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Sir_Squab

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Posts posted by Sir_Squab

  1. LOVED THE SKIPPY ONE! Especially since it led me to the real Skippy's list.

     

     

     

    And the RS addiction one...it felt like quite a buzzkill after reading the first hilarious article. Still, I think it's a good article.

     

     

     

    As for the people thinking it's not an addiction because of no physical symptoms...I think that really depends on your definition of addiction. His story certainly made him sound like he had addiction.

     

     

     

    Also, lil bit of related trivia: there are internet rehab centers in China....keep that in mind when arguing that RS or video game addiction is not a real addiction.

  2. If you think about it, Jagex makes too many updates(once every week) that just keep making things easier easier and easier. skills are becoming less challenging now, and I really don't think we need another skill. The only people I think that should complain are the ppl that have played every minigame, got 99 in every skill, and did all the quests. Im sick and tired of people complaining about a new skill or new update when they should just focus on their stats.

     

     

     

    99 all stats? That is WAYYYYY to much grinding. After a certain point, you DO need something other to do then grind skills to 99. Maybe 80+ all skills?

     

     

     

    Also, having done every quest and a number of minigames, I find I still have plenty of things to do...summoning, rank minigames, get more armour...

     

     

     

    If you think about it, Jagex makes too many updates(once every week) that just keep making things easier easier and easier. skills are becoming less challenging now, and I really don't think we need another skill. The only people I think that should complain are the ppl that have played every minigame, got 99 in every skill, and did all the quests. Im sick and tired of people complaining about a new skill or new update when they should just focus on their stats.

     

     

     

    I'm level 138, I have completed every quest, and my lowest skill is level 73. I don't enjoy any of the skills anymore because they've gotten stale. Any update has no replay value and isn't fun in the first place (on the average of 1 medium 1 small update per month, compared to 1 large 2 medium 1 small back in 2005-2006). That's probably why they've lost my $5/month.

     

     

     

    It almost seems as if the development team has shrunk in size because the lack of quality updates is quite disturbing. I would have been happy to pay Jagex far more than $5/month in 2005-2006 but now I wouldn't even pay $1/month for RuneScape.

     

     

     

    Considering what all you have done, I don't blame you for being bored and cancelling your membership lol. If I were you I would quit for a year or two and wait till there is enough new stuff to make it worth coming back. (Btw, if you read the topic, there are a number of reasons why the development seems to have shrunk in size; for instance, if it's a brand new update that requires more code, it takes longer but the players see less of a result, and it would also be worth checking out the past two development diaries. But yeah, whatever the reasons, there is less new content coming out then there used to.)

     

     

     

    Also, now that I think about it, I really like these articles, because of the heated discussion it costs. It's rather boring when you get articles that has two pages of "yup, I agree." I like these opinionated articles more, written more as a personal opinion or editorial rather then something general to make sure no one flames you.

     

     

     

    Also, I have to comment on this:

     

    It almost seems like you would enjoy playing WoW for Blizzard's updates more, where the game is turned upside-down every 2 years from a new expantion. Which leads me to the WoW article.

     

     

     

    Note that in between those two years, there is probably next to no updates, or at the very least anything larger then a small patch or bug fix. (Note I'm an ignorant person who has never played WoW, so if I'm wrong PLEASE correct me.) Quit RS for two years and chances are you will find that all the updates during those two years kinda add up eh....I mean, if you quit two years ago and came back now, they CERTAINLY turned the game upside down lol, although more last year then this year.

  3. The thing is, at the moment Jagex seem to use the excuse that they are making big updates which pushes others back, and they focus their efforts on that etc. Much like MA, i would say that was the reason for alot of weeks having no updates. But in the past, having massive updates haven't hindered them at all. I hate to say it, but it could be they are losing their touch.

     

     

     

    And to show that that is only a new thing, i'll show you the Fight caves update, and the month before and after. This was how much better and flowing the updates seemed back in 05'.

     

     

     

    07-Nov-2005 - Waterbirth Island - deeper, darker, deadlier! Dag Kings Boss monster

     

    31-Oct-2005 - Rum Deal Med sized quest

     

    31-Oct-2005 - Halloween Update!! Holiday event(on same day as the above quest!)

     

    24-Oct-2005 - Mogres, Lizards, Pet Fish, Potions and Potatoes! Brought us sara brews and tuna tata's

     

    17-Oct-2005 - Mourning's Ends Pt II Even now known as a massively challenging quest

     

    17-Oct-2005 - Wanted! Med sized quest

     

    04-Oct-2005 - TzHaar Fight Caves Central main big update

     

    26-Sep-2005 - A Tail of Two Cats Med Sized quest

     

    26-Sep-2005 - TzHaar reworks and mage arena changes Small reworks

     

    26-Sep-2005 - Port Sarim, Rimmington and Thurgo's Peninsula Small Graphics update, also on same day as above two updates!

     

    19-Sep-2005 - Security feature - Bank PIN Small but massively crucial security addition

     

    19-Sep-2005 - Massive minigame - Fight Pits Large update, new area, minigame and Obsideon items

     

    12-Sep-2005 - Cook-X Well...

     

    06-Sep-2005 - New shortcuts and prayers Small update

     

     

     

     

     

     

     

    As you can see, back in 05, Large scale updates and game changing features were almost a weekly occurance. And sometimes there would be two large updates in one week. I personally think i'd faint if that happened now. I would also guess that Jagex had a much much smaller staff team back then. I can say that yes, Runescape's code has become much more complex, and the textures and graphics the game has now no doubt take much longer to code and create, but That's what hiring new staff and training the older ones is for. I wouldn't expect to stand in line at a fast food store for half an hour because the new burger they sell is too complicated for the staff to make.

     

     

     

    You know, this is exactly the thing that the "Wake Up" article needed. Although, we should cut them some slack as they are updating the code....Just some.

     

     

     

    Also, unless you have actually done programming stuff, it's hard to say how big an update truly is. Is working with old code to create more of the same, as in more monsters and areas? I got the impression MA is in a sense a bigger update then many of those because they need new code. But really, I have no idea. I would like to see someone who does. Also, updates are probably harder now because there's much more code needed for graphics in HD.....Maybe. I don't know, do you?

     

     

     

    *stops speculating about how hard updates are because I have no clue*

  4. On the first article: While I can understand the dissatisfaction some feel with this year's updates, I've been fairly pleased with the recent changes in philosophy. It's high time Jagex started fixing old content instead of churning out lame new minigames once a month. And it's high time every new quest advanced existing stories. And stuff. So I disagree.

     

    This.

     

     

     

    And also:

     

    And I wish Jagex could give us SOME sort of timeline on new updates. Tell us about some of the updates; specifically start of the month updates, because then you can say you expect it to come out in say september, and then if it gets delayed you still have till the end of the month. Or maybe if you have a big MA update planned to come out in 3 months, say it's planned for the next 6 months, and update that info if something comes in 3 months later?

     

     

     

    Also, yeah, why is the QA team on such a tight timeline that forces them to prioritize what bugs they fix if Jagex got rid of the BTS to prevent that in the first place? I semi agree with the "Wake Up" article about deadlines and such; but then again, they DID say it was an upgrade year; as someone pointed out they are updating old code so they can make better upgrades, and I also FREAKING LOVE all the quest storyline continuations.

     

     

     

    Development Diaries ;) ;)

     

    They can't give that for every update, it removes the fun of surprise. But they are there for a reason.

     

    The hints they give in postbags (C.E. riddles and such) are enough of a clue on what updates are to follow. Ppl without patience want a timeline appearantly. I, on the otherhand, prefer to be surprised by them, and i don't mind waiting a couple of weeks, because I understand and respect the time that is put into developing/testing/fixing any update.

     

     

     

    Learn to enjoy what you have, putting up higher and higher expectations will only make you more disgruntled.

     

     

     

    The problem is, just because the Chaos E says something is coming out, it doesn't mean it's coming out even within the next freaking year...

  5. Should change "busker" in the Did You Know... fact to "musician". I had no idea what a busker was until I looked it up, and Musician is the more popular/official term for them in Runescape.

     

     

     

    Yeah, does need to be changed.

     

     

     

    And I wish Jagex could give us SOME sort of timeline on new updates. Tell us about some of the updates; specifically start of the month updates, because then you can say you expect it to come out in say september, and then if it gets delayed you still have till the end of the month. Or maybe if you have a big MA update planned to come out in 3 months, say it's planned for the next 6 months, and update that info if something comes in 3 months later?

     

     

     

    Also, yeah, why is the QA team on such a tight timeline that forces them to prioritize what bugs they fix if Jagex got rid of the BTS to prevent that in the first place? I semi agree with the "Wake Up" article about deadlines and such; but then again, they DID say it was an upgrade year; as someone pointed out they are updating old code so they can make better upgrades, and I also FREAKING LOVE all the quest storyline continuations.

     

     

     

    As for WoW versus RS....another reason why it's a bit unfair to compare them is because, at the end of the day, Runescape is still nothing but a simple Java based game, whereas WoW requires major downloading. Jagex could probably intergrate things like jumping, swimming, numbers for casting spells, etc, if it required a serious download. One of the key things ABOUT RS is that you can play it on a simple web browser that supports java. Hell, certain phones meet that criteria! I can very easily see an iphone the supports full playing of runescape tbh.

     

     

     

    I can't say much else about comparing the two games as I have never played them.

     

     

     

    regarding the wake up article i gotta gree with it... the only update that wasnt released in last 2-3 weeks i can remember easily is mobalizing armies... and the only reasons for that is because of all the hype and hwo long it took them... i dont rem3ember it for being a good update in fact i find a lot of things bad about it.. 1-2 points a game requiring 100 pointys to move up ranks, each game lasting at least 5 min min to even get points... i mean seriously its quite time consumking and rewards are not that good... i thought at first teh higher lv rooms had better rewards for the same 10k cost as first room... i get the lv 100 rank and to my dissapointment the cost for them goes up... then you "had" the multi lv armies... there was no point at all... you had to have lv 2 in lv 2 room, lv 1 in lv 1 rom, lv 3 in lv3 room... and everyone was same lv... you had no advtage for having higher rank... i thin they should ahve kept the different lvs but let them all in same room.. then there might be some challenge..

     

     

     

    anyways the times wasnt about ma... so back to the point. i dont remember ma for how good it is i remember it for how long it was delayed and all the hype for something so worthless... imo 2008 still has me remembering stealing creation... NOW THAT was a good update... especialy when they made the double exp patch... so as far as 2009 goes i dont remember a single update older than 3 weeks except ma... if i strain on my memory i can remember things such as the pheonox... but i dont even do that... i did the mini game once and that was it... too much hassel so that update was prob 6 months of jagex work wasted on my behalf

     

     

     

    Some updates are always wasted on someone, and the people more likely to say something about an update are the people who hate it; people who like the update play and use the update instead of commenting. Also, quite a bit of the MA hype was players. They mentioned before it came out that MA involved a lot of new code, and that new code development, although good in the long run because you now have this new code to use, is bad in the short run BECAUSE PLAYERS GET HIGH EXPECTATIONS AND GET DISAPPOINTED. In otherwise, JaGex subtly pointed out to us before MA came out that it would be kinda disappointing.

  6. I hate quests.

     

     

     

    In the last 4 days I went from 176 questpoints to 252 questpoints. I had set my mind on tormented demons. I'm still not there. But it is the only reason I am doing the quests.

     

     

     

    After doing so many in such a short timespan I still hate quests. Not a single quest has changed my mind. The nicest one was "in pyre need", because it was so short. "Meeting history" was interesting somewhat. There was some interesting information in it on the early days of runescape.

     

     

     

    Some are slightly interesting, mostly they are just pointlessly running back and forth.

     

     

     

    The quests that provide the items needed during the quest are slightly more tolerable than those that do not.

     

     

     

    I did level 20 levels or so in those 4 days of questing. That was nice Simply by applying the experience books and lamps to skills I don't like.

     

     

     

    I still have some quests to go before I reach 275. And I am not sure I have enough energy left.

     

     

     

    Lol. I'm not surprised, I would hate quests if I had to do that many in a short period of time. Even though I love quests atm and my quest cape.

     

     

     

    You should probably work on like one quest a day or something. Or come up with shorter goals.

     

     

     

    I had more to say, but after reading a few pages of posts I forget know...

     

     

     

    Uh, except that Jagex has recently started to continue old quest storylines instead of working on old ones. Part of that is that it's update year, and they're updating old quests, but I think Jagex is going to continue uh, continuing storyline for us.

     

     

     

    I really want another WGS type reward to come out though LOL. Because I want more money and summon exp >_<

  7. i liked this article. it was O.K. up until the last few paragraphs, where everything was summed up into a very well displayed statement/rant. i've been saying this for quite some time. the only reason why any one would skill, is just for a quest, or a minigame. otherwise, there's no incentive, because quite honestly, i wouldn't even bother with the skill if it just costs money to level up, and the reward isn't at all- no pun intended- rewarding. quite the conundrum.

     

     

     

    jagex made quite the cluster f*ck by making free trade go away, and i don't think they know it's full effects, and it's been out for a few years.

     

     

     

    i just might **shiver** agree with those people that are predicting the end of runescape to be near, ongoing, or starting. but pessimism doesn't get us anywhere.

     

     

     

    That's you.

     

     

     

    Some people like to skill.

     

     

     

    Some people might spend money on skills to put all skills in highscores. Because they want to try to keep all stats equal, or at least not have some skills lagging behind. Even when I was f2p, I trained firemaking and smithing even though I wasn't gaining money...although I collected my own materials, so in a way I didn't lose any.

     

     

     

    And don't underestimate the motive of training for a minigame or a quest either.

     

     

     

    And not all people play runescape in a purely economical fashion, otherwise they would realize the collecting your own materials does not mean you gain profit. Collect filled vials, ranarrs and snape grass yourself, put it together and you have profit? From a purely economical standpoint, only the collecting gains money, and once you start production you gain less money in exchange for spending more time. Yet some people do it anyways. Personally I don't mind it, as the illusion helps them train their skills.

     

     

     

    Reading the second article, I started wondering about some things. Saying the macro's and RWT'ers had a big role in the economy is absolutely right.

     

    I don't know if this is a possibility, but what if Jagex would create some sort of artificial input of widely used things that used to be a source for RWT'ers. I'm thinking of essence (both normal and pure), yew logs,raw lobsters and other fishies. Inputting an amount of these into the grand exchange would get prices down, but at the same time, there would be an outflow of cash, causing inflation to slow down/stop/revert. This as a measure to counteract the major input of cash from the new pking system.

     

    A bad side I can see about this is pure skillers not being able to sell their raw materials at the prices they're at now.

     

     

     

    I would like other ppls opinion about this as well, to see if i'm completely off.

     

     

     

     

     

    First article was cool to read, because i haven't been playing long enough to have known all these bugs.

     

    Also the DYK is interesting,bc the scabarites are usually a task i skip.

     

     

     

    ~Prozac~

     

     

     

    That would be a change in skilling; now resource collecting skills are dead, instead of production skills.

     

     

     

    I enjoyed both articles, although I would like a much more detailed version of the lesser known great bugs, including how they work. (For instance, I wonder how the BA runes collecting glitch worked. And as long as the glitch is fixed, there is no harm in telling us.)

  8. The concept behind CB was

     

     

     

    Obscenely high HP

     

     

     

    Prayer - GONE!

     

     

     

    Familiars - GONE!

     

     

     

    Armour defences - GONE

     

     

     

    Also, you say CB is easy to take out with a 20 man team. Well.....NO [CABBAGE]

     

     

     

    But, how many bosses make you run around to avoid area attacks?

     

     

     

    Hmm....Give a TD a powerup, give him an area attack....then why not throw in two prayers at once....

     

     

     

    I think when Jagex released GW, they were hoping the minions would make prayer ineffective; well, it didn't.

     

     

     

    To me though, the hardest part about boss monsters is finding 2 hours of spare time that I KNOW for a FACT I can spend on RS without interruptions, with finding a team a close second.

     

     

     

    I think they should try combining all good boss into one boss. TD, switches prayer, Jad, need for YOU to keep an eye out and switch prayer, CB, high hp/damage nulifier (ruby e bolts hitting 100...) and an area attack...

     

     

     

    Also, the one time I tried TD's (shortly after they came out, before they were updated) they were quite fun, with the darklight, both of you switching prayer, etc.

     

     

     

    One thing is though, once you know how to do anything, it's easy. Unless your taking out CB with a 4 (or 2 if that's even worth trying) man team.

     

     

     

    Also, Jagex needs to be careful about making a boss too powerful; if a boss had a 50/50 ratio of killing/being killed when you fight it with perfect strategy (don't ask me how) then Jagex would need to do something about the death penalty for it.

     

     

     

    But without the penalty for dying, there's no risk...

  9. If you have barrage, and your opponent doesnt, and you still lose...

     

     

     

    You'd be surprised - most barragers don't use much, if any strategy at all; I've beaten more then one barrager before (I know have ice blitz, but I've done this in my bursting days too) and caused others to leave the game because I don't try to tank at center and horribly, epically fail.

     

     

     

    I've also gotten beaten by lower level rangers then me, because I don't try when I'm being hunted, whereas they end up being very good hiders.

     

     

     

    There's more to FoG then stats. Or d claws.

     

     

     

    Going offtopic, but if you teleport or enter a house and time it right, you can waste a persons claw specs.

  10. 18) Find Emotion asks;

     

    You've stated before that you wish to raise the demographic for RuneScape, ultimately making it a game that appeals to a much older audience than it currently does. Is this still your intention, and if it is, how do you intend to achieve this effect?

     

     

     

    The fact of the matter is that our current player demographics are a lot older than a lot of people think, so we dont have to change the player base itself, just peoples perception of it. We have dealt with this by nuking the kiddy content, for examples, the Stronghold of Player Safety. I do love the fact that we have a game that is suitable for an incredibly broad, worldwide audience.

     

     

     

    ahahaha i didn't realise they got rid of that stuff, it was embarassing

     

     

     

    The stronghold is still there, but I assume they took the focus off of player safety. And hopefully got rid of some of the doors.

     

     

     

    Also, you don't change your username, you change your display name; I think it's similar to how a clanchat is registered to an individual person, but the clan chat can have any sort of name.

     

     

     

    I've always wanted a stab option on the godsword.....IM-FREAKING-PALE!

     

     

     

    Imagine that thing sliding in then out of someone...and how many arteries would be stuck to it on the way out....

     

     

     

    And wtf is this about mod mmg and godhood o.O

  11. The boxes thing is actually a kind of map of somewhere in the temple of light; the lines match the wall layout. The word boxes is written in blue, meaning MEP3 is in the blue box stage.

     

     

     

    I came up with absolutely none of that on my own btw. If you read the thread, someone has those lines combined with a temple of light map for an avatar; he figured it out. Forget who came up with the blue boxes.

     

     

     

    99% of the postbag hidden clues have already been figured out somewhere in this thread I'm afraid.

     

     

     

    Including the elemental workshop, although good job on figuring it out yourself.

     

     

     

    I just come here to read, not offer my own solutions >_>

     

     

     

    'course it was pretty much figured out when I was posting anyways.

  12. The chaos e does seem kinda evil. I think they connected evil dave and the chaos e as a way just to give us a hint. I think that the chaos e is jas, or related to jas; seems kinda useless otherwise, for jagex to give the chaos e a random name.

     

     

     

    But, theres bound to be some kinda connection between the two. Somewhere. But the chaos e, as it is now, does not obey/belong to Dave, and if it's Jas it never did.

     

     

     

    But, 3 years in the wilderness would change something, no?

     

     

     

    Oh, at it was revealed that the soul wars dude name started with a Z. He should've been on the list if he was a mahjarrat.

  13. How is this a debate? It is part of the game. Whether you like it or not is not relevant.

     

     

     

    You'd be surprised at some of the people I've run into. Most lvl 130+ with barrage and d claws seem to think it's their RIGHT to win because they have ancients and d claws, and will often lead because you don't hide in the center. I had an argument with a barrager about hiding, him thinking it's wrong, my argument consisting of "hey, I won didn't I?"

     

     

     

    Wonder if I should've put this in rants lol.

  14. If you read instead of skimming you'll see I did make that point. Maybe skimming is what stops you understanding logic?

     

     

     

    A 50kg suit of armour is going to make your opponent miss your body (thus doing damage) more often, not hit more often.

     

     

     

    If they manage to get into a weak spot of your armour and do damage, why would your armour reduce that damage?

     

     

     

    Just because other games have that flaw doesn't mean Runescape should. Jagex doesn't have to adopt every single idea from other games into runescape you know.

     

     

     

    So how does that work with mage robes or leather :?:

     

     

     

    It obviously doesn't have to copy thing but why change things that don't need altering?

     

     

     

    langer, stfu.

     

     

     

    Just cos you don't know basic things there is no need to find my posts and call me what ever pathetic names you can think of.

     

     

     

    It says more about you than me. You can think what you like about me but is there any need to go on other threads, go totaly off topic and throw insults at me?

     

     

     

    I don't see any other threads. Furthermore, saying stfu is a bit worse to me then saying you can't use logic because it is an acronym for a saying including a swear. Also, who can't take a joke now?

     

     

     

    As to defence...The game is based on probability. When you consider things like armour allowing you to dodge easier, the simplest answer is that you are overanalyzing it.

     

     

     

    Also, theoretically a lvl 3 COULD be a lvl 138 in full statius. In theory. Defence and armour raise the chance of you taking less or no damage from a hit, while attack raises the chance of hitting (higher chance of not hitting a 0, higher chance of hitting closer to your max) whereas str raises your max, and weapons do both.

     

     

     

    The problem is, when it is all based on probabilities, the unlikely probabilities will appear sometimes. When you calculate the odds of the thousands of hits against you, you run into unlikely results.

     

     

     

    If def didn't work, 99 def tankers wouldn't work, or be desired in clans. It's also worth noting selective memory; we aren't going to think about or make a mental note of every time your def works, you only think of the unlikely results; as those ones get your attention.

     

     

     

    That being said, sometimes I wonder....sometimes it DOES feel like 80 def could be better then 99 lol...but it's probably our imagination o.O

  15. AGS is useless when r not uzing spec dood.
    its got the same stat bonuses as all the other godswords.

     

     

     

    Overall, they probably aren't the greatest, but he could of said it in a manner that doesn't make me think of him as a Neanderthal. Anyways, the high hits are fun; I can hit fairly high with my bgs, and I don't need to have low hp with prayer to use it. The accuracy bonus on it can come in handy on things with high def; namely boss monsters, but it helps at barrows some days. (Other days I just use my flail or salamander if my flail doesn't work either.)

     

     

     

    Also, d claws are, to my knowledge 100% useless without the special; I cannot think of anything where using the claws w/o the spec would be useful. With Godswords, you at least have Godwars, as well as other creatures with high def, such as Black Demons (at least according to others in the thread)

  16. Well, I tried looking for a thread about this but I couldn't find anything. Sorry if a thread like this already exists.

     

     

     

    What is your opinion on people in FoG who hide?

     

     

     

    Personally I think hiding is allowed. Hunter and Hunted, with the hunted running and hiding was the main point of the game. That is what the houses were made for. Also, (at least to me) the game is much more fun when you are attacking a good hider, and vice versa, when you need to hide from your opponent. I find it very poor sport to leave a game because the person is hiding, which has happened to me on at least one memorable occasion. And please excuse me; I was lvl 116 at most, against a lvl 130+ with 3a robe bottom and dragon claws, and I am expected to tank in the center!?

     

     

     

    And furthermore, I see no reason against hiding, except to not irritate hunters who are looking for quick easy wins instead of a more challenging opponent.

     

     

     

    I hope someone comes up with a good reason though :)

  17. I don't mean to be rude but, its almost as if you don't even read the entire thread before you post. Heck, you didn't even read my first post. Its almost rude because you do this to so many threads.

     

     

     

    To slightly back him up on what he said;

     

    Slayer is almost as pointless as firemaking. The idea of killing things because someoen told you to is stupid. Which is why quests in other mmorpgs are stupid. And getting levels so you can kill more things is also stupid.

     

     

     

    My opinion.

     

    :roll:

     

     

     

    You know, if you look at it that way, most skills are stupid...wc....skills like smithing are stupid in a sense, as smithing hundreds of say steel platebodies would not help you learn how to make arrows out of adamant, and most have that same type of flaw. How does crafting yew long bows teach me how to craft magic short bows? The best way to learn that, other then being taught by the fletching master, would be to take magic logs and fletch them until I perfect my technique.

     

     

     

    I could go on...

     

     

     

    But it's a MMORPG. What do you expect?

     

     

     

    Anyways, slayer is still a popular skill. It's just many people want maxed combat really fast, and to do that you can't train slayer at the same time. A certain view is that at maxed combat slayer is a hell of a lot easier. And if you get maxed combat, you can find much better gw teams, with drops worth more then a whip, you might be able to solo gw, you can pk a lot better. And many people like it for the variety. But, it's a game with over a milion players. You can't please everyone. Some of them will go to AZs for reasons previously mentioned.

     

     

     

    Not trying to put slayer down mind you. It's a nice skill. I only wish I had 78 right now lol. But w/e.

  18. ADD ME TO THE LIST OF PEOPLE WHO THINK THEY ARE DISADVANTAGEOUS.

     

     

     

    I have never really liked skillcapes; skillcapes were made, in my opinion, for people who got 99 in a skill either by constant use or by training it because they are a skiller. The number of people who have gotten 99 skills since they have come out has gone up tremendously, with the effect of making production skills almost entirely unprofitable. The GE didn't help that mind you.

     

     

     

    Also, people now often strive for skillcapes not as an accomplishment, but to not feel like a noob; which is a bit of an irony because I look down on people who get 99 cooking just to "keep up with the Jones.'" (Keep in mind that I'm not trying to say getting 99 cooking isn't an accomplishment, I am looking down on the motivation to achieve it, not the work done to get it.)

     

     

     

    Also, it has turned RS from a fun game to mindless grinding for many just to get a skillcape to keep up with the Jones. They aren't easy to get, they are generally a tough grind; the only purpose to the tough grind is to be better then the next guy. I'm all for healthy competition, but skillcape grinding competition is unhealthy...

     

     

     

    Worth noting that I wasn't really aware of the prices of things like raw vs cooked food, and didn't bother because (I thought, might not've been true) you could only trade stuff like food and such in quantities of thousands. I didn't know general item prices until the GE came out, long after skillcapes.

     

    WHY would you want to train a skill FAST in the first place? That's my point. Skillcapes "force" people to train everything fast.

     

     

     

    Why would you spend more time on a skill than you need to?

     

     

     

    I for one know that I would rather spend 3 weeks on cooking and take a loss than spend 3 months on it and possibly profit.

     

     

     

    WHY are you training in the first place? BECAUSE OF SKILLCAPES. This may not be the case for you, but that is the case for a lot of cooking training; yes, although it makes sense to use the faster way to train cooking, how many people would be training it if it wasn't for skillcapes? And although raw fish were apparently worth more before skillcapes came out, skillcapes probably increased the gap.

     

     

     

    It's obvious to everyone that skillcapes affect the economy, but there's absolutely no way to tell how much of an effect they have or whether the effect is necessarily bad.

     

     

     

    The only other argument I see is that skillcapes make your 99 less respectable, which I think is self-discrediting.

     

     

     

    You need a pretty high level to get magic logs, and they're hard to obtain in large numbers. To make those into bows, you need a very high Fletching level. With those requirements met, you can make the most powerful shortbow in the game. What do you get for doing that, with all your high levels? A bow that's worth less than the logs needed to make it, and that's not even counting the string.

     

     

     

    Think about it, how hard was it for you to make that bow? You did two clicks and 1 second later out popped the bow. You can't think of these things in terms of their real life counterparts. Now if ingame it took an hour to fletch each bow, you would probably make a decent profit.

     

     

     

     

    As its stands now there is no labour cost cause labour consists of walking 5 steps to an anvil.

     

     

     

     

    I don't know...I could be doing anything in those 5 steps...not to mention the time spent banking and the time actually spent smithing. That time soon mounts up.

     

     

     

     

    Correct, and in the time you spent walking you earned: whatever xp you gained from the item and whatever amount of money it is worth over its raw materials. If you spend very little time on the item (or it rewards a lot of xp), you might end up losing money.

     

     

     

    Part II:

     

    It sounds to me like people aren't complaining about skillcapes, but are upset with a flaw in the game where secondary skills aren't profitable, and you are (inaccurately) blaming skillcapes for the discrepancy.

     

     

     

    First of all, you guys overlook runecrafting, the most profiable skill and a secondary skill! To make all secondary skills profitable I propose that they make them more like RC:

     

    1- speed up the rate of collecting raw materials and slow down the rate of crafting them. The latter might include increasing the level requirements to craft high level items (or make high level players craft them more quickly a la RC). The former would definitely include making it good xp to gather high level raw materials.

     

    2- increase demand (this might mean you have to raise alchemy values)

     

     

     

    It's not entirely inaccurate to blame skillcapes for the discrepancy; I didn't realize till I read through this thread that the discrepancy was there before hand, but it still made it worse. Also, as people have pointed out, changes (like speeding up the rate of collecting raw materials and slow down the rate of crafting them) is just going to make an even worse problem. Also, if you double the alch value of say the magic longbow, what would happen is that would double not only the price of the magic longbow, but the price of magic logs, and quite possibly bow strings; and at the end of the day, it would still probably be a loss to make a magic longbow, and the same with alching them.

     

     

     

    WOOT! FINALLY FINISHED READING THROUGH EVERYTHING.

     

     

     

    Hmm...my colour makes me the enemy of the topic starter, even though I agree with him...

  19. I don't know this for a fact, but try d claw speccing a guy in like full torags and a crystal shield or something, compared to ags spec'ing them. Pretty sure the ags would do better as it has higher accuracy against the high defence torags.

     

     

     

    I want to test that now...

     

     

     

    D claws are also useless when not using the spec.

  20. I don't know this for a fact, but try d claw speccing a guy in like full torags and a crystal shield or something, compared to ags spec'ing them. Pretty sure the ags would do better as it has higher accuracy against the high defence torags.

     

     

     

    I want to test that now...

  21. There are a few member uses. Some people like minigames. Vyrewatch stuff. Different lantern stuff.

     

     

     

    That being said, firemaking out of all the skills probably needs the most development.

     

     

     

    And other then maybe total level for fog, I can't see anything useful it does on f2p.

     

     

     

    With vyrewatch, and maybe the new-ish minigame, firemaking is not longer too useless on p2p. Could still use quite a bit of development.

     

     

     

    It is, to my knowledge, almost entirely useless on f2p. Making fires anywhere isn't that useful; and besides, just look for a normal tree to burn, which is the most common tree around at lvl 1.

     

     

     

    Note though, firemaking wasn't intended as a money sink; it was intended as a mobile way to cook food. Usefull in RSC when you didn't have a bank. Plus, it takes logs out of the game; what it does to money is move it from one person to another.

     

     

     

    Jagex is putting some work into firemaking. Has a few uses. Also, there ARE flaming arrows in the game, from the underground pass quest. However, they are only useful for the quest, and no better then a non-fire arrow. If Jagex added requirements to make higher level fire arrows (you could probably make a rune fire arrows at lvl 1) and made them useful...

     

     

     

    The skill does have possibilities. And it's slowly becoming more and more useful.

  22. Do you have any idea how easy it would be for jagex to relocate or add some skillcape masters to f2p if they wanted to give f2p skillcapes? Move firemaking guy, give a guy in mages tower a magic cape, etc. Give the skill tutors the cape of their skill that they tutor about. etc. I could probably figure out locations for every f2p skill in half an hour if I tried.

     

     

     

    I think they should. And I highly doubt that f2p'ers become members to get a skllcape. Furthermore, by them becoming members, it takes the accomplishment away, in a certain sense; if your p2p, or were ever p2p, people could always argue that you got the skillcape when you were p2p.

     

     

     

    Also, list of f2p skills with a skillcape dude in f2p area:

     

     

     

    Defence.

     

    Prayer.

     

    Runecrafting.

     

    Hitpoints.

     

    Crafting.

     

    Mining.

     

    Smithing.

     

    Cooking.

     

    Woodcutting.

     

     

     

    (Sorry if any of these are wrong, but I'm 90% sure they aren't.)

     

     

     

    Also, is there any arguement for them not having skillcapes other then because skillcapes are members, and some members want members things to remain exclusive to members as matter of general principle?

  23. Most scapers? How could you possibly know what most scapers consider a high level? Only 10% of all members (around there) have 75+ slayer. based on the assumption that there are at least 1 million members. 10% of 1 million is 100k, and the person with 100k rank on slayer has 75 slayer. Something that requires a level that 90% of RS players do not have (not including free players for this either) means it is logically a high level update.

     

     

     

    Also, 78 slayer is not that far from 80.

  24. Easier? Really? Feels like a repeat article. Although I agree with it, this isn't the first time I've read something about the game changing and getting easier for us.

     

     

     

    Forgotten updates is a nice one too....One interesting thing about update year though, is that because they're updated old quest storylines, it's one of the years with the best updates for me. Oh, and construction wasn't delayed from 05 to 06....Jagex had been planning to release that skill since RSC I think.

     

     

     

    Also, if there isn't one already, someone should make a thread about listing all of these forgotten but useful updates. (Have a date limit though. Only this year.) If there is one, which I get the feeling there is, it would be nice if someone were to put a link to it.

     

     

     

    Noted herbs would've been amazing when I was planting avantoes after WGS came out to train herblore...

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