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strilmus

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Everything posted by strilmus

  1. I'm going to suggest "lazy" later so that i can name a ship "the lazy susan"
  2. observing that, this is why i fear for our future wow, paranoia is easy
  3. I prefer the bosses dropping gear higher than their "level" as opposed to all of the mobs that are really tough, but only drop stupid dragon equipment. Of course, they were tough; since EoC, those mobs kind of took a beating in relative power level... I'm pretty sure the items won't degrade to nothing seeing as they've explained that there are also drops that recharge those items. as in, the usage of the word "repair"
  4. Now, to do something about the port exploiters. :P
  5. From what I can tell, it's a flat 10% bonus to your rewards, AND your penalties, meaning that if the ship succeeds, you gain 10% rewards, and if you fail, you get 10% added to any fees or time taken to repair the ship, and may or may not increase the chances of losing crew by 10%. As for percentage bonuses on rewards, all bonuses stack except for multiple instances of Merchant, as stated.
  6. Okay, we'll just fast forward through the explanation (not really, the explanation is long) and then afterwards refuse to elaborate on this again. Please note that it is entirely possible that this is wrong and I'm missing something important. There was one glitch that screwed with the voyage time so that it'd end faster. Unfortunately details are both hard to confirm and varied, so, for the most part, that one's not as bad on its own. The second thing, however, made it a bit more complicated than that. Ports have a chance of a random event after each voyage. Random events give stuff that can be used in ports. This stuff includes voyage rerolls. Normally, since the system is very random, the chances of getting one (or more) voyage rerolls per random was slim, due to the fact that there are so many different types of stuff that voyage rerolls on their own were just one of eleven options. HOWEVER Players are only allowed to have a maximum of three stock per item type. Because of this, the system would stop picking that item as soon as it was maxed out, and only pick items from the remaining types. A few players then thought, "what if I just let the stocks of every item fill up? then I can pick any items I want from the next event by using them!" followed by "hey, I can score 15 voyages per random if I force it to choose three voyage rerolls" and then "chances are if I do those 15 voyages, one of them will have a random event that will give me 15 more voyages!" Some observers would be quick to note that by the fourth region, completing more than 12 voyages per day becomes a cumbersome task. This, however, was countered by gaining a third ship, and simply going back to the older regions to force through as many short voyages as possible to increase the output, in addition to being able to upgrade buildings much faster. A mix of large and small voyages could be conducted comfortably with three ships. This was enough for some players to get to the bowl perhaps days or over a week in advance compared to people who played through without pushing this advantage. However, this wasn't enough for some players. They combined the effects of the time glitch with the effects of the voyage rerolls to burn through the fourth region within a handful of days compared to even the advanced group. Of course, soon after most of these players reached the Bowl, it became clear that something was wrong to the rest of us who were still crawling along in the Scythe. Perhaps intentionally to secure their pole position, or maybe just because they could, somebody made this knowledge available to the public. Word spread fast...and then, because I guess Jagex staff seem to only read fansites whenever they're planning to do something that disappoints us greatly, changed the system so that it would be more fair, WITHOUT penalizing anybody already in the Bowl. And so it was that a small group of players had shaved an enormous amount of time off of their bid to the top, increasing efficiency greatly by shaving off training and resource time for units and parts they didn't have to buy, having early access to later tier building upgrades which would make it easier to maintain their already faster pace (including the coveted FOURTH ship), and were that much closer to completing the adventurer storylines, gaining the subsequent piles of loot used to make the rewards (and by doing so, unlocking the means to pursue larger piles of loot), and in the future would be able to enjoy a month of unchallenged superiority in the best gear and boosting scrimshaws, without any cost to themselves. Meanwhile, Jagex refuses to remove the trimmed completionist cape requirement of 5000 castle wars games on the grounds that it would put the earlier achievers at a disadvantage. Anyway, the new system achieves what it set out to do, with the minor side effect of giving a huge competitive edge to anybody who took advantage of the prior system, and making it so that having even one item in your stock of any type is a bad idea, since if a random picks that same item three times in a single reward, the third item will be discarded. If they change it so that it'll only happen when you have three of a particular item, then having three of any item would be bad if the system picks that item three times. And so on. An actual solution? Just limit the amount of times one can use a reroll per day. Better yet, cap the amount of randoms per day. BUT I DOUBT THE PEOPLE READING THIS RIGHT NOW WILL ACTUALLY DO THAT
  7. I have confirmed that the system update locks ships into the minute status thing. If they have made port randoms different so that they can't do that anymore, it seems like the post update nerfs have struck once again. Making the top players richer, the less than top player poorer...once again it pays to be quiet until you've got yours, and then burn that bridge so that only you get the benefits. Don't even have to bribe anybody, clean and simple.
  8. so, does this mean we can expect those chisels 1 month earlier than most?
  9. I don't think it was ever meant to be a puzzle anyway, because when asked, the guy tells you exactly which religion the locals use, and anything other than that choice would make them angry anyway. If you want a real brain scratcher, go work on which responses to Meg are the good ones. :P
  10. If they had placed the Taverly one a bit farther from an altar, it might have been more useful...
  11. i'd also like to make a small note about how jade is used to make totems to increase chances of randoms, and upgrade to the fourth ship
  12. still a good way to grind your early resource heavy port upgrades even with the disadvantage in the new region, you're essentially starting at the top and therefore spend less time on crew that you don't keep and parts that you don't need more importantly, it's where all the juiciest trade good drops are with a lifeboat active there are few downsides to failing besides perhaps taking a hit on resources you don't need anyway
  13. check the distance rates on the wiki and do some math. it doesn't hurt if you also push it towards the port upgrades you need since a lot of the lower regions are really, really small gains and you're going to have to grind them anyway keep in mind that the rates are lower if it's not the highest region you can do, but with a little math you can figure out where the highest gains per hour are
  14. don't do the missions in the scythe do the missions in the earlier areas just do a LOT OF THEM you have three ships and the winds of unequivalent exchange at your back
  15. hopefully they don't catch on or else they're going to start capping the amount of rerolls we can use per day :P lemme break this concept down every random you get, if you maxed out all of the other items, would give you THREE reroll packs. each pack contains 5 missions, so the gain is 15 more missions. each of these missions contains another chance to get a random. each of those randoms would spawn 15 MORE missions. MY MIND IT IS EXPLODING RIGHT NOW.
  16. I wasn't raging at him. I actually wrote my master thesis on sleep disorders, so i was just giving a honest, expert opinion. Nonetheless, everyone's free to aknowledge this advice and/or following it. On Topic: Did the convict just say that soothsayers use INTESTINES to frickin predict the future?! Wushanko lore just got a lil bit darker for me... (which is actually nice to see on runescape, i mean, it's not really that gore-y) bird entrails. it's not really that graphic.
  17. i launch all the long missions early on, then crunch whatever i couldn't fit in afterwards into shorter missions to mop up, using the folks i hired earlier so that they absorb as much exp as possible
  18. Right. Jagex doesn't seem to understand that introducing things like "high level content" will only entice more people to bot if training to access the high level content is incredibly boring and tedious (not to mention the fact that high level content no longer exists since everybody's a high level now). They need to add more AFK training methods, more social training methods, and most importantly, more FUN training methods. Like I said, though. I think RS is past the point of no return now. The majority of the community prefers boring tedious training methods over fun, social training methods if the fun method doesn't offer the best XP/hr :roll: er it's not even over best exp per hour jagex just takes things that are remotely enjoyable and then nerfs the hell out of them or limits the amount of said thing you can do per day or just plain doesn't provide any sort of meaningful outcome from the activity don't even start on the forced socializing part, it's about as natural as animal husbandry
  19. besides, trade goods also come from normal missions too
  20. i'll try to get some numbers on that as soon as the SEVEN FRIGGIN HOURS LONG VOYAGE for the island finishes. (stockpiled a crew reroll)
  21. somehow both sides of this argument have earned my further contempt however, your compelling argument of being a dick since in the long run we have to maintain being a dick so that we can keep being dicks is, sadly, an accurate analysis of the situation but knowing jagex, they'll full well put this shit off until the end of time because it's also their other policy
  22. got a joint mission for four plates, so i think it's safe to say that the sixth area will have a decent payoff provided that you can overcome the obscene requirements (note that this means the fourth area's usual payout would be two plates)
  23. I would have taken it out and compensated everybody who did it by giving cw tickets based on how many games were recorded. But I guess some people prefer gangrene to amputation... also GOOD GOD PEOPLE WOULD YOU HAVE SOMETHING RARE JUST FOR THE HELL OF BEING RARE it's that kind of thinking that makes me respect people less as a whole confusing being rare with merit has got to be one of the dumbest shit ever reasoning or arguments i've had to deal with having merit IS rare being rare does not necessarily lend merit!
  24. he came with quick footed, tough as nails, and a weird as hell name
  25. I am sure that if later on we find out that there is an issue with the interface, you or the others who assume all of those cases were attributed to human error will not retract a single word of anything you confidently claim now. In fact, I should just forget about due process anymore, since it's clear that popular opinion is apparently the highest form of proof. anyway other person up there, feel free to chase single digit percentages while on average my profits exceed the cost of risk

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