Jump to content

f2p runecrafting..


RSBDavid

Recommended Posts

I would say airs because you will make more money from it (I think) and they are easier to sell than earths.

 

 

 

 

 

 

 

-Bloodangel

SLwQsg1.png


"Unfortunately, the real world isn't the same as a fairy tale."


Link to comment
Share on other sites

120k airs, you will level in rc quickly and end up making along the lines of... 150k+ airs. Great profit.

siggiebw2.png

Noted raw mackerel drop... Wtfh?

Always buying: Watermelon seeds, 2K each. Strawberry seeds, 800 each. Contact Via PM on forums.

Link to comment
Share on other sites

I dont think you will make a profit with 4x airs if you buy ess and pay runners 2k each 25 ess in w16... Minimum lvl to break even is probably 44 or 55.

 

 

 

 

 

 

 

If you don't use runners, of course you should profit but in turn you use more time.

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

Link to comment
Share on other sites

Definitely go with airs cause you'll lose less money...however, both ways you'll lose money unless you mine you run them yourself.

 

 

 

~Ddaanniiellh

overall-1.png: 1437 combat.png: 173
Lowest Combat to 1,000 Total in F2P (23 Combat)
2r8i4.png
Check me out on YouTube!

Link to comment
Share on other sites

Airs, only becuase you will get more multiples of airs then earths, which means more exp per air rune crafted.

Click here for my Falador World 2 Bank/Park and Price Guide

Clicky click for Recipe for Disaster Weapons and Gloves Guide!

Proud owner of a Woodcutting Cape - Sunday, Febuary 11th, 2007

Proud owner of a Flecthing Cape - Sunday December 16th, 2007

Link to comment
Share on other sites

You only get XP per essence, not per rune, so multiples do not help your progress.

 

 

 

 

 

 

 

So by XP per ess:

 

 

 

 

 

 

 

5.0 Air: Always in demand, and a route that isn't the longest, runners possible at higher levels with lower loss, breakeven or profit.

 

 

 

5.5 Mind: A long route, but a useful rune - a smaller market than airs, but that works both ways, with a shortage of sellers.

 

 

 

6.0 Water: A long route.

 

 

 

6.5 Earth: Not a bad route, but mostly used with water staff and bodies for curse training.

 

 

 

7.0 Fire: Similar walk length to Air, using the general store to un-note ess shortens the route but increases the cost.

 

 

 

7.5 Body: With the fence removal, this is now one of the shorter routes, giving 50% more XP per run than air, but probably the worst rune to trade, with practically no market at all.

Link to comment
Share on other sites

I concur, airs are the way to go.

sigraniiixx.gifEye-X.gif

blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

Link to comment
Share on other sites

yep , airs is the best way to go. :boohoo: \' :thumbsup: =D>

tipitsignaturemj2.jpg

tipitsig2jg5.jpg

~~~~~~~~~~~~~~~~~~~~~~~~~~~

̢̮â¬Å¡ÃâÃÂ«ÃÆÃâÃâ¹ÃâRPHAN78̢̮â¬Å¡Ãâû

̢̢̮ââ¬Å¡Ã¬Ãâà~ENJÃÆÃâÃâ¹ÃâY THE SHÃÆÃâÃâ¹ÃâW~̢̢̮ââ¬Å¡Ã¬Ãâà

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.