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ruilex

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  1. how are u going to carry all 1000 gems at a time
  2. how about needing non combat skills as well like the fury could require 40 RC and 50 magic to wear to control the power in the fury amy
  3. most of the armour are too overpowering no matter how rare it is ( even if it was 1 of a kind )
  4. bad idea with will lead to skill selling and provid anther way for good farmers to make money
  5. as we all know there is alot of autos in the mining guild and its just as hard to get coal there as anywere else so what i suggest is that you put some chaos dowarves in there whitch should stop most autoers there
  6. i like everything but degrading but i would like it if you can just melt it down down and remake it and make it you can also get blunt weapons and dented armor when smithing it so u have to melt it down again and try again
  7. a bit 2 overpowered but other wise nice idea
  8. the dagger is way over powered 16 hits... any one with dencent attack and strength stats can ohko a maxed out lvl 126
  9. i cant see how you can say fletching is expensive because after level 75 u basicly start making the money back....
  10. wat can u do with marble and gold dust?? and i think u need to make some other drops for the dragons
  11. all we realy have to do to get ride of some autos is put like lvl 30 agresive monsters near resources and make it that if u get attacked u stop collecting resource
  12. yea i support but try come up with a general idea for the main storyline
  13. dont give another important role for rannar herbs coz they r already quit high in price as it is
  14. i think a better way of stoping autos would be to give all randoms ranged attack and make then all have higher dmg
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