Jump to content

unclebilly1

Members
  • Posts

    946
  • Joined

  • Last visited

Everything posted by unclebilly1

  1. Ummm . . . yeah. If you get beat by 36 people then no way a couple of people breaking bounds had any difference in the outcome. If you're claiming it wrecked your organization that bad then you need to get a little better at regrouping ;) No offense SGD, but no way you can claim a win here.
  2. We challenged TSL to an all-out fight for TWR Ranking and they accepted. Basic melee + binds fight. Fight was set for 5:00 EST this afternoon. TDM WL Starting: 32 TSL Starting: 40 TDM Ending: 30 TSL Ending: 0 Thanks to TSL for agreeing to this fight even though they knew they would be outlevelled. TSL fought well, in the end our levels were just too high for many of their fighters. Pics from the fight: Starting: Ending: Random Pics:
  3. About a week ago we offered a fight to HP (Husaria Polska) so we could both get a start on the TWR. The rules were decided as follows: December 20th, 2008 (Saturday) 1:00 EST; 6:00 GMT; 7:00 GMT+1 Full out Melee+Binds only Range allowed (cap of 5 rangers) Classic Arena Center Bounds No Infinite Run Explorer Ring OK Clan Who Pulls Less Attacks W106 Fighting World tip.it topic: http://forum.tip.it/viewtopic.php?f=216&t=774627 -------------------------------------------------------------------------------------------- HP pulled an impressive 52 (of their 80 members) to our fight, with TDM pulling 26 (of our 41 members). The fight got off to a rocky start, with HP attacking even though the rules clearly called for TDM to attack. We exited the portal and re-challenged HP with us attacking. The fight started with HP piling me first :( ; TDM killed 7 of their members by the time I went down. The other TDM members who were piled tanked well also, with TDM only losing 6 people total in the fight. TDM Starting: 26 TDM Ending: 20 HP Starting: 52 HP Ending: 0 Thanks for the fight HP, you guys pulled a really impressive amount of your memberlist and I'm sure you'll do well in TWR. :thumbsup: Starting Pic: Our Starting Fighters: Midway through the war: Ending Pic: Victory! GF HP: Pants off Dance off! (TDM custom :thumbsup: ) Thanks for the fight HP!
  4. It gives you 150% more run, which can really drag out low-option melee+bind-only wars. If you're tanking in a 10 v 10, an extra 150% run means you can tank several minutes longer. In large option wars (100+ options on each team) it isn't as useful since you'll probably be bound the whole time anyway. Unless the other team isn't binding, then you'll be a tanking god :lol: Don't know about Faith, but Ronin had some leadership and flaming problems that led to their closing. We warred them right before they closed, and they were doing all sorts of stuff like breaking bounds, running for the portals, and flaming like crazy. We had warred Ronin a lot before that, and had never seen that kind of stuff from them before. It was definately a sign that they weren't holding themselves to the same standard as they had before. If they were outwardly flaming, I'm sure they were internally also, and usually clans that do that don't last too long. It was too bad, too. Ronin was a fun clan to war and had a lot of good members. Maybe they can get it worked out and start up again.
  5. That made me laugh irl :
  6. You could already do that with a SGS, bunyip, and armadyl. Sure, if you've got 150M+ just sitting around. For the rest of us, the helm is a nice upgrade :)
  7. I'd rather have armors of varying abilites. I'm all for 80+, 90+, etc armors, but they should have strengths and weaknesses. For example, an 80+ chestplate could have +150 defence bonus, but a -10 attack/strength bonus. Another could have +15 strength bonus, but only a +95 defence bonus. Each would have their positives and negatives, giving a little bit of risk-vs-reward with each choice.
  8. Been around the forums a long time, mostly to read threads, but will become more active :D Unclebilly1
  9. I got a visage drop with blood runes as the other drop.
  10. I think the stat they drop is random, it drops whenever you get hit. For me, it dropped strength 2 times and defence all the rest of the times. Attack never was lowered.
  11. I just finished it with 61 agility, the only frustrating part was the hand-stone crossing at the blue door (the first door). At 59 i fell 20 times and gave up, at 61 I could cross it potted with no problem. Also, the blades in the walls will hit you every once in a while, but they only do 5 damage, so no big deal. OT: 2 years on tip.it, first post :mrgreen:
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.