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a_bert

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Everything posted by a_bert

  1. I don't get what you mean, Mather? 4 "specialisations"? Resource gathering Population Tech research Military prowess Those sound good? What else is needed? What isn't? I'll do the rolls for a bunch of planets once those are finalised. One roll for the number of planets per system, then from T-3 planets I'll roll the specialisation for the planets left. Minimum planets per system 4? i.e. if I roll a 5 for number of planets, then 1 is player chosen as colonization, 1 is gas giant for resources(?), 1 is asteroid plant for resources, and then 2 are preset specialisations.
  2. OOOOOOOH! I see what you mean. That's a much better way of doing things. So, how about, we have 4 areas of planet value, and when you choose your starting system planet (1 player per system?) you split 20 points between them.. If we wanna go into something like that. Or perhaps even just saying your planet "specialises" in either X, Y, Z, or N?
  3. Yeah. Do it in Archi's colour scheme, have 5 planets per system. I'm thinking 1 'asteroid' planet, 1 gas giant, 1 'normal' habitable planet, and 2 random planets with randomly generated points from a base of 20? What do we think the "planet values" should be?
  4. Points should work fine I guess. I kinda like having a map bigger than my window.. makes it seem more epic, but of course, majority rules.
  5. The [neutral] moderator [me!] would assign all stuff like that, or there would just be arguments. But it's a good idea. Ross, what is it about Archi's map that you don't like? Forgive me if anything I've said in these past 2 posts doesn't make sense, I'm in a clan match.
  6. Archi, that map is great, though my worry is that it's not big enough for all our egos. Personally, I think that your method of modding, while very respectable and so clearly logic based isn't perfectly suited for a game like this, though this is my own ego talking. I honestly think a mod simply saying "yes and no" to techs is good enough, though perhaps the mod assigns a definite value for how long the tech takes to research? Though, obviously, if people would prefer to have X = Y then that's what we'll do. With resources.. we can make this really deep or we can make it really complicated or we can make it both or we can make it simple.. It's what people prefer. The only thing is, that approach makes me concerned this would just be a text based tribal wars.
  7. Starways Congress Hegemony set in space. BUT WAIT! Cons; huge weapons are "inevitable" ludicrous planets in the middle of nowhere are "inevitable" which can then "secretly reveal" an entire fleet in your main planet underground train system harder to keep track of stuff have to think up new weird technologies to stay in the "inevitable" "endgame" Pros; it's space it's more sandbox than Earth nothing is pre-determined we're not asshats! Fact is, I've tried so hard to enjoy the RPing. 2025 is good, Paul is doing a great job, but I just find it a bit slow, though I know I turn around in circles all the time. Nothing matches the glory of early Hegemony. And another Earth hegemony would be too constrained, there isn't enough room for the people who want to do their own thing to do their own thing. Now obviously, setting Hegemony in the future opens the doors for loads of ludicrous techs/weapons/bizarre stuff but none of us want any [cabbage] and cause I really don't want any [cabbage] this won't be an issue. We can either work this on a regimented tech scale, i.e. X years produces weapon of Y efficiency or we can be old school and just be like "i've been teching this for ages and its pretty good", which I think is better and more exciting, cause who knows what happens next? Mapwise, my plan was to lift a map from the Starport;Galactic Empires universe, as well as the bonuses etc of the different planet regions on that. (God damn I miss SGE, wish I was good at it) Everyone starts even, obviously, and it's your own noose which determines if you progress/degress. Also, unless it's really wanted, no fricken' aliens. Obviously there's a lot to work out, but c'mon, hegemony is winmony. What do you think :3
  8. I was pollywog, had Behe heart and Chronos couldn't kill me in his bubble. Though it was only due to my team that I was able to escape him on 65hp.
  9. Agree with the open beta comment. The heroes I started with were Nymphora, Kraken and Scout. YEAH THEY WERE! GO SCOUT! Both Chronos' I've played with since the patch have been totally unable to cause any huge advantage to their team. We actually beat a team with one of those in when our blacksmith had left like 15 minutes in.
  10. a_bert

    Something to ponder

    You post your account information on the RSOF and expect NO ONE to do anything with it? No [cabbage] someone's gonna tamper with the password. You only have yourself to blame. +1 to this viewpoint. There is [practically] no community in the world this wouldn't happen in.
  11. a_bert

    2025

    i notice what i notice ..................................
  12. a_bert

    2025

    i er join the search
  13. a_bert

    2025

    I approach them and ask whats up
  14. a_bert

    2025

    fffffff heads up on steam pls I continue walking down this tunnel
  15. a_bert

    2025

    He appears every 90 minutes at Catherby, the fishing guild and just outside the fishing guild I think
  16. a_bert

    2025

    win, another session, bring on the pvp http://dl.dropbox.com/u/848837/RuneScape/tothetineofrideofthevalkyries.png f yeah
  17. Civ, let's do it. I'm so excited for CIV5. I also own the more recent TWs.. and a lot of other games..
  18. a_bert

    2025

    LOOT HTEM IN HTE FACE
  19. a_bert

    2025

    SHOOT THEM IN HTE FACE
  20. a_bert

    2025

    I totally walk down this tunnel
  21. a_bert

    2025

    I go the co-ords marked.
  22. a_bert

    2025

    I go do what he wants. But first I check if the co-ordinates on my PDA match the co-ordinates of the factory. If they do, I stick my tongue out and tell him to bugger off.
  23. a_bert

    2025

    Best post ever, Nex.
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