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Allthetime

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  1. Me too. Awesome great idea and all the work you had put into this. Appreciated !!!
  2. Added last suggestions and reminders. Corrected treasure trail items place in dresser. Thnx guys, again.
  3. The new although cool rabbit amulet adds too to bank's clutter. With more but not enough bank slots, I reckon it would be nice of Jagex to add a Jewlery Box to the Dresser in Player Owned Houses. Speaking of that a Glove's Drawer and Boot's Chest would be sweet too. killer_bowey suggested a good idea too: a Hat Rack. And, much, much better... a full fledge Chest Bank. That would be awesome indeed! :thumbsup: Let's see, we have: Normal and Enchanted jewlery: Saphire rings (recoil), necklaces (games room), and amulets (mage). Ruby rings (forging), necklaces, and amulets (stregnth). Emerald rings (duelling), necklaces (binding), and amulets (nature). Diamond rings (life), necklaces, and amulets (power). Dragonstone rings (whealth), and amulets (glory: full, and 3, 2, 1, and 0 charges). 3rd. Age ammies: (this probably could be saved to the treasure trail chest) Power Strength Magic From Tza-Haar caves: Onix ring (stone), and amulet (fury). Onyx Necklace (RSroriniho) From Waterbirth Dagannoths: Seers' Ring Warrior's Ring Berseker's Ring Archer's Ring Jewlery from Quests: Accuracy amulet Ghostspeak amulet Salve Amulet Monkeyspeak Amulet Camulet Catspeak amulet Cat medal Gnome Amulet Pendant of Lucien Ring of visibility Ring of Charos Jewlery for Slayer: Witchwood Icon Gloves/Gauntlets: Ice Coloured Family Crest's (cooking, gold (smithing), or chaos (mage)). Klank's Recipe for Disaster's Crab claw (dark alcyte) pirate hook (inferno_char) Boots: Ikov's Lightness Climbing F2P Combat/Mage Metal Boots (up to runite) Coloured Snakeskin Ranger/Robin ... (am I missing any?) ... Join and support this suggestion by: 1. Log in and bump RS Official Forum's thread in Quick find code: 24-25-329-35112928 2. adding this code to your sigg here: Join the suggestion for a Jewlery Box in POH! [url=http://forum.tip.it/viewtopic.php?t=575504][b][color=brown]Join the suggestion for a Jewlery Box in POH![/color][/b][/url] 3. RSroriniho made this (way better) siggy button (Thank you): [url=http://forum.tip.it/viewtopic.php?t=575504&start=0&postdays=0&postorder=asc&highlight=][img=http://img242.imageshack.us/img242/4274/beepdk0.th.png][/url] =D> ................... Thank you for your support to (RS names): Ah hi5 dark alcyte Rctycoon Fan headshot119 RSroriniho inferno_char My IQ is 999 Silveraxe00 Tripsis sir jem 05 killer_bowey ................... Edit history: 1. Added Boots Chest 2. Added Thank you list 3. Added Camulet 4. Added Slayer Jewlery and Chest Bank idea 5. Added dark alcyte suggestion of Crab claw to gloves' 6. Update Quick Find Code (the other thread died) 7. Added RSroriniho's reminder of Onyx necklace, Deleted Ranger and Mage Boots (clue scroll items go into treasure chest as Inferno Char pointed out rigthly). 8. Added Pirate Hook (but of course) a reminder from Inferno_char 9. Added RSroriniho's button for siggys. 10. killer_bowey suggested a Hat rack, corrected Infinity boots cuz they belong to the wardrobe, and added ranger boots, Updated. Corrected Dresser Room for Costumes Room in title. 11. Added Lapitchka's Quest Chest suggestion link. ...................
  4. 1 year and counting... Would they ever heard their customers? Is it realy that hard to implement? This is realy a very useful cool update not 3 new bank rows :(
  5. Its a bit different and so what? Its a great guide and it could save many people from being scammed. Yeah, but he took the credit for something he didnt do at all, just changed. Should we credit only the original idea or... the original application too? I reckon both. From my side, I've never heard of this before, should I it'd saved me a lot.
  6. Ooops I shoulda read it before At least now i know :oops: Great idea, thnx m8
  7. Congratz on 70 it shows your comitment. \ Now go for Magics and the money would start rolling in :thumbsup:
  8. As Herblore, Slayer , Agility, Thieving, Farming, and Fletching, are independent, you should start them ASAP too. I would let Construction at bay until you have found a sound and good money making skill-scheme. WC can be, as your wc is already there. Crosstraining Some skills can be crosstrained with other skills. Like Woodcutting, Crafting (bowstrings), Fletching, Runecrafting (nats), and Mage (alching). Herblore eases Combat, and Slayer. Thieving stocks seeds for Farming, Farming provides herbs for Herblore. In Slayer, the only way to get xp is from assigned tasks from a Slayer Master. Just find and talk a Slayer Master into train you in his skill, get assignements, get them done, and again. The master in Edgville dungeon would be a good place to start for your combat lvl, until you get Lost City quest done to go to the master there. For some tasks you will need access to the place, so maybe a quest too, and maybe skills for the quest. Plan your time along those lines. Ask me more in game if you need to
  9. I would follow noname713 recommendation: quests for new map places and transportation, and quests for new skills and weapons/armor. They're a great way to scout and learn new places and skills, buy also to get some (great too) exp. in all skills, and nice rewards. You should also plan to start and level the new member skills, so they dont lagg way behind your already high non-mem. If you read the requirements and map your way around them, some (most) are related or form a block. Main roads are: Keldagrin Dwarf City: Dwarf Cannon and Fishing Contest (unrelated), lead to Between a Rock, which then leads to Giant Dwarf and Forgettable Tale. Goblins': Gnome Stronghold and Tree Gnome Village, lead to Grand Tree. Lost Tribe to Tears of Guthix. Canifis-Barrows: Priest in Peril, Nature Spirit, Shades of Mort'ton, Myreques 1,2, and 3. Creatures of Frenkenstrain. Haunted Mine. Trolls: Death Plateau, Troll Stronghold, Troll Romance, Edgar's Ruse. Relekka:Fremennik Trails, Mountain Daugther, Miscellania. West Ardougne: Plague City, Biohazard, Underground, Regicide, Roving Elves, Mourning Ends I and II. Priest in Peril, Troll Stronghold, Digiste, Temple of ikov, and Tourist Trap are required for Desert Treasure. From the rest, there's a very long chain of dependencies. Druid Ritual is a requisite for like 3 or 4 more, and starts herblore. Chompy for Zogre Flesh Eaters, and Mournings I. All in all questing is fun, and good training too. Happy questing !! :thumbsup:
  10. Not sure about the level to wear, but u need to get Recipe for Disaster done up to the point in wich them show on the item store in the chest bank.
  11. As a 1-click 1-inv-spot tele out item I would suggest home tele tablet and in-house Camelot portal instead of either Camelot runes, ectophial or elf crystal, and glory. You can restore prayer in your chapel too. Edit: Absolutely rigth!!! Stand corrected.
  12. If you are doing it only for snakeskins... not worth it !!! Not all the random events you get from the jungle are snakes, most wont. I would recommend you better go to Mos Les'harmess island (cabin fever quest), because all the snakes there drop snakeskins.
  13. I meant King Dagannoth Hunting. I've beer reading your notes and comments, and i just can't wait to have a chance to go c :) Recentrly i went to a trip posted in events, just to take a look. Of course i got killed the second i went down the Kings pit (and not only cuz the hunting party swap worlds just befor goind down :(
  14. Agreed !!! BTW Next time you feel bored, would you consider giving this newby a KD hunting tour to get a better feel of it? :ohnoes: :oops:
  15. Im 81 now but since 80 i didn't burn monks with gautnlets in a range
  16. After the Swan Song quest u gain access to the Fishing Colony which has 2 nets that respawn seaweeds in the far northeast corner of the seashore. A bank is in the center of the Colony, near enough to run forth and back. When the quest was launched Jagex said that those respawns were faster than Entrana's. I've been there, and they're not. The respawn rate is almost the same as Entrana, BUT they're closer to the bank. No range there (i liked to cook soda ash in the Entrana kitchen before using my Glory back to Draynor). Cook in Catherby kitchen by the bank.
  17. With the upgrade to Lumbridge you now have it all there: a mine for cooper and tin in the new south mine, iron in the cave under the kitchen, a furnace on the way to varrock, and, more important... a bank. Its a safe place for new characters, no high lvl NPC's like the Al-Kharid mine scorpions. Just beware of Jail Guards east of Draynor Bank, either walk by the sea shore or north of the Jail. Ther's also coal, mith and addy in the old mine moved west: south and near Draynor Bank. There's an anvil in the zombie's dungeon of Draynor. Trapdoor on the way from Draynor to Falador.
  18. While i am all for the fast xp anytime, also i would like to add my 2 cents: It's ok to trade bs for flax, but not always work as fast as one would expect, because the pickers are supicious of a scam. If you had the money to start, lets say like 100k, it would be better to buy 1k flax for 100 gp ea and made into bs, then sell them fairly easy (even at the same spinning wheel place, noted of course), to the many mages after teleblocking spell or into money making by fletching. Then you will have 150k to buy 1.5k flax, and so, and so... Spinning flax gives 15 xp per bs, and i think that if a weapon could give me 15 hits always it would be the fastest of them all. How many times do you recall hitting all 15's when in combat even with whip and full whatever? I've come to flax now and then and is the fastest crafting xp there is if your not willing to waste money. Profit is at the least a 50%, but sometimes u can sell bs for 170, 180 or even up to 250 ea !!! (I've done this a lot, i still do fairly often, so dont flame, if u don't like it walk away in peace). 15k crafting xp per hour is possible too rebuilding Mort'ton Altar after or during Mort'ton Shades quest, but it takes 15k gp in supplies. Buy and use Flammtaer Hammer (10k at the building store there) for better use of resources. Mining for gems in Shilo and Gold from the mine in Keldagrin could be smelt into jewlery. Enchanting it adds to mage. power, and strength ammies; and duelling, and recoil rings sell easily. Thieving for gems in Rogue's Den (50 thieving needed) is a fast way to get gems too. Pot lids r fast xp, but quest takes toooooooo long for a small favour :)
  19. They wont regenerate if they're not figthing you. So its easier to get them bones by range or mage from afar. Since you're in the altar u can use melee pray 'allthetime' :)
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