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Sorator

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Everything posted by Sorator

  1. When I first saw that, I thought it was concept art, not in-game! It's gorgeous, albeit rather bright.
  2. Updated to account for crit > style bonus changes (boy did that take forever), as well as adding the noxious weapons and t90 gloves. Also added special attack descriptions to those weapons that have them. Other significant changes: Korasi's sword has an offhand, and had its stats changed a bit.Enhanced/elite Excalibur has an active instead of a passive (not a spec, right-click>activate when wielded).Because of the crit>style bonus changes, the capes/rings/necklaces and amulets have changed around a bit.Berserker necklace got buffedCrystal amulet, salve amulet (e), and tokkul-zo got nerfed hard.Dragon & chaotic claws got nerfed (no more crit bonus). Now they're just expensive with no real benefit ahead of other weapons of their tier.Dragon maces are now the best 1h dragon weps, because of their prayer bonus (though you may disagree based on specs).Godswords generally got better, as you can choose between their passive and their spec.Phew. That was a big update.
  3. I can't remember the last time I had fun here That's a pretty good sign to do things differently, then.
  4. If you had been about an hour and a half quicker with that post, I could've done that for you. :P Just finished the quest, and while I do think it definitely could've been better, I don't think it was particularly bad. Definitely a missed opportunity, as others have said. Specifically... Overall, I'd give it a B-: okay, but it definitely could've benefited from more time/resources to make it a truly memorable quest. I hope they go back and make some relatively small changes (as opposed to the major quest overhauls like Prince Ali Rescue and Rune Mysteries), but I kind of doubt they will since those would only be relatively small changes and not an entire overhaul. (Also: I like the new look for the elves!)
  5. Another small fix (doing the quest now and noticing things, heh): The map given for 4E: Lady Hefin is slightly incorrect. Image used: Fixed image: In-game screenie of the area: (adding the fairy ring as a reference is handy, IMO, or I can make a version with just a fixed path if you prefer) I'll keep posting here if I find more errors, if that's okay. Should be done with the quest within an hour or two. >Done, and the only thing I'd add is that you should probably mention that a pickaxe on your toolbelt will work, and you don't need one in your inventory. Edit: Actually it's still not *quite* right, one sec... Edit2: There we go.
  6. From section 4f. Lady Meilyr: The sentence I put in bold should be deleted; it belongs in the last paragraph and is repeated there.
  7. Haven't done the quest yet, avoiding spoilers until I feel like srsly playing Runescape again, but I had to pop in because I noticed this: This may be my favorite Ninja-ish update ever. Seriously. (It's not under the Ninja header, but it feels like their sort of thing.) Oh, also: So anyone heading for comp cape who wants to spend as little time div'ing as possible can combine those two reqs to save some time (having it charged and finished for FotG didn't really help that much anyway, honestly).
  8. I feel the need to step in and say that some psychologists are not idiots who try to hold everyone to the same mold. Yeah, those folks absolutely exist, but there are also some psychologists who are fantastic at what they do - meeting their client where they are, figuring out what is important to them and what they want to achieve, and helping them get there. I've been seeing therapists for years, and it took a while to find one who would actually listen to what I needed instead of just assuming they knew already, but once I found one who would work with me, my life took a drastic turn for the better. While I absolutely agree that some psychologists are terrible and shouldn't be allowed to practice, the field as a whole is not without merit. I see a couple folks making some sweeping generalizations that I have to disagree with. Also: There is a big difference between psychologists and psychiatrists. Please don't confuse the two. Psychologists generally achieve changes through behavior modification and talk therapy; psychiatrists generally achieve changes through medication. Psychologists have a PhD, not an MD, and cannot prescribe drugs (in most parts of the US, at least); psychiatrists have an MD and can prescribe drugs. Both are important and useful in their own way. As for the health/happiness of top players (to get a bit closer to on-topic)... It's hard for me to see someone who spends that much time on Runescape as healthy or happy, but it's not really my place to judge that; I certainly can't say it's impossible. I don't think spending time on computer games in general is a uniformly bad thing - it's certainly allowed me a degree of social interaction while in the depths of crippling depression that would otherwise have been impossible, and it's given me something to feel good about when even my body refused to otherwise let me do anything more active. And that's just how it's been for me; I'm sure I'm not the only one in such a position. But more generally, spending time setting and then achieving specific goals that take a great deal of work and effort to achieve... I can't consider that an entirely bad thing. You may not be developing muscles, or creating useful contacts, or earning money, but you probably are developing a certain kind of discipline and focus, learning to set and pursue goals even over long periods of time, even learning some interesting economic theory. And you're still engaging in social interaction, albeit in a markedly different way. It is not entirely without merit. I don't think I would ever attempt to be a "top player" myself, nor could I really recommend it to anyone. But I likewise cannot condemn those who chose to pursue such goals, nor will I feel guilt or remorse over supporting some of them - partly because I cannot be responsible for the actions of others, and partly because I don't have enough information to even truly determine whether or not it has been a net positive or negative thing for the people in question.
  9. I really like this idea, but I feel like it won't happen because it's such a big change from the current & former systems.
  10. Lolwat. Golden mining suit gives +1% xp per piece, and another bonus +1% for wearing the full set. Not wearing the boots sacrifices the set bonus and the boots bonus, for +4% instead of +6%. If you're trying to take into account the extra xp from bonus ores mined from the Varrock armor, that activates roughly 10% of the time when mining gold, so the whole suit would give +6.6%, and the suit minus boots would give +4.4%. As Steph said, the Varrock armor always gives the same xp bonus as the golden mining top if you own both, whether you're wearing the whole set or not. I've absolutely no idea where you're getting your numbers. http://services.runescape.com/m=rswiki/en/Magic_golem_set edit; clearly should of read the original quote. but yeah fors is probably using the full golem set? Which gives a +7% boost to mining success, so you presumably mine 7% more, making the golden suit's xp bonus 7% stronger, so... Full suit bonus: 6% + (.1*6%) + (.07*6%) = 7.02% boost The golem set has no effect without the full suit, so it's that 7.02% xp boost (plus non-aggressive rock creatures!) versus the 4.4% boost provided by wearing golden mining suit w/ varrock armor + silverhawks. Still probably more efficient to be using the silverhawks, still don't know how squel got his numbers.
  11. Blahhh. I was already not looking forward to the bossing that is already required for comp/trim; I'm definitely not looking forward to this in addition to that. Ah well. Not gonna happen soon regardless, so it matters less to me.
  12. Lolwat. Golden mining suit gives +1% xp per piece, and another bonus +1% for wearing the full set. Not wearing the boots sacrifices the set bonus and the boots bonus, for +4% instead of +6%. If you're trying to take into account the extra xp from bonus ores mined from the Varrock armor, that activates roughly 10% of the time when mining gold, so the whole suit would give +6.6%, and the suit minus boots would give +4.4%. As Steph said, the Varrock armor always gives the same xp bonus as the golden mining top if you own both, whether you're wearing the whole set or not. I've absolutely no idea where you're getting your numbers.
  13. I'm definitely not going to argue it's not balanced (I agree, that idea is nonsense), but it is rather annoying at times.
  14. They really should just change it to work when held in inventory as well as when worn.
  15. That is what I am afraid for. Endgame content requires endgame gear? Alert the internet! I want to punch Araxxor to death. The idea is that bosses dropping tier 90 weapons should not require tier 90 weapons to defeat, not that end game content should be punch-able.
  16. So... when Zamorak nearly killed Zaros and Sliske killed Guthix, they just gained a bunch of levels and thus became gods?
  17. I've never actually understood if there was a difference between All and Hybrid. I agree that there doesn't seem to be any reason for both terms to exist.
  18. No, you won't. The only reason you should ever have to re-authenticate is if, for some reason, you think that the QR code or 16 character code got out of your control and might be used by someone else, at which point they give you a new code (they should, theoretically - I haven't tested this out yet, but not changing the code each time doesn't make any sense). You won't have to re-link the authenticator on your computer/smartphone again, no, but you do have to enter the short code generated from the authenticator once a month.
  19. I'd be more than glad to so long as I don't have to give exclusive publishing rights to the Times (I can do timed exclusivity, but I want to keep the rights just in case I want to do something else with it). I would be very surprised if they required exclusive publishing rights to Times articles.
  20. Lots of things to like with this update! I like the new look of Hellhounds a great deal; not a fan of nechs though. Rhino capes for range/mage is interesting, but iirc they're still not as good as Ava's/god capes which are both easier to get, so... *shrug* (They're the exact same stats except for the combat style, yes?) The fire cape override looks terrible; I'm glad it's not the new default. That being said, I agree with Ping that (if it actually looked good) they really should update the default and then make the former look an optional override. I might actually go do DKs now that I don't need a door partner, woo! Also extra task block, woo! And I don't have to go hide when I do my divine locs anymore! I find it... odd? that silverhawk feathers are destroyed and not converted to any sort of cash when you die in the Wildy with them, not that I would expect anyone to take them in the Wildy in the first place. I'm fairly ambivalent about the skillchompas. I may go train hunter on them some for some cash, and it's definitely nice to have another viable skilling moneymaking method. I'll actually use the authenticator, unlike JAG, so that's nice to have around.
  21. Honestly, I doubt it's worth their time to hire a third party to try and crack their systems. They might do some work internally, but no way will they hire an outside group for it. The most sensitive/valuable info they have is payment info, which is largely separate from the login info this system is designed to protect. (That might be worth outside testing, but if I'm not mistaken, companies generally contract third-party software to handle that entirely.)
  22. More like actually requiring skilling materials. So boss dropped pieces plus a bunch of gems/bars/logs/runes/hides/whatever. Right now the skilling materials aren't very useful for actually making anything and are mostly just exp gain items. That would be nice as well, aye. I hate that 99 smithing lets you make t50 equipment - woooo. Crafting & fletching aren't much better, as far as making useful equipment goes.
  23. With the captains having 4x +1% to their respective stats as traits, the exception being the Multi-Talented Seafaring captain as you said, yep! It is a handy guide, for sure.
  24. How do you do that? I think you just talk to the guy and he takes it from your toolbelt? I'm not actually sure, as I haven't made an imcando myself. (Not being able to keep it on my toolbelt is a dealbreaker.) I agree that they probably should remove the dragon pickaxe requirement of the imcando. It's unnecessary. I'm not sure that we need the upgrade mechanic for the crystal versions, but I'm willing to let that slide (in no small part because I already own both dragon tools, so I'm not really losing anything from it.) I find their explanation of durations for the combined overload+antifire interesting... so you can just bring one combo pot and one overload and sip the overload when the overload portion of the combo runs out, yes? Still saves one inventory space, so it's not a bad idea. I'm not sure why it'd be that difficult to code "whenever you empty a crystal flask, it breaks, even if you're decanting and not drinking the contents", but... *shrug*. I vaguely recall weird restrictions on similar actions with regular potion flasks (I can't decant a 5-dose into two regular vials? WHY NOT?); I think it'd be easy to change that to the above, but that's just me. What's stupid about Dragon Hatchet/Pickaxe again? PvM method to obtain a non-PvM required item. Thats like pickpocketing would grant drygores. The skills should be intertwined. PvM providing everything for pvm gear is an issue I think they should work on. Smithing/Crafting was supposed to provide the supplies for combat originally. Bossing should just supply a piece of armour/weapons that needs to be combined with other supplies from skilling to make the gear. Like how you had to have high smithing, or pay an NPC, to combine the metal shards and make the dragon platebody? IIRC there's a smithing requirement on combining the Godsword pieces as well, but I could be wrong on that. I thought that was a really cool idea which didn't see enough use because the dragon platebody kinda sucked.
  25. With Revolution, they are. When you're in Revolution mode, for most people it uses basics in a completely arbitrary manner. Might as well just make it so Revolution would be auto-attacks as strong as using those basics + getting 8% adrenaline per 3 ticks and being able to use Thresholds and Ultimates. I don't completely agree with this. I pay attention to the order I assign basics when using Revolution, putting the highest damage (and usually highest cooldown) at the front and the lowest damage/lowest cooldown at the end, and I fiddle with where I include Sacrifice and where/whether or not I include any AoE or DoT abilities depending on the situation. The differences may be somewhat minor, but they do exist and they do matter.

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