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Taito2004

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Everything posted by Taito2004

  1. Maybe the TIF should introduce some kind of IQ test that we need to complete to get past the registration process? :lol:
  2. I wonder if they'll release a poll again like they did with farming... :lol:
  3. I want the old icons back too! Talk about pre-schooling it up..
  4. [Re-write] Well this is about the new interface update. From what I see, lots of people on the Runescape forums, and the Tip.IT forums, seem to dislike the new interface update. Well I personally like it, and I dont understand why people hate it so much. What is the big deal about it? Why dont we just try to appriciate the new updates? Afterall, at least Jagex is doing their best to improve the game, which I think is good. Come-on, you are all smart people - I have noticed from reading these forums. This update is awesome! It's just too new for us to get used to it, right? - I'm sure you will all get used to it, and maybe even like it too. Everything new, needs time for us to get used to it - don't judge a book by it's cover. 8-) These are just my thoughts anyway, please feel free to share your thoughts. [/Re-write] Anyways, I dont like it.. i dont like the way the animations have their own section, i dont like the new weapon switching, and I dont like how I always go to put run on, and start spinning on the spot. >.> Yes, I will get used to it, but dosen't mean I will ever like it. RIP Old Interface.
  5. Complaining ftw! ..any other time i'de agree with you, but for me, it messes with game play. My sig ftw too! :D
  6. I have a level 3 account that is specifically for walking about and giving people free waterskins and kebabs if that counts? :P
  7. Wait.. you got the levels from the tears? ...I thought you got as part of reward for quest. :wall:
  8. *Agree's with the pre-school update* ..To be honest, i'de be trying to make the rune boots str bonus more well known.. it seems to be being over looked.. the age of climbing boots is over..
  9. i thort people had forgot about that?!
  10. I agree with you, I wanna press one bottom to see my stats, not 2. :shame: That's the update you mean, right? Yeah the update :D
  11. I hate it! The new interaffce looks too babyish and dosent fit in with the game. i dont like anything about it.. period. Wanna know more specifically, then ask me what, but I cant be bothered to type them all.
  12. How about.... I Wub Taito. Taito = A Finnish word, for Skills. (Not joking hehe) I Wub Taito it is.
  13. I say u shud hand everything over to me, and THEN go for 99 str, 95 att and 99 defence pl0x.
  14. Yeah, I'm excited about the nbew sounds.. I dont used them often because to be honest, theyre boring.. more veriety ftw!
  15. Guide Below: It's only rough, but will help.. spoilers alert!! . . . . .
  16. FOR THE GUIDE, GO TO THE SECOND POST. = Warning, spoilers from second post onwards. For Holgart, the peaceful village of Witchaven was the perfect place to retire and spend the rest of his days fishing. Sadly, some greedy merchant decided to build a huge fishing platform right in front of them, killing off the livelihood of every fisherman in the village. Many adventurers have already visited the platform and its strange guests, but little has been done about their strange powers... until now. Despite the fact that most of the population of nearby Ardougne had forgotten the village even existed, Mayor Hobb is a proud and resourceful man who will not leave the glory of Witchaven to the history books. Is he responsible for the sudden rise in activity in the area, or is there some other power at work here? Whatever it may be, it's the perfect opportunity for the Temple Knights to send out their most promising initiate for a spot of investigation and possibly a little heroic evil-destroying action. Will you be able to resist the darkness that lurks in the murky waters? Where does your destiny lie? Only those brave enough to tackle the Slug Menace are likely find out... one way or another. Keen Temple Knight recruits should know that the rank of Proselyte will be available to anyone who can complete the mission, as well as access to a new set of armour. Report to Sir Tiffy in Falador park for more information regarding this hypnotic adventure... In other news... Along with Slug Menace and the game engine upgrades we mentioned in previous announcements, we've also adjusted a few game features that needed attention. In particular: Duradel, the Slayer Master in Shilo Village, has been persuaded to rethink the assignments he sets. He's dropped the weaker monsters from his list, so experienced adventurers may find him much more likely to set them a challenge worthy of their combat skills. If you're smelting iron ore with a ring of forging, you'll now automatically stop when the ring melts. We've fixed a bug where some of the Vyrewatch kit was the wrong colour. When you cast a spell at a monster, it should now flinch in pain instead of just standing impassively and glaring at you. South of the Barrows, the Burgh de Rott fence has been extended as far as the Vyrewall so that unwary adventurers won't wander unexpectedly into the nasty Vampyre Juvinates that roam that region. This being Morytania, the fence is falling down already, and anyone who's reaching the end of In Aid of the Myreque will be able to find a way through. If you're stuck behind the fence with the vampyres, don't worry - you will be able to climb out to freedom. We've added a bit more variety to the sound of woodcutting! The interface you see when you use a spinning wheel has been enlarged to make room for future spinnable items. Along with this we've added an option for spinning crossbow strings out of tree roots. The monks who run the ship from Port Sarim to Entrana do not permit you to take gauntlets or hand-armour to their holy island. However adventurers travelling to Entrana through the Abyss were able to take such items onto Entrana via the Law Altar. Saradomin has recently tightened up his restrictions, so it is no longer possible to take gauntlets or other armoured hand-wear through the Abyss to Entrana.
  17. Well not only do they bug me in Zanaris now, they also bug me in Canifis! :o ....but do you see them weilding a dramen/lunar staff? :D
  18. A...as long as u let me know so I can come watch.. otherwise, C.. A A A A A A A :D
  19. I wonder why! :o LMAO, it's sooo much fun when you dont let them outta respawn room :P
  20. Fast is best IMO. I start off a fight with dds special, and then switch to scimmy.
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