Everything posted by strilmus
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27-Oct.-2010 Emergent Gameplay letter
Or the thousands of people who used the spirit graahk's teleport function to speed up nature crafting and almost entirely ignored the graahk hunting area.
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27-Oct.-2010 Emergent Gameplay letter
And because this is the internet and you are a source, you'll automatically be wrong about everything, so it won't matter. THE CIRCLE OF LIIIIIIIIFE Anyway, the letter either changed nothing, or made more people visit the RSOF, so as far as they're concerned they don't even have to be right
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Tip.It Times - 24th October 2010
At this point I'm not going to discuss that but all of this is mainly for the benefit of people who are way too behind in the dg game to even know what you're talking about. Because I'd hate to disappoint Jagex with "your entire system is largely unnecessary and we should just get rid of it all because of cc". They tend to react to that with "hey if we're not doing that let's go make some really random and unplanned changes to something" and then we end up with a dozen things that are actually harmful to the process. This would probably work better if I wasn't saying it out loud
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Tip.It Times - 24th October 2010
To clarify: A person wants to go tromping into a dungeon but needs some mates to come in with them. So they hit their ring and it opens up the group interface. From there they can pick what kind of roles they serve (fighting and skilling and general support and whatnot) and what kind of people they are looking for to go with them, plus if they are doing a rush or not and stuff like that. They can also put up preferred levels for sets of things, plus a small section of text that they can add a small additional description to. (With obligatory "report" button for people who are wrongly advertising/soliciting as people will do when given a small section of text.) Anyway, after they've set this up, they submit those updates to their status and then this (and their stat sheet) shows up on a large list of all the people online in that lobby area (perhaps across worlds too if you wanted to get that messy) and then people can look at it and pick people out to private message and run some searches on the types of players they prefer. You can toggle your availability on and off. The basic concept is "dungeoneering mini craigslist" but without an excessive amount of creepy people They could be called personals but they're not very personal at all EDIT: BTW this system would facilitate the meeting of lower leveled people who just want to enjoy exploring instead of exp grinding because we could just have a selection saying "casual" or something
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27-Oct.-2010 Emergent Gameplay letter
I think what some of you were trying to say is that instead of presenting an actual example of emergent gameplay, Jagex is again trying to push their community forums into the spotlight. No discredit to the people who enjoy them but really it's kind of funny that they don't know that everybody who would be interested in them is already participating. Much discredit to Jagex in believing that this is going to make up for the long series of gaffes that they've made concerning things they've accidentally changed and were never actually aware of because nobody on their end knows how to play they game they've made. And then managed to appear to be shoving it under the rug by never mentioning these incidents at all in the article that was supposed to discuss them. Also I find it disappointing that people think that they can discredit Wikipedia because it's the internets Because in that case I'd think this entire conversation is wrong on every side because there's bias involved in every party GASP. Anyway, I guess we can be trolls and elitists and sign this one off as another miss of the broad side of a barn by Jagex.
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Tip.It Times - 24th October 2010
For the second article, I'll have to make these points about it approaching the situation from the logic angle. If you didn't do the quest, you probably didn't want to read the spoilers. If you did do the quest, you probably don't want to read about the quest that you did since you already experienced that sequence of events in their entirety firsthand. So, really, it doesn't serve anybody's purpose at all, except people who don't care about spoilers but didn't do the quest. The whole thing could have been easily summed up as "several tedious but not particularly difficult puzzles followed by a short minigame test and a somewhat mediocre boss fight." I guess the article had to hold a respectable length, but when you say a quest is short, don't make the explanation for it go over half the length of your article when the article isn't short. Mixed messages and whatnot. The way you could have lengthened it is by presenting what you would expect a Grandmaster quest to have, in addition to providing examples from other quests. Since there isn't a solid "grandmaster quest structure requirements" list to refer to (they only provide a vague sentence or two as to what you may see in them), perhaps we should start putting down some standards as to what we expect to see when we crack open the big present in shiny wrapping. Then people could decide whether you were right or wrong, and then that gets them talking about their own opinions. As for the first article, people tend to want to size up their potential candidates before they go tromping off into a dungeon with them. The automatic system doesn't really help towards that purpose. This is also why nobody really goes into the Conquest automatching room, because the rules of engagement are automatically set and because everybody doesn't want to get stuck in a battle with a large amount of champions staring at each other across the board for half an hour. If anything, we should just have an arrangement where people can set up flags to their own preferences on a small window, then let people see a big chart of folks (and their stats) and pick out who they want to talk to. Simple! The chart should also be able to sort itself by each kind of parameter.
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If you could bring back one thing from the past what would it be?
Would it be bad if I said that I absolutely hated hustling because you'd just watch merchants who did practically nothing but stand there and spam going around pressuring skillers into taking a big loss in profit on their goods so that they could then go and get rich without having to spend the time to run down to the docks on Karamja (or heck, walk because there was no running) and haul a sack of cooked fish (not burnt or raw! nobody wanted that) back to the mainland? Meanwhile, this ensured that skillers would fight each other on price and systematically devalue their own product, which meant that without some kind of unionizing force, they were eventually doomed to ruin their own moneymaker in the first place.
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18-Oct-2010 - Partying is Such Sweet Sorrow (Halloween 2010)
See, the problem is any reasonable person would not have figured out that their update to X would affect Y, Y being all the way over there on the horizon and having nothing to do with X on the surface, and I think before this happened, you would think it would have been silly or timewasting to launch a whole world to test that update's solidarity across every single aspect of RS (EVERY SINGLE ASPECT), much less find that many people required to do that testing and then monitor their activity. I mean, unless you want to have public testing but OH NOES WE CAN'T SPOIL TEH SUHPRIZ So, yeah.
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06-Oct-2010 - The Void Stares Back
Eh, don't remind me, still feeling bad about Cyrisus, who after getting back in shape from the brink of death and destroying his massive, no prayer fighting demons, goes on to become a great adventurer, and then gets killed in about a span of ten seconds the second time you see him. How are we supposed to build any meaningful friendships with NPCs if all the cool ones die? (WOM doesn't count because he's a big jerk)
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Effigies!
Moved. I'm pretty sure I don't have to go GI Joe about this.
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1,500 - done. 1,800 or 2,000?
I don't really like those worlds anyway because it usually means that all of the higher level spots are crowded. Ironically, the low level spots that would usually be occupied do not have anybody there because no low levels can enter the world, and no high levels would want to use them. Really, the whole concept of exclusive worlds for levels wasn't thought through.
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Tip.It Times - 12th September 2010
Well, you could always just get together with a team and let each other wear the same suit of armor and take pictures with it. As for the clothing, maybe another image overhaul for the older stuff is in order?...The new art hires are doing pretty well so far, save for the eye update which still kind of freaks me out if I focus too much on it. Right now I'm just waiting for the end of the Void quest chain.
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Looking Further Into Burning Shades
Cool, making money and decent exp at same time. Not easy to do these days.
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Looking Further Into Burning Shades
How much prayer exp is that?
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25-Aug-10 Conquest
My main issue with Bombard is that it takes a whopping 200 points to charge up and it costs a whopping 200 points to put it in your command menu. This is a lot of lost opportunity cost.
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25-Aug-10 Conquest
Lol, I am using the 3 champs + 5 scout setup. 2 champs is tolerable, but 3 will murder everything else. I've never really tested it on another 3 champ team, but really, whoever makes the first attack against a champ without battle cry loses in that situation, regardless of your ability. Regen might be useful, but shield wall (50 points, cheap) and stoicism (75 points, also cheap) can usually hold out long enough until the first kill is made, and then it's pretty much all downhill for the other player. Regen costs a whopping 150 points. Stoicism and shield wall can hold off repeated assaults and chastising, while whoever's dumb enough to actually try to attack you during this time will either die or set up a kill, just for you! How nice. Battle cry is blocked by shield wall and almost nearly nullified with stoicism. Either of these can be cast immediately after killing somebody. If you killed a champ, the 200 points will tide you over quite dandy while you back off. If they try to charge after you, you can pull in another champ and intercept them pretty fast. Do not even consider Bombard. What is more useful, an additional champ who can kill one, two, or three units just by sneezing on them, or a command that takes so long to charge, I've already sneezed on two of your units?
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Post your favourite clothing combinations here!
Plus people would freak out if their outfits all suddenly changed.
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25-Aug-10 Conquest
It also looks like they're about to add face modeling.
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Post your favourite clothing combinations here!
Only logged on this morning. :P
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Post your favourite clothing combinations here!
Yeah, when I was looking around in the closet, all of the choices were either plain or ugly. I never even saw that set. Is it new?
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Cryptic Clue Fest II - Interview Questions
Good sir, I call upon your honor and ask if YOU were able to solve the puzzle by hand. Or if you did at all. That includes the counting part. EHHHH? If you had actually done it by hand, you may have discovered why we're not happy. Instead of just beating us to death with counting, maybe they should have come up with another puzzle. BTW, there's no real way to tell who got the right answer first, so I wouldn't go so far as to say who actually managed to get all the counts right when the people in charge of the puzzle didn't know what they were doing in the first place.
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20-Aug-2010 - Cryptic Clue Fest II
Using uncut rubies was a horrible idea. I know it's hindsight, but I can't help but feel that it's extremely obvious hindsight. You would not be saying this if you had actually gone out and counted them. Seriously, how many candles or suits of armor does somebody need anyway?
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20-Aug-2010 - Cryptic Clue Fest II
I hope the last clue is extremely contrived like last time!
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Cryptic Clue Fest II - Interview Questions
Would it be possible to just insert the actual story as described in the forums into the book itself when this is finished, so that it'll actually make sense as an item on its own? I don't like breaking the fourth wall too many times before lunch. Just tossing this random quick question here too...will this "society" ever do anything other than cryptic clue hunts? It'd be nice if we got to solve mysteries instead of following a trail of riddles.
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[DevBlog] Bonus XP Weekend: Second Helping
If anything, this will just cancel out the effects of the MtK glitch. Two wrongs make a normal. Meanwhile, everybody will be way too greedy to make a substantial resistance to the idea, and considering that they weren't really stopped the first time around, it's not likely that they'll stop now until they've reached some threshold level which will give them leeway to making high level content. That is, if they manage to finish it in the first place.