[bleep]ing love this. Seriously. I've always hated feeling penalized for being a relatively evenly-rounded player, and I've also hated that despite having magic as my highest skill, it's horribly inefficient to actually use it as a primary combat method. In almost every RPG I play primarily as a mage, it's just my style. Finally looks like I'll be able to do that on RS too! While I can empathize with pures who will now feel like they've wasted a ton of time... for what it's worth, you got to have your fun, and you invested a lot of hours into something that was always a little unstable, being a constantly updated game, and basing that work on a loophole in the game mechanics to gain a mildly unfair advantage (in my eyes). If that advantage is taken away from you to leave an even playing field? I'm perfectly fine with that. (And you knew some massive changes were in the works since they announced the combat overhaul anyway; if you didn't expect some nerfs to pures, you were being unrealistic.) For those complaining about Prayer being removed from combat levels - for one thing, you gotta admit it makes cb level calcing much simpler, and that's a good thing in my eyes. For another, we have such a small amount of info on the new abilities they'll be adding - it seems to me that while having Turmoil is an advantage, it'll be much less of one when you also have to tactically manage gear and abilities in combat. It'll probably be much more useful for those who don't use the combat abilities, or use them minimally, and stick primarily with the auto-combat. For those who actually use this combat bar and such, it'll still be a nice passive boost, but being smart with your abilities will matter a great deal more. (And do we know yet that they won't be changing prayers around at all? I think they will at least tweak them, in addition to adding some new ones for range/mage, and we don't know what that will look like.) And as for Constitution and Summoning, I think they've explained those pretty well - Const will be much less important than your gear (which is visible when you wear it), so there's not much need to have a convoluted system to include Constitution. And it sounds like Summoning is gonna be majorly nerfed just by not being included in the update (for the time being), so it also becomes much less important. And with those three skills playing much smaller roles in combat, it's a lot safer to remove them from combat level entirely. I'm not wild about that, but at least our combat levels will make sense for once, and for that I'm willing to sacrifice some minor things. Also, I like the idea of getting less xp from training on lower-level enemies; I always thought the whole rock crab afk stuff was just silly. Yeah, it means more work for anyone not maxed in those skills already, but I'm okay with that because I might actually enjoy it, and that's just crazy talk. (And I'm glad that it's less xp instead of no xp, like what was originally stated. You should be getting something when training Slayer, even if it isn't the full amount. I'd be okay with Slayer being an exception to this rule as well, might even prefer that, but this works too. And who knows, they might fiddle with the slayer masters so they assign stuff closer to your level more often.) I'm excited. Very excited. I might actually enjoy combat after this, and I've always hated combat in Runescape so that's a very foreign concept for me. (I do kinda hope we'll get some extra bankspace to handle the potential needs of more equipment, especially for well-rounded players with several sets to choose from, but then I never have enough bankspace so meh.)