Everything posted by darkblade986
-
Quests which will have a follow-up.
Oh, I vaguely remember reading that story... the man who wanted more beer...
-
Quests which will have a follow-up.
Oh, I vaguely remember reading that story... the man who wanted more beer...
-
Quests which will have a follow-up.
The Wise Old Man is the guy who stole the Blue Party Hat, the MYSTERIOUS old man is the one who gives Strange Boxes and teleports you to the maze. The WOM is a regular NPC which we can talk to in Draynor Village, the MOM is a Random Event. Also in the RS stories (which I wish they would expand upon) we have the origins of Magic. A wizard (from the East I believe) came to the people of Runescape and showed them his powers, several went off to join him and they learned to do magic without the use of runes (because Runecrafting hadn't been invented). In the story the main character who was just a boy at the time came home and showed his parents his new found "control over the winds" which is our modern day Wind Strike. Later on they discovered or invented temples to bind their powers into Runes which all Runescapians could use. So the story tells us of people who COULD use magic without the use of Runes. I think it's a lost art amongst the people of Runescape and even it's current citizens. I think the few mages who have made new spells (such as the animate Rock Spell in One Small Favor) are some of the few mages that still use Magic without Runes. I'm guessing also that the Mahjarrat (Zammorak's order that he belonged to) used Magic without Runes but eventually crafted their own Runes for their apprentices and whatnot. That's my two cents. Hmm... maybe this could turn out to be a quest that unlocks some hidden memories from before our character "awoke" on Tutorial Island. What if it turned out that WE were the one who discovered this power? The quest could, in turn, give us a discount on Air Runes for all of our spells from then on.
-
Quests which will have a follow-up.
The Wise Old Man is the guy who stole the Blue Party Hat, the MYSTERIOUS old man is the one who gives Strange Boxes and teleports you to the maze. The WOM is a regular NPC which we can talk to in Draynor Village, the MOM is a Random Event. Also in the RS stories (which I wish they would expand upon) we have the origins of Magic. A wizard (from the East I believe) came to the people of Runescape and showed them his powers, several went off to join him and they learned to do magic without the use of runes (because Runecrafting hadn't been invented). In the story the main character who was just a boy at the time came home and showed his parents his new found "control over the winds" which is our modern day Wind Strike. Later on they discovered or invented temples to bind their powers into Runes which all Runescapians could use. So the story tells us of people who COULD use magic without the use of Runes. I think it's a lost art amongst the people of Runescape and even it's current citizens. I think the few mages who have made new spells (such as the animate Rock Spell in One Small Favor) are some of the few mages that still use Magic without Runes. I'm guessing also that the Mahjarrat (Zammorak's order that he belonged to) used Magic without Runes but eventually crafted their own Runes for their apprentices and whatnot. That's my two cents. Hmm... maybe this could turn out to be a quest that unlocks some hidden memories from before our character "awoke" on Tutorial Island. What if it turned out that WE were the one who discovered this power? The quest could, in turn, give us a discount on Air Runes for all of our spells from then on.
-
Quests which will have a follow-up.
The Wise Old Man is the guy who stole the Blue Party Hat, the MYSTERIOUS old man is the one who gives Strange Boxes and teleports you to the maze. The WOM is a regular NPC which we can talk to in Draynor Village, the MOM is a Random Event. Also in the RS stories (which I wish they would expand upon) we have the origins of Magic. A wizard (from the East I believe) came to the people of Runescape and showed them his powers, several went off to join him and they learned to do magic without the use of runes (because Runecrafting hadn't been invented). In the story the main character who was just a boy at the time came home and showed his parents his new found "control over the winds" which is our modern day Wind Strike. Later on they discovered or invented temples to bind their powers into Runes which all Runescapians could use. So the story tells us of people who COULD use magic without the use of Runes. I think it's a lost art amongst the people of Runescape and even it's current citizens. I think the few mages who have made new spells (such as the animate Rock Spell in One Small Favor) are some of the few mages that still use Magic without Runes. I'm guessing also that the Mahjarrat (Zammorak's order that he belonged to) used Magic without Runes but eventually crafted their own Runes for their apprentices and whatnot. That's my two cents. Hmm... maybe this could turn out to be a quest that unlocks some hidden memories from before our character "awoke" on Tutorial Island. What if it turned out that WE were the one who discovered this power? The quest could, in turn, give us a discount on Air Runes for all of our spells from then on.
-
Quests which will have a follow-up.
The Wise Old Man is the guy who stole the Blue Party Hat, the MYSTERIOUS old man is the one who gives Strange Boxes and teleports you to the maze. The WOM is a regular NPC which we can talk to in Draynor Village, the MOM is a Random Event. Also in the RS stories (which I wish they would expand upon) we have the origins of Magic. A wizard (from the East I believe) came to the people of Runescape and showed them his powers, several went off to join him and they learned to do magic without the use of runes (because Runecrafting hadn't been invented). In the story the main character who was just a boy at the time came home and showed his parents his new found "control over the winds" which is our modern day Wind Strike. Later on they discovered or invented temples to bind their powers into Runes which all Runescapians could use. So the story tells us of people who COULD use magic without the use of Runes. I think it's a lost art amongst the people of Runescape and even it's current citizens. I think the few mages who have made new spells (such as the animate Rock Spell in One Small Favor) are some of the few mages that still use Magic without Runes. I'm guessing also that the Mahjarrat (Zammorak's order that he belonged to) used Magic without Runes but eventually crafted their own Runes for their apprentices and whatnot. That's my two cents. Hmm... maybe this could turn out to be a quest that unlocks some hidden memories from before our character "awoke" on Tutorial Island. What if it turned out that WE were the one who discovered this power? The quest could, in turn, give us a discount on Air Runes for all of our spells from then on.
-
Quests which will have a follow-up.
The Wise Old Man is the guy who stole the Blue Party Hat, the MYSTERIOUS old man is the one who gives Strange Boxes and teleports you to the maze. The WOM is a regular NPC which we can talk to in Draynor Village, the MOM is a Random Event. Also in the RS stories (which I wish they would expand upon) we have the origins of Magic. A wizard (from the East I believe) came to the people of Runescape and showed them his powers, several went off to join him and they learned to do magic without the use of runes (because Runecrafting hadn't been invented). In the story the main character who was just a boy at the time came home and showed his parents his new found "control over the winds" which is our modern day Wind Strike. Later on they discovered or invented temples to bind their powers into Runes which all Runescapians could use. So the story tells us of people who COULD use magic without the use of Runes. I think it's a lost art amongst the people of Runescape and even it's current citizens. I think the few mages who have made new spells (such as the animate Rock Spell in One Small Favor) are some of the few mages that still use Magic without Runes. I'm guessing also that the Mahjarrat (Zammorak's order that he belonged to) used Magic without Runes but eventually crafted their own Runes for their apprentices and whatnot. That's my two cents. Hmm... maybe this could turn out to be a quest that unlocks some hidden memories from before our character "awoke" on Tutorial Island. What if it turned out that WE were the one who discovered this power? The quest could, in turn, give us a discount on Air Runes for all of our spells from then on.
-
Quests which will have a follow-up.
The Wise Old Man is the guy who stole the Blue Party Hat, the MYSTERIOUS old man is the one who gives Strange Boxes and teleports you to the maze. The WOM is a regular NPC which we can talk to in Draynor Village, the MOM is a Random Event. Also in the RS stories (which I wish they would expand upon) we have the origins of Magic. A wizard (from the East I believe) came to the people of Runescape and showed them his powers, several went off to join him and they learned to do magic without the use of runes (because Runecrafting hadn't been invented). In the story the main character who was just a boy at the time came home and showed his parents his new found "control over the winds" which is our modern day Wind Strike. Later on they discovered or invented temples to bind their powers into Runes which all Runescapians could use. So the story tells us of people who COULD use magic without the use of Runes. I think it's a lost art amongst the people of Runescape and even it's current citizens. I think the few mages who have made new spells (such as the animate Rock Spell in One Small Favor) are some of the few mages that still use Magic without Runes. I'm guessing also that the Mahjarrat (Zammorak's order that he belonged to) used Magic without Runes but eventually crafted their own Runes for their apprentices and whatnot. That's my two cents. Hmm... maybe this could turn out to be a quest that unlocks some hidden memories from before our character "awoke" on Tutorial Island. What if it turned out that WE were the one who discovered this power? The quest could, in turn, give us a discount on Air Runes for all of our spells from then on.
-
Quests which will have a follow-up.
The Wise Old Man is the guy who stole the Blue Party Hat, the MYSTERIOUS old man is the one who gives Strange Boxes and teleports you to the maze. The WOM is a regular NPC which we can talk to in Draynor Village, the MOM is a Random Event. Also in the RS stories (which I wish they would expand upon) we have the origins of Magic. A wizard (from the East I believe) came to the people of Runescape and showed them his powers, several went off to join him and they learned to do magic without the use of runes (because Runecrafting hadn't been invented). In the story the main character who was just a boy at the time came home and showed his parents his new found "control over the winds" which is our modern day Wind Strike. Later on they discovered or invented temples to bind their powers into Runes which all Runescapians could use. So the story tells us of people who COULD use magic without the use of Runes. I think it's a lost art amongst the people of Runescape and even it's current citizens. I think the few mages who have made new spells (such as the animate Rock Spell in One Small Favor) are some of the few mages that still use Magic without Runes. I'm guessing also that the Mahjarrat (Zammorak's order that he belonged to) used Magic without Runes but eventually crafted their own Runes for their apprentices and whatnot. That's my two cents. Hmm... maybe this could turn out to be a quest that unlocks some hidden memories from before our character "awoke" on Tutorial Island. What if it turned out that WE were the one who discovered this power? The quest could, in turn, give us a discount on Air Runes for all of our spells from then on.
-
Quests which will have a follow-up.
The Wise Old Man is the guy who stole the Blue Party Hat, the MYSTERIOUS old man is the one who gives Strange Boxes and teleports you to the maze. The WOM is a regular NPC which we can talk to in Draynor Village, the MOM is a Random Event. Also in the RS stories (which I wish they would expand upon) we have the origins of Magic. A wizard (from the East I believe) came to the people of Runescape and showed them his powers, several went off to join him and they learned to do magic without the use of runes (because Runecrafting hadn't been invented). In the story the main character who was just a boy at the time came home and showed his parents his new found "control over the winds" which is our modern day Wind Strike. Later on they discovered or invented temples to bind their powers into Runes which all Runescapians could use. So the story tells us of people who COULD use magic without the use of Runes. I think it's a lost art amongst the people of Runescape and even it's current citizens. I think the few mages who have made new spells (such as the animate Rock Spell in One Small Favor) are some of the few mages that still use Magic without Runes. I'm guessing also that the Mahjarrat (Zammorak's order that he belonged to) used Magic without Runes but eventually crafted their own Runes for their apprentices and whatnot. That's my two cents. Hmm... maybe this could turn out to be a quest that unlocks some hidden memories from before our character "awoke" on Tutorial Island. What if it turned out that WE were the one who discovered this power? The quest could, in turn, give us a discount on Air Runes for all of our spells from then on.
-
Quests which will have a follow-up.
The Wise Old Man is the guy who stole the Blue Party Hat, the MYSTERIOUS old man is the one who gives Strange Boxes and teleports you to the maze. The WOM is a regular NPC which we can talk to in Draynor Village, the MOM is a Random Event. Also in the RS stories (which I wish they would expand upon) we have the origins of Magic. A wizard (from the East I believe) came to the people of Runescape and showed them his powers, several went off to join him and they learned to do magic without the use of runes (because Runecrafting hadn't been invented). In the story the main character who was just a boy at the time came home and showed his parents his new found "control over the winds" which is our modern day Wind Strike. Later on they discovered or invented temples to bind their powers into Runes which all Runescapians could use. So the story tells us of people who COULD use magic without the use of Runes. I think it's a lost art amongst the people of Runescape and even it's current citizens. I think the few mages who have made new spells (such as the animate Rock Spell in One Small Favor) are some of the few mages that still use Magic without Runes. I'm guessing also that the Mahjarrat (Zammorak's order that he belonged to) used Magic without Runes but eventually crafted their own Runes for their apprentices and whatnot. That's my two cents. Hmm... maybe this could turn out to be a quest that unlocks some hidden memories from before our character "awoke" on Tutorial Island. What if it turned out that WE were the one who discovered this power? The quest could, in turn, give us a discount on Air Runes for all of our spells from then on.
-
Quests which will have a follow-up.
Enakhra's Lament and Desert Treasure I noticed something of interest that may suggest a follow up quest linking these two. On the second level, the pillar in the center that shows the 4 spheres. If you examine the altar, it says something about 4 spheres of the elements of Blood (the imprisoned person), Ice (frozen fountain), Smoke (the furnace) and Shadow (darkened room). Sound familiar? Druidic Ritual and Demon Slayer Sanfew and Kaqemeex have the 4 special meats they needed, but how do these meats help them take back the Stone Circle that was stolen from them? Also, why did the Dark Wizards want the circle so badly in the first place? Delrith couldn't have been the only reason, could it? Garden of Tranquility The queen's garden is turning out nicely, but every so often, a mole comes around and digs up parts of it, forcing her to hire locals to repair her beautiful garden, costing her money. You must find and kill the moles that are doing this to her garden, and if you can't kill them, convince them to attack another garden. The Holy Grail King Arthur has the Holy Grail, but why did he want it so much? Is there some secret the grail has? Does it possess some ancient magic to which Arthur might want to take advantage of? Or is it simply a cup that Arthur so desperately wanted... Imp Catcher What was so important about the 4 beads? Why were they stolen in the first place? What special value do they have? Were they stolen just out of revenge, or do they hold the secret to some hidden and dangerous power? The Knight's Sword Uh oh! The kind found out that the sword we provided wasn't the original. You must help the Squire find the original and bring it back to the king before he has the Squire's head. Murder Mystery Why was poor Sinclair murdered? Wealth? Power? Glory? Investigate further to discover that all was not as it seemed... Perhaps the murderer wasn't in this by themself... Sheep Sheerer From what I've heard, there's a pair of penguins mascarading around Lumbridge as Sheep. Investigate into this and discover what they're up to. Swan Song The Wise Old Man's days of adventure may be done, but yours are no where close to being there. Aparantly the Sea Troll Queen was no where as nasty as the King. Now you must find and kill the King before the Picarous Fishing Colony is wiped off the map completely. Tears of Guthix The tears have all stopped flowing. Juna wants you to discover why they have stopped and make them return to how they were. Completing this quest would allow you to re-enter the tears cavern once every 4 days, rather than ever week. Yes, I just went though the quest list, remembered the plot line from each one, and decided what might happen next...
-
Quests which will have a follow-up.
Enakhra's Lament and Desert Treasure I noticed something of interest that may suggest a follow up quest linking these two. On the second level, the pillar in the center that shows the 4 spheres. If you examine the altar, it says something about 4 spheres of the elements of Blood (the imprisoned person), Ice (frozen fountain), Smoke (the furnace) and Shadow (darkened room). Sound familiar? Druidic Ritual and Demon Slayer Sanfew and Kaqemeex have the 4 special meats they needed, but how do these meats help them take back the Stone Circle that was stolen from them? Also, why did the Dark Wizards want the circle so badly in the first place? Delrith couldn't have been the only reason, could it? Garden of Tranquility The queen's garden is turning out nicely, but every so often, a mole comes around and digs up parts of it, forcing her to hire locals to repair her beautiful garden, costing her money. You must find and kill the moles that are doing this to her garden, and if you can't kill them, convince them to attack another garden. The Holy Grail King Arthur has the Holy Grail, but why did he want it so much? Is there some secret the grail has? Does it possess some ancient magic to which Arthur might want to take advantage of? Or is it simply a cup that Arthur so desperately wanted... Imp Catcher What was so important about the 4 beads? Why were they stolen in the first place? What special value do they have? Were they stolen just out of revenge, or do they hold the secret to some hidden and dangerous power? The Knight's Sword Uh oh! The kind found out that the sword we provided wasn't the original. You must help the Squire find the original and bring it back to the king before he has the Squire's head. Murder Mystery Why was poor Sinclair murdered? Wealth? Power? Glory? Investigate further to discover that all was not as it seemed... Perhaps the murderer wasn't in this by themself... Sheep Sheerer From what I've heard, there's a pair of penguins mascarading around Lumbridge as Sheep. Investigate into this and discover what they're up to. Swan Song The Wise Old Man's days of adventure may be done, but yours are no where close to being there. Aparantly the Sea Troll Queen was no where as nasty as the King. Now you must find and kill the King before the Picarous Fishing Colony is wiped off the map completely. Tears of Guthix The tears have all stopped flowing. Juna wants you to discover why they have stopped and make them return to how they were. Completing this quest would allow you to re-enter the tears cavern once every 4 days, rather than ever week. Yes, I just went though the quest list, remembered the plot line from each one, and decided what might happen next...
-
Quests which will have a follow-up.
Enakhra's Lament and Desert Treasure I noticed something of interest that may suggest a follow up quest linking these two. On the second level, the pillar in the center that shows the 4 spheres. If you examine the altar, it says something about 4 spheres of the elements of Blood (the imprisoned person), Ice (frozen fountain), Smoke (the furnace) and Shadow (darkened room). Sound familiar? Druidic Ritual and Demon Slayer Sanfew and Kaqemeex have the 4 special meats they needed, but how do these meats help them take back the Stone Circle that was stolen from them? Also, why did the Dark Wizards want the circle so badly in the first place? Delrith couldn't have been the only reason, could it? Garden of Tranquility The queen's garden is turning out nicely, but every so often, a mole comes around and digs up parts of it, forcing her to hire locals to repair her beautiful garden, costing her money. You must find and kill the moles that are doing this to her garden, and if you can't kill them, convince them to attack another garden. The Holy Grail King Arthur has the Holy Grail, but why did he want it so much? Is there some secret the grail has? Does it possess some ancient magic to which Arthur might want to take advantage of? Or is it simply a cup that Arthur so desperately wanted... Imp Catcher What was so important about the 4 beads? Why were they stolen in the first place? What special value do they have? Were they stolen just out of revenge, or do they hold the secret to some hidden and dangerous power? The Knight's Sword Uh oh! The kind found out that the sword we provided wasn't the original. You must help the Squire find the original and bring it back to the king before he has the Squire's head. Murder Mystery Why was poor Sinclair murdered? Wealth? Power? Glory? Investigate further to discover that all was not as it seemed... Perhaps the murderer wasn't in this by themself... Sheep Sheerer From what I've heard, there's a pair of penguins mascarading around Lumbridge as Sheep. Investigate into this and discover what they're up to. Swan Song The Wise Old Man's days of adventure may be done, but yours are no where close to being there. Aparantly the Sea Troll Queen was no where as nasty as the King. Now you must find and kill the King before the Picarous Fishing Colony is wiped off the map completely. Tears of Guthix The tears have all stopped flowing. Juna wants you to discover why they have stopped and make them return to how they were. Completing this quest would allow you to re-enter the tears cavern once every 4 days, rather than ever week. Yes, I just went though the quest list, remembered the plot line from each one, and decided what might happen next...
-
Quests which will have a follow-up.
Enakhra's Lament and Desert Treasure I noticed something of interest that may suggest a follow up quest linking these two. On the second level, the pillar in the center that shows the 4 spheres. If you examine the altar, it says something about 4 spheres of the elements of Blood (the imprisoned person), Ice (frozen fountain), Smoke (the furnace) and Shadow (darkened room). Sound familiar? Druidic Ritual and Demon Slayer Sanfew and Kaqemeex have the 4 special meats they needed, but how do these meats help them take back the Stone Circle that was stolen from them? Also, why did the Dark Wizards want the circle so badly in the first place? Delrith couldn't have been the only reason, could it? Garden of Tranquility The queen's garden is turning out nicely, but every so often, a mole comes around and digs up parts of it, forcing her to hire locals to repair her beautiful garden, costing her money. You must find and kill the moles that are doing this to her garden, and if you can't kill them, convince them to attack another garden. The Holy Grail King Arthur has the Holy Grail, but why did he want it so much? Is there some secret the grail has? Does it possess some ancient magic to which Arthur might want to take advantage of? Or is it simply a cup that Arthur so desperately wanted... Imp Catcher What was so important about the 4 beads? Why were they stolen in the first place? What special value do they have? Were they stolen just out of revenge, or do they hold the secret to some hidden and dangerous power? The Knight's Sword Uh oh! The kind found out that the sword we provided wasn't the original. You must help the Squire find the original and bring it back to the king before he has the Squire's head. Murder Mystery Why was poor Sinclair murdered? Wealth? Power? Glory? Investigate further to discover that all was not as it seemed... Perhaps the murderer wasn't in this by themself... Sheep Sheerer From what I've heard, there's a pair of penguins mascarading around Lumbridge as Sheep. Investigate into this and discover what they're up to. Swan Song The Wise Old Man's days of adventure may be done, but yours are no where close to being there. Aparantly the Sea Troll Queen was no where as nasty as the King. Now you must find and kill the King before the Picarous Fishing Colony is wiped off the map completely. Tears of Guthix The tears have all stopped flowing. Juna wants you to discover why they have stopped and make them return to how they were. Completing this quest would allow you to re-enter the tears cavern once every 4 days, rather than ever week. Yes, I just went though the quest list, remembered the plot line from each one, and decided what might happen next...
-
Quests which will have a follow-up.
Enakhra's Lament and Desert Treasure I noticed something of interest that may suggest a follow up quest linking these two. On the second level, the pillar in the center that shows the 4 spheres. If you examine the altar, it says something about 4 spheres of the elements of Blood (the imprisoned person), Ice (frozen fountain), Smoke (the furnace) and Shadow (darkened room). Sound familiar? Druidic Ritual and Demon Slayer Sanfew and Kaqemeex have the 4 special meats they needed, but how do these meats help them take back the Stone Circle that was stolen from them? Also, why did the Dark Wizards want the circle so badly in the first place? Delrith couldn't have been the only reason, could it? Garden of Tranquility The queen's garden is turning out nicely, but every so often, a mole comes around and digs up parts of it, forcing her to hire locals to repair her beautiful garden, costing her money. You must find and kill the moles that are doing this to her garden, and if you can't kill them, convince them to attack another garden. The Holy Grail King Arthur has the Holy Grail, but why did he want it so much? Is there some secret the grail has? Does it possess some ancient magic to which Arthur might want to take advantage of? Or is it simply a cup that Arthur so desperately wanted... Imp Catcher What was so important about the 4 beads? Why were they stolen in the first place? What special value do they have? Were they stolen just out of revenge, or do they hold the secret to some hidden and dangerous power? The Knight's Sword Uh oh! The kind found out that the sword we provided wasn't the original. You must help the Squire find the original and bring it back to the king before he has the Squire's head. Murder Mystery Why was poor Sinclair murdered? Wealth? Power? Glory? Investigate further to discover that all was not as it seemed... Perhaps the murderer wasn't in this by themself... Sheep Sheerer From what I've heard, there's a pair of penguins mascarading around Lumbridge as Sheep. Investigate into this and discover what they're up to. Swan Song The Wise Old Man's days of adventure may be done, but yours are no where close to being there. Aparantly the Sea Troll Queen was no where as nasty as the King. Now you must find and kill the King before the Picarous Fishing Colony is wiped off the map completely. Tears of Guthix The tears have all stopped flowing. Juna wants you to discover why they have stopped and make them return to how they were. Completing this quest would allow you to re-enter the tears cavern once every 4 days, rather than ever week. Yes, I just went though the quest list, remembered the plot line from each one, and decided what might happen next...
-
Quests which will have a follow-up.
Enakhra's Lament and Desert Treasure I noticed something of interest that may suggest a follow up quest linking these two. On the second level, the pillar in the center that shows the 4 spheres. If you examine the altar, it says something about 4 spheres of the elements of Blood (the imprisoned person), Ice (frozen fountain), Smoke (the furnace) and Shadow (darkened room). Sound familiar? Druidic Ritual and Demon Slayer Sanfew and Kaqemeex have the 4 special meats they needed, but how do these meats help them take back the Stone Circle that was stolen from them? Also, why did the Dark Wizards want the circle so badly in the first place? Delrith couldn't have been the only reason, could it? Garden of Tranquility The queen's garden is turning out nicely, but every so often, a mole comes around and digs up parts of it, forcing her to hire locals to repair her beautiful garden, costing her money. You must find and kill the moles that are doing this to her garden, and if you can't kill them, convince them to attack another garden. The Holy Grail King Arthur has the Holy Grail, but why did he want it so much? Is there some secret the grail has? Does it possess some ancient magic to which Arthur might want to take advantage of? Or is it simply a cup that Arthur so desperately wanted... Imp Catcher What was so important about the 4 beads? Why were they stolen in the first place? What special value do they have? Were they stolen just out of revenge, or do they hold the secret to some hidden and dangerous power? The Knight's Sword Uh oh! The kind found out that the sword we provided wasn't the original. You must help the Squire find the original and bring it back to the king before he has the Squire's head. Murder Mystery Why was poor Sinclair murdered? Wealth? Power? Glory? Investigate further to discover that all was not as it seemed... Perhaps the murderer wasn't in this by themself... Sheep Sheerer From what I've heard, there's a pair of penguins mascarading around Lumbridge as Sheep. Investigate into this and discover what they're up to. Swan Song The Wise Old Man's days of adventure may be done, but yours are no where close to being there. Aparantly the Sea Troll Queen was no where as nasty as the King. Now you must find and kill the King before the Picarous Fishing Colony is wiped off the map completely. Tears of Guthix The tears have all stopped flowing. Juna wants you to discover why they have stopped and make them return to how they were. Completing this quest would allow you to re-enter the tears cavern once every 4 days, rather than ever week. Yes, I just went though the quest list, remembered the plot line from each one, and decided what might happen next...
-
Quests which will have a follow-up.
Enakhra's Lament and Desert Treasure I noticed something of interest that may suggest a follow up quest linking these two. On the second level, the pillar in the center that shows the 4 spheres. If you examine the altar, it says something about 4 spheres of the elements of Blood (the imprisoned person), Ice (frozen fountain), Smoke (the furnace) and Shadow (darkened room). Sound familiar? Druidic Ritual and Demon Slayer Sanfew and Kaqemeex have the 4 special meats they needed, but how do these meats help them take back the Stone Circle that was stolen from them? Also, why did the Dark Wizards want the circle so badly in the first place? Delrith couldn't have been the only reason, could it? Garden of Tranquility The queen's garden is turning out nicely, but every so often, a mole comes around and digs up parts of it, forcing her to hire locals to repair her beautiful garden, costing her money. You must find and kill the moles that are doing this to her garden, and if you can't kill them, convince them to attack another garden. The Holy Grail King Arthur has the Holy Grail, but why did he want it so much? Is there some secret the grail has? Does it possess some ancient magic to which Arthur might want to take advantage of? Or is it simply a cup that Arthur so desperately wanted... Imp Catcher What was so important about the 4 beads? Why were they stolen in the first place? What special value do they have? Were they stolen just out of revenge, or do they hold the secret to some hidden and dangerous power? The Knight's Sword Uh oh! The kind found out that the sword we provided wasn't the original. You must help the Squire find the original and bring it back to the king before he has the Squire's head. Murder Mystery Why was poor Sinclair murdered? Wealth? Power? Glory? Investigate further to discover that all was not as it seemed... Perhaps the murderer wasn't in this by themself... Sheep Sheerer From what I've heard, there's a pair of penguins mascarading around Lumbridge as Sheep. Investigate into this and discover what they're up to. Swan Song The Wise Old Man's days of adventure may be done, but yours are no where close to being there. Aparantly the Sea Troll Queen was no where as nasty as the King. Now you must find and kill the King before the Picarous Fishing Colony is wiped off the map completely. Tears of Guthix The tears have all stopped flowing. Juna wants you to discover why they have stopped and make them return to how they were. Completing this quest would allow you to re-enter the tears cavern once every 4 days, rather than ever week. Yes, I just went though the quest list, remembered the plot line from each one, and decided what might happen next...
-
Quests which will have a follow-up.
Enakhra's Lament and Desert Treasure I noticed something of interest that may suggest a follow up quest linking these two. On the second level, the pillar in the center that shows the 4 spheres. If you examine the altar, it says something about 4 spheres of the elements of Blood (the imprisoned person), Ice (frozen fountain), Smoke (the furnace) and Shadow (darkened room). Sound familiar? Druidic Ritual and Demon Slayer Sanfew and Kaqemeex have the 4 special meats they needed, but how do these meats help them take back the Stone Circle that was stolen from them? Also, why did the Dark Wizards want the circle so badly in the first place? Delrith couldn't have been the only reason, could it? Garden of Tranquility The queen's garden is turning out nicely, but every so often, a mole comes around and digs up parts of it, forcing her to hire locals to repair her beautiful garden, costing her money. You must find and kill the moles that are doing this to her garden, and if you can't kill them, convince them to attack another garden. The Holy Grail King Arthur has the Holy Grail, but why did he want it so much? Is there some secret the grail has? Does it possess some ancient magic to which Arthur might want to take advantage of? Or is it simply a cup that Arthur so desperately wanted... Imp Catcher What was so important about the 4 beads? Why were they stolen in the first place? What special value do they have? Were they stolen just out of revenge, or do they hold the secret to some hidden and dangerous power? The Knight's Sword Uh oh! The kind found out that the sword we provided wasn't the original. You must help the Squire find the original and bring it back to the king before he has the Squire's head. Murder Mystery Why was poor Sinclair murdered? Wealth? Power? Glory? Investigate further to discover that all was not as it seemed... Perhaps the murderer wasn't in this by themself... Sheep Sheerer From what I've heard, there's a pair of penguins mascarading around Lumbridge as Sheep. Investigate into this and discover what they're up to. Swan Song The Wise Old Man's days of adventure may be done, but yours are no where close to being there. Aparantly the Sea Troll Queen was no where as nasty as the King. Now you must find and kill the King before the Picarous Fishing Colony is wiped off the map completely. Tears of Guthix The tears have all stopped flowing. Juna wants you to discover why they have stopped and make them return to how they were. Completing this quest would allow you to re-enter the tears cavern once every 4 days, rather than ever week. Yes, I just went though the quest list, remembered the plot line from each one, and decided what might happen next...
-
Quests which will have a follow-up.
Enakhra's Lament and Desert Treasure I noticed something of interest that may suggest a follow up quest linking these two. On the second level, the pillar in the center that shows the 4 spheres. If you examine the altar, it says something about 4 spheres of the elements of Blood (the imprisoned person), Ice (frozen fountain), Smoke (the furnace) and Shadow (darkened room). Sound familiar? Druidic Ritual and Demon Slayer Sanfew and Kaqemeex have the 4 special meats they needed, but how do these meats help them take back the Stone Circle that was stolen from them? Also, why did the Dark Wizards want the circle so badly in the first place? Delrith couldn't have been the only reason, could it? Garden of Tranquility The queen's garden is turning out nicely, but every so often, a mole comes around and digs up parts of it, forcing her to hire locals to repair her beautiful garden, costing her money. You must find and kill the moles that are doing this to her garden, and if you can't kill them, convince them to attack another garden. The Holy Grail King Arthur has the Holy Grail, but why did he want it so much? Is there some secret the grail has? Does it possess some ancient magic to which Arthur might want to take advantage of? Or is it simply a cup that Arthur so desperately wanted... Imp Catcher What was so important about the 4 beads? Why were they stolen in the first place? What special value do they have? Were they stolen just out of revenge, or do they hold the secret to some hidden and dangerous power? The Knight's Sword Uh oh! The kind found out that the sword we provided wasn't the original. You must help the Squire find the original and bring it back to the king before he has the Squire's head. Murder Mystery Why was poor Sinclair murdered? Wealth? Power? Glory? Investigate further to discover that all was not as it seemed... Perhaps the murderer wasn't in this by themself... Sheep Sheerer From what I've heard, there's a pair of penguins mascarading around Lumbridge as Sheep. Investigate into this and discover what they're up to. Swan Song The Wise Old Man's days of adventure may be done, but yours are no where close to being there. Aparantly the Sea Troll Queen was no where as nasty as the King. Now you must find and kill the King before the Picarous Fishing Colony is wiped off the map completely. Tears of Guthix The tears have all stopped flowing. Juna wants you to discover why they have stopped and make them return to how they were. Completing this quest would allow you to re-enter the tears cavern once every 4 days, rather than ever week. Yes, I just went though the quest list, remembered the plot line from each one, and decided what might happen next...
-
Desert Treasure Pro's Come
I'm glad I did Desert Treasure yesterday then... I'll have to go sell my whip and stock up on Deaths, Chaos and Water runes...
-
Desert Treasure Pro's Come
For Desert Treasure, here's approximately what I ended up using. Prayer Potion(4) - Around 20 (9 on Damis alone) Food (Tuna and Sweetcorn Potatoes) - Around 30 Teleports - Around 10 or so Restore Potions - 3 Regular Potions* *I was using Dragon Battle Axe Special + Abyssal Whip + Restore Potions
-
True Advantages of the New Defenders!
Results of fore-mentioned research Strength Level : Max Hit *Note: Absolutely NO ARTIFICIAL STRENGTH BONUSES included (Dragon Battle Axe / Prayer / Potion) 70 : 20 75 : 22 80 : 23 85 : 24 90 : 26 95 : 27 99 : 28
-
True Advantages of the New Defenders!
Now looking at the image posted above, maybe it would only be around +120... So let me go through items that would give bonuses... This will be looking specifically at Slash bonuses and Strength bonuses Item: Slash Bonus / Strength bonus Whip: +82 / +82 Warrior Helm: +5 / +0 Warrior Ring: +4 / +0 Amulet of Fury: +10 / +8 Rune Defender: +19 / +5 Total: +120 / +95 If I've missed anything, please tell me. I'm making a quick run to the Max Hit Calculator to see what the best possible hit you could get would be.
-
True Advantages of the New Defenders!
As said by the Admin above, it'd defy the point of the guild if people could buy the items. Think of it this way... Party Hats: Symbol of Wealth Whip: Symbol of lesser Wealth Dharoks: Symbol of Power Defender: Symbol of Hard Work Since people have to work to get THEIR OWN defender, rather than being able to buy it easy, it is a true symbol of someone who has really tried to get it. And in the process of getting it, they probably gained a combat level in the process. Now think of this... if you're using an Abyssal Whip, and you have everything equipped that would increase your Attack Bonuses to the max... you'd end up with around +130 to +140 Slash bonus. That's about what Full Rune turns out to be in Castle Wars (minus the helmet of course). That would give you a HUGE advantage there because you'd be hitting them a heck of a lot more often. I find it funny how everyone looks at an items Strength bonus and then goes "That's worthless" or "That's the best update ever!" When you look at when Barrows were first released, Dharoks was originally more expensive than Guthans, until people realized the potential Guthans had. I'm just kinda afraid of what will come out next relating to off-handed weapons. Maybe we'll come across off-handed shields next. A shield with [bleep]es on the front of it, with a "Charge" attack where you lung at your enemy... *Zips off to Suggestions Forum*