Starways Congress Hegemony set in space. BUT WAIT! Cons; huge weapons are "inevitable" ludicrous planets in the middle of nowhere are "inevitable" which can then "secretly reveal" an entire fleet in your main planet underground train system harder to keep track of stuff have to think up new weird technologies to stay in the "inevitable" "endgame" Pros; it's space it's more sandbox than Earth nothing is pre-determined we're not asshats! Fact is, I've tried so hard to enjoy the RPing. 2025 is good, Paul is doing a great job, but I just find it a bit slow, though I know I turn around in circles all the time. Nothing matches the glory of early Hegemony. And another Earth hegemony would be too constrained, there isn't enough room for the people who want to do their own thing to do their own thing. Now obviously, setting Hegemony in the future opens the doors for loads of ludicrous techs/weapons/bizarre stuff but none of us want any [cabbage] and cause I really don't want any [cabbage] this won't be an issue. We can either work this on a regimented tech scale, i.e. X years produces weapon of Y efficiency or we can be old school and just be like "i've been teching this for ages and its pretty good", which I think is better and more exciting, cause who knows what happens next? Mapwise, my plan was to lift a map from the Starport;Galactic Empires universe, as well as the bonuses etc of the different planet regions on that. (God damn I miss SGE, wish I was good at it) Everyone starts even, obviously, and it's your own noose which determines if you progress/degress. Also, unless it's really wanted, no fricken' aliens. Obviously there's a lot to work out, but c'mon, hegemony is winmony. What do you think :3