Jump to content

Sir_Squab

Members
  • Posts

    2933
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by Sir_Squab

  1. Juna's job is to guard the tears. She obviously didn't know about the stone, and leaving her post would leave the area to the tears open. Besides, there are other guardians down there. She's aware of it...But it's not her job. And don't forget it IS down damn deep in the cavern...In fact, judging by the skeletons, she HAS thrown people down there. And Juna would know if something came into the cavern that was actually strong enough to survive the fall. She should be able to know that a simple cave goblin isn't that strong.

  2. I liked the BTS, but if it means better Quality Assurance then I'm willing to give it up. Frankly, the QA team has failed spectacularly on a lot of the updates this past year or so. Vinesweeper sucked and needed to be fixed. Stealing Creation sucked and needed to be fixed. Bounty Hunter sucked and needed to be fixed. Clan Wars sucked and needed to be fixed. The trade limit sucked and needed to be fixed. Summoning sucked and needed to be fixed. Duel Tournaments still suck and still need to be fixed.

     

     

     

    If giving up Behind the Scenes means that these updates won't effectively still be in the beta testing stage at the time of release, then goodbye and good riddance.

     

     

     

    I do believe that Jagex specifically stated the reason for the lack of BTS is to avoid them announcing an update and not having it ready. Primary example is Mobilizing Armies, but you came out with several other good ones.

     

     

     

    Although, BH summoning and duel tournaments were all released around January last year (I THINK) because the credit card companies that were pissed at Jagex gave them a deadline to meet, so Jagex had to release the ge, get rid of free trade and the wilderness, whip up some replacements, and bring out summoning to try and stop from losing too many members within a VERY quick deadline.

  3. Died just this morning, wasn't paying attention to my health in Agility Arena and died doing those stupid darts. Got back with plenty of time to spare, as the stone angel of death stood guard over my precious armadyl helm.

     

     

     

    I remember back when I was a noob, dying all the time and going into a panic over losing a rune scimmy, plate, or 15k in gold. Back when dying was very possible, very easy, and a good motivator to go prepared. Kids these days with their gravestones and their free home teleports.

     

     

     

    I think 9 out of every 10 times I died was in the wildy on treasure trails

     

    LMAO! Grouchy old man.

     

    Sorry, but you DO sound like one.

     

     

     

    I remember an article I read somewhere....talking about RS, and how life is getting easier in it....It makes a parable involving an old man who grew up without toilets, and young kids who grew up with them. The moral was that, just because you didn't grow up with them and you walked 25miles through 20 feet of snow, uphill both ways. just to get to that outhouse...o.O

     

    That doesn't mean the next generation should have to do that same walk instead of using a toilet.

     

    Besides, I LIKE being able to get my stuff back :P

     

    And, the bless thing was made to replace teammates who couldn't pick up your stuff. Quest boss monsters and such are areas where it would be impossible for someone to pick up your stuff, thus no gravestones. Something I dislike, simply because most people doing these quests don't know that. Either put gravestones or give a warning.

     

     

     

    And I mean, unless you played back when gravestones came out, you would have no way of knowing this.

  4. Gravestones have not changed much. Players still loose as much as they did back then.

     

     

     

    First of all, you pay 500,000 GP for best grave stone which lasts 5 minutes.

     

     

     

    Second, before gravestones for most monster hunters they had reliable friends who helped them get their items back. Gravestones: if your connection goes bad it will disappear and you will have lost all your items.

     

     

     

    So no gravestones really haven't changed much. People still loose as much as they did without because of their internet connection ruining their gravestone.

     

     

     

    Without gravestones: Friends that would 100% get your items back. It is a disadvantage but still you would get your valuable items back if you had your friends around.

     

     

     

    With gravestones: If your connection goes bad either if your friends is around or not you will loose all your items just like that and it does not matter if someone blessed your grave. Also if your friends aren't around when you get your stuff back if you are at bosses it will be very hard for you to get them back with ease.

     

     

     

    I'm pretty sure that a blessed gravestone still works if you log out. Also, NOT EVERYONE HAD RELIABLE FRIENDS.

     

     

     

    Not everyone who did gw/dk trips before gravestones came out even knew people who were reliable enough to grab someones item and return it if they die. And it's also a big change if you die in some random location, as people are more likely to bless your grave seeing as they gain nothing from letting it rot. Maybe you aren't someone who dies in random locations, but some people DO.

     

     

     

    I must emphasize this though. Some people do die in medium risk areas. Just because YOU know the game well enough not to die in places like tzhaar or barrows or karamja dungeon doesn't mean that there is NO ONE who will die there.

     

     

     

    P.S. I only came here because it's a hot topic o.o

  5. BTS February was a bitter sweet moment for me in terms of my love for quests. Bitter: No 150. Sweet: Anticipation of a quest that is like no other (WGS was a bit of a disappointment for me). I personally will look foward to either the next part of WGS as the storyline is amazing (just the boss and the puzzles were too easy to be called GM). A continuation of the Plague City quest plot would also be amazing. Lathas attacking both Asgania and Misthlain at once? Would be a very interesting idea. (Perhaps this is also when mobilizing army comes into play? Mobilize an army against Lucien or Lathas?)

     

     

     

    Speaking of Asgarnia, we still don't know who Asgarnia's King is... But I think the King of Asgarnia is most powerful; if we don't even know the penultimate letter of his middle name, nor do we know where he is, and considering that his castle/army/city is/are very interesting and well-made. Seriously, Lathas has 1 or 2 knights or ardougne next to him, and we know his city is easy to be sneaked into because of the elf that comes at the end of regicide, or something like that. Misthalin? pfft, only has about 5 (which are constantly being clobbered) level 20 guards in his castle courtyard. The duke of lumbridge just has a single lvl 2 man in his room (or is it the one beside him?).

     

     

     

    Personally, I got the impression that the white knights have seized power from Asgarnia's King, as the White Knights DO seem to do all the ruling.

     

    The White Knights are not actually as pure and honest as they claim to be...I beleive Bob the Cat says something about this.

     

     

     

    And I wonder if the variation on the name has anything to do with your fremenik name?

     

     

     

    ...And where does it say that the red axe has developed a trade route with Aprosandra? That is a very interesting piece of information.

  6. I'd hardly ever play. I'd beg my clan for 60k, dump battle staffs into the ge regularly for profit, although not as much as I need the staffs to sell instant to have money to buy more staffs. I'd do this for a long time. As soon as I start making any money over 450k, I will dump it in my kingdom. (I'd have to buy lunar staff back.) Once I have enough money (500k banked for battle staffs, 1.5m in kingdom every saturday) I'd save up for veracs and monkfish. Maybe some combat potions. And save up for an altar, workshop, and kharyll (canifs) tele in my house if it was destroyed. Then, I'd to battle staffs for 80k profit a day, kingdom for ABOUT 1m profit a week, and do barrows.

     

     

     

    All of this would probably take about 6-7 weeks. Untill I got veracs back, I would play about 5 minutes a day, and 20 minutes on saturdays. I'd probably become a barrows nerd once I got veracs....but once I got veracs, I'd have some combat equipment, and start TRULY rebuilding my account. Probably be a barrows nerd =p

  7. elemental workshop soul door = soul wars? Anybody?

     

     

     

    We'll just wait for the quest, better be a good one \'

     

     

     

    I smell a possibility of the coveted Soul Altar ::'

     

    It's a Body Door, not a Soul one...

     

     

     

    Mind, Body and Soul are all united in the human. If there is a mind area and a body area, a soul area is to be expected.

     

     

     

    Except that the first one was, as has been pointed out, elemental. As such, it would make more sense that the next area unlocked would be body (which hasn't actually been unlocked yet), and then cosmics etc.

     

     

     

    THANK YOU! If the elemental workshop series DOES in fact go to soul items, I suspect that would be like the 12th quest in that series.

     

     

     

    And the items might be mediocre now, but I see a day when there is a full set of armour from this series that has exceedingly high magic defence. Won't be for a couple years though....

     

     

     

    I just hope they ARE in fact coming out with a mega quest to surprise us. Not to call anyone a liar, but I haven't seen this alleged post by a Jmod saying he's looking forward to the 150th quest, and judging by Jagex's recent actions, it seems uncharacteristic of them to not build the suspense for this.

  8. King Tyras went went the the elf lands to fight some great evill. After Regicide, all his guards tell you to leave because some great evil is coming and Tyras is no longer around to defeat it. Also, I assume Tyras took a boat to get to the Elven forrest. He could not have taken the gate, as it is in the hands of elves that are his enemies, and Tyras could not of ventured through the underground pass with all his men. As pointed out, Iban must have been in the pass for a long time as well....

     

    This simply leaves boats, and people who have completed regicide can take a boat there...

     

     

     

    P.S. You see Guthix in a cutscene during meeting history as well, lol. But Amascut/Devourer is still the only God your player has interacted with. And probably the only one (s)he has seen.

     

     

     

    Evil coming? Elves. But why is the Underground pass linked to Tiranwnn anyway? (Don't say "for the quest..."). Were (or are, if Iban truly is immortal) Iban and the Elves cooperating? This would mean that Tyras was a good guy, if elves are his enemies; he is Lathas's brother, in the end. Lathas might be a King, but can make mistakes, for example trying to clear the Making History outpost, or in this situation, thinking of his brother as a "bad guy." Maybe Lathas is really the bad guy here, maybe he knew that outpost was important but wanted to tear it down so some of Kandarin's history could not be revealed.

     

     

     

    If you think that what I just said was insane, you are correct.

     

     

     

     

     

    After beating Regicide, you find out Lathas IS the bad guy. The underground pass is an ancient pass that was once used as a prime crossing ground between what is now Ardougne and the elf forrest.

     

    If Lathas really wanted the outpost destroyed, he could have done it anyways. He's a king.

     

    And do remember, elves are like humans. Not distinctly good or evil, it depends on the elf in question.

     

     

     

    By the way, who remembers the elven prophecy? In MEP2, you get a diary from a dead elf, and he speaks of some prophecy, and wonders if the human that went through the underground pass is the one spoken of in said prophecy.

     

     

     

    I just hope quest 150 continues a storyline. BTW, for whoever said we need a sequel to "The Forgettable Tale of a Drunk Dwarf" because that quest came out over 3 years ago.....MEP2 came out over 5 years ago I think, and definitely before the Forgettable Tale. MEP2 probably came out before Keldragim did....

     

     

     

     

     

    EDIT: For everyone who thinks the next elemental workshop quest will be SOUL armor, due to the famous "mind body and soul" mantra, DO remember that the first quest in that series was ELEMENTAL. Not Mind.

     

     

     

    I'd say the next quest in that series will use cosmics.

     

    points to body symbol on big door in the bottom floor of workshop....really does that have anything to do with cosmics? reaserch before you speak

     

     

     

    Oh, sorry.Yeah it is obvious that body runes will be the next ones used. I was just trying to say that, since the series started with elemental runes, I don't think Jagex will work with "Elemental, Mind, Body, Soul" and rather work with every or almost every rune, going with the same order that runecrafting uses.

     

    For the record, MEP2 has not been out 5 years. I can't remember exactly when but it has been released since I've been playing, which is a little short of 5 years ago. I think it was before the forgettable tale, but not by a full 2 years...

     

    It was more than three years ago (http://news.runescape.com/newsitem.ws?id=500)

     

    I'm not sure this quest will be a big one since the first grandmaster quest was just released, but if it is then I hope that it will continue an old storyline rather than starting a new. I can't think of any storyline that has been completed (except for Summer's end) they better end some of their older ones.

     

     

     

    http://news.runescape.com/newsitem.ws?id=458

     

    This is when Forgettable Tale came out. Crap. So much for MEP2 coming out before Forgettable Tale. :oops: :oops: :wall: :wall:

     

     

     

    Don't hurt me :ohnoes:

     

     

     

    And yea, the quest next month better be worth it...

  9. King Tyras went went the the elf lands to fight some great evill. After Regicide, all his guards tell you to leave because some great evil is coming and Tyras is no longer around to defeat it. Also, I assume Tyras took a boat to get to the Elven forrest. He could not have taken the gate, as it is in the hands of elves that are his enemies, and Tyras could not of ventured through the underground pass with all his men. As pointed out, Iban must have been in the pass for a long time as well....

     

    This simply leaves boats, and people who have completed regicide can take a boat there...

     

     

     

    P.S. You see Guthix in a cutscene during meeting history as well, lol. But Amascut/Devourer is still the only God your player has interacted with. And probably the only one (s)he has seen.

     

     

     

    Evil coming? Elves. But why is the Underground pass linked to Tiranwnn anyway? (Don't say "for the quest..."). Were (or are, if Iban truly is immortal) Iban and the Elves cooperating? This would mean that Tyras was a good guy, if elves are his enemies; he is Lathas's brother, in the end. Lathas might be a King, but can make mistakes, for example trying to clear the Making History outpost, or in this situation, thinking of his brother as a "bad guy." Maybe Lathas is really the bad guy here, maybe he knew that outpost was important but wanted to tear it down so some of Kandarin's history could not be revealed.

     

     

     

    If you think that what I just said was insane, you are correct.

     

     

     

     

     

    After beating Regicide, you find out Lathas IS the bad guy. The underground pass is an ancient pass that was once used as a prime crossing ground between what is now Ardougne and the elf forrest.

     

    If Lathas really wanted the outpost destroyed, he could have done it anyways. He's a king.

     

    And do remember, elves are like humans. Not distinctly good or evil, it depends on the elf in question.

     

     

     

    By the way, who remembers the elven prophecy? In MEP2, you get a diary from a dead elf, and he speaks of some prophecy, and wonders if the human that went through the underground pass is the one spoken of in said prophecy.

     

     

     

    I just hope quest 150 continues a storyline. BTW, for whoever said we need a sequel to "The Forgettable Tale of a Drunk Dwarf" because that quest came out over 3 years ago.....MEP2 came out over 5 years ago I think, and definitely before the Forgettable Tale. MEP2 probably came out before Keldragim did....

     

     

     

     

     

    EDIT: For everyone who thinks the next elemental workshop quest will be SOUL armor, due to the famous "mind body and soul" mantra, DO remember that the first quest in that series was ELEMENTAL. Not Mind.

     

     

     

    I'd say the next quest in that series will use cosmics.

  10. King Tyras went went the the elf lands to fight some great evill. After Regicide, all his guards tell you to leave because some great evil is coming and Tyras is no longer around to defeat it. Also, I assume Tyras took a boat to get to the Elven forrest. He could not have taken the gate, as it is in the hands of elves that are his enemies, and Tyras could not of ventured through the underground pass with all his men. As pointed out, Iban must have been in the pass for a long time as well....

     

    This simply leaves boats, and people who have completed regicide can take a boat there...

     

     

     

    P.S. You see Guthix in a cutscene during meeting history as well, lol. But Amascut/Devourer is still the only God your player has interacted with. And probably the only one (s)he has seen.

  11. He's got a point there....If you talk to the Tyras people after beating regicide, they tell you to leave because a great evil is coming and King Tyras is no longer around to kill it. The great evil will probably somehow connect to Aprosandra, and Glouphrie.

     

     

     

    Anyways, I just hope quest 150 will be the continuation of a storyline.

     

     

     

    I'm not sure about Quest 150, but one thing quest 200 MUST have:

     

     

     

    Dragon Dragons (maybe introducing the newest method of smithing with their 100% drop, Dragon Bars?)

     

     

     

    Also, Bandos' throne is BRONZE, not brass, to whoever said it was brass.

     

     

     

    I don't know about anyone else, but no offense, a dragon dragon sounds just plain stupid to me. The metal dragons IMO should stop at rune. They're getting hard enough as is. And smithing dragon items....it requires 99 smithing to make a rune platebody. What, is the max level for smithing going to suddenly jump to 125?

     

     

     

    Also someone mentioned Sliske. In postbag 20 and 27 I believe, you find out he is a Zarosian and is known as the delver of shadows or something like that.

     

     

     

    And...food for thought.

     

     

     

    Zaros is speculated to have gone to the shadow realm after his defeat by Zamorak.

     

     

     

    Iorweth, the leader of the elf camp during Regicide, is trying to revive some Dark Lord. Possibly Zaros....Could Iorweth be or have been in contact with Sliske?

     

     

     

     

     

    Anyways, I think quest 150 will have something to do with Hazeel, as people previously mentioned you can now regain his symbol.

  12. The quest could be a super hard quest and the reward could well be a new skill or something like that :thumbsup:

     

     

     

    If jagex releases a skill that requires a quest, it is always an exceedingly easy quest. Rune mysteries unlocks rune crafting (or claims to) and it's uber easy. The hardest part of any skill unlocking quest is killing like a level 20 monster.

     

     

     

    if we even do get another quest next month itll be another cook's assistant wannabe 150 will be a joke and all the questers will go emo for a while. i HIGHLY doubt there will be a new skill next month or in the next few months for that matter. the sequel to wgs will be months down the road it wont be next month for sure. if the quest they were talkin about that wasnt even spose to be released in 08 is coming i'd think itd be next month but knowin jagex they were talkin bout wgs and as they sooooo often do (even though they SAID they werent gonna) they jumped the gun big time on it.

     

     

     

    i hope i eat my words big time but i doubt it :wall:

     

     

     

    I think theres a fairly high likelyhood of you eating your words. I would be very surprised if you didn't eat them, although I wouldn't say it's impossible.

  13. I just hope that they don't raise stats needed for questcape with it (or if they do, pick an easy skill to level) and that they continue an old storyline. And when the HELL was the last elf quest released? The catapult one doesn't count, just a nice 10k con exp with no storyline behind it.

     

     

     

    Although 10k con exp is nice...

     

     

     

    SOOOO many old storylines to pick. I REALLY hope they do.

     

     

     

    Also, I got the impression that when Moravios note mentioned evil in kahrazi forrest (or however you spell it) it was written before one beat legends quest. He mentioned in them that they might get a new legends guild recruit to deal with it, I beleive.

  14.  

     

     

    No offence to you or anyone else but I detest the argument that runescape can teach you about the economy. Try predicting the outcome/causes of the credit crunch based solely on runescape's simple "supply and demand" economy and you'll rapidly become unstuck. But that's just a personal irritation really, other than that I agree with what you say! Just for the love of God don't turn into a self-justifying player who tries to claim RS is good for learning! :-P

     

     

     

    Comparing quests and skills are like saying "chicken or egg?", really: both are different, of equal "importance" and ultimately it doesn't really matter either way.

     

     

     

    Shouldn't you have put stuck instead of unstuck? And not to dispute that playing runescape teaches you the same stuff as high level economic courses, because we all know runescape doesn't, but if you pay enough attention to the runescape economy you can easily learn the BASICS of supply and demand.

     

     

     

    Ontopic:

     

    99% of skillcapes people just got them for a fancy cape. Alot of the people with less respectable skillcapes such as cooking or theiving just got them because they wanted to fit in.....

     

     

     

     

    Tell the 20 people with maxed Thieving and the ~7246 people with 99 that it's not worth anything. Yes, 7,246 people have the Thieving cape, which is less than the 24,382 people with the more "respectable and difficult" Woodcutting cape. True, skills like Farming, Slayer, or Agility have less 99'd people. Just throwing out numbers.

     

     

     

    It's not that I don't think 99 theiving isn't an accomplishment...Personally, I have to (or should) give a certain respect to people with any 99s, because they have the patience to do something I can't. I may think that 99s are a waste of time....But I cannot honestly know if I would still think this had I the patience to get a 99.

     

     

     

    However I still dislike most skillcapes on the general principle that people get it for the cape not the 99. I'd be willing to bet that at least half (a more conservative estimate then my 99%) of the people with 99 theiving didn't even want to get it; but got it because they wanted to fit in and not feel like a noob with no skillcape.

     

     

     

    I guess it is because this is because I feel people should get skillcapes that they want, not skillcapes based on a desire to keep up with the Jones. Not just because they want to fit in and/or feel superior.

     

    But alas, that is the way the human psyche works, be it on runescape or anywhere else. And I can't say I'm immune to that mentality...

  15. I personally don't think we need a dragon crossbow...What I would like to see is a magic spell that can hit 50s. With 99 range or str and the right gear you can hit 50s, 60s, 70s....Max with mage is 30. Maybe put a spell on normal spellbook that hits 50 (at 99 mage if your worried about it being overpowered) with no other effects..

     

     

     

    I like the swearing one though.I think the problem with jagex is that their audience is slowly shifting towards 13 and under, common opinion with most people I talk to is that as well; however, some of the content isn't suitable for 13 and under IMO (the slavery in MEP2 or the torment that the ghosts in summers end talk about? most people may not of paid that much attention, but they say the first 2 weeks of it was pure pain, they spent the entire time just screaming in pain....)

     

     

     

    Anyways, as I was saying, jagex wants the game to be 13+ whereas there is a trend for younger and younger people to play it.

     

     

     

    BTW I liked whoever said the comment about how the phrase "Someone should kill Obama" is much more offensive then suck my long bone =p

     

     

     

    Offtopic: I'm thinking I may (try) writing an article sometime about how little attention gets payed to the attack style a monster is weak to.

  16. quest cape doesnt count...

     

     

     

    thanks for the math ::'

     

    As a proud owner of a quest cape, guideless too btw, i'd have to say a quest cape is better than the COMMON skill capes such as fletching cooking thieving and woodcutting, and I'd have to say getting a quest cape is near a 99 in the amount of exp needed, i totaled it up btw, the 66 hp is wat u get after the 60 range and attack and strength being 65, which are the lowest total exp for warriors guild, needed for while guthix sleeps. Here's the total exp:

     

    Attack- 65 - 449,428

     

    Strength- 65 - 449,428

     

    Defence- 65 - 449,428

     

    Ranged- 60 - 273,742

     

    Hitpoints- 66 - 540,675 - this is the exp after taking above 4 and adding together and dividing by 3

     

    Magic- 75 - 1,210,421

     

    Prayer- 55 - 166,636

     

    Summoning- 23 - 8,740

     

    Cooking- 70 - 737,627

     

    Woodcutting- 72 - 899,257

     

    Fletching- 53 - 136,594

     

    Fishing -62 - 333,804

     

    Firemaking- 55 - 166,636

     

    Crafting- 66 - 496,254

     

    Mining- 60 - 273,742

     

    Smithing- 69 - 668,051

     

    Herblore- 65 - 449,428

     

    Agility -60 - 273,742

     

    Thieving- 63 - 368,599

     

    Slayer- 59 - 247,886

     

    Farming- 65 - 449,428

     

    Runecrafting- 50 - 101,333

     

    Hunter- 55 - 166,636

     

    Construction- 50 - 101,333

     

     

     

    Total:9,414,848

     

    3,615,583 exp short of a 99

     

    Thats the equivalent of getting 95 in a skill, but considering the quests alone can take a month, and thats WITH guides, guideless it will obviously take longer, meaning in my oppinion it definitely is qualified as a skill cape, it also gets harder and harder to get with the release of more quests, meaning it will end up becoming rarer.

     

     

     

    There is also the fact of the rewards from the quests that i can include, such as the 400k exp from WGS, but should I leave this out or add to the total?

     

     

     

    i agree, quests take time to complete. but not a month if u do it right and easy. even without guides. remember, when WGS came out people were doing it a matter of 1-3 days, no guides. and summer's end, 8hrs roughly. no guides. true the skills for the quests take time to lvl and quests too, but that only really totals to about maybe 8 months? considering time needed to level certain skills.

     

     

     

    i also agree with your "better than the more common skill capes" such as fm/fletch/str/cook/hunt. but those other skill capes take much longer to obtain. granted if u train the fast way with some skills (like brews with herb) and lose a ton of money, then those skills would be faster than the cape. but for non buyables, mining in particular. mining takes roughly 8 months to obtain, much longer if u dont have the liberty to train every day constantly. that is a real skill cape (unlike the ones u see more than obby capes).

     

     

     

    quest cape i dont think count as skill capes because questing itself isnt very diffcult (plenty of ways to beat the bosses with the minimum lvls) but maybe just timeconsuming, which, in my book, makes it just another fm/fletch/cook/str cape. sure it takes much more attention, but the "easieness" kinda works against it, seeing as lvl 85s can get them, but lvl 85s cant really get 99s in certain skills that require much more time an attention. since the requirements for the cape are relatively low, those are actually pretty common average lvls, which means the average scaper can get a quest cape if they wanted, but the average scaper probably wouldnt get the mining cape if they wanted to.

     

     

     

    I just love it when people like you post on questcape. You have level 1 herblore, farming, construction....Your levels are quite far from having a questcape. With 135 questpoints you have absolutely no idea how hard mep2 or summers end is. I just can't beleive someone who is far far from the reqs for a questcape is saying that the skills in it are easy to get. This from someone who has probably never ever farmed!

     

     

     

    You know, I really should read through an entire thread before replying to it...

  17. I have 243 qps and 2 99's at the moment. So luckily, I see both sides of this arguement. Yes, they are the noob cook and fletch capes. I'll admit it. I bought fletch post 90, and just about all of cook. Is that wrong? If I make money doing other skills, or from drops etc, why wouldn't I want to put it toward a skill? Yes, I do believe this "downgrades" certain capes in the awe factor. But I am also just about to level 93 in farm. :) Certain capes will always be ranked differently to various people, but I think we can all agree that Con, Sum, Farm, Slay, pray will usually seem more impressive than cook, fm, fletch, and the melee capes. (PC ftw?) Anyone who has a quest cape gets my kudos for training all of their stats to meet the min requirements, and spending countless hours gathering materials and doing puzzles of the various quests. But to be honest, anyone who has tier level 3 in all the achievement diaries, has my respect over the quest cape and most of the nub capes! Just my opinion of course. :)

     

     

     

    I habs that =D

     

    Although I don't have 70+ all skills yet :(

     

    I was only able to motivate myself for the hard ones o.O

  18. To be honest skill capes take alot longer to get and much harder i believe. Not to mention costly in some areas in that category. Quests are there to help us break the dreaded repetition to get xp for that elusive 99..becuase if every1 really thinks down deep and looks. We all want 99s in some sort of skill and in most cases 2 at least ..for that trim and extra splash of color. Plus skill capes can prove to the whole community that this character is a dedicated player. So what my goal is in Geilinor is to keep doing quests the day they come out and continually get more 99's. In the long run I will have more capes than those that do not do either or. And hopefully have more respect in the world I live there.

     

     

     

    Unlike most people, I could not really care less about skillcapes. The only 99 skills that interesting are skills that you can actually do something with at 99, not just wear a flashy cape. And yes I have a questcape, but I would still have all quests done if it wasn't for the cape. *cough* Although it wouldn't have happened as quickly....

     

     

     

    And although everyone who spends hours grinding towards a skillcape should feel proud of that skillcape (I remember how happy I was when I got questcape) I have no desire to make RS boring just for the sake of a flashy cape. Especially when so many people get one just to fit in....

  19. my friend that was a high level player with alot of 99s got a quest cape today it took him about a month from 80 quest left all the hard ones dt, rfd, and me2 and wgs, so like 92-99 in a skill he told me it was one of the easier capes to him.

     

     

     

    but 92-99 in a month thats comparable to 50k/hr skills like agil, fish, mining it was easier because it didnt have the grind of those but it still took a month!

     

     

     

    so that would kinda rank quest cape with woodcutting cape but not with cooking/fletching

     

     

     

    but they really cannot be compared.

     

     

     

    10 99s and no quest cape here i personally hate quest ...

     

     

     

    You have the perfect quote for me to use =D

     

     

     

    The questcape and skillcapes require entirely different mindsets. Some people have the patience to skill but hate quests, people like me love quests but hate skilling. It's like asking a math geek and an artist if math or art is the hardest. The math geek will say art, the artist will say math.

     

     

     

    Another thing about the questcape is you can't measure it in how long it takes to get it. Your friend may have gotten his in a month , but he probably used a guide for all of em, had all the skills required and money for supplies for the quest.

     

     

     

    One of the things I like about questcapes though, most people who have them get them because they love questing. 99% of skillcapes people just got them for a fancy cape. Alot of the people with less respectable skillcapes such as cooking or theiving just got them because they wanted to fit in.....

     

     

     

    P.S. Rfd and wgs aren't very hard, just very long. Rfd is 10 mini quests in one, and wgs just takes a long time.

     

     

     

    BTW I feel this is the perfect place to add that I think people who beat every quest without a guide or help from anywhere deserve a cape of their own :P

     

     

     

    I wouldn't have that cape >.>

  20. I liked all four articles. This format is much better than the old one.

     

     

     

    Backseat History:

     

    I definitely agree with the value of backstory. I'm a bit of a Runescape story enthusiast m'self. I bet most people don't know how to count in Tzhaar. (They use base 12, because they have four arms with three fingers each, see?) Or the story of the founding of Nardah. (You can go back to the dungeon from Spirits of Elid with the robes and the key and stuff and talk to the spirits again after the quest, and they'll tell you the story. Nobody ever goes back after the quest though.)

     

     

     

     

     

     

    I never knew that! I would've come back if I knew that...although you find out why nardah was founded during the quest. Assuming you explore all the speech options, something I always try to do.

     

     

     

    ...Your sure there's post-quest info there?

  21. Thing about dragon drops and items...Back when alot of people started playing rs, dragon drops were a very elite, high level, rare item to have. Now, there are better items out there, and dragon is slowly becoming a nice medium level armor, closer to what rune is in f2p. The exception is mainly the dfh, dragon chain kind of, and the dragon plate, as well as the new dragon claws. Ever since godwars came out, dragon armor has simply become less and less magical. What used to make dragon items special was the rarity and the price, something lacking today. But hey, we still have stuff like visages :P And, no offense, but alot of you sound like old geezers who miss the good old days...

  22. Having scoured and searched through my brain I seem to have a vague recollection of Dragon Riders serving as a sort of guard for Zaros and Zamorak.

     

    The interesting part is that in the case of the dragon rider intell it was mentioned that the dragons were descendants of wyrms (not dragonkin).

     

     

     

    If I remember correctly this information came from a being of the spirit realm. Thus, there are a number of NPCs from the Ghostly Robes hunt you can talk to about it. There are also NPCs from the hunt for the Shadow Sword. Last, but not least, there's a ghost from the God Wars in the temple south of the graveyard, which is east of Bounty Hunter. My guess is that it was the latter that mentioned the dragonriders.

     

     

     

    Again, I can't be 100% certain, but I believe I encountered the terms "Dragon Rider" and "Wyrm" at some point or another. If just I could remember the source.

     

     

     

    Random thought: Do they look anything like the Desert Wyrm?

     

     

     

    If anything, they'd probably look like bigger, meaner, dragons.

     

     

     

     

     

    And now, for the proof:

     

     

     

    Wyrms.png

     

     

     

    And even more interesting is this too, Stone of Jas reference anyone, and he apparently appeared at the centre of the war field...Fist of Guthix anyone?

     

     

     

    Guthixstreasure.png

     

     

     

    It says nowhere that the pale reflection of wyrms did not exist back in the time of the Godwars.

     

     

     

    My opinion:

     

    Prehaps a few collosal wyms were made (only a few, as making something collosal is hard) and that these were vanquished. There were also lots of dragon riders, but sometime during or after the godwards this elite group was vanquished and only the dragons were left. And also the greatest of the coloured dragons, the white dragons, were killed during the godwars as well.

     

     

     

    Oh and as for the tipit times story about the really powerfull un-named God...I do NOT beleive that story is anything but an amusing piece of fiction. By fiction I mean not part of actualy Geilnor storyline. Kudos to the writer though, it's pretty good.

  23. Someone was asking about the dragonstones...Remember the tower of life quest? When you explain to the creature that the wizards create? At the end of the quest, you can steer it's thoughts towards either magic or science/technology by answering a bunch of questions. One of the questions is where does dragon breath come from? The magic path answer has to do with a magical dragonstone in their stomach.

     

     

     

    And it says the dragonkin hid from the lands, because although they die no natural death, they were in great fear of dying because they cannot reproduce. Hence why they made the dragons to protect them. If this is true, then it's illogical that they come back to life - if it was so, they would be TRULY immortal, and would have no need of a protector. It is quite possible that the dragonkin Robert the strong killed was an isolated dragonkin - it never said anywhere that dragonkins are social creatures did it?

  24.  

     

     

    ...There will be Adamant and Runite Dragons... It's a patten used by Jagex to drop the full set of Dragon Armour.

     

     

     

    1. Hasn't it all ready been proven that the Dragonkin is a race...? I'm sure it has, and I'm sure they are a race; not a single Mahjarrat.

     

     

     

    2. Bod the (Damn) Jagex Cat is NOT Zaros. This a well known fact, proven many times. (I can prove if you reeeallly want me to...) I'd rather not gather the info though :wall:

     

    The Dragonkin are not good. Look the the pic (on the first page) of the Varrock Museum exhibit of the Dragonkin; it says "A new terror, the Dragonkin, is a foot blah blah blah) or something like that. Terror means bad.

     

     

     

    3. Not Mahjarrat... only affiliated with the Mahjarrat.

     

     

     

    Just because the Mahjarrat and humans were enemies DOES NOT make them evil. They could be like humans or elves...Neither good nor evil, it depends on personal preference. The dwarves are not evil, nor are they the enemies of humans...At one time, before humans had true settlements or magic, the "underground" was a fearfull place because of the dwarves who lived there. This comes from the Fremnik storyline. I digress alot; just pointing out that past fights don't prove anything. We don't know WHY they were fighting.

     

     

     

    And sorry for the double post...I posted before I read most of the 12 pages, and now on the 11th page I have posted again.

     

     

     

    EDIT: FINALLY finished reading everything.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.