Everything posted by Sorator
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Tip.It Times - Growth and Picture Caption Contest II - 14 September 2014
Well, the people most likely to comment on that would be the new players that such content would attract... but they aren't here yet, so... I definitely agree that the game needs something to pull in new players; right now everyone is high level and it takes such a massive time investment to get there, that of course anyone newly interested in the game is going to be intimidated and turned off. It's almost like the learning curve is a brick wall, only even if you learn quickly and utilize outside resources, you're still stuck investing massive amounts of time into the game to catch up to where everyone else already is before you can have fun.
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[DISCUSSION] Ironman mode
I certainly hope not. They might give back accounts/deaths that happened due to connection loss, but if so, they'll likely do it for everyone or for no-one. I'm not sure they'll do that at all, though; the built-in two free deaths/conversion to non-Hardmode is for that specific purpose, after all.
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15 September 2014 - Rune Value Improvements
It's still handy for those who don't play every single day.
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Polls General Discussion
Now it's Agility, Dg, and Div, shortly followed by "I don't even sail, bro."
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15 September 2014 - Rune Value Improvements
Are you poor? This stuff is super OP. Not everyone uses auras though And not everyone who does wants to extend their duration (remember, you don't reset the cooldown, you just extend the duration by 50% or 100%; not sure what happens if you try and do that while it's on cooldown).
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15 September 2014 - Rune Value Improvements
Yeah, I net about 20k xp per JoT use; that's not worth 40 wax at those prices. Div locations can be worthwhile, depending what you use. I doubt doubling greenfingers is worth it at all; I only lose one herb every other run or so, and it wouldn't guarantee no dead herbs. Vamp/penance... well, I definitely don't use those enough to spend wax on them; someone who does a lot of bossing might find that worthwhile, but that's a long time to be bossing. Rerolls are definitely risky, but I suspect once the price settles, they'll be reasonably worthwhile.
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15 September 2014 - Rune Value Improvements
It's tradeable? Well then. Alright.
- [DISCUSSION] Ironman mode
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15 September 2014 - Rune Value Improvements
Today's is Astral, Air/Nature/Body - mine was Astral/Air/Nature. So, you can get one of the three from the second slot as your third slot. With 100 vis wax per day, I can double my div location gather limit (40), use supreme JoT twice (40), and either double a challenge (20) or reroll two challenges (10 each). That's pretty solid. Rerolled some challenges with yesterday's and today's wax, wound up with two doubled Airut bones prayer challenges for a nice 55k total xp (and quick raffle tickets!), and also did three JoT reward books (one yesterday I hadn't claimed, two today) for 60k Herblore xp, as well as double daily divine location gathering on whatever was around. Not bad for maybe an hour spent in-game. Also, you don't have to carry the runes with you; it takes them from your bank, which I didn't realize.
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15 September 2014 - Rune Value Improvements
I think you actually want to swap out all three runes at once if none of them are green, so that you can try a new one in each slot while only using up one "attempt" or however they call it. If I read the post right, the more combinations you try, the more runes it uses when you finally hit "combine."
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Balthazar's Big Raffle
Except that I can put in 10 tickets and win 10 prizes. It's not limited to one prize per person; people have won multiple copies of the same prize on the same day by entering multiple tickets. If 20k people each enter 10 tickets, and 20k prizes are given out, 2000 of the 20k people who entered could each win 10 prizes while the other 18k get nothing (or, rather, get lamps). I think the only variables that matter are the number of prizes given out, the total number of tickets entered, and the number of tickets you entered, but probability is not my strong suit.
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Double XP Weekend - 1st/2nd November
I pretty much just wing it every time.
- [DISCUSSION] Ironman mode
- [DISCUSSION] Ironman mode
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Polls General Discussion
Does Meg give lamps for hunter/cooking/construction? I honestly haven't noticed. Meg gives lamps for all adventurer skills. She used to give a wrong one for the Biologist because they called her something different in planning and didn't change it for a month+ after release. The xp missions would be nice, especially if there's nothing else to do. 35k in agility? Sounds good Yeah, I just wasn't sure they updated her to add the new skills. Pretty sure she gave Hunter instead of Herblore for, like, ever, yep.
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Polls General Discussion
Does Meg give lamps for hunter/cooking/construction? I honestly haven't noticed.
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Polls General Discussion
I'm honestly not sure that I care which skills are added.
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Balthazar's Big Raffle
I could see it being rather useful at LRM concentrated rocks, being able to bank your ores instead of dropping them.
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Expert Skillcapes
Honestly, it might take two hours to do at most, since you already have the skills at 99 for the comp cape. It'd be a pretty minor addition, especially for those who are still working towards comp. I'm not maxed ;) Then you don't need to worry much about comp reqs, do you? :P Except that he's working on max/comp/trim :P Yes, but you have to get max first, and then we're back to the first thing I said in this quote block - only a couple of hours of work to get from max cape to having all four expert capes. Hardly a big thing to add on top of the already large comp reqs, especially for someone who isn't maxed yet. I suppose "you don't need to worry much about comp reqs" wasn't exactly right; I should've said something more like "then you don't need to worry much about this potential comp req" because it'll be a while before it matters and it's not that hard to get once maxed.
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Expert Skillcapes
Honestly, it might take two hours to do at most, since you already have the skills at 99 for the comp cape. It'd be a pretty minor addition, especially for those who are still working towards comp. I'm not maxed ;) Then you don't need to worry much about comp reqs, do you? :P
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[DISCUSSION] Ironman mode
Not a bad idea to have a separate topic for this, honestly, so that folks who don't frequent the 200m topic can find their way into the discussion. The idea is that Jagex is adding official support for the existing community varient of DIY; they're just renaming it "Ironman." They aren't creating a new hard game-mode from scratch. The widely-accepted DIY rules say nothing about MTK or fiddling with monster drops; it'd actually be impossible to obtain most high-end equipment if you couldn't get it from monster drops and also couldn't buy it from players! And MTK is an excellent source of resources for DIY players that doesn't involve interacting with other players, so there's no reason to exclude that for DIY players. I see no reason to alter the drops Ironman characters get from monsters or to bar MTK.
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Expert Skillcapes
Yeah right... i mean there are shattered heart rocks, expert skill cape shards and now golden elf rocks. I feel sorry for players who will be walking freshly into these pieces of content. Eh, not when we have a bag to store the rocks, and probably a bag for the elf rocks, and hopefully a bag for the cape shards. I feel worse for the folks who have been doing each of those one part at a time than I do for the folks who can collect all three at once. Now there's a shitty bug. Did you report that? I highly doubt it was intentional.
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Future Update Discussions
Eh, I'd still recommend reading over a full guide before doing Kiln, especially as to how exactly the Dills work (it doesn't matter how much damage you'd do while breaking through their armor, it just matters how many times you hit them - each hit has a chance to crack the armor. So, Fury is your friend!) and what order you should kill things in. But yeah, the safe spotting, knowing where stuff spawns, and invulnerability crystals for Jad make it pretty easy.
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Expert Skillcapes
Honestly, it might take two hours to do at most, since you already have the skills at 99 for the comp cape. It'd be a pretty minor addition, especially for those who are still working towards comp.
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Future Update Discussions
For what it's worth, it's waaay easier now than it was when I first did it. And, as long as you aren't wearing terrible armor, it takes more than one slip to die at Jad. Grab a sign of life for your pocket slot and one or two portents of restoration, use ancients (ice and blood spells) and ganodermic or sea singer and an aura or two of your choice, and make liberal use of prayers and abilities to conserve supplies on your way there (Sacrifice, Guthix's Blessing, Regeneration, Soul Split - these all save you food. Just don't try to Soul Split while fighting Jad, heh.) If you view it less as "my reward is a fire cape which is pretty meh" and more as "my reward is access to the Fight Kiln to get the best capes in the game", it's definitely better. (Fight Kiln is ezpz in comparison, seriously. You get to heal back to full between each wave thanks to safespots and Regeneration, you know where everything spawns, and you have the crystal buffs for the hard waves.) All that being said, yeah, it's a pretty big time sink if you get to Jad and can't learn fast enough to keep up, and that's why I want to see Jad in any practice mode that gets released. Har-Aken I'd include just because there's no reason to include one and not the other, but honestly, Har-Aken is far, far, easier.