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pr0phet00

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  1. Ouch...look, I was trying to stay OT regarding this..I appreciate your first post as a possible theory as to the outcome of the GE. I disagree on a specific point, and the poster prior to you responded as I would have. Really, as much as I'd prefer not to jump on the flaming bandwagon...your post here was really unnecessary, extremely juvenile, and really detracts from anything you might have said previously. The gentleman *does* have a point, and while in the Age of Faceless computing, anyones claims are suspect, you took the low road in responding to that, creating a personal attack, instead of staying on topic. I'm sorry, but I can't contribute to this topic anymore...I realize the type of person that I'm debating.
  2. Ego, It took me a while to read through all these posts, and while I tend to agree with the basic idea of the timeline you put out, I must disagree with the assertion that rares are the backbone of the RS economy. In RS as IRL, there are those with large amounts of disposable income and those without. A real world equal of the "classic" rare..a P-Hat, would be say a luxury yacht, an Enzo Ferrari might be a red h'ween mask, and so on. The very rarity is what gives them value, not the functionality. A backbone of anything, whether it be the economy or a network, is primarily based on volume...whatever part carries the most load. So yes, while in RS, there are a few specific items that have an enormous monetary value, the constant day to day volume of things like yews, natures, bowstrings, sharks, etc are the true backbone of the rs economy. Rarers are valuable as money sinks..I'll go as far as investments, but their enormous market value is based on the generation of excess wealth with which these are purchased. For every Hat trade one imagines that there are thousands or tens of thousands of more mundane trades...sharks, potions, logs, etc. This not only forms the backbone for the economy as a whole by sheer volume, but as a byproduct generates the cash necessary to purchase the luxury items. I don't disagree that rares in themselves are worth a tremendous amount of cash, but the fact that they are so expensive relegates them to a stratified few.
  3. It's funny...every so often I've noticed that a post like this will come along. Let me ask you this, Why in the world would the staffers of Jagex care what the price is for item XYZ? Rares and that whole market is a perfect example. The items do nothing..they aren't combat oriented, they don't help skills, yet people willingly pay exhorbitant amounts for them. Prices of anything in the game that aren't purchasable from a store are all player set. If no one is willing to pay $X for item YZ, then it won't sell. Obviously, prices dropped on Meds and left halfs because no one was buying them.
  4. When ranging them, I've found that ruby tipped bolts followed by diamond tipped, together with Telegrab works fairly well. I've hit 50, 45 with the ruby.
  5. I was reported last night for selling dragon arrows at 9k each. There was a level 70 something "RS Genius" who insisted that "Jagex" had set the price at 1k.
  6. Anyone have any tips as to where to find the Ninja or Dragon imps? I was playing in the Pora Pora today for 30 minutes or so without seeing anything higher than a Nature/Essence impling. Am I just unlucky, or in the wrong area?
  7. I'm not disagreeing with you at all. I too have a child, and protect her from all of the nasty things out there. She understands fully the difference between reality and fantasy. She plays online games, and watches cartoons, but doesn't think that Daddy should gun the engine and plow through traffic when we drive someplace, just because it's fun to do on a video game. No one here is espousing violence against animals, but what most people have pointed out is that there is a definte and distinct difference between an imaginary animal in a video game and Fido next door. The contention was not with animal abuse, it's that people are claiming empathy with creatures that are not real in any manner. It's like accusing Jim Henson of Animal Rights abuses because his Muppets would occasionally meet violence....
  8. Whoa...is that how it works? Thanks, I was confused by this whole process...
  9. Yes........well, I suppose that this topic is good for one thing...showing who all the bubbleheads are in RL that can't differentiate a game from reality. Here's a tip: Not everything on the Internet is real. Here's one more: The "dogs" in Runescape are programmed in. You should feel as guilty about them as you should feel about stealing from the market stalls. Just for that, I'm going to Varrok and shooing every dog I see.
  10. Ok..I'm refuse to speculate on the cost of ites that have to be released, but I thought I should point out something: Roughly 3500 people haqve 89+ slayer. (Dark beast with pie) Less than 2200 have the required 83 Hunting level for the dragon imps. Since you'll only need one bow, but arrows are consumables..lets just say I'm happy that I'm on track to hit 90 hunter this week ;)
  11. Yep, that is correct. What I had meant was that the capes would be "fully F2P" as he put it. Not necessarily that the skill masters would be moved. And yeah that would work Constanti, there is many ways to make it work really. ----- Although I have posted it a few times before, here was the idea I had come up with awhile back: Not to flame, but for crying out loud, just pay the lousy $5 a month. I don't get how ANY F2P player thinks they have the right to demand things, and complain that P2P get all the good updates. Of course we do, we pay for the priviledge! It's like hanging about outside of a cinema, complaining that all thje paying customers get to see the movie, when all you have to look at is the poster. Maybe I'm completely offbase here, but for a game that doesn't cost them anything to play, F2P make out pretty well. Go find another good MMPORG that offers what RS has and doesn't charge you a dime.
  12. Tele other works wonders. I was hunting and a level 50 was insisting that I lead him to the hunting store in Yanille. Now I don't mind helping people out, but I do have a limited time to play RS, and frankly, don't often feel the need to drop everything I'm doing because someone's too lazy to read a map. So I convinced him to turn accept aid on, *Teleother Lumby* Since that day, I always carry teleother with me when I'm training.
  13. How did you get a level 3 (or 2) clue at level 14? :-k I've gotten one trainig range on green drags at lvl 26 (range/mage pure)
  14. Spell much? Not a bad start to a guide. I'd suggest pics of the safe spots, times between Fire Strike vs Air strike (as in xp gained) Also might want to explore other spots, such as the black demon spawn under Edge dungeon, especially since they're particularly vunerable to mage. I trained a pure from level 10 mage to 68 in about 3 days using nothing but air strikes.
  15. There is just two sentences dedicated to the graphic update of varrock, a enormous update, with the rest of the paragraph dedicated to the museum update, which would seem like a much more minor update on its own, unless there is something more to it. It also says we get "chunks of experience." What skill would this go to? It doesn't fit any current ones. Then we have the ruby necklace, in which the "64 carat update" failed to include. When you do attempt to enchant it, you get a curious message that tells you its going to have a use in the museum update. What would it do? Also, the varrock/museum update us coming out exactly a year, give or take a few days, after contruction. It also is coming out six months after hunter did, the same amount of time that passed between contruction and hunter. Jagex said they won't be telling us when a skill will come out, because when they did that with hunter people complained and whined every week it wasn't releases, so when the next skill come out we wont have any warning. I might just be grasping at straws here, i dont know. I really doubt that this'd be a new skill..theres no real application for it aside from digsite. Personally, I read that as a new mini game, with the ruby necklace performing the same function as the sapphire necklace.
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