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Zaaps1

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Everything posted by Zaaps1

  1. Personally, I've always been a fan of Never Eat Sour Watermelons
  2. @My previous post, when I said sturdy taunter, I sorta meant something that could take a hit, not necessarily with the ability Sturdy. @Crusty, trying to outsmart your opponent via doing the unorthodox is extremely, read, extremely tricky and generally speaking, it doesn't get you very far. It's true that inventing or using an extremely underused set will catch your opponent by surprise, and yes it could earn you a few games, but in the end, it's really not worth it. I know that using your favorite Pokemon or Pokemon/sets that are simply unconventional is fun and exciting, but if you really want to be competitive, there is very little room to effectively place such tactics. Instead of focusing on reverse-psychology sets to give you an edge, you'll instead want to focus on teambuilding and team synergy. Yes, Gengar is expected in a battle, but that's besides the point. The point isn't how your OPPONENT deals with Gengar, it's how YOU deal with Gengar. How does it help your team? How does your team help it? Does it effectively do its job even though it is a standard? Because of this, you can't just give us a list of Pokemon and say, "how can I make them better?" Truth is, we don't know. We can only judge your Pokemon and help you if you say that your Pokemon are a team. I know you said your 6 aren't really a strict team, but I'm going to analyze it under the assumption that it is, because otherwise, I couldn't give you any advice at all. Reposting: Torterra: Wood Hammer, Stone Edge, Leech Seed, Synthesis (EV: Hp & Att, NAT: Sp.D or Att) Salamence: Dragon Claw, Rock Slide, Fire Fang, Hone Claws (EV: HP & Def & Spe, NAT: Spe) Vanilluxe: Ice Beam, Hail, Acid Armor, Mirror Coat (EV: HP & Sp.D & Spe, NAT: Spe) Drifblim: Stockpile, Swallow, Ominous Wind, Baton Pass (EV: HP & Def & Sp.D, NAT: Sp.D) Crobat: Fly, Poison Fang, U-Turn, Haze (EV: HP & Att & Spe, NAT: Att) Umbreon: Work Up, Moonlight, Psychic, Payback (EV: HP & Def & Sp.D, NAT: Def) First thing that hits me is this, you have 2 Pokemon that extremely benefit from Sun, yet you do not have Ninetales on your team. You have 2 options, work Ninetales in and add more sun-abuse, or de-emphasize the sun-reliance. I'll mention this later when relevant. Ok next thing that hits me is no entry-hazards. You can't really get any spikes up, but you can work with Stealth Rock. My advice is to give Stealth Rock to Torterra. Here's my recommended Tort set: Torterra@Leftovers (Lead) Adamant Nature (+Atk -Spatk) 252atk/252hp/4speed EVs ~Wood Hammer ~Earthquake ~Stealth Rock ~Synthesis/Leech Seed To be frank, Torterra is not the most fantastic tank, nor is it really be best way to get rocks up, but it CAN get rocks up and deal some very useful damage along the way. Grass/Ground gives better coverage than Grass/Rock, and besides Earthquake gets STAB and doesn't have stupid accuracy. The only problem is that you'd have to switch against Flying types, but against most of the popular ones, this makes no difference. You can either work with Wood Hammer (Gyarados), wouldn't be able to really do anything anyway (Skarmory), or would've been outspeed and OHKO'd anyway (Salamence, Thunderus, Zapdos). Most levitaters do not resist grass, and in fact the only real problem one I can think of at the moment is Bronzong, which is rarely seen. The choice between Synthesis and Leech Seed is based on your own perferance, although to be honest I'd go with Leech Seed without second guessing. It's more reliable and gives better team support. Moving to Salamence, you seem to be going towards the FatMence set, but you don't have Roost, which is a big problem. Salamence's defenses aren't great, so you really need Roost if you're trying to make it tank anything at all. You can either throw in Roost over Hone Claws and use Earthquake over Rock Slide (again a coverage thing), or just make it a full-on attacker. I recommend: Salamence@Life Orb 252spd/56atk/200spatk Naive Nature (+Spd -SpDef) Intimidate ~Outrage ~Earthquake ~Draco Meteor ~Fire Blast This thing is EXTREMELY easy to use and is very powerful. Yeah it's the standard MixMence set, but honestly it's Salamence's best set unless you want to Dragon Dance (which I'm not really a fan of, given how short of a lifespan Salamence has on the field). Switch in and Draco Meteor something (unless you can score a SE hit with FB or EQ). Look at what happens after. Most likely, a Steel type will switch in (or a revenge killer if you just KO'd something). If it's a steel type, either FB or EQ will KO (in fact against Bug/Steel types, Fire Blast will KO even at -2 special attack). If you fear for your life, switch. If not, Outrage away, you have nothing to worry about. If your opponent had an immediate answer to Salamence, it's either dead or not there, so you should not be afraid to just use Outrage. Ok now I'm moving on to Crobat, which takes the role of a speedy attacker and scout. Very well, it really isn't the best at this job since it is Stealth-Rock weak. Landorus, Scizor and Flygon do it better. I strongly recommend you use Landorus, actually. It's slower, but if scarfed it becomes very fast and it's ability grants it more or less a free Life Orb in sand (which is so popular it's worth taking into account). It also resists Fighting, just like Crobat, and because of stealth rock and better stats it'll probably do a better job at absorbing Fighting attacks. If you do keep Crobat, I'd give it a Choice Band and use Roost over Haze, Cross-Poison over Poison Fang, and Brave Bird over Fly. Landorus@Choice Scarf/Choice Band 252spd/252atk/4hp Adamant/Jolly nature (Jolly is +spd -Spatk) ~Earthquake ~Stone Edge ~U-Turn ~Hammer Arm Landorus is pretty damn fast already, so you do have the option of using a Choice Band instead of a Scarf. This will let you use brute force to beat more or less anything that doesn't have a 4x resist or immunity to whatever attack you're using, and makes U-Turn hit much harder. Use Adamant nature with Band, but feel free to mix and match. In fact I'd say all the combinations other than Jolly/Scarf are viable. Hammer Arm might seem counter-intuitive given the focus on Landorus' speed, but since you're fighting pretty much hit-and-run, it's better to just throw it in, especially if you are using a Band. Ok Vanniluxe. I see absolutely no point in this guy. Unlike Crobat, who maybe could've been viable, this ice cream cone really isn't. If you want a fast special attacker, I would like to strongly recommend Jolteon. Up until this point I've tried to keep your choice of Pokemon intact as well as overall role of the Pokemon, but at this point some bigger changes may need to be made. (A list of problems Vannila has? Only 1 attack, using Hail, not bulky enough to use Mirror Coat, Acid Armor being pointless. It's trying to be a special attacker that can take a hit, but really it's not going to be taking very many hits, and its sweeping abilities aren't fantastic.) Jolteon@Choice Specs 252spatk/252spd/4hp Timid Nature Volt Absorb ~Thunderbolt ~Volt Change ~Hidden Power [ice] ~Baton Pass The idea is extremely simple. Baton Pass the first time you switch in to scout for Ground types. The next time you're in, either predict the switch in and use HP Ice, or use Volt Change if you don't think you'll see that Ground type (it's dead or you are out-predicting your opponent). Once all resists are gone or weakened, Thunderbolt your way to a brute force victory. Thunderbolt Specs Jolteon hits like a TRUCK and very little will be able to truly stop it without taking severe damage. I see absolutely no point in Driftblim either. As a Baton Passer, you only have a 10% chance of doing your job right, even less than that if you factor in the chance that the pass won't be successful. As far as tanking goes, it's not going an amazing job either. As a tank AND baton passer, Gliscor is a better option. For pure baton pass, you have many many options (although frankly speaking nothing in your team will really benefit enough to make a dedicated baton passer worth it). Your team rather lacks a Pokemon that can tank and have staying power, and adding Gliscor gives you a nasty half-your-team-is-4x-weak-to-ice, I find now to be the perfect time to introduce a bulky water into your team. Now you have many choices, Slowbro is a great one and isn't really used a ton. Suicune is very impressive but lacks reliable recovery. Here's one that I think will work in perfectly in your team, Vaporeon. Not only will you be able to tank hits well, you'll also be able to heal yourself AND teammates. Landorus and Salamence would REALLY appreciate that, and Jolteon doesn't mind it all to much either (especially if you manage to switch it in on an electric attack aimed at Vaporeon. Then you heal 75% of your HP in one turn, ignoring entry hazards). Vaporeon@Leftovers 252hp, split the remaining 256 between Special Defense, Defense, and Special Attack. It's largely user preference, I've found. Personally for your team, I'd recommend 252hp/100spdef/152spatk, or something similar, although feel free to try your own stuff out. Calm nature Water Absorb ~Surf/Scald ~Wish ~Protect ~Ice Beam/Toxic If you can't get Hidden Power Ice on Jolteon, I recommend you use Ice Beam on Vaporeon and use Shadow Ball instead of HP Ice on Jolteon. This way, when you Baton Pass away from a Ground/Dragon/Grass type, you can go to Vaporeon and either Surf or Ice Beam (depending on your knowledge of the opposing team). Vaporeon should be able to survive most grass attacks anyway. Pretty simple stuff. Use Scald if you think the burn chance will help your team (Vaporeon certainly appreciates it!). If you want healing, use Wish and then Protect on the next turn (or switch on the next turn to the Pokemon you want to heal). Ice Beam will solve your problems with Grass types, whereas Toxic will do the same to Water Types. You can also use Hidden Power Electric instead of Toxic to deal with Water types, but I've found that Toxic is overall the better option. Toxic, however, maybe shouldn't be mixed with Scald, as you might not want to burn something that you should poison instead when entering a stall war with a Pokemon that has a recovery move. Finally we get to Umbreon. I see what you're trying to do with the bulky, yet hard hitting, idea. However any steel type will really counter it, and with the popularity of weather Moonlight really isn't very reliable for recovery. You could put Suicune here, or Tyranitar (who will also help out Landorus' damage output!). Let's take a look at your team so far. Torterra Salamence Landorus/Crobat Jolteon Vaporeon There really aren't very many immediate weaknesses that I can see. Although something that resists Dragon would be appreciated before a Dragon Dancer sweeps your team with Outrage, so that means you'll want a steel type. The bonus here is that you'd have another resist to Ice, just in case Volteon went down. I'd recommend Skarmory with Whirlwind, but then there's little point for Torterra to exist and I'm not sure you want to rearrange your team THAT much. You definitely want a Steel type, though. Scizor is a solid choice. I suppose you'd better choose the Swords Dance variant, as there's little point for the Choice Banding U-Turner when you got Jolteon and Landorus. Heatran's another option. It can take hits pretty well and synergizes well with your team. I'm not entirely sure what the best steel type heavy-hitting tank would be for this spot, as even something like Bisharp would work atm. Maybe try a few of these out for yourself and see, or better yet maybe someone else here will have a fantastic idea for something to fill this slot. My ideas: Sword Dance Scizor Bisharp Scarf/Balloon Heatran Jirachi Metagross Empoleon Escavlier Ferrothorn (although no ice-resist, it works very well with Vaporeon)
  3. Do any stallbreakers or study taunters exist that can also set up SR?
  4. It seems silly to bind something that only performs optimally for 1/4 of the DG or less.
  5. Nope, the video card driver on my computer isn't installed and I can't find a way to do so, so my graphics are very slow.
  6. Just a few quick questions on the server reset time, you know, that one point in time when all your stats reset 1 closer to normal and which can be manipulated around. Does this one point in time ever change? As in, if I time it to be at 3:02:05, will it always occur on a hh:mm:05? I don't think this is likely. Server reboots, if anything else, would probably reset it. So then the question is, will anything else reset this timer? That is to say, if I time it to be at 3:02:05, will it always occur on a hh:mm:05 until the server is rebooted by Jagex? Also, is this time the same across all servers? That is to say, if I switch from w99 to w2, will it still be on hh:mm:05?
  7. Netting penguins is very good. I don't believe it's faster than Red Salamanders in terms of raw xp, but it's certainly far easier to find a world for.
  8. I don't see how you're wasting your time if you're using them on lants if you're low farming.
  9. Not that this really answers your question, but you really shouldn't be using broad arrows for slayer.
  10. of course the best inst' all of them, that being said you just saying every herb is equally good... wich isnt farm torstols I didn't, I said torstols are the best. Maybe I wasn't clear. Always use juju farming on herbs. Make every effort to use them on torstols or whatever the most expensive herb you can farm is, using boosts if need be, but it's always worth it to use them when herb farming.
  11. Lexicus is a much better boss with hex, I think he's floor 20-22 or something. Night gazer is very slow, I'd rather sagittare personally. Night gazer is hexable but is still very slow, similar to world gorger kinda. On a 5:5 night gazer is a lot nicer than solo, but I'd still at the very least do floors from 20-22 5x with a hexer. True, Night-Gazer isn't exactly the fastest, but I reasoned that he might still be more desireable since Lexicus floors run a higher risk of [cabbage]heads like Stomp.
  12. Obviously the more expensive herbs you farm, the better the yield of juju farming potions, so torstol is obviously the best. However, even if you're farming other herbs, there's really not much reason to not use the potions, as they're realtively easy to get your hands on and have no negative effects. So to answer your question, the best herb to use juju farming potions on, is all of them.
  13. You know, Elite Void is more or less the same magic defense as Black dhide, so there's not much reason to use dhide when Elite Void is avaliable.
  14. For furnished, you would keep doing f26-29, right? Night-Gazer seems like the most desireable boss to me.
  15. Also, if you're just running through rooms and you don't think the hood will be of much help or don't think you will die, keeping it on saves a little prayer since you don't have to use mage prayer for 1 round of combat.
  16. Oops, this is what happens when you give me a keyboard after practice. :x
  17. If it's not the best use of the bind slot, why bother at all? You need 99 defense for both (in fact the Leatherbody requires both 99 range and defense, opposed to just 99 defense), and you get the Leatherbody as a drop just 1 level after 100, before which 3rd binds don't matter and also before which you can already receive the Platebody. So it's not like Primal Gauntlets at all. Whereas P Gaunts are a viable replacement for the Blood Necklace for those who don't have one, there is NO reason to get the Leatherbody at all, assuming it is defensively inferior to the Platebody as you said, unless one takes into consideration the hex. It has the same defense requirement and an even higher dungeoneering requirement. Under what circumstances would anyone bind it without a hex? So...yeah it's a bad bind without a hex.
  18. Anyone have any suggestions for a Stealth-Rocker that can absorb status, with a focus on Will-o-Wisp? I've been using Balloon Heatran and was looking into Gliscor, but apparently Poison Heal + Stealth Rock is illegal, so...
  19. The issue with the laptop is that it is using the standard VGA video driver (as far as I can deduce). Standby mode is disabled, which means that it has to be using the standard driver, right? However, even though some programs can detect a better driver, the Radeon Mobility driver, the official driver downloads from the company don't recognize the hardware as exiting on the computer, and I can't find any other downloads that work.
  20. Any official downloads (this includes all the stuff everyone has suggested) that are official software always tells me that it can't find the ATI Video Driver...which I think is very strange.
  21. Right-click Gatestone spell, choose quick-cast. He's asking how Lep did it otherwise without quick-cast. My guess, what I used to do, fast clicking.
  22. Didn't know that either. It's ok that Cheeeeeeeeeesy kid found it out at 105 dg. Gatestone tricks are pretty useful, although after you know how to quick-cast and how to use it to negate damage, all the tricks are more or less the same thing under different applications, so after a few of them I'm not sure how useful they become after that.
  23. Is it even possible to use surges with a blastbox? You can't use blast spells with a surgebox, nor can you use wave spells unless the surgebox is explicitly set to wave.
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