Everything posted by Sorator
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200M in all Skills
Cool way to look at it, vmser. Thanks!
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Tip.it P2P Hi-score List
I'll second this - my listing is outdated as well.
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[22 May 2012] Song From the Depths
I agree, and I think they also don't have the resources to hire people who specialize in this sort of thing; the voices and singing aren't as high quality as I would expect.
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Bonfires
Yes, making it Oxidationtechnics.
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[22 May 2012] Song From the Depths
Yeah, I rather enjoyed the quest with it's oblique puzzles, and I would have loved to learn more about Remora and her sisters. I'll admit it was rather surprising when I got swallowed, heh. Looking forward to some website content that may explain more about the QBD and her origins in the coming week (though they've promised no such thing).
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[15-May-2012] Stomp the Bosses!
Wait, you can save spins? How does this work? The spins you get from completing quests, random skilling and killing, and as bonus spin ticket rewards on the wheel can be saved for an indefinite amount of time - only your daily spins need to be used that actual day.
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[15-May-2012] Stomp the Bosses!
I had to count where the commas would go about three times to make sure I wasn't messing that up. Holy crap!!!
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200M in all Skills
Not that I've been able to tell, no. Though members have gotten an extra spin per day each day of this month. (Remember, of course, there's also the large and huge lamp rewards which are not always present and much rarer.)
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200M in all Skills
I do believe Jandinko curlies are faster than bonfiring at any level - I've seen 280-320k xp/hour for magic bonfires and 300-400k xp/hour for curly roots.
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Future Update Discussions
Meh. Not a huge fan of transitioning BtS to video... I almost always prefer things to be in text rather than video. It's easier and faster for me to absorb the information, and I don't have to go find my headphones to avoid weird looks in the computer labs. Edit@v: Ah, so they do. My bad, got the wrong impression.
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Possible second bot nuke already?
I don't have any inside info on this, but I would guess that there are two categories to consider - there's the player accounts that happen to be using a bot for a while, and there are goldfarming accounts that have never been operated by a legitimate player. The players who just bot now and then are more likely to be spot-banned one by one, while the goldfarmers are probably the ones being mass-banned, since they tend to operate en-masse - find one, and you find hundreds more doing the exact same thing. So yeah, there are some being banned one by one, and some being banned all at once - it makes sense both ways.
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[15-May-2012] Stomp the Bosses!
Mm, not incredibly excited about this weekend, but I will be doing slayer in the Chaos Tunnels when I can for those double drops.
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[15-May-2012] Stomp the Bosses!
That's awkward.
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Bonfires
Heh. I like it; makes it easier for folks like me who cannot grind no matter how hard they try.
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Animorphs inspired Jagex?
Interesting! However, as I recall, weren't Hork-Bajir supposed to have backwards knees? I'm almost certain of this, as I remember them explaining they had to get people walking backwards when they made the TV adaptation. Regardless, I always enjoy seeing connections like this in any kind of work, so thanks for bringing it up!
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Tip.It Times - 6 May 2012
I'll second this. Also, I love Runespan for many reasons. Furthermore, I'll continue to craft runes on a regular basis (already have since the update).
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Runespan Experience
I'm level 77 RC; I got 5082xp for handing him the requested blood runes. (Are you sure that the xp for requested runes is always the same, and doesn't change according to the type of rune requested?) Edit: And 4735 when giving blood runes without them being requested.
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30-4-2012 The RuneSpan
I think you meant to post in the BtS thread, Chee. :P Nodes are far better than creatures of the same type; they offer double the XP per successful siphon, and I haven't noticed much difference in success rates, though I'll admit I haven't paid a lot of attention to that. (Combination nodes are a different story, of course.)
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Which dailies are worth doing
It's a fair run from flax to Arhein... I'd agree with your assessment, BBK, but also remember whenever you happen to turn on lunar spells (while doing a quest or whatnot) to give Burt a call to grab your sand via NPC Contact.
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200M in all Skills
Er... and your status is "Retired"?
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[WIP] Runespan (Updating often!)
@^ I'm not certain, but I think there's decimals involved, rather than it being a straight 1 or 2 runes per point. Some info I noticed missing from your guide (typically placeheld by **): Air esslings give 50 ess when they die (as do all creatures). Collecting Floating Essence sets your essence to 25, no matter how much you had previously (but if you have more than 25 ess, it does nothing but tell you to go kill a creature for ess instead). Fireballs give 34-35 xp per successful siphon. Law esshounds offer 54xp and a law rune for eachr successful siphon. Fleshy growths offer 46xp and a body rune for each successful siphon. Firestorms offer 22xp and an air rune or 42xp and a fire rune for each successful siphon. Also, here's some info for the upper floors, since you don't have any at the moment: Death esswraiths offer There are also blood esswraiths and soul esswraiths, which I can't siphon from (they require lvl 77 and 90 RC, respectively) Jumpers offer 107xp and 1 law rune per successful siphon. Skulls offer 120xp and 1 death rune per successful siphon. There are also blood pools (lvl 77, blood runes), bloody skulls (lvl 83, death & blood runes), living souls (lvl 90, soul runes), and undead souls (lvl 95, death & soul runes) which I can't siphon from. Some general tips and tricks: If you're re-entering after having left and cashed in, you'll need some runes to start with, just to get around - especially if you're used to training in the upper level and have to work your way back up from the middle level entrance. Talk to Wizard Finix, and you can trade some points for a set of 10 of each rune you can make/siphon. That gives you enough to get around as needed, and the runes you don't use will just get converted back into points when you next leave. This does mean that every time you leave the Runespan or buy something with your points at the Wizard Tower, you should make sure to save about 200 points for the next time you enter. (It costs me 150 points to buy a starter set of 10 of each rune up through deaths, and I believe it costs ~170 once you hit 77 RC and add in bloods; presumably it costs a bit more at level 90 with souls.) Nodes give more XP per siphon than creatures of the same rune type. Thus, if you have some spare essence (and you should be racking up tons of the stuff from siphoning creatures to death anyway) and a node pops up nearby, you should probably switch to siphoning the node. Once you hit 66 RC and can access the upper level, I highly recommend stocking up on essence from creatures on your way to the bone ladder, and then training exclusively on nodes. I find a spot where I can see several islands at once and concentrate on siphoning from nebulae nodes or better (nebulae, shifter, jumper, skulls), and when I'm waiting on such a node to show up I siphon death esswraiths. I occasionally have to stop and stock up on essence again, but very rarely, and I spend about 80% of my time siphoning from nodes directly. Combination nodes are a bit of a mixed bag - they offer more XP for the same type of rune than the single-typed nodes, but since you could otherwise be siphoning from only the higher type of rune rather than a mix of the two, it's not always worth it. Assuming that you get an even amount of each type of rune, Vines offer 32 XP per siphon, while water pools only offer 25 and earth fragments only 28, so vines are always better. Firestorms average at 32xp per siphon, while fireballs offer 34xp per siphon, so firestorms are actually slightly worse than fireballs (unless, of course, you need airs desperately). I'm told that bloody skulls offer about 160xp per siphon, which is more than skulls or bloody pools, so the bloody skulls are always a better choice. I have yet to see XP rates for undead souls, but I would guess that the deaths pull it down enough to be less rewarding than a living soul. Note, however, that even firestorms and probably undead souls are better xp than siphoning from an equivalent creature. Tl;dr version of the above two points: XP-wise, Nodes > Creatures, and Combination Nodes > Single Nodes, except for firestorms and possibly undead souls. Learn which types of platforms are fast and which are slow. Conjuration, in particular, can take a long time to use - if it's easy to avoid these, it's probably a wise decision. Giving the wizard the type of runes he asks for is not always a good decision. I get 3700xp for handing him 10 death runes when he asked for something different, but I typically get <3000xp for 10 runes of the type he requested. Thus, I always give him death runes. A more detailed table needs to be collected to know what's best for any given level. Joining a friend chat for the purpose of hunting high-level nodes can be a massive time-saver. Look around and see if anyone's advertising a given chat, or check the forums before you head in - it could significantly boost your XP. It's also a great way to help you along if you're just learning to node-hunt, and you may decide later that you've learned enough to not need the chat's help anymore. I give my permission for this to be used in the Tip.It guide and in Krumlov's guide, provided I am credited therein.
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30-4-2012 The RuneSpan
Protip I was given earlier today: If you leave and re-enter and thus need to find some runes to work back up to farming nodes on the upper level, talk to the Wizard - he'll let you trade some of your points back into runes (10 of each you can make; costs 150 pts if you're levels 66-77, ~170 for >77). That's enough to get you back upstairs and start farming again, and the runes you don't use will just be converted back into the same amount of points when you next leave (and it saves tons of time). I really like this update. Even beyond the awesome graphics (they may have gone overboard on the number of floating islands, but hey, there are worse things in the world) and awesome xp rates in what used to be tied for my most hated skill, they made the activity engaging enough for me to do it for long periods of time without feeling like I was just clicking in two spots over and over again. Also, more weight reducing clothes + upgrades to the wicked hood? Yes please! And once I have the full set, I can always save points for some nice staves, or for when I'm able to use that new massive pouch. Overall? I love this update. (I also love that they've been willing to nerf it when it's become a little too good, instead of sticking it in the game and never touching it again.)
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1/22/2012 New Members' Pricing
Well, gives the negatives something to complain about and foretell yet more doom, but that'll happen anyway. It doesn't affect me, as I've been paying since before FunOrb came out... woo for grandfathered prices! Even if they didn't grandfather existing members in, I'd probably still pay it. I'd complain a lot more and not exactly be happy, but I'd pay it. It's still cheaper than anything else like it, and there really isn't much else like it to begin with.
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16-Jan-2012 - Hati & Sköll
Nope.
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Tip.It Times: 15-Jan-2012
Certainly! I give feedback in the hopes that you'll do better next time; my apologies if I'm excessively harsh.