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Leesters

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  1. Another failed attempt. I'm getting better though. I was actually able to relax a little and function. lol. It started off with me right next to the 702 when he spawned, and I got hit for an 84 with his range right off the bat. I was able to actually switch prayers, eat, and drink pray pots! Woot! I might be close. :P I missed two prayers, and got hit max on both.. both in the 80's Yeah, now I'm thinking about taking more sharks next time. lol I got to the healers, and had three of them on me. I figured out how to line them up so only one can attack you. (They are so small, this is not easy. You have to get them on the right angle) But the fourth one was too far away, and I ran toward him, right into the boss, when i clicked attack.. He hit me for melee. A zero. Lol. I was already waiting for my death slump, but no.... The healers have hammered me, and I'm outta food. When I missed the prayer switch after the melee hit, I learned I only had 34 hits left. The death slump is not fun to watch in there. I might get it next time. I've spent 2 mil on bolt racks. :P Only 40 pray pots left, and I had close to 200. This cape is becoming very valuable to me. hehe.
  2. Oh geez. No way in Hades I'm going to be able to do any of that crazy stuff. lol. I just want to survive just standing there. lol. I'm not even able to attack the healers without losing grasp of the boss. I can't take my eyes off those legs. I'm surely not gonna try to run around and hide around corners.. that'll end that two hour ordeal in about 30 seconds. No, next time.. I'm gonna be reaaaaaaaaaaaaaally patient.... and make sure I don't make any mistakes. I'll try to attack one healer at a time and if it takes 3 pray pots, so be it...the sharks are a waste of space anyway. Anytime I need them, I'm dead. Well, I'm just not good enough or relaxed enough to be able to manage the prayers and do other things well at all. I'm a nervous wreck by the time I get there. Thats no cake walk getting there completely healed without food used.
  3. This is officially painful, too. My first trip back, I didn't last but 5 attacks. Was too jumpy, and missed a switch, and then paniced and died promplty. Went back again, got him down about 100 hit points, and I tried to guess on his knee waggle, and missed. FYI, the knee waggle before he goes into his stance happens on both attacks. Went back again. Got him down to half way, and the healers came. Cute little things. I think they are mini-mes of the 190's. Started attacking them, and spaced off on the prayer too long, and got hit for 86 on the range. I'm spending a fortune on bolt racks. That was my fifth time to the 702, and 10 tries dying on the last 360's. I've spent about 2 mil on this venture so far. lol. I really don't know what to do about those healers. What happens if I just leave them? How much do they heal him? Can you kill him with those guys? This is officially.... hard.
  4. Yeah, I saw that screenie of the response from Cust Support. He asked an off the wall question, and the support guy said KC increases chances for a rare drop. They've been wrong before, so lets ask again. Someone send in a querry.."Does Kill Count increase odds of getting a rare item?" Or..."Can you get a rare item from a high kill count alone?" Those are the things we all would like to know. :D You can't ask just once... You gotta ask a few of em, see what they all say. :) Send in those queries. :!:
  5. Hmm.. you might have missed the part about the much longer delayed hind-leg stance when he mages. There was also a tip to keep it on range pray, and switch to mage when he stands longer... since he takes longer and you have more time. But then again, he mage attacks probably 2 to every 1 range attack, so you wouldn't have to switch as much if you keep it on mage and switch to range. One thing for sure, I'm keeping that thing on auto attack when he comes on, and I'm not even gonna worry about it. I'm just worried about the healers now. I hope I don't miss a pray-switch dealing with them.
  6. Somone a few pages ago got it at 79 range. But Karils bow and 2 4-dose range pots will be HIGHLY recommended for that level.
  7. The safe spot that worked for me on the 180's doesn't work anymore. I'm assuming they took em all out, or tried. I tried it tonight... the 180's are just stardard fat melee just go to like the south or west of the obstacle and they get stuck ussually. Not hard to figure out; just try figuring out when the 180's first appear. I had major problems fighting the 702 tho, cause i kept getting confused about timing and interpeting moves. Maybe I'll try and get fire cape tommorrow. I tried again last night, and had great success.. with a catch. The range spot that is in the guide (above the toe in the boot) doesn't work anymore, but the heel of the boot has a corpse in the corner that blocks both ways. I finally survived the last waves of uber-waves by running back and forth around the boot. I could never withstand those final uber-waves without taking too much damage. *Do the 90 rangers get better or something? lol* They hit alot at the end there. Anyway, I've guthaned to perfection. No pray doses used prior to the 360's. No food eaten... at all. I got to the 2 360's with all 8 shark, and 3 4-dose prays left..... and 62 bolt racks left. It wasn't enough to kill both of them. I killed the last 360 with guthan. lol. That used up 7 shark. :D But I finally got to see the 702 and practice switching prayer. Earlier I said this didn't seem easy. It really really is easy. It gives you plenty of time to switch prayers. But it really is super super pathetic of me to do so well, spend all that cash on 1200 bolt racks, 20 pray pots, and be in such perfect position at the end....and come up short of ammo! 2 hours of that insanity. If I wasn't so embarrassed, I'd write the story better and make its own thread. This is only for all of you sharing my pain. hehehhe. Remember me when you're sick of switching worlds to buy those bolt racks. Just keep switching, brother, just keep switching. *runs back to Port Plasymys with another 500k* This cape is officially expensive now.
  8. The safe spot that worked for me on the 180's doesn't work anymore. I'm assuming they took em all out, or tried.
  9. Full Guthan restores your hitpoints that you will lose. You need all your pray and food for the 360's stage of the wave. You have to get through the 180's with no damage, no food spent, and minimal pray pots used. And the safe spot I use for hiding from the 180's doesn't work anymore. He walks right around the corner and those dudes do serious damage. No way to do it without Guthan, as I see it.
  10. It means switching to the appropriate prayer by the boss's pre-attack routine. The range attack comes alot faster... ppl are getting toasted switching to range too slow. I'm gonna use the suggestion of always keeping it on range, and then when he does his long pre-attack stance, you know its mage and can switch in time.
  11. This has been added to the Archive of Wisdom. Stickied, and more than worthy.... If I do get that cape, its because of this thread. Congrats Impaler, you have to keep those pics posted forever now. :P
  12. Congrats on getting the capes. :D Now, when you find that safe spot, you can range him, but he can't range you?? That is so odd. If he does start throwing nasties at me, do I really have to try to switch prayers before he attacks, or do I just pick one and ride it out?
  13. There are range spots underneath. The guide touches on all of them. And I've even believed that superstition at one time. I had it with Black Demons. It seemed when I owned one, he'd drop good. Of course, now I believe that every monster has a set of drop-dice. And methinks he rolls the same set of dice every time he dies, no matter how, who, when, or what with, and the dice have no memory.
  14. I don't think thats true. I believe strongly that it isn't true. Chances are 1 in 108 you'll get a drop from a pinkie. Thats about 1 in every 18 trips, if you kill all of them. Personally, I believe each brother has the same "drop table" (Odds of dropping things) no matter what your streak is, what the kill count is, or anything else. But if it works for you.... never tell a ball player his superstition is wrong. :P
  15. I had no such luck tonight. In fact, I got rocked so hard by Karil that I had to change how I did it. Changed the guide too, its costing too much food. Basically, kill Karil and Dharok with prayer, skip Verac (lol) and do him downstairs with a range spot. 8) Its cheap, I know, but it feels good leaving that place with most of your food. Guide much better now. Worth the second/third look. More detail on the range spots included. Save the fishies!
  16. D-d-did you really.. uh.. go 97 times?? with no items? Killed all six each time? And you kept trying?? *gulps... stands up and bows deeply* Congrats. If anyone earned those high dollar items, you surely did.
  17. You can't disagree with me! I'm never wrong! :P See? You're hot! Ride your streak. Congrats. :D
  18. Heck no, I disagree. One thing I've noticed, is that the Barrows is streaky. You either go for countless trips with nothing, or get something every other time you go. Keep going while you're hot. :P
  19. Not really, the antique magicks are pretty costly on runes. The reason why magic dart saves you so many runes is because it hits for 19 at 90-mage, and only uses 1 death and a bunch of mind runes. If you use the lower level magick spells you'll still get your blood piles. The rush spell doesn't use bloods does it? If I remember all those spells require death runes though, so you'll chew through em. You would gain runes, yes, but you won't be able to sustain your maging from the chest... you're gonna have to bring your own death runes. Antique Magick user, I am not. So flame me if I'm wrong, please.
  20. You think? I sure had a rough time darting him, for sure. Magic is only 90, maybe yours was higher. He would fizzle me alot and would keep the damage really low. I had better luck using the whip on that guy. Of course it didn't matter much, because he rarely connected. He sure does now, though doesn't he. Hehe. I actually had fun with the new dude. It was more challenging and was something to experiment with. And I was having the most amazing luck. I think they've improved the drop rates as almost every brother dropped something this time. Very few 500ish gp drops. One trip I got the helm, bloods, deaths, minds, and 2 sets of chaos. No gp. *gasp* You can tell what they dropped by the numbers. 1 drop of bloods = 40ish 1 drop of deaths =80ish 1 drop of choas = 160ish 1 drop of minds = 300ish 1 drop of gp's = 500ish Dont' be jealous now, as this is the best run I've ever had. 10 trips Guthan helm Karil skirt Ahrims top I was having fun. :) I think I'm hooked again.
  21. Okay, that would make it the best range shield in the game. You got my interest. Whats the range defense stats, and more importantly.... where does it come from? lol
  22. Yep, its old, classic, and timeless! Keep in mind theres always new members coming in here. It still should help lots of folks.
  23. he has gotten a TON better, trust me ;) When I first heard about the "new" Karil, I was skeptical. Another update combined with a hot streak from Karil, and everyone starts screaming that the update messed him up. So, I went down there, did a few runs, and he didn't seem any harder to me, so I figured I assumed correctly. This weekend, I did about 15 Barrow trips. You guys were definately right. Karil owned me hard. I had to change my whole procedure and try out new things. Karil not only got stronger, but now hes almost as whimpy against mage attacks as the melee guys. Although he hits MUCH more now than he used to, his mage defense is MUCH worse. He melts under mage attack now. But he hits like Verac. I'll update the guide. Hes a different challenge now.
  24. Goodness, who knows. I have full barrows, all sets. Left over cash got me a couple whips. Other than that, I have no idea.. The Barrows has treated me very well, though. :) Its so much fun. I still go there when I'm bored, which is alot. Also, if you wanna save that space in inventory, you could tele to camelot also. Theres an altar up in the castle, floor 2. But the Lumby tele is RIGHT NEXT to the altar. Besides, I like having an actual USE for Lumby. lol. How close is that altar to the crystal tele spot?
  25. Guide originally posted Wed Sep 21, 2005 4:46 pm Original discussion topic (can post replies): http://forum.tip.it/viewtopic.php?t=331159 This Guide is for folks who have already been to the Barrows. In case you've never been there, please check out Tip It's Barrows Guide, which includes maps, pictures, and almost everything else included in this guide. The Complete Guide to Succeeding at the Barrows: 02-1-08: Time for a rewrite. 2-21-06: Kill count update. Also, more experience doing Barrows updates the guide with some tweaks, including using Verac armor, and super restore potions. Verac has great pray bonus, and super restore pots restores prayer AND agility. It restores 1 point better than pray pot. 12-1-05 The Barrows Guide on the main site will now make this guide obsolete, in a way. All topics of sidestepping, safespots, low level tips, high level no-pray pot methods, and even stuff that is not on here that should have been, (like cool pictures) are all now covered in the new main site guide. 11-20-05 The opening of the chest will now spawn the sixth brother, if he is not already dead from a regular door spawn. Only the tunnel mound brother will be spawned at the chest.. 9-20-05 Karil has mysteriously changed his combat abilities. He is now arguably the most difficult brother to deal with. I have changed the guide to reflect this. 7-25-05 The popular technique using two players to "block" a barrow from getting to his attacker has been "fixed". The guide has been updated to reflect this. There is no more blocking. Barrow brothers will now walk through everything and everyone. The following post will tell you how to get rich at the Barrows, and how to do it as cheaply as your level allows. There is so many tricks to making this easier, that you'll almost want to print this. TOP 10 THINGS YOU NEED TO KNOW BEFORE YOU KNOW WHAT YOU NEED TO KNOW: 10 ) Do not expect to kill one brother and open the chest and get a Guthans Spear. THESE ARE RARE DROPS. The more brothers you kill, the better your chances. I opened the chest 396 times. 6 brother-kills each time. I got 22 drops, if you include the dragon meds, but don't include the half keys. So, my odds were 1:108 for each brother killed, or 1:18 for every trip to the chest. This is a numbers game. How many brothers can you kill in an hour? Its all about speed, which will be the only thing that will multiply your chances. 9 ) The kill count does not increase the chance of a Barrows item drop. Do not waste your time killing 100 skeletons every drop. Its speed, remember. Kill all the brothers fast, get to the chest fast, and get back fast. The more killcount means the better chance you have of getting more valuable runes. Not more runes. Just better types. Bloods vs Minds. 8 ) House portal for "Kharryl" (Cannifis pub) is suggested if you aren't using noted pray pots. You have to make many trips to the chest to be successful. And you won't be able to make that many if you're walking back from Varrock. "Ghosts Ahoy" also gives you a tele device close to Port Plasymys, which is another option better than walking from Varrock. With the new agility shortcut (55 agility), its not as long as a walk from Varrock. It bypasses the temple tunnel under ground. If you are coming from Varrock, there are two altars.. one in town, and one on the way to the Barrows at the Temple there. 7 ) "In Serach of Myreque" or "Fairy Tale II" is even moreso required if you aren't using noted pray pots or POH.. Without it, to get to the Barrows involves the longest walk in the game. Without these quests, you'll have to walk from Varrock, thru the temple, all the way through the swamp, through a very long winding walkway, and across a town just to get to the bridge of the barrows. BOTH QUESTS ARE EASY AND FUN, and you can run from bank to barrows with 100 energy with either of these shortcuts. The best shortcut is from your POH, as you can recharge your prayer, and tele back to Cannifis pub in one easy step. 6 ) IF YOU ARE USING PRAY POTS, NOTE THEM This is your good option, if you are using pray pots. You can bring as many as you want with you. If you've done "Shades of Mort'ton", you can use the general store in the town next to the Barrows (which doesn't have a bank) to "un-note" your food and potion supplies. If you haven't done this, you bring a bunch of notes, sell the amount you need to the store, and they'll sell them back to you in items. Its how you un-note stuff without a bank. So, you take 1000 shark notes, and 1000 pray pot notes, and the only time you'll have to bank is to dump off your goodies. Only drawback is you can't recharge your prayer for free. How much would this increase your chances? You have better odds than me, because while I'm walking back from the altar, you're killing pinkies. Keep track of who you've killed, and where your ladder is to get back up. 5 )Mage is required to kill 4 of the 6 brothers effectively. Slayer 55 is the best option, but not required. Why?? Because you can cast Magic Dart. The chest will provide all the runes you need for Magic Dart. You will be able to keep ALL chaos and blood runes, and you will still make more deaths and minds then you will use. Without using Magic Dart, the barrows will not provide its own supplies. If you get over 10 kill count every time, you probably won't ever run out of deaths and minds for Magic Dart. And you can enjoy the huge piles of bloods and choas somehow else. (Iron dragons for me) If you would like to use your bloods and save your death piles, switch to air staff and auto-attack with Wind Wave. 4 ) Attack these guys the right way. If you glance at the stats of these sets, they are very triangle based. Very strong at thier style, but defenseless against their weakness. If you attack their strength, you're gonna waste time, money, and resources, and decrease your numbers. And the good news is, their weaknesses are VERY weak. These guys are pures. 3 ) Defend against these guys the right way. They're offense is potent. You must bring two outfits. Good Melee/range defense, and good mage defense. More on this later. 2 ) Food is required. No where to fish at the Barrows. The chest does not provide lobby or shark notes. PRAY POTS NOT REQUIRED! Yes, you can do this and completely avoid spending pray pots if you can handle the 3 weaker brothers on your own, which is fairly easy. And, the Number One thing to know before you know what you need to know is.... Level 43 Prayer required. Abililty to kill powerful 115 monster. Melee prayer vs Dharok at ALL TIMES is strongly suggested. I ) TRAVEL PLANS This is how you get there and back. Best Option] Requires POH with Kharyl portal, "Search of Myreque" 1) Tele to house, recharge your prayer 2) Use Kharyl portal from house to Cannifis pub 3) Run to Canifis bank and load up. 4) Go to trap door south wall of bar. 5) Take boat to Barrows Bridge (have enough energy to run through swamp. This takes 40 energy with 66 kg) 6) Kill 5 brothers in the mound, and then take the tunnel 7) Open doors relentlessly until 6th brother appears, or spawn tunnel brother at the chest. 8 ) Kill 6th brother 9) Run to chest. A) Jump for joy. B) Curse your luck. 10 ) Tele to house with tablet, repeat. Option 2] Requires "Ghost Ahoy", "Search of Myreque" 1) Tele to Lumby to recharge your prayer. (Closest alter to a tele spot in the game. Other options is Varrock, Camelot, Elf crystal, Canifis Ancient Magick teleport) 2) Empty Ectofuntus vial and REFILL before you start running. 3) Run to Canifis bank and load up. 4) Go to trap door south wall of bar. 5) Take boat to Barrows Bridge (have enough energy to run through swamp. This takes 40 energy with 66 kg) 6) Kill 5 brothers in the mound, and then take the tunnel 7) Open doors relentlessly until 6th brother appears, or spawn tunnel brother at the chest. 8 ) Kill 6th brother 9) Run to chest. A) Jump for joy. B) Curse your luck. 10 ) Tele to Lumby altar, fix armor, recharge praye, repeat. Option 3] Requires "Fairy Tale II", "Priest in Peril" 1) Rub Glory Ammy to Edge (Make sure you have 1 charge left with full prayer. 2) Run to Canoe spot 3) Use Fairy ring to Lost City, then Fairy ring to DLS 5) Take boat to Barrows Bridge (have enough energy to run through swamp. This takes 40 energy with 66 kg) 6) Kill 5 brothers in the mound, and then take the tunnel 7) Open doors relentlessly until 6th brother appears, or spawn tunnel brother at the chest. 8 ) Kill 6th brother 9) Run to chest. A) Jump for joy. B) Curse your luck. 10) Rub Glory back to edge, repeat. (Need to recharge prayer somehow) Option 4] Long way from Varrock, strongly advised against, so I'm not telling you how. Neener, Hmph, and :notalk: Do some quests, you goober! ( II ) ATTACK PLANS Remember, the goal is to do this quickly and as cheaply as possible. To do this, you have to use your Slayer skills. Got any tips for me? Yes. MELEE GUYS - Dharok, Verac, Guthan, Torag You must attack these with mage while defending against melee. Wear melee defense, and cast spells for your attack. Don't worry, these guys are so weak on magic, that you can cast successfully wearing full Barrows or rune and with ANY magic level. Even if you think you don't have high enough magic to do The Barrows, you do. No magic penalties seem to slow it down. Just use as much melee armor bonus as you have. Melee Defense for these guys is average around 280 slash. Magic defense for these guys is in the negatives. Speed and cheap, remember? Don't waste your time and food bashing these guys with melee weapons. You WILL meet lots of zeros with melee, and they WILL melt like butter with the most modest of mage bonus. Also Verac will hit through your prayer, but his strength and accuracy is comparable to something like a Fire Giant if you're using prayer. Prayer lessens his max hit and accuracy, so not much of a big deal. MAGE GUY - Ahrim Luckily for you, his weakness is range. The stats on his outfit has melee defense somewhere between full mith and addy. Very neat for mage robes. But his range defense is exactly zero. Perfect! Mage defense, and range attack. They happen to be the same outfit. Huh? The best mage defense in the game is range enhancing armor, ie, dragon hide or Karils. Wear dragon hide/Karils ranging outfit against him, and watch him fizzle as your arrows sink in deep. This is a no brainer. He still is very powerful, and can inflict dangerous damage, so be careful. RANGE GUY - Karil If you haven't been here in a while, Karil has changed. He is super accurate with his bow now. You can now mage him much easier, almost as easy as the melee guys now.. but he can really hurt you now. Dress in the best range defense you have, and mage him. Using the "sidestep" technique is going to come in handy with him if you go at him without prayer. Prayer is advised. I bring one super restore pot with me just in case he is the tunnel mound. Do one dose at a time so you can heal the agility draining he does as you fight. III ) GAME PLAN With your prayer fully charged, you want to take on the guys that can really hurt you first. Dharok, Karil and Verac, in that order. Turn Run on Turn Auto cast on Remember prayer drains everytime the face shows on your screen. Game on! FIRST MOUND - Dharok. He packs a whallop. If anyone will kill you down here, its him. He can hit for 58 when near dead, and up to 72 with 1 hp. Use your prayer on him, and go into his mound first. He is in the north east mound. Switch your armor equipment from melee to magic before you start. Use melee prayer, and cast your spells. He'll be dead before prayer runs out. NEVER try Dharok without prayer. Don't leave a death pile. I repeat, NEVER try Dharok without prayer. DO NOT TURN PRAYER OFF ON THAT FINAL HIT UNTIL YOU ARE 100 PERCENT SURE HE IS DEAD. Most Dharok deaths come when you think you killed him, and turn your prayer off, but he has 1 hp left, and whacks you for 72. If he is the tunnel mound, kill Verac INSTEAD. SECOND MOUND - Now comes Karil. He is in the southernmost mound. You want to use range prayer on him.. Before he got tough, I saved him for later because he was so easy. He is no longer easy. Without prayer, find the sidestep (see tips below) spot so you can sidestep combat to eat and regroup without getting hammered. Attack him with mage or melee as mage is easier to use on him now. If he is your tunnel mound, you have a battle. Save a pray pot or super restore pot just for him, or prepare to use all your food. :P If you are under 100, you might wanna just skip him, or use a pray pot. :shock: He is that good, and you can't hide from him in the tunnels. THIRD And FOURTH MOUND -After those two, I finish off the Guthan and Torag. They are SW and SE mounds. No prayer, so they can hurt you. But you should get through fairly easily if you're following this guide. Dress in full melee defense, and don't worry, your mage will still melt him. Do not use robes on Guthan, as he will heal himself efficiently. FIFTH MOUND - Center mound. The mage. Switch your outfits to ranging outfit and bow. Hes so easy, you'll wanna kill him twice. Karil outfit is a little better on mage/defense AND range/offense, so if you got it, use it. SKIP VERAC unless you have enough prayer left over after Karil - I use a dose of prayer to do him in his crypt, and you may want to do the same. If you skip him, you'll want to take on Verac with the aid of a range spot. There are safe spots down there. If you had Dharok in your tunnel, then you already killed Verac, and you have Dharok left. DO NOT kill Dharok without safe spot or prayer. Worth saying twice. TUNNEL MOUND - Okay, on your way, one of those mounds said there was a tunnel instead of a pink guy. Skip the tunnel until you're done with all the mounds, and then go back to the tunnel mound. The tunnel mound will be different every time, but the same brothers will always be in the same mound. If Dharok, Verac, or Karil has the tunnel mound, make sure you use your prayer on the other two. Again, worth repeating. When you go down into the tunnel, now you must find Verac and your sixth brother. Go to the NW corner room where there are rocks in the middle. Start opening the door to the outside tunnel. When Verac appears, hide behind the rocks in the tunnel/ room and mage him safely. (make sure you are on run. You have to circle the middle rock to position your pinkie on the other side if you are in the room. The tunnel rock is easy, just run behind the rock) If your sixth brother is melee, do the same. Opening the doors spawns the monsters and pinkies. This is using the safe spots. See below. Also, the chest will now spawn the tunnel mound brother, but no others. You can always use the chest to guarantee a spawn of the sixth brother if you can't get him to show up from a door. Do not search the chest until he is dead. (Don't click the chest twice) There is no safe spot in this room, but the torches provide several sidestepping opportunities, along with the door you entered. Twins are still a danger. The brother greets you, and you're probably not really ready for him. Open the door again to "sidestep" the bad guy. (NOTE: A 2nd brother, or a "twin", can appear when you open this door. When this happens, you have the opportunity to kill "both" of them, even though they are the same guy. So now you have 7 kills which is a better chance than six) Anyway, sidestep back through the door, arm yourself, set your spells or bow, get ready for combat, and go through the door again, and get him. When you finish off the sixth brother, you should have a kill count of at least 6. Jagex confirms that the kill count plays a factor in getting better runes from the chest. Personally, I prefer a 20-30 kill count. I get better runes, and more Barrow Items, even though the difference is barely noticable. Now, you have opened the chest, and you're either sending pms to your friends about how rich you are, or you're cursing your luck. At this time, you can either tele, or go back up. There is a ladder in the room you dropped in. If you have enough firepower to go up again and start over, you can at this point. This is basically for the super high combat levels that can handle two sets of brothers with one load, or for the players that are using bank notes and pray pots. Congrats. You just started your process. You will get runes from the chest, guaranteed. Hopefully you have enough law runes to help you do this 100 times. If you do this 100 times, you will be rich. I promise. TIPS FOR HIGH LEVEL Going All Out If you wanna stay for a few trips to the chest, instead of always recharging your prayer at an altar, and don't mind spending some pray/super restore pots, this is a fun, effective technique. I use full Verac, take a 4-dose super set, 3 4-dose super restores, a bow with hides, spade, and a ton of sharks. This lets me stay for four trips to the chest. Kill them all like normal first trip with your Verac and superset, using your range outfit for Ahrim, and then after opening the chest, run back up your ladder, drink 2 doses of super restore, drink another superset dose, and do it again. 4 times. You'll have enough prayer and food to last 4 trips without ever leaving the hills. You can use magic too, but personally, I just like using Verac. It lets me take more food, but killing the brothers can take a little longer. You can range the safe spots in the tunnels if need be, and you can have fun trying different techniques to see how long you can stay. It definitely beats walking back after every trip. This is my favorite way. The old way If you wanna use the sharks, you can do it the old fashioned way and take on one of the top three brothers without range spots. Karil will cost you about 4-8 shark all by himself. I advise the new procedure, and not the old way. It saves tons of food doing Karil with prayer and saving Verac for the range spots. You get to do all three tough guys without taking any damage from any of them (unless Karil is tunnel mound) Still no pray pots required. -Kill Dharok with mage outfit, and your melee prayer, like normal. -Drink super attack and super strength -Kill Karil with whip on range prayer. Will USUALLY be must faster than mage (If he is your tunnel mound, save your super defense dose for him) -Kill Verac with mage, with melee prayer (yes, you'll have enough) -If it runs out at the end, drink super defense, switch to uber melee def. -Finish the weaker ones off all potted up. -Destroy rats and skeletons below. -Your barrow run just went 10-20% faster. -Drink pray pot, and do it again. Using Full Guthan: So, you're a Barrows veteran, and have your full set of Guthan after hundreds of trips to the chest. You can do your routine with your eyes closed, and you're sick of walking to the town to get your food stolen by noobs, and sick of tele'ing to lumb and making that long walk back. With full Guthan, you can never leave the Barrows fences. This is crazy. lol. Your routine is now smashed as you forget which brother you've done this time, and forget where the tunnel is, have a very stressful time looking for the ladder on your way back up, and you get owned by Verac, Dharok and Karil. Its not easy, probably takes longer, but sure breaks up the routine. Hehe. Anyway, you can do pure "free" barrows runs this way. Food, potions, or runes not needed. (Runes are needed but chest provides) Just kill brother of your choice, go down in the tunnel and heal up with your Guthan. Go back up, and do the next one. This is much more challenging, but allows you to stay at the mounds for as long as you want. You will want to take food notes with you so that when you do get owned by Dharok and verac and HAVE to eat, you can replinish. 100 lobbies lasted me a whole weekend. Tips: Make sure you keep track of where your ladder is. Make sure you remember who you've killed. Try to use your energy wisely. You'll not want to waste it. Using Other Various Equipment Void Helmet Bonus. If you want to sacrifice defense for bonuses, then void is for you. Bring all your void helmets to the barrows and switch them as you use them. The void bonus is noticable, and you'll slaughter them. You will probably need more food than usual. Black Salamandar I would say the salamander kills the melee brothers 30% faster than magic dart. And you can use it for other attack styles, with similiar power. Also an interesting pairing with void helmets and salamandar. Void changes all three styles with a different hat. Sally changes all three styles with a dfferent attack. Even if not paired with Void, the salamander is my choice. It's faster, and the ammo is cheaper with the option to make your own. Harralander with swamp tar gives you the ammo. Swamp tar can be obtained quickly by slaughtering cave slimes. Fastest place I know is Lumby swamp dungeon, 2 rooms past the rope. Sells for about 240 as of Jan 2008 at GE. Harralandar tar. God Wars Items If you have Godwar goodies, use them. Heal up with your SGS. Zap em with the Sara sword special. Use Bandos as your armor, especially against Karil. Use Armadyl as your range outfit for better bonus. Use your godsword attack specials. Dragon Dagger Speicals on Karil. Always use the dragon dagger specials on Karil. Sometimes he'll be dead before you're done. This is high priority. Dragon dagger is the 2nd thing I make sure I have. The first is a spade. Pray range and put on the highest range defense you have, as his special will still drain you if it hits. Slash him with the specials, and he'll be much more dead than when you started. TIPS FOR LOW LEVELS Blocking with Friend: THIS IS NO MORE! DON"T GO DOWN THERE WITH A FRIEND LIKE YOU DID BEFORE THE UPDATE AND GET YOURSELF KILLED. NPC Blocking at doors: THIS IS NO MORE! THE PINKIES WILL WALK THROUGH THE RATS. BE CAREFUL DOWN THERE, AND LEARN THOSE RANGING SPOTS. No Damage Option: You can use your prayer on the ranger and mage, and pile up the brothers at the range spots downstairs. Takes longer, but you'll never be in prolonged prayerless combat. Cannons in Crypts only: You can set up your cannon, activate the bad guy, and then hide behind your cannon. It only works on the melee brothers and their range defense is sick, so you'll get alot of zeros, but hey.... you can do it. Cannon is not allowed in the tunnels. Range spots: Again, no range spots in the crypts, but downstairs its loaded with them. ---On the outside long hallways, there is a rock by most doors. (There is no rock on the north side of the east tunnell) You can hide there if you get a pinkie to show up in the outside hallways. Easy. Run behind the rock, and he'll settle in right in front of it. ---There is three "corner rooms" (rooms with four doors) with ranging spots. One has rocks in the middle, and the other two have usable skeletons to hide behind. The skeletons are not easy. Lure your melee pinkie to the range spot in the room. ---There are north/sw and north/se salamander safe spots throughout the crypts, but they are rarer. These are spots where you can stand catty corner to an NPC and attack with a salamander and not take damage. In the outside tunnel north of the northeast corner room, there is one in the tunnel rock. Get the brother to settle in behind the rock, and stand north of the rock. He cannot attack you with melee, but you can attack him with a salamander. ---And you can use the ladder in every corner room as an obstacle for a range spot. Even if its not your ladder room, the ladder you can't see in the room is still there. This is why you sidestep a little when you run straight through a room. You can't go through the invisible ladder. Its a little harder to learn how to get monsters stuck behind something you can't see, but its doable. What helped me is practicing in the room that does have a ladder so you can see it. lol. Then, next time you're in that room without a ladder you'll remember what you did. The best spot to generate melee pinkies is the room with the rocks in the middle (NE corner room) and using the door that leads to the outside tunnel. If he spawns in the long tunnel, hide behind the tunnel rock. If he spawns in the room, run behind the rocks in the middle of the room. No damage on either side. The Sidestep - If you need a break from combat to eat without getting pummeled, you can move over a square and avoid getting pelted while you regroup. For the crypts, when you fight, stand on the corner of the coffin with the pinky facing you adjecent to the side of the coffin. When you need to eat or breathe or talk or whatever, just step over to the next square next to the adjoining side of the coffin, and you now have a coffin corner break from combat, as he can't get around the corner. This works for all six pinkies, BUT ONLY ON 2 OF THE 4 CORNERS. Find the corner that blocks him first so you're not in trouble when you find out that... Oops! If you are downstairs, and find your brother in a tunnel, sidestep him through a door, as he waits for you on the other side. Be careful his twin doesn't meet you on the other side. Ancient Magick - Reward from Desert Treasure quest. It features a tele spot right next to the bank in Cannifis, Ice spells that entangle the brothers as they do their damage, Blood spells that leech their hitpoints into yours.. healing you. Its a wild ride. Its a very fun, and could be, a very expensive option on runes if you use the higher level attack spells. Expect to spend runes with this, but its a fun challenge. Every attack spell on the book uses 2 deaths per cast, so it burns through them. Attack the brother with Ice Blast for 3 times, and then hide behind the crypt and do it again. PANIC BUTTON - Always remember... mentally remind yourself... "Okay, if i get in serious trouble, just click the ecto vial, just click the green ecto vial" Its saved my wagon many times. (Once I had Ahrim and Karil in the same hallway. I paniced a little when I thought of what outfit to wear, lol, and froze. By the time I realized I really shouldn't try this, I saw three red splashes with 2 of them in the 20's and I was down to 8 hitpoints. CLICK VIAL!!! I stood there heart racing, gobbling lobbies. I would have lost millions.) INVENTORY SUGGESTIONS - Method: NO PRAY POTS BUT RECHARGING EVERY TRIP: New Tip: Veracs set is excellent for Barrows as it has a high melee defense, and the best prayer bonus in the game. Wearing the best you have: Head: Three helmets, best range bonus, best magic bonus, best melee armor. Cape: Best prayer and magic bonus cape Boots: 3 boots, same as helmets Chest and Legs: 3 different sets with magic and prayer in one, range and magic defense in another, and melee defense in the other Shield: 2 best defensive shield, best magic bonus Weapon: The best of all styles. I prefer salamander for mage, free ammo with Karils bow for range, and a combination of godsword, whip, and dragon dagger for melee. Quiver: Don't forget your ammo! My stop At the bank: SPADE! - SPADE! - SPADE! Home Tele - Elf crystal - Lumby tele - glory ammy Dragon Dagger Salamander (wearing)- Slayer staff Harralandar tar - 2000 mind runes and 500 death runes God Robe top (wearing) - Ahrims - Mystic God Rpbe legs (wearing) - Ahrims - Mystic Armadyl top - Karils - Dragonhide Armadyl legs - Karils - Dragonhide Karils xbow - Magic short bow Bandos top - best melee armor Bandos legs - best melee armor Barrow gloves (wearing) Infinity boots (wearing) - magic boots - Dragon boots Ranger Boots Neitzenot helm (wearing) Dragonfire Zammy book (wearing) 1 Super attack (for melee against Karil) Boltracks (wearing) 99 Cape (wearing) 10 Lobbies So many options... Just focus on using the things that help you keep it more efficient. Or faster if you dont mind spending the resources. Good luck, and see you at the chest! And those fellow barrow masters out there... thanks for teaching me. BARROWS SETS EFFECTS - Each set of armor has a special attack, or "set effect". The set effect is not really a special attack. There is no special bar. Its just random. It either hits or it doesn't. It hits more than your special bar can, though. Dharok (Greataxe)- His set effect is increased strength as hitpoints lower. He can hit double his max hit when near dead. His max hit healthy is 29. His max hit when near dead is 58. The more he's down, the more dangerous he is. If you have to fight him without prayer, you MUST use the sidestep technique to be truly safe. See below. Just remember, the lower his hitpoint, the harder he'll hit you. SINCE THIS SET HAS BEEN FIXED JULY 5th 2005, EXPECT PRICES TO RISE. Verac (Flail) - Set effect for this guy is the ability to negate any armor worn. He WILL hit you over and over. These first two are where most of your food will be spent if you're going without prayer. He will hit through your prayer, but not very hard. PvP will hit through melee prayer full strength, though. Guthan (Warspear) - This is the great set. It feeds you. Yes, as you fight, the set effect is a leeching effect. Whatever hitpoints you hit on your opponent, heals you for the same amount of hit points. You hit a 24, and if the purple smoke comes, you are healed 24. I trained toe to toe with black demons and rarely needed to eat. IF YOU GET ONE DO NOT SELL IT BEFORE YOU KNOW ITS VALUE. Its worth mega millions and changing every day. Torag (double hammers)- Set effect is the ability to drain the opponents energy. Whoopie. Personally, i think this set is the best looking. lol. For a guy anyway. Girls are gonna want Verac, I'm guessing. (I think Verac is the lone sister of the group whos gender was hidden to avoid damaging the reputation of the best warrior) lol. Sorry.. I digress. She whoops my wagon, regardless. Not Torag. He's the easiest of them all. Karil (ranger) - Set effect is draining agility levels. Huh? Yes, it drains 20% agility, and no, I don't know why they picked this. ....Double whoopie. His armor is not worth much, either. With as much trouble as he gives, hes almost worth skipping altogether. You GOTTA get that crossbow, though. Ahrim (mage) - This guy gets to weaken your strength at the same time he casts a spell, no matter what spell it is. And hes good at it. And he also likes to curse and confuse you, so save his mound for last so you're not all crippled for the whole crew. BARROW SET STATS COMPLETE VERAC SET Has unique prayer bonus Set Effect: Ability to negate armor(s)/ prayer in opponent. Bonuses: ..............Att........Def Stab......+68.......+221 Slash.......-2.......+235 Crush....+82.......+222 Magic.....-33............0 Range.....-11.......+221 Strength.+72 Prayer....+18 VERACS HELM - Bonuses: ..............Att........Def Stab.........0........+55 Slash........0........+58 Crush........0........+54 Magic.......-6...........0 Range......-2........+56 Strength...0 Prayer....+3 VERACS PLATESKIRT - Bonuses: ..............Att........Def Stab.........0........+85 Slash........0........+82 Crush........0........+83 Magic.....-21...........0 Range......-7........+84 Strength....0 Prayer.....+4 VERACS FLAIL - Bonuses: ..............Att.......Def Stab......+68..........0 Slash.......-2..........0 Crush....+82..........0 Magic.......0..........0 Range......0...........0 Strength.+72 Prayer.....+6 COMPLETE GUTHAN SET Set Effect: Leeches hitpoints from opponent to your hp's on a 1:1 ratio. Bonuses: ..............Att..........Def Stab.......+75........+259 Slash......+75........+257 Crush......+75........+241 Magic.......-50...........-11 Range......-19........+276 Strength.+75 Prayer.......0 GUTHANS HELM - Bonuses: ..............Att.......Def Stab.........0........+55 Slash........0........+58 Crush........0........+54 Magic.......-6..........-1 Range......-2........+62 Strength...0 Prayer......0 GUTHANS PLATEBODY - Bonuses: ..............Att........Def Stab.........0........+122 Slash........0........+120 Crush........0........+107 Magic.....-30............-6 Range....-10........+135 Strength...0 Prayer......0 GUTHANS CHAINSKIRT - Bonuses: ..............Att.......Def Stab.........0........+75 Slash........0........+72 Crush........0........+73 Magic.....-14...........-4 Range......-7........+82 Strength...0 Prayer......0 GUTHANS WARSPEAR Bonuses: ..............Att.......Def Stab......+75........+7 Slash.....+75........+7 Crush.....+75........+7 Magic.........0.........0 Range........0.........0 Strength.+75 Prayer.......0 ~ Karil the Tainted's Set ~ Karil's coif - Bonuses: ..............Att........Def Stab.........0..........+6 Slash........0..........+9 Crush........0........+12 Magic.......-1.........+6 Range.....+3........+10 Strength...0 Prayer......0 Karil's leathertop - Bonuses: ..............Att........Def Stab.........0........+47 Slash........0........+42 Crush........0........+50 Magic.....-15........+65 Range....+30........+57 Strength...0 Prayer......0 Karil's leatherskirt - Bonuses: ..............Att........Def Stab.........0........+26 Slash........0........+20 Crush........0........+28 Magic.....-10........+35 Range....+17........+33 Strength...0 Prayer......0 Karil's crossbow (uses bolt racks as ammo) - Bonuses: ..............Att......Def Stab.........0.........0 Slash........0.........0 Crush........0.........0 Magic........0.........0 Range....+84.........0 Strength...0 Prayer.....0 Complete Karil set Set Effect: Lowers opponents agility 20% Bonuses: ..............Att.........Def Stab.........0.........+79 Slash........0.........+71 Crush........0.........+90 Magic......-26.......+106 Range...+134.......+100 Strength...0 Prayer......0 ~ Ahrim the Blighted's Set ~ Ahrim's hood - Bonuses: ..............Att.........Def Stab.........0.........+15 Slash........0.........+13 Crush........0.........+16 Magic......+6..........+6 Range......-2............0 Strength...0 Prayer......0 Ahrim's robetop - Bonuses: ..............Att........Def Stab.........0........+52 Slash........0........+37 Crush........0........+63 Magic....+30........+30 Range....-10............0 Strength...0 Prayer......0 Ahrim's robeskirt - Bonuses: ..............Att.........Def Stab.........0.........+33 Slash........0.........+30 Crush........0.........+36 Magic....+22.........+22 Range......-7.............0 Strength...0 Prayer......0 Ahrim's staff - Bonuses: ..............Att........Def Stab......+12.........+3 Slash.......-1.........+2 Crush....+65.........+5 Magic....+15.......+15 Range.......0...........0 Strength.+68 Prayer.......0 Complete Ahrim set Set Effect: Ability to weaken opponents strength 10% on any cast. Bonuses: ..............Att..........Def Stab......+12........+103 Slash.......-1..........+85 Crush....+65........+117 Magic....+73.........+73 Range.....-19............0 Strength.+68 Prayer.......0 ~ Dharok the Wretched's Set ~ Dharok's helm - Bonuses: ..............Att.......Def Stab.........0........+45 Slash........0........+48 Crush........0........+44 Magic.......-3..........-1 Range......-1........+51 Strength...0 Prayer......0 Dharok's platebody - Bonuses: ..............Att.........Def Stab.........0........+122 Slash........0........+120 Crush........0........+107 Magic.....-30............-6 Range....-10........+132 Strength...0 Prayer......0 Dharok's platelegs - Bonuses: ..............Att........Def Stab.........0.........+85 Slash........0.........+82 Crush........0.........+83 Magic.....-21............-4 Range......-7.........+92 Strength...0 Prayer......0 Dharok's greataxe - Bonuses: ..............Att.......Def Stab.........-4.........0 Slash...+103.........0 Crush.....+95.........0 Magic.......-4.........0 Range.......0........-1 Strength..+105 Prayer..........0 Complete Dharok set Set Effect : Increased strength as hitpoints lower. Bonuses: ..............Att........Def Stab.........-4........+252 Slash...+103........+250 Crush.....+95........+234 Magic......-58...........-11 Range.....-18........+274 Strength..+105 Prayer..........0 ~ Torag the Corrupted's Set ~ Torag's helm - Bonuses: ..............Att.......Def Stab.........0........+55 Slash........0........+58 Crush........0........+54 Magic.......-6..........-1 Range......-2........+62 Strength...0 Prayer......0 Torag's platebody - Bonuses: ..............Att........Def Stab.........0........+122 Slash........0........+120 Crush........0........+107 Magic.....-30............-6 Range....-10........+132 Strength...0 Prayer......0 Torag's platelegs - Bonuses: ..............Att........Def Stab.........0........+85 Slash........0........+82 Crush........0........+83 Magic.....-21...........-4 Range......-7........+92 Strength...0 Prayer......0 Torag's hammers - Bonuses: ..............Att.....Def Stab........-4........0 Slash.......-4........0 Crush.....+85.......0 Magic.......-4........0 Range.......0........0 Strength.+72 Prayer.......0 Complete Torag set Set effect: Negates the opponent's energy with 20% per effect. Bonuses: ..............Att........Def Stab........-4........+262 Slash.......-4........+260 Crush....+85........+244 Magic.....-61...........-11 Range....-19........+286 Strength.+72 Prayer.......0 Last edited by Leesters on Feb 1, 2008[/code] 5:23 pm; edited 26 times in total
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