March 10, 200719 yr i am going to buy 30k ess for my rc.... i have 36.. should i make 120k airs or 30k earths? [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast]
March 10, 200719 yr I would say airs because you will make more money from it (I think) and they are easier to sell than earths. -Bloodangel "Unfortunately, the real world isn't the same as a fairy tale."
March 10, 200719 yr 120k airs, you will level in rc quickly and end up making along the lines of... 150k+ airs. Great profit. Noted raw mackerel drop... Wtfh? Always buying: Watermelon seeds, 2K each. Strawberry seeds, 800 each. Contact Via PM on forums.
March 10, 200719 yr I dont think you will make a profit with 4x airs if you buy ess and pay runners 2k each 25 ess in w16... Minimum lvl to break even is probably 44 or 55. If you don't use runners, of course you should profit but in turn you use more time. Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.
March 10, 200719 yr Definitely go with airs cause you'll lose less money...however, both ways you'll lose money unless you mine you run them yourself. ~Ddaanniiellh : 1437 : 173Lowest Combat to 1,000 Total in F2P (23 Combat)Check me out on YouTube!
March 11, 200719 yr Airs, only becuase you will get more multiples of airs then earths, which means more exp per air rune crafted. Click here for my Falador World 2 Bank/Park and Price GuideClicky click for Recipe for Disaster Weapons and Gloves Guide!Proud owner of a Woodcutting Cape - Sunday, Febuary 11th, 2007Proud owner of a Flecthing Cape - Sunday December 16th, 2007
March 11, 200719 yr You only get XP per essence, not per rune, so multiples do not help your progress. So by XP per ess: 5.0 Air: Always in demand, and a route that isn't the longest, runners possible at higher levels with lower loss, breakeven or profit. 5.5 Mind: A long route, but a useful rune - a smaller market than airs, but that works both ways, with a shortage of sellers. 6.0 Water: A long route. 6.5 Earth: Not a bad route, but mostly used with water staff and bodies for curse training. 7.0 Fire: Similar walk length to Air, using the general store to un-note ess shortens the route but increases the cost. 7.5 Body: With the fence removal, this is now one of the shorter routes, giving 50% more XP per run than air, but probably the worst rune to trade, with practically no market at all.
March 11, 200719 yr I concur, airs are the way to go. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85
March 11, 200719 yr yep , airs is the best way to go. :boohoo: \ :thumbsup: =D> ~~~~~~~~~~~~~~~~~~~~~~~~~~~̢̮â¬Å¡ÃâÃÂ«ÃÆÃâÃâ¹ÃâRPHAN78̢̮â¬Å¡ÃâÃÂ»ÃÆÃ¢Ã¢ââ¬Å¡Ã¬Ãâà~ENJÃÆÃâÃâ¹ÃâY THE SHÃÆÃâÃâ¹ÃâW~̢̢̮ââ¬Å¡Ã¬ÃâÃÂ
Create an account or sign in to comment