Everything posted by strilmus
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Og Blog: Upcoming Changes to the EoC
oh wow, entitlement much? work hard or not, the GWD spots still get camped by higher level players chasing the money, while anything lower than that is botted. you can't just make that go away. you're starting to sound like the guys at wall street telling everybody else to hike their bootstraps up while sitting there speculating on oil and wondering why people think there's anything wrong at all.
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Og Blog: Upcoming Changes to the EoC
i figure the ranged dungeon will be similar to the polypore dungeon, in which there are several tiers of equipment, but with only the top tier stuff actually being bought, and all of the highest level players fighting each other over spawns, thus rendering 90 percent of the art, content, and concepts unseen and unused
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Og Blog: Upcoming Changes to the EoC
upgrading the zspear with the same system is flawed for the same reasons. making the zspear a component of a level 80 chaotic item would essentially make all of those zspears level 80 items wanted by people of those levels, and then rob the level 70 people of any viable stab options for ten levels as prices rise and boss spots once again become dominated by max level people who feel even further entitled by this update because why should those noobs get all these valuable level 80 items when the higher levels are paying for them? just terrible terrible ideas for the sake of prestige
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Og Blog: Upcoming Changes to the EoC
it's mostly because earlier they were trying to split the offensive/defensive functions which is why they removed the bonuses to begin with in half a year we might as well just go back to the old system and it's like, why did we upset all these people and try to change things if we're just going to go back to it i think the thing with claws is essentially dumb because half of it is the desire to return dragon, a normally just level 60 thing that isn't the best thing anymore for high level players and wasn't supposed to be the best thing, back to the best thing because people hate changing forever and Jagex took too long releasing the items and went ahead with their older plans to put them on hard creatures even though there was absolutely no reason to this just screams "caving in to popular opinion" rather than having any kind of consistency whatsoever with the system at all if we're going to upgrade weapons they should be weapons that are common enough that they can't all be bought out by speculators, as it is right now claws don't exist in a large enough supply to prevent it from essentially becoming a full price level 80 weapon on its own with a minor dg requirement as the supply isn't limited like vine whip drops there are no level 60 claws anymore for people that are level 60.
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Og Blog: Upcoming Changes to the EoC
in addition, it makes no sense because cash shop strategies are designed to appeal to as many people as possible, so you can't both cater to the high end (who in addition seem a bit less likely to buy into cash shop stuff), and at the same time make decisions that make midlevel players just stop playing
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Og Blog: Upcoming Changes to the EoC
actually, it kind of goes against everything the eoc was trying to do i guess jagex wants their money back and is willing to assume the position once more way to show solidarity, maybe i should start whining on rsof more because i guess it's a lobbyist state now Not arguing with you there, just saying that I like the changes(even if it goes against what EOC was trying to do). could you explain why? i mean i understand the need for gwd stuff to maintain value over barrows gear, but i think raising barrows gear and then raising gwd gear puts pressure upwards where it doesn't really need to be, especially now that they're hiking the curve upwards anyway, to the point where nobody will be able to challenge max combat players other than other max combat players, which will greatly skew any open ended competitive situations like castle wars and the wilderness it also means that minor items required by sets will be vastly overvalued due to the mixing and matching being inferior to the set effect, which means that the slayer helm and void armor will also lose usefulness untradeble gear is only as useful as the relevance it can maintain, so the midlevel stuff isn't worth chasing anymore
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11-Dec-2012 - Player-Owned Ports
for what it's worth, bioshock was still fun if not entirely depressing and heavy handed
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High profile players banned
offtopic: i think the definition of having a completionist cape in an mmo is an utter joke because mmos change often and there's really no way to be "done" with it except quitting in that sense the 5000 castle wars games is completely logical because at that point you're just making shit up to claim that there's some way to complete the game the relative prestige you would gain is what would fit in a thimble the things that jagex has done in order to satisfy the addiction to insignificance just disappoints me
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Og Blog: Upcoming Changes to the EoC
i meant in the sense that they might adjust dual wielding so the offhand is factored in, or create an alternate set of basic abilities that use dual wielding but like i said, it's doubtful that they've got much more than what they're showing now
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Og Blog: Upcoming Changes to the EoC
i think they're attempting to push dual more with the update, but it's hard to say because they always act like they got more than they really have
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Og Blog: Upcoming Changes to the EoC
frankly i think dragon claws and chaotic claws should stay separate. there is nothing in lore, or logic, that should dictate their use being necessary in tandem with a material that is already strong enough to form shields and mauls. if the opposite is true, all of the gear should require lower gear so we can effectively screw over the "middle class" like we do now no more dragging up gwd to the higher tiers....make higher level content for those tiers! kalphite king is coming already...
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Og Blog: Upcoming Changes to the EoC
actually, it kind of goes against everything the eoc was trying to do i guess jagex wants their money back and is willing to assume the position once more way to show solidarity, maybe i should start whining on rsof more because i guess it's a lobbyist state now about food: the main thing that's been really killing food is soul split, and maybe familiars. the reason why is that they don't take up inventory space. food will always be limited in utility based on inventory space, and nothing can be done to change this without increasing food carrying capacity. this will not save sharks or rocktails, because bots will always keep the prices at a certain level. the abilities are just going to be more useless, and make it so that everybody will need soul split or healing familiars to come close to competing with everybody else. shields have become less viable as a result unless their other abilities are equalized in utility and rely less on exact prediction.
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Og Blog: Upcoming Changes to the EoC
thing is even if nex gear is going to be "zerker" sets if the exponential curve and set effect makes pop armor strong enough, it's not going to matter anyway what we need right now is filling out of combat style abilities and equipment (ranged boots for all tiers, dual casting abilities and weapon availability, dual ranging abilities, offhand throwing weapons at all tiers and maybe two handed throwing weapons?), not market speculation
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Og Blog: Upcoming Changes to the EoC
haven't seen this much backpedaling since the reverse unicycling race of '87 dragon claws should have never been a sacred institution :/ "we value higher level equipment but we're going to just, i don't know, cause prices of lower level equipment to jack up significantly and increase the difficulty of the source, making it difficult for players of that level to purchase any gear at all" they're backpedaling WHILE they're backpedaling can't have your cake while on a unicycle, jagex
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Tip.It Times - 6th January 2013
Wow, did they really up that set to rune stats? Took em forever, it did... looks like we got ourselves some new welfare gear lol as for getting rs on other devices, i'm not holding my breath until they clear their other perpetually unfinished projects and i suppose we're never going to see arposandra or the tzhaar city either
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High profile players banned
It feels like we have more lurkers than actual users lol
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High profile players banned
I think it's mostly that they're turning it into a game they do enjoy - a game of how much they can get away with before anybody catches on. Similar reasoning with people who do crazy things when they feel the current options they have are too unfavorable to continue playing by the rules. The reward isn't what the accomplishment originally means, but the fact that they can make it look like a joke so that they don't have to care about it anymore. at least, that's what the extreme cases seem to be about
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11-Dec-2012 - Player-Owned Ports
doesn't affect anything other than the dialogue set when you talk to them in the bar i've had morale types that were classified as vicious
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RuneScape BTS#34: The Kalphite King
first off, bots secondly, even without bots, chaos druids are in a tiny area, and their super low hp means you can split shot a lot of them to death very easily, which means that each spot would not support more than two to three players anyway you'd have to introduce a wide range of activities in order to satisfy the population, without bots since we have both the numbers and the bots issue this might take a while oh yeah, the high end skilling i generally approve of creating demand for high level production since at the higher levels the gains generally don't match the effort as the scaling generally renders anything above mass production inefficient, thereby making the finished products increasingly worthless however, this only really works if once again the midlevel players are able to afford the training as more demand puts stress on the value of those items some skills are still in the dark ages in terms of accessible training tiers
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RuneScape BTS#34: The Kalphite King
even IF there were midlevel things that were profitable, they'd just get camped by high level players anyway, so there's that then the bots move in after that and try to get in on the action value is largely based on accessibility, or rather, lack thereof since content is designed to work for everybody, access is only segregated only by skill (as in, the ability to overcome situations so difficult that only a small population are able to access the resource) or luck, the only things worth having are purely based on skill or luck
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4-1-2013 Bots and Cheaters Banned
After a while, the bug abusers figured out they could just force out resource missions and cash out without getting to the pincers to begin with, since the bowl region's missions are already near the point where the payoff isn't tiny. Some folks may have noticed the effects.
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RuneScape BTS#34: The Kalphite King
generally a hit like that means you're doing something wrong
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11-Dec-2012 - Player-Owned Ports
they've left the option in just in case you want to stop seeing somebody without paying to change it
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11-Dec-2012 - Player-Owned Ports
This just happened to me , failed a voyage said I needed 2 hours dry to repair. Nothing on the NPC to repair while viewing the goods and was able to instantly send a voyage using that ship. I've had this happen often, but it doesn't always occur.
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RuneScape BTS#34: The Kalphite King
i'm sure it'll be easier to understand once we have the benefit of a camera that isn't zoomed all the way in to capture detail