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mario_sunny

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Everything posted by mario_sunny

  1. Yes later I am going to take a pic of the new ones and merge it with this one. Me saying 'in with the new...'
  2. A new age has dawned!! prepare for full out war!!! :twisted:
  3. I was actually thinking of around 150qp, but then I thought it is a little 'too' hard to get into a guild(knowing jagex). Good suggestion though, although I think 200 is a bit too much. Recipe for disaster is a hard, loooooooooooong, tiring quest. I don't think I should make that one of the requirements. 150 sounds good too me or maybe 175 same as rfd, tbh 200 is a bit overboard only 223-ish qp's at the moment isn't there? so thats what like 6-ish quests not completed Yep I changed it to 150 quite a while ago. :mrgreen: And I don't want to do 175 because it would just be like a copy of RfD
  4. I really like this idea and how its coming along, although I'm sure they did not have hovercities back then... Oh wait- an idea just popped into my head! A new quest following the gnome series about using gnomic magick to make a city come up from the ground and float! Man that would be awesome, it would give ALOT more room for jagex to put stuff on the map. Love the idea :mrgreen:
  5. First of all, that was a triple post which is not allowed Second of all, all your links for your pics just lead to the main site of your image hoster Third of all, use imageshack!!!
  6. :mrgreen: Thanks for the nice compliment
  7. I knew someone would suggest this :) The problem is if I included some quests for a requirement, I would constantly get posts suggesting that I put in this 'so and so' quest, or 'You forgot to add so and so!". Eventually I would have so many quests as a requirement, that it would be a little out of hand. What I'm trying to say is you get those 150qp from doing quests, and you can do any quests to get these points. I don't really want to make it this quest you MUST do for those 150qp or that quest you MUST DO. I made it so people can do any quests they want to get in. Sorry if that sounded a bit confusing, but I tried my best to explain. :|
  8. Well the quest itself is about well... quests! Skills shouldn't be that all important, just help you along the way.
  9. The bottom line is to all the above that it is NOT possible to reach a combat level that high in a meer 20 minutes. That is less than one minute per level. He obviously had(as mentioned above) two accounts, one which was named pur_veracs, and the other pur__veracs.
  10. BUMP! As said before, my definition of 'hard' is long and fighting high level monsters. The legends quest on the other hand is all about 'legends in fighting' so there are three lvl 175s that you must defeat in the quest. But for this, a questmaster not only is strong, but brave, adventurous, and smart. I tried to combine them all together. It has everything to do with the mastery of quests! What are you talking about? You must have 150 questpoints to enter! That's quite a lot of quests! Ok well DUH the link I posted doesn't actually show the guild! I couldn't pm tip.it 'Hey can you guys add this fake guild guide to your site?'. That would confused people like hell. :lol:
  11. Due to lots of requests, the questpoints to get in are now 150. And I have also added an additional teleport option, Juna's cave.
  12. Then maybe either change the title or change the qp requirements to lets say... 150?
  13. I was actually thinking of around 150qp, but then I thought it is a little 'too' hard to get into a guild(knowing jagex). Good suggestion though, although I think 200 is a bit too much. Recipe for disaster is a hard, loooooooooooong, tiring quest. I don't think I should make that one of the requirements.
  14. Oh dear me I seem to have posted this in the suggestions forum... dear oh dear Will move to P2p :( EDIT: Oh wait that was a mod- sorry
  15. Too easy? Can you be a little more specific? And questmasters are not nessesaraly just strong(like able to defeat high level monsters), they are adventurous, brave... ect. Some quests in runescape don't even involve fighting. It is quite a long guide I think most people would agree.
  16. MODS: This is not a suggestion! It is not a discussion! It is a quest guide! Difficulty level: To be decided Start location: Talk to Rolank outside the questmaster's guild Required: Quests: 150 questpoints Skills: 25 thieving, 30 agility(higher agility is an advantage) Items: Prayer pots, full rune, a dragon weapon or better, 50 lobbies or better, 5 full waterskins, dusty key(optional). Monsters: Must be able to kill a black demon(level 205), Child creature(level 20) NPC: Rolank, Sir tiffy cashien, Brundt the chieftain, Roclok, Simon, Seer Starting off: To start off travel east of Rimmington to the Questmaster's guild. The fastest way to get here is by using teleport to house if your house is located in Rimmington. Speak with Rolank at the entrance who just happens to be the Lumbridge guide! Select the option ̢̢̮ââ¬Å¡Ã¬Ãâ¹ÃâWhat is this place?̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢. He will talk and after a while you will get another option ̢̢̮ââ¬Å¡Ã¬Ãâ¹ÃâHow do I get in?̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢. He willexplain you must be four things to get in; adventurous, strong, smart, and brave. Adventurous: Talk to Rolank again after the conversation and ask him about being adventurous. He will tell you maybe one of the adventurous knights in fallador would know. Now either teleport to fally or walk there(its not that way away from the guild). Now go to fally park and talk to Sir tiffy near the southern entrance. Talk to him about being adventurous and he will go on and on about his childhood. You will get back on the point and he will tell you to deem you adventurous, you must collect three items for him. First item: Blue palm leaf. Pick the palm tree east of Shilo village(teleport to ardy, pay the fare of 30gp to brimhaven and pay the cart rider 100-200gp for a trip to shilo if you have done the Shilo village quest) Second item: [bleep]ey amulet. Go to Relleka(use lyre or seers teleport) and talk to Brundt the Chieftain located just north of the entrance in the pub. Tell him about the item([bleep]ey amulet) you are seeking and he tells you he gave it to his friend to borrow it on waterbirth island. Now either get 2k cash or if you have done fremminik trails you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have to bring any. Go to the dock northwest of the clothes shop and take a ride there. Now you will have arrived on waterbirth island. Go to the northwest tip(beware of low level aggressive rock crabs) and talk to Roclok. He will be upset about something and he will not give it to you. Head back to Brundt and he will tell you Roclok is recently upset because he did not get to go on a hunting trip with the fremminiks. Brundt will hand you a certificate that states Roclok can be in the hunting group. Head back to Roclok and give the certificate to him. Roclok will still got give you the amulet because he is extremely stubborn(Brundt mentioned this eariler). Now simply pickpocket him to receive the amulet. If you fail, you will be thrown into the water and will be dealt 5 damage. If you have low hp and thieving, bring some food. Third item: Ancient pyramid artifact. Get full desert robes and use your dueling ring to teleport to the arena. From there walk down to the Shantay pass. Bring 15 full waterskins, 10 lobbies or better, a teleport option, a shantay pass, and 200-400gp if you wish to use the carpet system. Now go into the desert and get to the agility pyramid. You can either walk or take the carpets(which is 4 times faster). Once you arrive at the agility pyramid have a chat with Simon about an ancient pyramid artifact. He will say there is one at the very top. Now you must make your way to the very top of the pyramid(http://tip.it/runescape/?page=agility_guide.htm#Pyramid). Once you have made it climb the rocks at the top to receive ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâancient pyramid artifact̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢. This artifact is slightly browner than the regular ones you can get. Regular artifacts will NOT work! Finishing: Head back to Sir tiffy and show him all the items. He will be pleased and will inform Rolank that you are truly an adventurer. Strong: Head back to Rolank and talk to him about being strong. He will mention a ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâsmall̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ problem that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s been going on in the taverly(members) dungeon. His pet demon has escaped and he needs you to weaken it enough to capture it. Fighting Bring full rune, a dragon weapon or better. Also bring p pots and make sure your prayer is 43 or above. This monster can hit up to 27s without prayer. 10 lobbies or better will do, but if you bring enough pray pots you will do need any food. Also bring a teleportation method out of there. Use this map: http://tip.it/runescape/index.php?page= ... ungeon.htm You are trying to get to the black demon area, deep into the dungeon so you will need a dusty key. If you do not have this already you will have to go to the far southern part of the dungeon, kill the jailer, recuse the prisoner and get the key from him. The door to get into the deep part is near the lesser demons, open it and run past the dragons and baby blue dragons(melee prayer on if you want). In the next room, there are more baby blue dragons, but in the next room is the black demons. Make sure you have your full rune on and your weapon, switch on your prayer and go into the middle of the room. Suddenly, a cutscene will happen and the ground will shake. A black demon(level 205) will appear and attack you. Kill it and pick up the black ashes it dropped. Now you can exit the black demon room and teleport out. Return to Rolank at the questmaster̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s guild. He will be a bit mad at you for killing it, but he will congratulate you because you have proven you are strong. Smart: Return to Rolank at the questmaster̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s guild. Talk to him about being smart. He will suggest talking to a seer at Seer̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s village. The fastest way to get there is the camelot teleport(level 45 magic). Talk to one of the seers and he will say if you want to become smart, you must join them. Choose the option ̢̢̮ââ¬Å¡Ã¬Ãâ¹ÃâPolitely decline̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢. The seer will be dissapointed by not mad. Now he asks you to unlock a chest. Puzzle one: This is a 16 square sliding puzzle. It is rather easy to beat but some people have had some real trouble(just be glad your not doing the monkey madness one!). The picture is a big compass, and it is easy to figure out where all the pieces go. Talk to the seer again once complete. Puzzle two: The Seer will now ask you to listen carefully to his riddle/conversation. Skip over it and he will ask you some questions about what you just heard. Here are all the possible answers: -Wind blows east on Sunday -The flax grows north -The door opens to the north -The spinning wheel spins south on Thursday -The rock grows moss on the east -The sound of hammers clanking comes from the west -The party room is south -The bank is west Puzzle three: Here is where you get to move around more. The Seer will teleport you to a remote maze with walls and devises. He will tell you you have five minutes to complete the maze. Before you go through the red door to enter, pick up 3 fire runes, 3 water runes, and 2 earth runes from the nearby tables. You CANNOT take these runes back once you complete the maze, so no funny ideas. Once you are ready enter the maze. Go west down the passageway until you see a door. Using your agility and strength break through the door. Now head north all the way down ignoring all the other doors and turn east. Go to the second door you come across and you will see a large symbol with a picture of a steam rune on it. Use one fire and one water rune on it. It will open. Now keep on heading east and go into the small room. Pickup the two unids, 2 empty vials and 2 grapes. Now exit the room and head south. Use your two vials on the water fountain. Use ONE grape on ONE water filled to get grape juice. Leave the other vial alone. Next to the fountain is a hidden wall. Push it and head north, ignore all the doors. Once you reach the end of the passageway it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a dead end. Now you should see a mechanical device. Use your water filled vial on it. A level 20 monster will appear. You should note that you cannot use your weapons against this monster, as it does not have an attack option. Now use your grapejuice on the monster and it will start to slurp the grapejuice puddle off the ground(lol?). Sneak past it using your thieving skill(cannot fail) and go into the first door you see. Use your fire and water runes on the only door there, it will open up. You should be in a small room. Look for a hidden wall, and push it. Now you are in a room with the death rune and the air rune symbols floating around. Your character will go ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅHmmm̢̢̮ââ¬Å¡Ã¬ÃâÃÂ¦ÃÆÃ¢Ã¢ââ¬Å¡Ã¬ÃâÃ
  17. I like the mansion thing but your right this is really rough :P Each team has their own mansion. Similar to castle wars, there are 'portals'. One is lets say... the green team(maybe based after a god) and another a red team. There are up to 20 players per game, sort of like pest control. Once there are 10 players in each portal(there is a waiting room) they will be teleported to an island with two mansions. Each mansion has four stories lets say... ground 1st 2nd 3rd. You must have a level of 10 thieving to enter the portals... Ground floor: -cupboards(level 15 thieving to open) -drawers(level 10 to thieve) -silver chests(level 25 to open) -crates(level 20 to thieve) first floor: -large cupboards(level 30 thieving to open) -large drawers(level 25 to thieve) -gold chests(level 40 to open) -heavy crates(level 35 to thieve) second floor: -guards level 42(level 50 thieving) -double cupboards(level 45 to thieve) -trimmed chests(level 55 to open) -big crates(level 40 to thieve) third floor: -guards level 84(level 75 thieving) -hard cupboards(level 70 to thieve) -big chests(level 65 to open) -large crates(level 80 to thieve) Bear with me making this up!! Chests give you erm... necklaces when thieved Cupboards... silverwear Crates... rings I guess? Guards... valuable keys You can also cross over into enemy territory for double the items when thieved, but be aware as once you are in enemy territory the enemy can thieve your items in your inv! You cannot thieve back unless they have crossed over to your mansion. And what the game lasts... 5 minutes? maybe? You can go back to the portals and exchange your silver/gold wear and stuff for erm... tokens. examples: silver necklace: 1 token gold necklace: 7 tokens trimmed necklace: 4 tokens Oh yes you cannot bring anything there The NPC outside the portals will exchange your tokens for stuff like: half key loop: 500 tokens half key teeth: 500 tokens thieving gloves: 1000 tokens meh add to the list if you want. btw thieving gloves make it so you get caught less when pickpocketing. Its rough add to it :|
  18. Great idea, but I still don't like the scoring system. Sure, its unique and well thought out but I think it still needs some work. What if the score is 5 to 5? 5 tickets to guthix, 1 to sara, 1 to zammy. What if the score is even 2 to 5? 3 tickets to guthix, 2 to sara, 0 to zammy. Mostly every way guthix is always getting most of the tickets. What if the score was 10 to 10? :ohnoes: Although I have never seen a c wars game that score goes over 20 :P
  19. GREAT idea. Love the pics you included, must have taken a looooong time to type and make them. :D My list seriously needs this! :(
  20. I love this idea... well thought out and ready to be updated into the game. Man this would be a fun game, I'm sure it would be very popular :P . The 'survival' part caught my eye :wink:
  21. Erm... I guess you could use defenders as knives if you THAT desparate to fletch one more log in your inventory instead of those horrible 27 logs. Ok seriously one log isn't gonna make a difference, you should be glad you fletchers have a fletch 'x' button :P .
  22. Curse: Too much str raise and I don't get what you mean by losing HP. Do you rapidly like get hit 10s out of nowhere or do you get hit rapid 1s? Or does your hp just lower without any bubbles? Do you see the bubbles? How low? Sacrifice: only 15HP? wow that's very little for att, def, and str lowered that much Swift hands: not a bad idea :) Sagicity: A bit high lvl pray don't you think for that sort of power? Maybe like 55 prayer? And there is already a magic enhancing prayer coming out.

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