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Sorator

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Everything posted by Sorator

  1. Just reached the Loop... and argh, 50 'cotta from each 9-hour mission is frustrating!
  2. They boost the xp gain for crew so I don't think they should. Unless you're only training 4 or less crew members, you're generally better off sending a 5th crew member to gain XP instead of sending an XP-boosting crew member that you won't keep.
  3. Ew. Okay. I'm now able to buy the 40pt perks; no idea why. -shrug-
  4. Do we know what levelling up in a role does? It says it resets your perks; does it mean it lets you buy another one (I bought the 25pt ones and couldn't get any more after) or that it undoes your active perk and lets you pick another, or something else entirely? Also, there's always some loot in buildings other than the bank, and always another deposit point than the ship - Al Kharid has a carpet deposit, Canifis has a cart, and Burthorpe has some boats that you have to jump & swim to.
  5. ^This I don't want wasd movement of any kind. I play Runescape because it's different from other games; I don't want to make it more like other games without good reason, and I have yet to see any good reason (in my eyes) for wasd movement in any form. And I don't see any way to add it into the game without significantly changing the existing movement method, either.
  6. Never use any booster or any crew/captain rerolls. It's just stupid- they provide little to no advantage. Voyage and adventurer rerolls are the only ones that provide a tangible advantage. Just a shame that voyage rerolls are partially broken. If I can use a booster to succeed on a mission I would otherwise likely fail, I wouldn't say that's no advantage. And I definitely used my captain rerolls whenever I got them until I hit 5x 10k captains; a chance at getting another one before I was full on em was definitely not a waste. The consumable that boosts voyage reward is also definitely not a waste. Crew rerolls are really useful if you're out of daily rerolls but still need to buy better crew (and have the resources to do so). What you're saying may be true for those who are at the very end of ports, but it's definitely not true before then. And I agree with the others who have said that you've been unusually lucky in not getting capped rewards from your randoms; I get them allll the time.
  7. Worth what, exactly? If you aren't going to be using those trade goods immediately upon obtaining them, and if you have other missions to send the adventures on anyway, then you lose nothing by waiting.
  8. *flails* Tier 5 auras, a nice div aura, an upgrade to JoT!!!! and BoBs left-click store instead of that useless "Interact" nonsense!!! I think I may have gone to Runescape heaven. Especially since they kept the option to do the lower tiers of JoT after you purchase the upgrades, for days when you just don't want to try that hard. Edit: For getting more skills in for JoT, remember that it's easy to add herblore/summ/hunter if you stop by the respective trainers in Taverly. Also, you can easily grab agility XP on your herb run if you're using Trollheim teleport, or the GE tunnel, or any number of other shortcuts around the world.
  9. I'm seriously considering switching to Bandos and finish the armor set off, then hopping back and trying to reach dragon again. For anyone wondering, cap for f2p is now 20,500.
  10. I agree that it's fine that the event's outcome is basically decided already. That makes sense, because that's how the playerbase stands. What I don't like is how un-fun the gameplay becomes as a result of that. In BoL, the gameplay was rewarding and fun regardless of which side yo uwere on. In this, the gameplay as Bandos sucks pretty terribly. That needs addressing.
  11. Sorry for double post; my bad. >.> I believe you can turn off the convoy/skirmish messages by talking to the Doomsayer in Lumbridge. You can "Engage" allied combat NPCs to heal them for Constitution xp and 10 contribution per tick; it's just as afk as building. Heals 100hp per tick on the normal bodyguards; 150 on the aviansie/ork. It's not difficult. If you can find a Bandos world (there are several) then it's just as easy as Armadyl; if not, it's still not difficult, it just takes more time because you don't get the PvP boost.
  12. I got three of the four components for my side from killing a single caravan - each convoy and bodyguard and golem has a chance to drop them. Convoys also can drop frags, though it's about a 1 in 4 rate from what I can tell, which is obnoxious. You also can get frags for destroying an enemy building, not sure about components. Anyone interested in helping me on a project to boost Bandos's power, send me a pm in-game. You'll earn contribution/renown (up to the usual cap), though not xp, and it's perfectly safe.
  13. This may be handy for equipment questions - though it's just my opinion of stuff, so definitely feel free to ask others as well! Dungeoneering: You probably want to unbind your surgebox; they're pretty much useless now. Almost all of the magic weapons in dg give unlimited elemental runes (and most offensive spells only require elemental runes, now). Bind some arrows instead, for the times when you want to range. Also, you can bind more items now - your actual active loadout is the same, but you can bind extra items beyond that and change your loadout at the smuggler in the start room. Solo dg is much more viable than it used to be, too, though it's still not as good xp/hour as a good group. Dailies: The tab Q mentioned is an excellent (and very recent) addition, but there's some stuff it doesn't list (collecting freebies from NPCs, buying battlestaves, Jack of Trades aura, etc.). Just be aware that it's not an exhaustive list. EoC: Definitely stop by the Combat Academy in Lumbridge (north of the palace, north of Explorer Jack's house and the general store, east of the fishing store, has a bank chest) if you haven't - it's a great introduction to the basics of abilities and type-based combat, and it gives xp books for going through it. But yeah, in practice you'll want to use basic abilities to rack up adrenaline and then spend that on threshold abilities, and largely ignore ultimates and Momentum. Definitely consider doing The World Wakes for access to some of the actually useful ultimate abilities, and that plus its related quests for one of the best rings in the game. (That quest also contains major lore and story updates regarding the future of Runescape, so if you're curious about all this Sixth Age nonsense, that's another reason to do it!) Ports: Do them. They offer some miscellaneous bonuses in the form of scrimshaws, as well as t85 tank armors, and they'll be getting some new rewards (including t85 weapons) added at some point in the future. It takes a while (a couple weeks, if you're diligent) to actually get access to any of the rewards, so going ahead and starting now is a good idea, even if you're not sure you'll actually use the rewards for anything other than extra income. It's easy to get lost in information as to how PoP works; the best way to approach it, honestly, is to just go and get started. The tutorial is decent, it's all fairly intuitive, and it's pretty difficult to "do it wrong" in the beginning. Generally your upgrades should be in this order: rudder > new ship > (ship upgrades > better crew before the 4th region, crew > ship upgrades after that) > port upgrades. As far as crew goes, aim for five of each morale/combat/seafaring crew, a merchant and a Solidarity crewman for each ship, and the remaining slots are for you to play with.
  14. Would sending source code suffice? Seeing as I do not want to open such emails! Just asking this in case I do get an scam-mail... Can you not forward emails without opening them? Never tried, I'd think that'd be possible but now I'm not sure... Anyway, I'd think source code would be better than nothing, if that's what you're comfortable doing! (might also include the listed sender address, if the source code doesn't include that already)
  15. By the way, remember to forward Runescape scam emails to reportphishing at jagex.com, so they can do whatever they do with those. I very rarely get any such emails myself, which is odd.
  16. That's when I figured it out, heh.
  17. Random: Remember that you can use your faction token to teleport to grab resources faster than running to the encampment, when farming rebuildathon points.
  18. Well of course not, but that's why I list more than just the best-in-slot equipment, heh. So if for whatever reason you can't get the best, you can see the next-best option, and so on and so forth all the way down to barrows for head/torso/legs, and for everything else, the best cash-only (meaning non-minigame reward, non-quest reward, and minimal level requirements) <200k option which is reasonably obtainable for most players (in this case, obsidian cloak), and sometimes a bit further than that too if there's other common or notable stuff below that (legends cloak, which is the only non-comp cape to have a LP boost, and ardy cloak 3, just to compare to the ardy cloak 4 which is listed further up). It's not like I'm saying everyone needs to or should get the highest listed option in each slot - you should get the highest listed option which is accessible to you in terms of cost and requirements. That's why there's more than one item listed in each slot! And besides - if someone's looking for "the best magic cape," well... that would be the comp cape. To state otherwise would be wrong. (If someone's looking for "the best magic cape that I can easily get", the answer is probably a god cape - again, that's why there's a list to choose from!)
  19. Yeah, someone pointed out I wasn't being consistent with 85 tank armor vs 80 power armor... the power armor is probably better; shuffled things around to match that throughout. I mostly included the hybrid options on the single class pages only where the hybrid option was still competitive in stats with, or significantly more affordable than, the single class options. For example: not including the sixth-age circuit on the single-class pages would be... subpar? unfair? disingenuous? to those who are just looking at the one page for their upgrade options - even though it's a good item for all three, it's also a good item for any class individually, so it gets listed on the single-class pages as well as the hybrid page. Likewise, for those who can't afford Bandos gloves and don't want to deal with the FoG dragon gauntlets, the next best option for melee would be the barrows rfd gloves. They just also happen to be hybrid and work for the other classes as well. And it would be incorrect to state that the best Magic cape, for example, is the god cape, when in fact the comp cape has better stats (and again, happens to hybrid and work for other classes too). I had the initial thought that if I'm going to list a hybrid item on one page, I'd like to also list it on the others, just for easier comparison - since if you already have them for melee, it's nice to see how they compare to the cheapest option for range and mage without having to flip between pages. However, that may be more clutter than its worth; I could definitely remove such options from the single-class pages that they don't really contribute to. I was kinda debating on that myself. (Primary example would be the RFD gloves - magic and ranged both have <1m options with better stats than the barrows gloves; the only reason they're listed on the melee page is because there is no other good <1m option, except the FoG gauntlets which are weird and require playing an abandoned minigame. So, I could just list them on the melee page and not on the others.) I did go back and take out the dragonrider boots/gloves from the single-class pages, though; while they're the easiest to access of the best-in-slot prayer bonus, their other stats are bad enough from being hybrid that they aren't really worth listing in the single class pages, especially since there are more affordable options with better stats (other than prayer, that is). I also took out some of the lower amulets; there's really no excuse for anything below a glory for anyone at this level, except salve (e) for undead tasks (which I left in for that purpose). This should help with those slayer essentials in your siggy, too! (I'd recommend grabbing saradomin's murmur for range before getting drygores, incidentally, unless you're quite close to affording drygores already. It's quite cheap right now - 1.2m. The melee version is much more expensive, and thus probably not worth getting. Also remember that you can right-click>quick switch your ring customizations, so the only real limiting factor there are your tokens to spend; if you can afford it, you can have a melee and a range setup and just switch between them. Tokens are a significantly limiting factor there, though, it's true.) Edit: As Polar pointed out to me in-game, warpriest gloves and boots are worth listing on the single-class pages (better than barrows gloves), made that change.
  20. (for those who want to skip the intro and just get the link: voila!) Since the Evolution of Combat changes, it's been a bit difficult to adjust and learn what is now the "best" equipment available to a player given their levels and cash to spend. I personally have struggled a fair bit in adjusting to the new system, though I do very much like how it was standardized and more consistently structured. Players who left sometime before EoC and later returned often are faced with the challenge of processing an immense amount of new material with little other than raw data to guide them. So, to advance my own knowledge on the matter and to help others in a similar position (especially returning players), I made this: my equipment guide. Its use is simple - it ranks equipment in each slot for each attack style. It is not a comprehensive list of all equipment in the game; rather, it's aimed at players with level 60+ combat stats who just don't know what stuff they "should" be using. I attempted to cover the best equipment for levels 60 and up, and tried to include something in each slot priced below 1mil (since not everyone has max cash stacks to spend), and went up from there all the way to the best equipment in the game. Some folks will disagree with my rankings - that's fine! The rankings are just for those who don't want to delve into the data. But for those who do want to delve into the data, there still aren't any lists or spreadsheets with a comprehensive approach - the wikia has some lists for, say, all the two-handed swords, or all the magic staves, but those lists can be hard to find (I struggled with that while making these spreadsheets) and not every slot has them. They also don't account for comparing different weapon types. That's why, in addition to giving a ranked list of this equipment, I also included all the relevant stats for each item, all in one place. So you can easily look at the data and form your own opinions and rankings. The first page of the document is quick-use info - it's some basic information that explains what the document is for and how to use it. A lot of it is common sense, so if you want, you can probably skip that and get right to the meat of the document, but the Quick-Use Info and In-depth Info tabs are good to refer back to if you're confused about anything. Melee, ranged, and magic each have separate tabs/spreadsheets, accessed at the bottom of the page. There's also my personal equipment planner on the last page, which is mostly for my personal use, but it can also serve as an example of how you might make use of this information. I plan to keep this updated as new equipment comes out, though I may only sporadically update the GE prices of stuff. Knowing me, though, I may or may not actually follow through with that plan - so do check the "Last updated" listing on the first page, and double-check the GE prices on your own before making any purchase plans! Feel free to post any comments or suggestions here. Cookies may be added to the pile on the left. (and in case you missed it: here's that link again) Edit: Title should be 70+, not 60+, my baaaaad. Also, I'm aware that isn't necessarily "high level"; it includes everything from there and up, though, so regardless of where you draw that line, it's covered. As I said above, I had to keep going down in order to find stuff in each slot affordable for not-so-rich folks, which is how I wound up including a lot of tier 60 items. Also: Reddit link on r/runescape - upvotes would be nice to help others find and make use of it, as that's one place where returning players often ask equipment questions. Changelog: 11/4/13 - Initial version completed! 11/7/13 - Initial flurry of edits completed! 11/14/13 - Added the new super barrows equipment! Also updated the arcane/etc. spirit shield stats to account for the patch notes (all 75 def and prayer, instead of some being 75 def and 70 prayer). 3/17/14 - Added new equipment since the last update (WE2, Ports 2.0, Dragon Rider stuff) and updated all the prices. 5/28/14 - Added chaotic spear, top tier of dg necklaces, and crystal amulet. 6/2/14 - Added normal and superior kyzaj, from The Mighty Fall. 8/19/14 - Updated to account for Legacy changes, added the noxious weapons, t90 gloves, special attack descriptions to those weapons that have them, and other misc. changes. 9/8/14 - Updated Hydrix jewelry prices and description (can now be recharged with cut onyxes). 1/9/15 - Added/updated crystal equipment and Tirannwn quivers, as well as death lotus darts and blisterwood stakes. 2/20/15 - Added T85 wildywyrm weapons and ports weapons, minor error-fixing and formatting updates 3/17/15 - Added blood necklaces.
  21. Warning: If you go to world 134 for sinkholes, you're gonna have a bad time.
  22. I can understand why people like the Duke don't count, because they aren't rulers - there's someone over them in charge of that area who just delegates to them. But ones like Cheiftan Brundt (who is the ruler of his area, unless I'm mistaken?) and King Awogei not working is weird.
  23. So I just got this from my 3-leaf necklace at BoL... (screenied after I worldhopped, so it doesn't show the message, but that's how I got it!)
  24. Tokkul-Zo to the Fight Caves, and it's just a few steps north. Tokkul-Zo is pretty much always the fastest way to a faerie ring. If you don't have that yet, then I think the fastest free way is home port to Edgeville and run east across the bridge, then south. Alternatively, set your Varrock teleport point to the GE and use teletabs, or you could teleport with runes or duel ring to MA and take the spirit tree to the GE.
  25. Yeah I went to a f2p world recently and the low-mid level community seems a lot better there, so perhaps they're spending most of their time in f2p and leveling up before transitioning in to p2p. That actually makes a lot of sense to me, to do low levels in f2p before becoming a member. It lets you get a feel for the game and make sure the cash investment is worthwhile (especially if you go for one of the long-term membership packages instead of paying by month). But yeah, they should still definitely work on making life easier as a nub.

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