Nero
Members-
Posts
2442 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by Nero
-
No. It's on the front page though, so you can see which two did. They feel it is acceptable for now. They then ask how they may exploit the natives in Alaska. Sorry, can you repost that message about California? I can't find it. Technically it's Russian soil now :P Both colonization trips succeeded, however... General _________ General _________ (Cavalry commander) General _________ Admiral _________ Admiral _________ Admiral _________ (Defensive doctrine)
-
There are grumblings from the bourgeoisie and noble classes, but until these new reforms become more widespread they won't do anything but voice their rejection of these new policies. ---- There are rumours that the Dutch are attempting to expand the Dutch Water Line. --- And Rocco you get: General ________ (no trait) ---- Oh, and we'll be doing the 6 day budget reset. So, 2nd of July is next reset
-
Don't worry 'bout it Rocco. With the Polish government's announcement of the ratification of parts of the treaty, the peasant rebellion in Lublin disperses and returns to their farms. A small group of diehards still rioted in Krakow, but the local police and garrison units dispersed them without very much trouble. Overall, very good handling of the situation :) House rules of 5 provinces per war. 10 if the person has 100+ provinces. Though you don't need to follow the house rules. Generally its just to protect people from the waves of crazy nationalists/patriots. I never said they'd change. I said I'd think about it. And no, the HRE states won't give you soldiers to go fight Portugal over a defaulted loan. I told you, they'll give you soldiers in the HRE itself is threatened, but pretty much for nothing else. From random events yea. Otherwise it just gets overly complicated and nobody really follows it anyways. No, it's more of a strategic piece of land. Even in YOH I had both sides of the strait so I just closed them in order to provoke people into attacking me. You can shoot cannons at ships crossing though. ---- Updated the map for the new colonies. Spain - all three succeeded (the natives were fairly appreciative of your trinkets) Portugal - both succeeded Russia - two succeeded, one failed
-
News from the land of Prussia: --
-
I have 2 exams today so I'll deal with everything when they're done. Oh, and Edel: If you kill the bankers and steal their money then they'll all just flee your country, meaning your economy goes down the drain, the nobles get pissed off since the bankers that have all their money just left, and everyone gets mad at you. That and you'll never be able to take a loan out again. So, if you think it's worth it for a couple million ducats, go ahead :P
-
Is that just a diplomatic gesture, or are you intending to send material aid as well?
-
If you just listened to the fanatics and kicked the people who were different than you out, maybe to Pope would have rewarded you with candies and gold hats. :lol:
-
He could. But then I'm sure Russia would get pissed. Well, in this situation canceling the deal with Russia would be seen as agreeing with what the revolters want, and so that could be one of the solutions to the event. But if you're given a random event with clear choices and you choose one, you can't go back on it. Like for example, if another event pops up where people in Ireland found out that the British government had bribed the riot ringleaders away and it spawned some other negative thing, Icu couldn't go back and choose a different option for the first one. --- This is fun. It's like I'm the dungeon master from a D&D game FROM HELL muwahahhaa
-
Bwahaha, that was hilarious. :thumbup: to Edel for his response.
-
Yea, I know. Depending on how the situation is handled it could end up crippling the Polish state. Gotta think smart here, Earth! :P Yea I made them. I figured most Hegemony games has everyone just sorta sitting around building up for the next big giant mega war, so this sort of throws random curve balls at people. -- On the random events: Generally, if you're trying to change something within your country, there is going to be some section of your society that will resist it. They are: The peasantry (commoners) The clergy (religious figures) The aristocracy (wealthy land owners) The bourgeoisie (land owners/traders) annd various other random groups So, if you want to change something you need to be prepared to repel any group's attempt to resist that change. You just have to be careful and handle it well enough. Sometimes bashing in people's skulls is the only way though.
-
Righto. Both were successful btw. I'll update the map in a sec. Maybe yea. I'll sleep on it first though :P The Russian government has cemented a deal with the Kingdom of Poland, essentially removing Poland as a competitor to Russian interests in Eastern Europe. The terms that Poland agreed to are thus: (how you respond here is entirely up to you Earth, or anyone else) ---- Anyways, what's everyone's impressions so far?
-
Once again the research is semi-plausible. Are you allowed to research more than one thing without detrimenting the other things success? Regardless I also put research into faster loading guns. Well, considering that research progress is determined by how much money you sink into the field, no. And saying "I research such and such" is useless since you aren't putting any money in it, and so you won't get any returns. General ______ General ______ General ______ (cavalry commander) Admiral ______ (gunner's mate) Admiral ______ (defensive doctrine) Admiral ______ Admiral ______ Once again the research is semi-plausible... ... and also defeats the whole purpose of setting the game in the Napoleonic Wars. This is how it started in YOH too, with your incredibly annoying "ship research" garbage. These types of researches have ruined too many games. Rocco, don't worry about it - you know just as well as everyone else I won't allow steamboats and gatlings guns in the 18th century. Sounds fine to me. Doesn't really matter, as most people will tell me what they're researching and what they expect to get. Though, I doubt they will get exactly what they want very often - useless inventions or silly crap though up by madmen more likely. Problem with that rule is that you can find numerous little examples of tech being used way before it was actually accepted - like steam engines and batteries in the ancient world. 1 province per colonization mission. And to keep me updated too! :) Like it was IRL ;) It's a long term investment. Russia gets a production penalty for owning Siberia though. You can move armies around all you like, at no cost. You only pay deployment costs when they engage in a fight. Gotcha. Added the +1%, so next reset you'll have another 100k And it's 1 province per colonization mission, if you'd like to revise your post. And your remaining budget would be 4,480,000 since you picked option A for the corruption random event And you get General ________ (Winter specialist - lol useless for Spain)
-
/facepalm Don't worry, these sort of silly things always have unforeseen negative consequences. Like, imagine if these were the king of Austria-Hungary and he had no heir: http://www.youtube.com/watch?v=BepyTSzueno
-
In France, by 1774 Marquis Claude de Jouffroy and his colleagues had made a 13-metre (42 ft 8 in) working steamboat with rotating paddles, the Palmipède. The ship sailed on the Doubs River in June and July 1776, apparently the first steamship to sail successfully. In 1783 a new paddle steamer, Pyroscaphe, successfully steamed up the river Saône for fifteen minutes before the engine failed, but bureaucracy thwarted further progress. Yeah, I also want a blanket ban on muskets and firearms, they make no sense in the Napoleonic period[/sarcasm] If they do come in, they'll be prohibitively expensive since they're so new. As in, 10m for a single one of these temperamental things that have a high chance of having engine failure or exploding for no reason in the middle of a battle. I didn't really feel like telling arch that it would likely take 70 years before any real progress was made. :thumbup: Can I build caravels and the like for exploration and other such tomfoolery? You want more naval vessels? ---- ---- I'm going out for a bit, I'll handle the other stuff when I return.
-
I didn't really feel like telling arch that it would likely take 70 years before any real progress was made.
-
You can't no. He may gain one randomly if he actually leads troops into battle. It's because you're France and French soldiers love France and yadayadayada Napoleon conquers Europe. General ________ (Offensive doctrine) General ________ General ________ General ________ (Fortress breaker) General ________ (Winter specialist) Your spies within the Kingdom of Prussia have uncovered this information:
-
You bought a madman is what you bought. Btw Rocco, keep in mind you get a permanent -10% cost on all naval vessels since you're Portugal
-
You want to just write it up and post it? Lower quality in that perscripe to the age old Russian military strategy of 'throw a bunch of bodies at them and they'll eventually crumble'. It'll take some serious reforms to get away from Russia's antiquated military tradition. Your vassals will give you troops if you get in a war. No income boost though. Rebels might also take over your vassal if they mismanage themselves and ask to just simply join your country. British treasury after bribing the Irish ringleaders to go away: 3.7m After buying 3 generals: 3.4m You get: General _______ (name as you want) General _______ - Disciplinarian General _______ Not really. They'd help a few battalions or something. But it won't change the entire army. Russian treasury: -2m Generals and Admirals: Admiral _________ (Gunner's Mate) Admiral _________ Admiral _________ Admiral _________ (Offensive Doctrine) Admiral _________ (Defensive Doctrine Admiral _________ Admiral _________ Admiral _________ (Offensive Doctrine) Admiral _________ (Offensive Doctrine) Admiral _________ General _________ General _________ (Fortress Breaker) General _________ General _________ (Logistics Wizard) General _________ (Artillery Commander) General _________ General _________ (Winter Specialist) General _________ (Winter Specialist) General _________ General _________ (Winter Specialist) You're at 2.4m treasury then. General ________ General ________ General ________ (Infantry commander) General ________ General ________ Admiral ________ (Gunner's Mate) Admiral ________ Admiral ________ (Gunner's Mate) Admiral ________ (Offensive Doctrine) Admiral ________ (Boarder) Admiral _________ (Boarder)
-
Please keep in mind people that just because you PM something to me, does not mean it is secret. If it's something obvious that everyone would know, I will post it here on the thread. I figured I'd scrap the starting generals idea, you can purchase and name them as you like. Crimea is a Russian vassal. As are most of the states in the Balkans that border on the Ottoman Empire vassals of the Turks. Other than that, no vassals or anything, gets too complex. It's random which traits they get. Also, I have it listed at 5. You also have lower quality troops then the rest of Europe and some other random events that will balance things out :ohnoes: If Dungeonal is on vacation then that war will be on hold until he gets back though.
-
Fixed on both accounts. Let me know if that's better. 5 years in-game, so 10 days irl. Might be a bit long of a stretch on such low budgets, but we'll see if it needs some changing after the first round.
-
Please note that the following list is not an up to date list of what other player's armies are currently, this is merely the list of armies that had at the START of the game. [hide=ARMIES(This is what you have at the start)] Netherlands: Army of Holland 8,000 line infantry 1,000 fusiliers 2,000 dragoons 20 cannon Portugal Terco de Lisbon 6,000 Line infantry 2,000 fusiliers 1,000 lancers 1,000 dragoons 30 cannon Spain Army of Madrid 10,000 line infantry 2,000 fusiliers 3,000 hussars 20 cannon France Army of Dijon 4,000 line infantry 8,000 fusiliers 2,000 skirmishers 4,000 cuirassiers 30 cannon Austria-Hungary Army of Vienna 8,000 line infantry 4,000 fusiliers 1,000 grenadiers 1,000 skirmishers 3,000 lancers 40 cannon Prussia Army of Berlin 10,000 line infantry 2,000 skirmishers 2,000 dragoons 1,000 lancers 20 cannon Great Britain Army of London 4,000 line infantry 2,000 fusiliers 1,000 skirmishers 4,000 dragoons 10 cannon Army of Canada 2,000 line infantry 3,000 dragoons 1,000 skirmishers Russia Russian Imperial Army 10,000 line infantry 5,000 skirmishers 2,000 hussars Army of Siberia 6,000 lancers Sweden Army of Stockholm 6,000 fusiliers 2,000 skirmishers 2,000 lancers 10 cannon Ottoman Empire Army of Greece 6,000 fusiliers 6,000 line infantry 4,000 hussars Army of Egypt 4,000 line infantry 2,000 skirmishers 1,000 hussars Italy Army of Roma 4,000 fusiliers 2,000 skirmishers 3,000 lancers 20 cannon Poland Army of Krakow 6,000 lancers 1,000 hussars 1,000 skirmishers 2,000 line infantry 10 cannon United States of America Revolutionary Army 2,000 line infantry 4,000 skirmishers 2,000 dragoons 10 cannon [/hide]
-
http://www.youtube.com/watch?v=MvoBYEaG3V4 The world is coming into a new age, where new ideas are seeking to destabilize the old and usher in the violent era of the new. This is the revolutionary era, where great states can crumble from pressures within, and tyrants with the will to succeed can set the world aflame. This is the Napoleonic Era. First, let’s get some ground rules down: 1.) Don’t be stupid. That’s all. Economy Everyone starts with the same base budget (10m), which is then multiplied by your production efficiency (based on how many land provinces you have – 1 province = 1%), then your base is multiplied by your tariff efficiency (based on how many overseas provinces you have – 1 province = 1%), and finally your base is multiplied by your technological %, which is decided by random technological breakthrough events that come about after you invest money in fields of technology. So, Base x Production %, Base x Tariff %, Base x Technology % Example: You have a base treasury of 10m ducats, 50 land provinces, 28 overseas provinces, and a technology progression of 18%. Your total would be: 10m + 5m (50%) + 2.8m (28%) + 1.8m (18%) = 19.6m. (You can also gain a bit more due to random events and whatnot) Also, if you run out of money you can take out a loan from a merchant guild or somewhere else, payable at +5% interest the next round. If you end the round with a negative budget dissent rises, and people start getting afraid their government has bankrupted the state. Warfare Warfare will be decided by troop quality, generals, terrain, and various other things. You do not need to worry about tactics, so sending me a 2 page PM illustrating various little tactical moves would be a waste of time – you are managing a nation, not a squad of soldiers. This is a strategic game, not a tactical one. You only need to show me where your army is, what type of soldiers are in it and how many they are, and their objectives. Armies will very rarely be entirely annihilated, instead if they are beaten very badly they’ll retreat and won’t be available until the next reset. [hide=Generals/Admirals] You don't really need to worry about all this stuff, this is just explaining stuff that I'm going to be doing. It costs 100,000 to hire a General, and you can have a maximum of 10 at one point. PM me if you want to buy one and I'll randomly assign a trait (or maybe he won't even get one) to him. The traits are: Cavalry commander (cavalry is more effective in combat) Infantry commander (infantry is more effective in combat) Artillery commander (you get the point) Fortress breaker (faster/more efficient sieges) Winter specialist (reduction in attrition) Logistics wizard (deployment costs are halved) Offensive doctrine (better on the attack) Defensive doctrine (better on the defense) Disciplinarian (bonus to troop discipline - forming squares, swinging lines, etc) Admirals work the same way as Generals. Their traits are: Offensive doctrine (better on the attack) Defensive doctrine (better on the defense) Boarder (bonus to naval boarding efficiency) Gunner's Mate (ships fire slightly faster in battle)[/hide] Technology You put however much money you want into a certain field (agriculture, weapons development, etc). The more you put in, the greater the chance of achieving some sort of technological breakthrough (comes about through random events). If you want to stay up to date with the world's technological progress, you have to invest 1m in that field per budget. Any more than that will get it done slightly faster. Dissent, revolutionary activity, and other nastiness You'll get these depending on your choices in random events. Higher dissent means there's a higher chance of revolts within your provinces. Usually you'll be able to handle it, unless you intentionally piss off everyone in your nation. [hide=A word on random events] Trol decided to take Option A, which would attempt the eliminate the corruption. Now, since a +1% tariff increase is 100K, it would take 20 resets to make back the money, but since you're taking efforts to curb the corruption, it actually sets you up for some good random events (free colonization, monetary rewards, gifts of soldiers, etc). If he would have taken Option B, or C, the event progression and corruption would have gotten worse, and cost more to curb (eg. minus 4,000,000 denars for a +1% tariff increase), and if nothing was done about it it would have progressed to the point where the colonists got fed up and there started to be independence movements, but since he picked option A in the first one and attempted to stop the corruption, then Spain gets a respite from the colonial independence revolts for a time period. Another example: Picking Option A would have led to a series of events that would've culminated with Ireland declaring independence and fighting their own revolutionary war against Great Britain. Option B, though it seemed to be the most costly of the option at first, would have led to more events where Irish people wanted more concessions, until eventually it comes to a random event where they say, 'Y'know what...maybe Great Britain isn't so bad after all', and then Icu would've been able to hire a unique Irish skirmisher unit that was just as effective as the normal one, albeit a bit cheaper. Option C however, was the easy way out, that just simply ended the chain of events. Keep in mind though, that sometimes there isn't a progression, and random events are actually just a one time thing. I won't say which ones are and which ones aren't ;) [/hide] Countries: [hide=Russia (Retech)] Country Bonus: -50% Winter attrition Land Provinces: 217 Overseas Provinces: 2 Budget: 33,600,000 Modifiers: Wasteland colonies – Minus 20% production income Puddling Process: +10% tech income Press Gangs (-5% ship costs, stacks with any other bonuses) Musket Production I (-5% infantry costs) Mass Production I (-10% cannon costs) Mass Production II (+10% tech income) Ergonomic Hoe: +5% tech income Irrigation I (+5% tech income) Improved Artillery (+5% casualties) Ability to build railroads Expansion of St. Petersburg (+2% production income) Ability to build Coastal Artillery in coastal fortresses Dry Docks (-5% ship costs) Rain proof sidearm (Officers perform better in combat) 6 Pounder Cannon - Cost: 350,000 ea Crop Rotation (+5% tech income) [/hide] [hide=Revolutionary France (Doom)] Country Bonus: + Soldier Morale Land Provinces: 47 Overseas Provinces: 5 Budget: 34,200,000 Modifiers: Declaration of the Rights of Man and of the Citizen (+50% production income) Total War (-10% infantry costs) One Nation, One State (+50% production income) Sans-culottes (Less chance of revolts due to warfare) Conscription (ability to conscript soldiers) Equality of the Sexes (+100% production income) Liberté, Égalité, Fraternité (+Troop Morale Bonus [stacks with country bonus]) Orders in Council - British Response (Continental System) -10% tariff income[/hide] [hide=Portugal (Rocco)] Country Bonus: -10% Ship costs Land Provinces: 5 Overseas Provinces: 75 Budget: 19,500,000 Modifiers: Colonial Prowess: +5% tariff income Press Gangs: -5% ship costs (stacks) Musket Production: -5% infantry cost Ship Hull Reinforcement (More durable hulls) Puddling Process: +10% tech income[/hide] [hide=Great Britain (Icu)] Country Bonus: -10% Ship costs Land Provinces: 25 (Ireland included) Overseas Provinces: 71 Tech income: 5% Budget: 21,600,000 Modifiers: Press Gangs: -5% ship costs (stacks) Musket Production: -5% infantry cost Winter Warfare: -25% winter attrition Irrigation I: +5% tech income Napoleon's Continental System: -20% tariff income Crop Rotation (+5% tech income) Ship Hull Reinforcement (More durable hulls) Rifled Muskets (Can train Riflemen now) - Skirmisher Unit, 1250 ea Puddling Process: +10% tech income Mass Production I: -10% cannon cost Mass Production II: +10% tech income Ergonomic Hoe: +5% tech income Musket Production I: -5% infantry cost Rain proof sidearm (Officers perform better in combat) [/hide] [hide=Netherlands (Grim)] Country Bonus: +10% tariff income Land Provinces: 8 Overseas Provinces: 37 Budget: 20,500,000 Modifiers: Mass Production I: -10% cannon cost Mass Production II: +10% tech income Puddling Process: +10% tech income Press Gangs: -5% ship costs (stacks) Efficient Administration: +10% tariff income Naval Shotguns (+5% boarding efficiency) Ship Hull Reinforcement (More durable hulls) Mass Production III (+10% tech income) Expansion of the Dutch Water Line (Delays armies coming into the Netherlands from France for 1 round) 16 Pounder Cannon (More effective cannon, but more expensive) - Cost: 600,000 ea Ability to Build Railroads (Precourser to Steam Power) Early Steam Engine (Precourser to Steam Power) Crop Rotation (+5% tech income) [/hide] [hide=Prussia (Arch)] Country Bonus: +Soldier Discipline Land Provinces: 20 Overseas Provinces: 0 Tech income: 15% Budget: 20,500,000 Modifiers: Holy Roman Emperor: Troop Morale Bonus (when fighting within the HRE) Mass Production I: -10% cannon cost Mass Production II: +10% tech income Ergonomic Hoe: +5% tech income Puddling Process: +10% tech income Discovery of Hydrogen: +5% tech income Musket Production I: -5% infantry cost Declaration of Human Rights: +20% Production income Ability to build Railroads Mass Production III (+10% tech income) Early Steam Engine (Precourser to Steam Power) Rain proof sidearm (Officers perform better in combat) Puddling Furnace (+10% production income) Press Gangs: -5% ship costs (stacks) Winter Warfare: -25% winter attrition Irrigation I: +5% tech income Crop Rotation (+5% tech income) Ship Hull Reinforcement (More durable hulls) Rifled Muskets (Can train Riflemen now) - Skirmisher Unit, 1250 ea Shot Towers (-5% cannon costs) Wealth of Nations by Adolf Schmit (+5% production income) [/hide] [hide=Ottoman Empire (Sere)] Country Bonus: Lowered chance of revolts Land Provinces: 140 Overseas Provinces: 0 Budget: 24,000,000 Technology Malus: Slower technological advancement[/hide] [hide=Spain (Trol)] Country Bonus: +5% tariff income Land provinces: 28 Overseas provinces: 124 +1% for new office of Viceroys Budget: 20,800,000 Modifiers: Press Gangs: -5% ship costs (stacks) Musket Production I: -5% infantry cost God damn British: -5% tariff income (for destroyed roads) Ship Hull Reinforcement (More durable hulls)[/hide] [hide=USA (Dungeonal)] Country Bonus: Faster assimilation of former European colonies (ie. less revolts) Land provinces: 53 Overseas provinces: 0 Budget: 17,800,000 Modifiers: Puddling Process: +10% tech income Mass Production I: -10% cannon cost Mass Production II: +10% tech income Ergonomic Hoe: +5% tech income Musket Production I: -5% infantry cost Rain proof sidearm (Officers perform better in combat)[/hide] [hide=Italy (Paul)] Country Bonus: +5% technology income Land provinces: 20 Overseas provinces: 3 Budget: 14,300,000 Modifiers: Mass Production I: -10% cannon cost Mass Production II: +10% tech income Press Gangs: -5% ship costs (stacks) Irrigation I: +5% tech income [/hide] [hide=Persia (Mather)] Country Bonus: Jihad (Better troop efficiency against Catholic nations) Land Provinces: Overseas provinces: 0 Budget: 11,600,000 [/hide] Troop costs: **Note that any troops also require a deployment fee of 10% of their initial cost when they are used in battle. Infantry: Line infantry – 1000ea Skirmishers – 1200ea Fusiliers – 1200ea Grenadiers – 1500ea Imperial Guard – 2000ea Cavalry: Dragoons – 1500ea Hussars – 2000ea Lancers – 2000ea Cuirassiers – 2500ea Cannons: Cannon – 500,000 ea (includes gun teams, wagons, etc) Ships: Three decker (Heavy ship of the line - 1,500,000 ea Two decker (Heavy ship of the line) – 1,000,000 ea Frigate (light ship of the line) – 700,000 ea Colonization: -Any land on the map that is not filled in (white) can be colonized. Sending a colonial expedition costs 1,000,000 ducats, and even still has a chance of failure depending upon the province in which it is sent to (it’ll be easier to colonize Manhattan than the Himalayas…for example) Schedule: july 31 - summer 1778 aug 1 - w 78 2 - s 79 3 - w79 4 - s80 5 - w80 6 - s81 7 - w81 Etc, etc [hide=World Map] [/hide]
-
You invest however much you want into a certain field, and then occasionally you get breakthroughs and new tech by random events.
-
Then there was this war: And WW5 that saw Britain taken over by the Terran Federation, and most of Asia aside from what Malaysia controlled come under the rule of the Federation.
