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Sorator

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Everything posted by Sorator

  1. Not really any new dailies, unless you count the herb/tree patches. There is a new weekly Slayer D&D. Edit: Ah, right, there is the crystal tree blossom; I forgot about that since I haven't been able to plant one yet.
  2. I didn't have the shard equipped when I got that title. I think it's just finicky and may take a few tries. The thing I noticed from the memoriam crystals was
  3. Yeah, when you finish the gold statue it gives you a rock to put on the one in the Max Garden. The one in the Max Garden is the trim comp req; have to do the main statue 32 times to finish the one in the Garden.
  4. I spent the past 30min picking up abandoned drops in the Cadarn area. Edit: This was while the Voice of Seren was on Cadarn, so there were at least two people killing rangers/maguses there the whole time. Now that the Voice has moved, it's not so populated or so profitable to just pick up drops. Rangers drop 8k coins, mages 12k; dwarf weed and lantadymes are unnoted, kwuarms and toadflax are noted and 2 at a time. I think it was 6 grenwall spikes per drop, 16 arrowheads, 15 runes, 4 addy bars, don't remember mage logs. No 100% drop (no bones, since they don't actually die). Those coin drops add up! I killed a few myself; got two Ranged gold rocks by meleeing rangers, but no rocks when ranging mages... might just have been a bug that got me the Ranged rocks while meleeing. Also, use your shard of Zaros on the bit of Seren upstairs in the Tower of Voices for some fun/scary effects. Also The Measure on her, too.
  5. Well, the people most likely to comment on that would be the new players that such content would attract... but they aren't here yet, so... I definitely agree that the game needs something to pull in new players; right now everyone is high level and it takes such a massive time investment to get there, that of course anyone newly interested in the game is going to be intimidated and turned off. It's almost like the learning curve is a brick wall, only even if you learn quickly and utilize outside resources, you're still stuck investing massive amounts of time into the game to catch up to where everyone else already is before you can have fun.
  6. I certainly hope not. They might give back accounts/deaths that happened due to connection loss, but if so, they'll likely do it for everyone or for no-one. I'm not sure they'll do that at all, though; the built-in two free deaths/conversion to non-Hardmode is for that specific purpose, after all.
  7. It's still handy for those who don't play every single day.
  8. Now it's Agility, Dg, and Div, shortly followed by "I don't even sail, bro."
  9. Are you poor? This stuff is super OP. Not everyone uses auras though And not everyone who does wants to extend their duration (remember, you don't reset the cooldown, you just extend the duration by 50% or 100%; not sure what happens if you try and do that while it's on cooldown).
  10. Yeah, I net about 20k xp per JoT use; that's not worth 40 wax at those prices. Div locations can be worthwhile, depending what you use. I doubt doubling greenfingers is worth it at all; I only lose one herb every other run or so, and it wouldn't guarantee no dead herbs. Vamp/penance... well, I definitely don't use those enough to spend wax on them; someone who does a lot of bossing might find that worthwhile, but that's a long time to be bossing. Rerolls are definitely risky, but I suspect once the price settles, they'll be reasonably worthwhile.
  11. Yeah, we've been talking about that since Urza posted it here, but adding it to the first post is good, thanks!
  12. Today's is Astral, Air/Nature/Body - mine was Astral/Air/Nature. So, you can get one of the three from the second slot as your third slot. With 100 vis wax per day, I can double my div location gather limit (40), use supreme JoT twice (40), and either double a challenge (20) or reroll two challenges (10 each). That's pretty solid. Rerolled some challenges with yesterday's and today's wax, wound up with two doubled Airut bones prayer challenges for a nice 55k total xp (and quick raffle tickets!), and also did three JoT reward books (one yesterday I hadn't claimed, two today) for 60k Herblore xp, as well as double daily divine location gathering on whatever was around. Not bad for maybe an hour spent in-game. Also, you don't have to carry the runes with you; it takes them from your bank, which I didn't realize.
  13. I think you actually want to swap out all three runes at once if none of them are green, so that you can try a new one in each slot while only using up one "attempt" or however they call it. If I read the post right, the more combinations you try, the more runes it uses when you finally hit "combine."
  14. Except that I can put in 10 tickets and win 10 prizes. It's not limited to one prize per person; people have won multiple copies of the same prize on the same day by entering multiple tickets. If 20k people each enter 10 tickets, and 20k prizes are given out, 2000 of the 20k people who entered could each win 10 prizes while the other 18k get nothing (or, rather, get lamps). I think the only variables that matter are the number of prizes given out, the total number of tickets entered, and the number of tickets you entered, but probability is not my strong suit.
  15. They haven't mentioned it. It would be nice to be able to completely reset an account into Ironman mode to avoid losing settings and the name of that acc.
  16. Seems like a solid set of parameters; I like. Very glad they decided to pull TH. I kinda wonder if MMG's announced departure opened the door for that to be possible.
  17. Does Meg give lamps for hunter/cooking/construction? I honestly haven't noticed. Meg gives lamps for all adventurer skills. She used to give a wrong one for the Biologist because they called her something different in planning and didn't change it for a month+ after release. The xp missions would be nice, especially if there's nothing else to do. 35k in agility? Sounds good Yeah, I just wasn't sure they updated her to add the new skills. Pretty sure she gave Hunter instead of Herblore for, like, ever, yep.
  18. Does Meg give lamps for hunter/cooking/construction? I honestly haven't noticed.
  19. I'm honestly not sure that I care which skills are added.
  20. I could see it being rather useful at LRM concentrated rocks, being able to bank your ores instead of dropping them.
  21. Honestly, it might take two hours to do at most, since you already have the skills at 99 for the comp cape. It'd be a pretty minor addition, especially for those who are still working towards comp. I'm not maxed ;) Then you don't need to worry much about comp reqs, do you? :P Except that he's working on max/comp/trim :P Yes, but you have to get max first, and then we're back to the first thing I said in this quote block - only a couple of hours of work to get from max cape to having all four expert capes. Hardly a big thing to add on top of the already large comp reqs, especially for someone who isn't maxed yet. I suppose "you don't need to worry much about comp reqs" wasn't exactly right; I should've said something more like "then you don't need to worry much about this potential comp req" because it'll be a while before it matters and it's not that hard to get once maxed.
  22. Honestly, it might take two hours to do at most, since you already have the skills at 99 for the comp cape. It'd be a pretty minor addition, especially for those who are still working towards comp. I'm not maxed ;) Then you don't need to worry much about comp reqs, do you? :P
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