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Stihl

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  1. Weeks? Dude, how long are your lines of code?! Jeebis, wait for the effects of the epidural to wear off before operating heavy machinery...
  2. This is no different from the way that the yew trees fall and reappear intermittently. So basically; been there, done that, it didn't work.
  3. Well I suppose that depends which forum it's posted on. Maybe under the circumstances, general wasn't the best choice to make. I take your point though. Congratulations.
  4. Not a bad idea at all. One thing though... Kay dude, seriously, what's with you and stretching images? It's completely unnecessary, all it's doing is hurting your image quality. Cease and desist!
  5. Interesting. The premise of your argument here is essentially that Jagex is a desperate cash-monger which will pimp itself out for a quarter. Were that the case, though, I expect RuneScape would be very different from what it is today. There might be rules against begging and whining, perhaps servers with no censor. PvP servers. Support for real-money trading. A seed pouch. Oh, maybe even some really high-leveled quests. Yet we don't have such things, and for a very good reason - The Gowers put their vision before consumer input. The ultimate result Jagex wants is not just an economically successful MMO, but the fulfillment of their vision of a popular, fun MMO that bears their style, conforms to their beliefs, operates on their terms. That kind of vision is the difference between a legend like Michelangelo, and the untold number of nameless Joes that sold generic paintings of flowers on the streets because people liked paintings of flowers in those days. Players be damned, an update doesn't see the light of day unless the Gowers say it's "correct" - the same goes for corrections and bug-fixes (because hey, everybody makes mistakes sometimes). Recall, too, Andrew and Paul Gower are already mind-numbingly rich (upwards of ÃÆââ¬Å¡Ãâã100 million, according to the Sunday Times Rich List 2007). If every RS player up and quit tomorrow, the Gowers would still be on the gravy train for life, so make no mistake - they can afford to ignore their players if they want to. Jagex is no more a slave to us than we are to it. It's their vision, their game, and we absolutely play by their terms. Make all the convoluted arguments you like; at the end of the day, when we've all left our suggestions and filed our complaints, we players have two choices: live with it, or leave.
  6. Pardon my fractured knowledge of economies and taxation (or don't, as I expect will be the case), but it seems to me that the taxability of assets relies on their liquidity. In other words, you pay property tax because the property could be legally exchanged for cash (at roughly market value) at any given time without terrible difficulty. Now, for something like Station Exchange (a supported method of buying and selling EQ2 items and characters for real money on a few designated servers) it does admittedly make some sense to tax virtual items, or at least those transactions involving real money. After all, if my neighbor is making a living working 9-to-5 training and selling dark elves and orcs, I'd like to see his [wagon] pay some taxes. On the other hand, I would think games like Runescape which actively punish real-money trading present a bit of a stumbling block: any sale of RS items or characters for real cash renders the value of involved accounts null and void because of the inevitable ban(s). To draw a parallel, Runescape items begin to look a bit like contraband - any traceable transaction to be taxed would lead to your leet stoof being confiscated anyway. If that's not poor liquidity, well, I guess I don't know what is.
  7. No, I'm afraid you've got it backwards. Customers only have ownership of the same business in a communist society; a capitalist society's businesses are merely influenced by their customers. Runescape is Jagex's game - if you don't believe me, try to sell Runescape to Walmart. Let me know how it goes. Suppose I agree with you. Aren't all updates made to get the "results [Jagex] want to achieve", bugs being a temporary exception? If they weren't, wouldn't Jagex alter them until they were? This circular logic is only tangentially relevant to the matter at hand...where are we going with this? Unless you can point out quantified data that indicates a significant correlation between race and the tendency to "be different", I'm really going to have to disagree. Don't get me wrong, to a degree I can see what you're trying to say, but my advice to you is this: choose your words a little more carefully. As it stands, you're flirting with logical fallacy. :)
  8. Yes - you know that, and I know that, but whether or not the untold legions of RSOF ranters (and hence the Jagex staff) know that isn't so obvious. My experience with the RSOF community and the RS community in general is that both are highly susceptible to buzzwords, and "high level quests" could very easily become just that. If the glaring majority of players moaning for "high level quests" can't even quantify/qualify their expectations, I wouldn't put it past Jagex to give them exactly what they don't want - something like an exaggerated version of the release of the "dragon plate". That's mostly speculation, of course. ...It's Jagex's game. If they want it to be "correct", then it's "correct".
  9. Well no, I wouldn't buy that simple justification at all. If the fellow's looking for a mercenary/bodyguard, proof of competence surely can't be limited to combat level. Were you to saunter in with tales of greater demons and netherworldly apparitions - with a legend's cape and an ancient's staff as proof, no less - I should think he'd jump at the chance, and to hell with combat levels. I haven't done all that many quests, but it seems to me that the requirements of every other quest I've seen made some sort of intrinsic sense. That is, you need level 31 herblore to help Mad Eadgar because you require at least that much skill to reliably prepare his Potion of Truth, and you similarly need level 20 crafting to access Shilo village because you require at least that much skill to avoid reducing the Beads of the Dead to a gaudy trinket. That in mind, if I'm not mistaken, combat level has nothing to do with skill. It's is an abstract value for comparison, and largely imperfect at that, so a combat level requirement is certainly interesting. It would have been no more difficult for Jagex to say that the dream monsters are impervious to normal weapons, and you need at least 80 attack/ranged/whatever to avoid maiming yourself with whatever phantasm weapon the Oneiromancer might hand you... Perhaps it's to spite those players who've been moaning for "high level quests"?
  10. The map's down? It shows up just fine for me... Mind you, I suspect it sorely needs updating. Leggo, check your mailbox, I'll be sending you contact info to get ahold of me. Sadly, I rarely come 'round these parts anymore.
  11. Hualaa! Two months later, he returns to fix a minor error. #-o [url=http://forum.tip.it/viewtopic.php?t=585205][img=http://img213.imageshack.us/img213/8594/blackgoldrobes2rv6.png][/url] By all means, update that. :mrgreen: Harrinator, be aware that black robes and skirts do exist. I've brought this up a couple of times already. Check Tip.It's items database. :wink:
  12. Caging on the... Sounds pervy. Is that a german idiom or something? :-w Meh, random stuff due to lag. Most of us get it too, mate.
  13. The problems aren't a problem? Ohhhh, Striker, Striker. What were you thinking? Put bluntly, being able to purchase a working version doesn't cut it. A sample that doesn't work properly doesn't entice customers. Now, as much as the eloquent quest talk and whatnot might suggest otherwise, F2P doesn't require some grandoise [bleep] of a project to adjust the combat triangle. Don't get me wrong, I'm sure the SoS did its fair share of delaying membership purchases, so it's not out of the question, but in all reality it ain't necessary. Generate new objects, slap cheap robe recolors on them, splatter values, sell 'em in Aubury's shop. If they're feeling really ambitious, copy/paste and tweak the enabling code (or trunc the disabling code, as the case may be) for the snare spell. It's likely not even two days work for one programmer. Would an update like that have people delaying purchases? Conceivably, yes. Would it reduce the proportion of players who quit before purchasing members? Bet my bottom dollar on it. Because really, that's what it's all about - my bottom dollar. Right? No, wait..............A-Anyway. Interesting to see that, apart from a few of Baron's comments which were long-coming (gotta admit, Komodo, some of that argument defense stuff was just goofy), the opposing argument hasn't really changed. Oh, I'd also suggest that you tone down the use of large, colorful lettering in the OP, Komodo. It has its use, but entire paragraphs of it is rather gaudy... perhaps even desperate. For what it's worth, though, this, literally made me laugh for all the wrong reasons. :wink:
  14. Both. In fact, three cards if you count the joker. The answer you're looking for in this case, however, is the former. I don't doubt that that was your intended message, but the grammar alone doesn't seem to make the implication you suggest.
  15. Uh, yeah, 15 is almost 45. That makes sense. Dude, I got 48% on my test. That's almost 50%, which is 0.5 And 0.5 rounds up to 1, which is 100%. DUDE, I got 100% on my test! :lol: You're funny. Do you do stand-up? Well I would hope so. The only attraction that the honey exerts on the vinegar is gravitational pull, whereas the bear would be motivated to exert its own energy to move itself to the honey due to the smell of food, in addition to gravitational pull. But, why are we trying to attract bears and vinegar?? :| :-k Geez, what kind of weird analogy is this, anyway? -.-
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