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Blaze_Dr

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  1. Inventory: 10 Super restore(4) 10 Sharks 100 Chaos runes 500 Fire runes (or Staff of fire) 400 Air runes (or Staff of air) Ectophial (or any one-click teleport) Dragon dagger(p++) Equip: Full split or Mystic God cape Unholy book/Book of balance Amulet of magic/glory When you get to him put Protect from melee on, then equip the ddp++ and spec him, switch to a staff and AUTO-CAST Fire blast, eat when your HP go below 30 and drink a super restore when your magic go below 60, don't care about prayer as super restore do the trick, he will die eventually. PS. Never go away from him, stay near him all the time so he will use less magic and more melee.
  2. Just a note, Attack, Strength and Defence XP depends on the style you choose. Accurate: 4 XP in attack Aggressive: 4 XP in Strength Defensive: 4 XP in Defence Controled: 1.33 in Attack, Strength and Defence at the same time. You get 1.33 HP XP in all styles. All are per 1 damage you make. P.S.: The level of the monster doesn't effect the amount of XP
  3. Do you want to be a merchanter? or make some money? They are difrent options, even if they look quite similar. If you want to be a merchanter, sell EVERYTHING IN YOUR BANK. I mean it get as much money as you can, then start merchanting. If you want to make some money, do some prossesing. Buy yew logs and bowstring, make yew longs and sell them(240+160 -> 550). Buy pure essence, runecraft into natures sell(80 -> 300). Buy iron (or mithirl) ores and coal smelt into steel (or mithirl) bars then sell(100+400 -> 600 or 400+400 -> 1200[blast furnace]). Alot of other ways are available, just remember there is nothing called quick cash(well normally at least).
  4. I think Ranged XP will be better, you can get Magic XP without losing anything(except time... :XD: ). Best Magic XP: Mage Training Arena, or High-alching. Don't know exact times... Best Ranged XP: Knives(Iron or steel), or cannon(not really). Time: Depend on the monster, but I would say around 40k/hour.
  5. Every rare s rising like hell now... (Crackers are 700M+ :XD: ) So get the one you think suit you, if you think the mask is cooler thn get one, don't wait too long or else... #-o
  6. Archive of Wisdom? Anyway, quite basic stuff but might be helpful to new players.
  7. Near Fenkenstrain's Castle. These and Rock crab are the best, no need for food, and low lvl. \
  8. I think you can. You only need the farming to plant a blindweed, so just eat the pie then plant the weed. You might need 40 farming to harvest it too, so take a full pie incase.
  9. jacnoc2: You mean Rimmington mines... They aren't that good with only 2 gold rocks, plus the bank is a long walk(unless your POH is there :thumbsup: ).
  10. I like the idea but sadly can't see it coming... :( JaGEx will need to do alot of work, especially with the naming things, BIN stuff and the other features... I can see a better bank coming in the next couple of months though... :pray:
  11. Belive it or not, Trollweiss :XD: . A rare flower used in Troll Romance quest -.- .
  12. It give 7.5k in any skill 4 times, add up to 30k. Recipe for Disaster gives 20k in any skill. Monkey Madness gives either 20k or 35k in defence. P.S.: RS KB article about Defence rewards in quests: here
  13. The best place to mine gold is the arzinian mines, I don't understand why you want to mine somewhere else... Anyway, here are some alternatives: (random) 1- 4 Gold rocks in TzHaar, bank in TzHaar. 2- 4 Gold rocks in The Grand Tree basement, bank in the first floor. 3- 7 Gold rocks in Lunar Isle mines, bank in Lunar Isle. 4- 4 Gold rocks in Karamja Volcano, bank in Draynor or bank in TzHaar. 5- 6 Gold rocks near Brimhaven Dungeon, bank in Ardougne. 6- 10 Gold rocks northwest of Brimhaven, bank in Ardougne. 7- 7 Gold rocks in Crafter's Guild, bank in Falador. 8- 4 Gold rocks in Evil Chicken's Lair, bank in Zansris. The ones in green work for F2P. P.S.: EDITED #-o
  14. You will need: Either 16,667 Death runes, or 33,334 Chaos runes to get 300K Tokkul. Which means you will need to buy the deaths for 250 each to make a profit of ~850K and the chaoses for 125 for a profit of ~850K Here is a tablet I made that show the profit at each price: Chaos 125 -> ~850K 130 -> ~650K 135 -> ~500K 140 -> ~350K 145 -> ~150K Death 250 -> ~850K 255 -> ~750K 260 -> ~650K 265 -> ~600K 270 -> ~500K 275 -> ~400K 280 -> ~350K 285 -> ~250K 290 -> ~150K 295 -> ~80K
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