You bought an item, not an ability. You earned an ability, not an item. The item is the chaotic item, the ability is the ability to wield it. If you earned the item, you should not have to spend tokens. Also, my last message to morningrise: Like I said, a chaotic item is an item, if you die while having on you still have the ability to wield one (if you have the other skills, of course) Lost it? Big whoop, go get 2m dung xp and don't die again. Like I said (again) if you lose your precious divine, big whoop, go make enough money to buy one again. The only difference is the way the currency is obtained, and since you since the only thing we can use to compare the two currencies is time, we can come to a rough estimate of 750gp/token. Want more numbers? An onyx costs 14,8m gp or 2,7m tokkul. If we use this to get the tokkul/gp ratio, we get 0,18 tokkul/gp, wich we can use to get the token/tokkul ratio, wich is about 136,8 tokkul/token. See where I'm aiming at? You can compare currencies, and so you can compare the effort put in to getting them. 5m gp/hr? 6667 tokens/hr? Why would one have a cheap-return system? So you only have to put half the effort needed in it, while the other still need full effort? And did I forget to mention that you still have the ability to wield your chaotic weapon after you lose it? If you lose the weapon, you lose the weapon and weapon only. "But you need to get 2m xp all over again! I have trained so hard to be able to wield that weapon, and now I need to do it again! I earned the skill lvl to own that weapon!" Yeah right, I earned enough money for a santa hat but lost it, back for half price? No way. Go hug your CLS before you lose it. Oh wait, you don't even have 80 dung yet, you can't possible know the value of having 80 dungeoneering! Fun fact: to get a full Brobes set at the same speed as a chaotic weapon, one should win 196 fog matches in 10 minutes each, without losing a single time.