assist xp you can get a day and isn't real full anymore from what I've heard. When Jagex made the trade limits using runners was effectively killed, Jagex made ZMI to be a high xp/hr replacement I'd assume.
  11. You lose money doing ZMI until 60 or so from what I've heard. Laws through the abyss are the best option for xp/gp balance. As far as agility supposedly at 63 ape atoll becomes better then wildy course, before 60 ape atoll is pretty brutal.
  12. Not really, zammy bracers aren't too expensive if cost is the issue.
  13. Either feathers or fish cutoffs will work.
  14. All burners are equal, figured that out after building the most expensive :wall:.
  15. Void by a mile. You'd be changing sc helms alot and hitting worse with the chins while wearing it. The sc range helms aren't real fast xp(around 50k/hr playing sc in my experience).
  16. Seems to be a common problem on here with RSOF links.
  17. Only real use for a cannon is slayer xp, for range xp it's not that great(and expensive).
  18. It's in the official guide and most every other guide... http://www.runescape.com/kbase/viewarti ... cle_id=836
  19. Look on the official forums for world 99 laws. They have 50/50 games at the great orb project, cash in your points for ess and sell until you have enough to do what you'd like.
  20. http://www.tip.it/runescape/?page=armad ... e.htm#solo
  21. Dags in chaos tunnels, pray range and range away :thumbsup:.
  22. Now even though you did mention that it did not factor in profit. You should indicate there is more to this statement. At Chincompas, what's the cash lost per hour? 600k? 700k? SC would therefore almost halve your potential experience, but save you 600-700k. Therefore, if you do Chincompas and make under 600-700k per hour, SC is worth it. At Aviansies, they are worth it because it nets you a bit less than 60k extra xp per hour, however forfeiting something like 500-600k per hour. So if you make more than 500-600k per hour, then SC is worth it. Darn D clawers. I don't find this real logical. You're gonna lower your bonuses and take up inventory spaces. The sc range helm only gives an extra 16.5k or so xp before it runs out, so you're only getting around 50k range xp/hr playin sc with no drops... You should be able to get 50k range xp/hr somewhere with drops. If you really love sc i guess it might make sense, otherwise not really.
  23. I've heard 22k/hr using graakh nat method, 29k/hr at ZMI alter at your lvls. I'd think you'd need to make over 400k/hr for ZMI alter to be worth it, just a rough guess though.
  24. 25.5 X .409 = 10,429.5 XP\hour. EW. Wicked, Just wicked. :o :shock: :? 8-) :lol: :-# :thumbsup: Its true :^o Wicked? :? As a comparison, I smith addy arrowtips with SC tools @ a loss of 136k per hour, which takes 13.6 minutes to earn at avansies, and nets 125k XP\hour. Therefore, in comparison to cannonballs, I can get the same profit with roughly 8 times the XP\hour. There is no reason whatsoever to EVER do cannonballs. Hey now, we need someone to make them for us. Certainly don't wanna make my own :lol:.
  25. viewtopic.php?f=180&t=761247
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