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Urza285

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Everything posted by Urza285

  1. Yep - it did :) first try: score! Full tetsu feels good :D I envy you. 18 plate from tetsu legs and completing the set.
  2. You mean participate in 5,000 games of any combination of PvP minigames? People would probably just determine which minigame offered the most "points" per hour and flock to that one and ignore all the others. And then that minigame would have the same problem that CW does now. I disagree.
  3. Do your daily challenges as they give some amazing xp.
  4. I still think my idea of tying all the team combat minigames together was better.
  5. Not to mention the useful perks that come out from dungeoneering! While most are small they add up and are nice additions.
  6. Scroll voyage and rolled a lacquer voyage too. Plan on sending the lacquer when the scroll comes back. I failed last nights plate voyage. I just want to finish my tetsu set!... *wimpers*
  7. Reread what I posted... I said they should make all armour take durability hits. Something like the bandos chestplate which is currently worth 13.4m might take a durability hit of 1240k (10%) and for PKers should should be a lootable option. Deaths in the non-PK world could give you durability hits according to the bosses strength ranging from 5-20% and cash value to repair would not be dropped. Having worlds specifically for high risk PKing and the traditional lose-everything concept is fine with me for those who actually PK and live and die by that concept when PKing. To put this in perspective a person PKed wearing decent gear... We'll use: Bandos helm: 8.3m (830k) Bandos chestplate: 13.4m (1340k) Bandos tassets: 7.5m (750k) goliath gloves: 9.5k (950) <- Really lame, I know... steadfast boots: 31.3m (3130k) Skill cape: 99k (9.9k) Amulet of fury: 3.7m (370k) Warrior ring: 925k (92.5k) Abyssal whip: 93.1k (9.3k) Elite enhanced excalibur: 200k (20k) Total durability hit in one death: ~6650k As you can see killing someone wearing this setup would yield a pretty nice sum of cash. In the end the player taking the hit would either have to repair his armour when it hits 0% durability or destroy it. The cash would drop on death and the PKer could pick it up which would then be automatically put in their money pouch. The repair option would be done the same way as it is now by paying cost at your home armour stand, bobs axes, etc. The cost reduction of smithing would be fine in my books as well.
  8. I love xp wasting honestly as long as you are doing something that's productive. Like right now with what I'm doing with my character. I'm doing pest control to get the void knight mage helm so I can get better DPS at automatons.
  9. Urza285 replied to Urza285's topic in Off-Topic
    Yeah I might go back to dumbbells and other variant exercises for chest and tris.
  10. They should start handing out complimentary sanitary napkins before every update.
  11. It could be something like a proximity spell where the ritual has to be taken place close by. Even if it wasn't just overhead the location of the aerie is probably a much harder place to get to than the others. Also I think the specific term we should use would be a ward. Generally in magic wards have a physical and magical manifestation. The ward used on nex lair was to both lock and put to sleep nex and her troops. So to prevent, minimize casualties or risk losing a lot more troops to the ward they probably chose to cast their ward in proximity to the activation point. With that said maybe the wizards were studying a book about this ward?
  12. Maybe it'll play a significant role in some backstory of the temple later on. I suppose the positioning of armadyls aerie must have been at a spot of significant importance as well. Not that it makes armadyl of much more significance than the others. But maybe the ritual to lock nex away was performed at the location of the aerie. While they performed the ritual the others fought off nex and her minions to protect the site where she would be locked away.
  13. Check and see if you can find that symbol in or near the zamorak, saradomin and bandos areas too? That's quite interesting seeig that symbol at armadyls aerie.
  14. I'm not wrong you just don't agree with my conceptualizing of player involvement in the wilderness. I feel players should see the wilderness as a risk vs reward environment. I feel the rewards are good, but the potential losses aren't justified by the amount of rewards.
  15. That's an awesome find. So now we know the wizards tower mages know something dealing with the magic involved in both places. I can't seem to place a firm finger on it, but I feel that symbol is supposed to represent a seal. Both nex and guthix were sealed away, but only the magics involved were dissipated and nothing of its potential physical manifestation was destroyed. Edit: Seeing as the white knights and void knights have had a glorious time in the spotlight I wouldn't mind seeing more of the wizards tower. What I'd like to see is a much more larger look into their involvement beyond what they might be doing outside the tower itself.
  16. 3rd spin for twisted horns... YEAH BABY!
  17. I hate the phrase "butthurt"... On the replace my topic it seems nothing is wrong with the wilderness other than gear loss. The concept of losing everything on death is an old remnant of the old wilderness and needs to go. PVP has evolved to such an extend that there is too much diversity in gear, and specifically tactics, to risk what you have. Runescape needs to put durability on all its gear. The difference could be we a player takes a durability hit from dying to a pker the pker gets a cut. That cut could be based on the worth of the armour.
  18. Today I get a scroll, 5 chi, 5 lacquer, and 5 plate voyages all at the start. God life is good... Took the plate over the scroll because I just want to finish my sets already.
  19. Because a player who has those better items I the wilderness might as well be glowing just as bright as the person with the wand.
  20. Your killing me... And global chat might even include all the global messages including stuff like DDs.
  21. I thought lifeboats didn't last forever.
  22. 14 slots is better than 12. 7 bars is great though because I like having a melee, range, mage, misc./skiller and a dung bar. That currently takes up everything. P.S. 32-36 hours until beta release.
  23. Urza285 posted a topic in Off-Topic
    Every time I'm benching or doing dips I get this dull aching pain right behind my clavicle on both sides. My bench and arm days are separated by 2-3 days so I don't know if I should take this.
  24. Yeah I think they need to make all gear suffer degrade costs everywhere. Alongside that no gear loss too. That would keep the wilderness on par with the more civilized areas.
  25. I disagree with you. I feel the large majority of the players are skillers. A lot of them might enjoy the benefit of rushing out there to get xp. But the issue is there aren't clear factions. So if you get piled the person next to you only feels thankful it wasn't him and proceeds to run away with his own loot. One thing I felt about factions was clearly highlighted in the wildernesses history whe clans were prevalent and now with these two FC's. Visitation and productivity in the wilderness is something that comes from the brave and clans as long as its productive and interesting. People get strongly tied to factions and that is something jagex needs to embrace to keep the wilderness alive.

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