Everything posted by a_bert
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Hegemony Argument Thread
I don't get what you mean, Mather? 4 "specialisations"? Resource gathering Population Tech research Military prowess Those sound good? What else is needed? What isn't? I'll do the rolls for a bunch of planets once those are finalised. One roll for the number of planets per system, then from T-3 planets I'll roll the specialisation for the planets left. Minimum planets per system 4? i.e. if I roll a 5 for number of planets, then 1 is player chosen as colonization, 1 is gas giant for resources(?), 1 is asteroid plant for resources, and then 2 are preset specialisations.
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Hegemony Argument Thread
OOOOOOOH! I see what you mean. That's a much better way of doing things. So, how about, we have 4 areas of planet value, and when you choose your starting system planet (1 player per system?) you split 20 points between them.. If we wanna go into something like that. Or perhaps even just saying your planet "specialises" in either X, Y, Z, or N?
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Hegemony Argument Thread
Yeah. Do it in Archi's colour scheme, have 5 planets per system. I'm thinking 1 'asteroid' planet, 1 gas giant, 1 'normal' habitable planet, and 2 random planets with randomly generated points from a base of 20? What do we think the "planet values" should be?
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Hegemony Argument Thread
I agree with that.
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Hegemony Argument Thread
Points should work fine I guess. I kinda like having a map bigger than my window.. makes it seem more epic, but of course, majority rules.
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Hegemony Argument Thread
The [neutral] moderator [me!] would assign all stuff like that, or there would just be arguments. But it's a good idea. Ross, what is it about Archi's map that you don't like? Forgive me if anything I've said in these past 2 posts doesn't make sense, I'm in a clan match.
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Hegemony Argument Thread
Archi, that map is great, though my worry is that it's not big enough for all our egos. Personally, I think that your method of modding, while very respectable and so clearly logic based isn't perfectly suited for a game like this, though this is my own ego talking. I honestly think a mod simply saying "yes and no" to techs is good enough, though perhaps the mod assigns a definite value for how long the tech takes to research? Though, obviously, if people would prefer to have X = Y then that's what we'll do. With resources.. we can make this really deep or we can make it really complicated or we can make it both or we can make it simple.. It's what people prefer. The only thing is, that approach makes me concerned this would just be a text based tribal wars.
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Hegemony Argument Thread
Starways Congress Hegemony set in space. BUT WAIT! Cons; huge weapons are "inevitable" ludicrous planets in the middle of nowhere are "inevitable" which can then "secretly reveal" an entire fleet in your main planet underground train system harder to keep track of stuff have to think up new weird technologies to stay in the "inevitable" "endgame" Pros; it's space it's more sandbox than Earth nothing is pre-determined we're not asshats! Fact is, I've tried so hard to enjoy the RPing. 2025 is good, Paul is doing a great job, but I just find it a bit slow, though I know I turn around in circles all the time. Nothing matches the glory of early Hegemony. And another Earth hegemony would be too constrained, there isn't enough room for the people who want to do their own thing to do their own thing. Now obviously, setting Hegemony in the future opens the doors for loads of ludicrous techs/weapons/bizarre stuff but none of us want any [cabbage] and cause I really don't want any [cabbage] this won't be an issue. We can either work this on a regimented tech scale, i.e. X years produces weapon of Y efficiency or we can be old school and just be like "i've been teching this for ages and its pretty good", which I think is better and more exciting, cause who knows what happens next? Mapwise, my plan was to lift a map from the Starport;Galactic Empires universe, as well as the bonuses etc of the different planet regions on that. (God damn I miss SGE, wish I was good at it) Everyone starts even, obviously, and it's your own noose which determines if you progress/degress. Also, unless it's really wanted, no fricken' aliens. Obviously there's a lot to work out, but c'mon, hegemony is winmony. What do you think :3
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Heroes of Newerth
I was pollywog, had Behe heart and Chronos couldn't kill me in his bubble. Though it was only due to my team that I was able to escape him on 65hp.
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Heroes of Newerth
Agree with the open beta comment. The heroes I started with were Nymphora, Kraken and Scout. YEAH THEY WERE! GO SCOUT! Both Chronos' I've played with since the patch have been totally unable to cause any huge advantage to their team. We actually beat a team with one of those in when our blacksmith had left like 15 minutes in.
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Something to ponder
You post your account information on the RSOF and expect NO ONE to do anything with it? No [cabbage] someone's gonna tamper with the password. You only have yourself to blame. +1 to this viewpoint. There is [practically] no community in the world this wouldn't happen in.
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2025
i notice what i notice ..................................
- 2025
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2025
I approach them and ask whats up
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2025
fffffff heads up on steam pls I continue walking down this tunnel
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2025
He appears every 90 minutes at Catherby, the fishing guild and just outside the fishing guild I think
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2025
win, another session, bring on the pvp http://dl.dropbox.com/u/848837/RuneScape/tothetineofrideofthevalkyries.png f yeah
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Post all RS Screenshots, Videos, and Sounds here!
:smug: edit: oof
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The Tourny
Civ, let's do it. I'm so excited for CIV5. I also own the more recent TWs.. and a lot of other games..
- 2025
- 2025
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2025
I totally walk down this tunnel
- 2025
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2025
I go do what he wants. But first I check if the co-ordinates on my PDA match the co-ordinates of the factory. If they do, I stick my tongue out and tell him to bugger off.
- 2025