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strilmus

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Everything posted by strilmus

  1. Seems like the most common method is to kill a lot of leeches. Is that what you did?
  2. Can't be any stranger than the Ectophial. I still don't know how that works. Ghost goo portal?
  3. Well, it WAS Guthix's entire career.
  4. Those of you hoping that this isn't a D&D might be disappointed, since it sounds like one just reading through the description of it. Course, this one might actually be pretty useful...
  5. I don't think prayer and herblore are the best examples considering that you basically pour money into them!
  6. Would you have paid for Runescape had they listed the actual experience in bullet points? - Explore a huge world where 80 percent of it is meant to impede your progress to the 20 percent that you actually want to participate in! - 25 skills, of which half are nearly obsolete except for arbitrarily imposed barriers! - Go on exciting quests, most of which don't really change anything and require you to do things beforehand that have no bearing on what you actually do on the quest! - Achieve milestones in personal development and then find out that you can't afford to use your new abilities or access new content because other players got there first and raised the bar just above your head! - Countless hours of gameplay watching paint dry while listening to the hearty wit of other players including gems like "join my clan chat "pyramidskammerz" to get rich!", "stfu gtfo noob", and "plz give me something you don't have right now for free"! - Experience the staggering amount of hypocrisy in which players want better things, but don't want things to change because it would cheapen the amount of time they already wasted doing pointless things in the hope that the game would get better simply because their levels are higher! - Realize that when you've finally reached the top, the stuff you wanted 25 levels ago is now useless to you because you don't need it now that you've reached the top!
  7. So, my reasons for wanting content across all levels instead of a giant carrot perched atop a Sisyphean mountain are that if I'm going to be paying for the right to participate in something, I want to be able to actually be able to participate in it without some ridiculous meaningless hazing ritual based on points rather than actual ability without a large amount of [wagon] lording their points over me every second of the process, and that if I really wanted that experience, I'd go outside and do some kind of sport or something that would benefit me in another way (and reflect actual ability), rather than being here looking for a way to fritter away my free time in a meaningless manner THAT I ACTUALLY ENJOY.
  8. I'm mostly annoyed by the changing economic standards that affect skills more greatly than the amount of effort it takes to perform in said skill, but that is a much tougher subject to tackle than this. Anyway, I'm more interested in them filling in the wide holes in the skill progression paths than simply providing more "motivation" to do extremely tedious, mindnumbing, and increasingly less rewarding tasks (The more I do something without being able to move to a better yet still boring task, the less exp rewards I get scaled to my level! Woo!) in the hopes that one day I can have fun in a game that I am paying money for. If the journey is supposed to be the adventure, aren't I supposed to be having more fun on the adventure? Yet, we are constantly asked to sacrifice fun for later gain. I guess if this is supposed to be a grunting contest to find out who is the best instead of an actual game with actual fun, then I can see why a lot of people moved on. (Naturally, fun is subjective, but there are limits, and I'm not sure where the fun ends and the lying to yourself begins.)
  9. If it were tradeable, then we may as well just pave the Warrior's Guild over and build a nice little diner.
  10. I blame Cthulhu.
  11. Making a gold ring in Falador and then just walking over to Taverley and making the magpie pouch is not a huge federal issue.
  12. "The healing animation on TzTok Jad has been updated to stop it from interrupting his other animations." "An adult sneakerpeeper is now far happier to be fed." HA.
  13. I'm gonna miss the hazmat yellow gear, because the whole point of that outfit was to look bulky and unattractive. On the other hand, the modern style gas mask probably didn't make sense in terms of the setting.
  14. So, there I am, finishing up Mourning's End Part 2, and then suddenly I realize holy hell I look like a plague doctor. Best moment ever.
  15. If you really want to be ridiculous, we could just stick a time portal back to the original God Wars and have that area available in two separate time periods, but the amount of paradoxes that would generate might make that plan unfeasible.
  16. I meant that the new toys might accidentally (or intentionally) render the old toys obsolete.
  17. But then we still have the same problem, since nobody will actually be at the older areas now that the newer areas are generating significantly more demand, and by that, more money.
  18. I'm just afraid of introducing more actual new toys into the environment in that quantity Because then everybody would move onto that and fight for that instead And then gwd would be empty as a casket in Morytania (also, realistically they wouldn't be able to playtest and design that many new toys/entirely different bosses at rate that would meet demand)
  19. I mean that realistically, there would have been more than one front in the God Wars and it would not be entirely unreasonable to accidentally "discover" another similar location nearby. As for story continuity we have shoved larger things under the rug before I'm just wondering how we have so many paying players yet can't support their demand for boss punching
  20. So if we can't have instances, then at least we could increase the amount of the same type of bosses on each server, but just make them slightly different in appearance to each other so that we don't end dealing with really strange character cloning problems.
  21. What's your point? That it would be pretty easy to fund more servers when you can fund an entire convention for free?
  22. But then that's just an issue of how many servers they have.
  23. So there would be the same amount of people doing DG and bosses? But then they wouldn't be occupying the load on the main server. Realistically Jagex can't really make ten boss creatures right now without creating a bunch of new drops, or just giving all of them old drops
  24. So, how many times has DG crashed the server?
  25. Well, considering that the demand is really outstripping the supply by a huge deal, I think people would be okay with a hit in overall profit if people were able to just be able to participate in the activity in the first place, because if you end up not being able to do it at all, that's basically zero profit for you.

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