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The perfect MMORPG


Defender2516

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Hey guys, i'm looking for some ideas that players would want in a MMORPG and then take out all the trashy elements that would make it bad.

 

 

 

 

 

 

 

My idea of the perfect MMORPG would be a mix between WoW and Crysis.

 

 

 

 

 

 

 

WoW because I have heard tons of people say its a great MMORPG and Crysis because its the most graphical game ever created imo.

 

 

 

 

 

 

 

So I would like what you would desire in a game, what elements you would like to see taken out of a game and why.

 

 

 

 

 

 

 

Basically we can disect what makes a game great and what makes it crappy, then I can write down these ideas and hopefully make it a reality :)

 

 

 

 

 

 

 

 

 

 

 

If your a WoW Hater, I really don't care to be honest, i'm just trying to get ideas for a really great game that people can enjoy. So please don't post here if your a WoW Hater. Do not talk about WoW inless your ontopic about the discussion at hand, this is not a "lets hate on WoW" topic.

 

 

 

 

 

 

 

 

 

 

 

~Defender~

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In a nutshell:

 

 

 

 

 

 

 

- Open PvP is a must have.

 

 

 

 

 

 

 

- Full looting or partial looting depending on how rare the gear is. I prefer the first (so when you die you drop all of your gear on you).

 

 

 

 

 

 

 

- A complex guild system that allows for waging wars. Also, the ability to create towns / siege other towns is another must.

 

 

 

 

 

 

 

- Give PvP a purpose other than just to kill someone. Taking over towns, assisnating someone for cash, sieging castles, ect.

 

 

 

 

 

 

 

- Skill based. Level based can work as well but I would rather it be based off of skill instead. An example of this would be how leveling worked in UO. Instead of being a base archetype such as "fighter" or "mage" you could have 700 points (max 100 points in a skill) to level up on your character. If you used a bow you would level up marksmen and so on.

 

 

 

 

 

 

 

- Complex combat. I don't want to click and then press the same button combo I always do in combat. I want it to be exciting, different and exciting. PvP especialy you should always be on your toes and I want to see actual tactical useage in PvP combat.

 

 

 

 

 

 

 

 

 

 

 

As far as the PvE game goes mob AI should be intelegent although I myself am not as woried in PvE.I would like this in the PvE side though:

 

 

 

 

 

 

 

- Possible monster raids on citys where you need to defend.

 

 

 

- Dynamic AI. I don't want a caster to fight the same way as a warrior. Hell, even make it so that the AI has varying levels of "intelegence".

 

 

 

 

 

 

 

For example say you have a smart warrior and a stupid warrior mob. The smart warrior is more stratigic but isn't as strong while the stupid warrior is just a stupid brute useing brute strength. They should fight much differently, from the smart warriorish guy using skills well and at the right times and the brute just using everything he has.

 

 

 

 

 

 

 

 

 

 

 

- Drops shouldn't make or break the game. Pretty much I don't want the game to be incredbily item based.

 

 

 

 

 

 

 

- Customization. This is a no brainer as well. Pretty much I want to be able to look unique in the world and creating a good custom character is the big part of that.

 

 

 

 

 

 

 

- Other clothing options such as capes and crests for shields is great.

 

 

 

 

 

 

 

 

 

 

 

As far as the setting goes I'm torn between a medevil and futuristic setting, however, I generaly lean towards medevil.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Thats pretty much my "pefect" MMO in a nutshell. If your currious something of a mix from UO, shadowbane, WoW (only the interface + control part.) and Age of Conan (which isn't out yet, but the action type nature of it).

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Basically all of what nadril said.

 

 

 

 

 

 

 

The kind of battle system i would want though would probably be closer to Oblivion or Kingdom hearts. You are actually in charge of attacking and defending and it isn't all left up to chance. This would require a lot of control though, i know that for sure....

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Basically all of what nadril said.

 

 

 

 

 

 

 

The kind of battle system i would want though would probably be closer to Oblivion or Kingdom hearts. You are actually in charge of attacking and defending and it isn't all left up to chance. This would require a lot of control though, i know that for sure....

 

 

 

 

 

 

 

Well, the way Age of Conan is going to be its almost going to control like a fighting game in that sense. Instead of using hotkeys you can put together combos for your skills.

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Well, taken of what you said so far, right now I have thought about the mage class in a race for AI.

 

 

 

 

 

 

 

How about a mage that can be Anti-Warrior instead, like you said, run up and hit you with its wand?

 

 

 

 

 

 

 

I was thinking of it having its own teleportation ability. When a Warrior is detected within its zone, it teleports back occasional.

 

 

 

 

 

 

 

Also, i'm going for a fully interactive enviroment like Crysis, so the mage will be able to also defend against casters useing a elemental shield (in a way), to deflect attacks in any direction as well.

 

 

 

 

 

 

 

Lets say there is 200 skills in the game for a mage class. It could also be possible for the skill bar on a mage, or what he would use occasional, get swamped in and out once in awhile, therefor, you'll NEVER know what to expect and end up in repetitive combat.

 

 

 

 

 

 

 

Thus, granting the player a fully operational AI who the mage can have any spell on him, so engaging him would be quite a challenge when you don't know what to expect each and every time, with the annoyance of him blocking and evading your own attacks.

 

 

 

 

 

 

 

Should be fun :)

 

 

 

 

 

 

 

~Defender~

If you love me, send me a PM.

 

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-Very in depth skill system

 

 

 

-TONS of ways to make profit..but few that are easy

 

 

 

-GREAT graphix

 

 

 

-PvP anywhere w/ an acceptance

 

 

 

-Able to take over towns for your alliance, until another faction defeats you.

 

 

 

-a good 4 or 5 different Factions (EX Horde and Alliance)

 

 

 

-MANY races, each with advantages and disadvantages

 

 

 

-In depth combat

 

 

 

-BALANCE

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-Very in depth skill system

 

 

 

-TONS of ways to make profit..but few that are easy

 

 

 

-GREAT graphix

 

 

 

-PvP anywhere w/ an acceptance

 

 

 

-Able to take over towns for your alliance, until another faction defeats you.

 

 

 

-a good 4 or 5 different Factions (EX Horde and Alliance)

 

 

 

-MANY races, each with advantages and disadvantages

 

 

 

-In depth combat

 

 

 

-BALANCE

 

 

 

 

 

 

 

I agree with everything but the bolded.

 

 

 

 

 

 

 

 

 

 

 

The pvp part, do you mean just to dual anywhere? You taged on the "with acceptance" part.

 

 

 

 

 

 

 

The second is having factions. IMO factions (especialy that many) are bad for a game. IMO they split up the community and are a real hassel to try and make sure each 'faction' is even. i rather let the player decide and have it guild based :).

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For PvP, I mean you could have a targetting option where you have the option to ask for a PvP duel. If the person accepts, you can start fighting right there.

 

 

 

 

 

 

 

As for Factions..I think it adds a bigger sense of clan support and PvP to the game. I like Guilds, though..maybe player made ones (like in GW)?

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For PvP, I mean you could have a targetting option where you have the option to ask for a PvP duel. If the person accepts, you can start fighting right there.

 

 

 

 

 

 

 

As for Factions..I think it adds a bigger sense of clan support and PvP to the game. I like Guilds, though..maybe player made ones (like in GW)?

 

 

 

 

 

 

 

Ah ok, just a dual option. Ew :P.

 

 

 

 

 

 

 

The thing I dislike about factions is it does hinder a lot of things. Generaly you end up having several guilds binding together as alliances anyways (happens all the time in Lineage II) and they nearly create their own "faction" except it doesn't have to follow some kind of storyline.

 

 

 

 

 

 

 

Character pop is a big issue. For example one of the factions might have a lack of players on it while others have an overbundance. It'd be hard to group.

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quests with awesome storylines and rewards

 

 

 

quests ranging from easy beginner quests up to hard quests for the most advanced players

 

 

 

 

 

 

 

guilds for ur alliance (like human alliance, orcish horde)

 

 

 

guilds for clans (wether in built or created by players)

 

 

 

 

 

 

 

easy ways of making money, with harder ways that are more rewarding

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I dunno, I see where you're getting at however. I predict that if all Factions are balanced enough (and offer what the layers want), the populations will be fine. WoW doesn't have the problem with Horde/Alliance pop..at least what I've heard. So why would any other MMORPG?

 

 

 

 

 

 

 

I dunno, Factions are a minor thing anyways..I could care less about them, they just add PvP depth =P

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Basically all of what nadril said.

 

 

 

 

 

 

 

The kind of battle system i would want though would probably be closer to Oblivion or Kingdom hearts. You are actually in charge of attacking and defending and it isn't all left up to chance. This would require a lot of control though, i know that for sure....

 

 

 

 

 

 

 

Well, the way Age of Conan is going to be its almost going to control like a fighting game in that sense. Instead of using hotkeys you can put together combos for your skills.

 

 

 

 

 

 

 

Close. What i meant is that when you push the button you attack. If you do so, your opponate might be be able to see what you are doing fast enough and then block by pushing another button. They can counterattack you, but you could have the chance to block that even, although its hard to.

 

 

 

 

 

 

 

Basically like kingdom hearts like i said. give it more of a feel that your the one fighting, not just setting up commands for your character.

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Well, taken of what you said so far, right now I have thought about the mage class in a race for AI in a MMORPG.

 

 

 

 

 

 

 

Here is what I have scraped up so far.

 

 

 

 

 

 

 

Smart Mage Class

 

 

 

 

 

 

 

The smart mage class (SMC) can tackle on any group due to its superior intelligence in combat situations. When warriors attempt to "tank" or body block the mage, he will cast a spell to open up a forcefield surround a small part of the area. Warriors cannot surpass this forcefield, but must attack it to take it down.

 

 

 

 

 

 

 

(Note: Mages spells can still get past the forcefield, it only prevents physical contact). Once the field is down, the warriors may freely attack the SMC. However, once in awhile, the SMC will teleport across the battlefield so the warriors will have to chase him.

 

 

 

 

 

 

 

For the SMC to tackle Casters, a Magic/Elemental shield will be equiped where at times he can deflect the spell used on him back at the caster, or absorb the spell to increase his MP or HP.

 

 

 

 

 

 

 

Smart Warrior Class

 

 

 

 

 

 

 

The SWC is a powerful class. Since he cannot directly control players to target him over softer targets, he will atleast attempt to prevent them from being in range to target the other classes or body block them through choke points.

 

 

 

 

 

 

 

The SWC will target weaker targets first and move into range to engange. To be of a great annuciance, he will have many abilitys effect a charaters position on the field.

 

 

 

 

 

 

 

When a SMC begins to flee due to low HP, the SWC will use a skill called "grab" on the SWC's chasers. The grab skills knocks and pushs back the charater chasing the SWC for a short while attempting to stop the pursuit on his ally.

 

 

 

 

 

 

 

 

 

 

 

Thats all I got for now, iwll update more later.

 

 

 

 

 

 

 

~Defender~

If you love me, send me a PM.

 

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I dunno, I see where you're getting at however. I predict that if all Factions are balanced enough (and offer what the layers want), the populations will be fine. WoW doesn't have the problem with Horde/Alliance pop..at least what I've heard. So why would any other MMORPG?

 

 

 

 

 

 

 

I dunno, Factions are a minor thing anyways..I could care less about them, they just add PvP depth =P

 

 

 

 

 

 

 

Alliance outnumber horde on practicly every server, some have it bad to where its nearly 4 alliance for every 1 horde on the server.

 

 

 

 

 

 

 

i see what you're getting at lion.

 

 

 

 

 

 

 

@ Defender: You're kind of putting it in a really black and white situation :P.

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I dunno, I see where you're getting at however. I predict that if all Factions are balanced enough (and offer what the layers want), the populations will be fine. WoW doesn't have the problem with Horde/Alliance pop..at least what I've heard. So why would any other MMORPG?

 

 

 

 

 

 

 

I dunno, Factions are a minor thing anyways..I could care less about them, they just add PvP depth =P

 

 

 

 

 

 

 

Alliance outnumber horde on practicly every server, some have it bad to where its nearly 4 alliance for every 1 horde on the server.

 

 

 

 

 

 

 

i see what you're getting at lion.

 

 

 

 

 

 

 

@ Defender: You're kind of putting it in a really black and white situation :P.

 

 

 

 

 

 

 

What do you mean in black and white? Explain.....

 

 

 

 

 

 

 

~Defender~

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Oh about the storyline aspect. There should be one main story line that a character could easily pick up and spend hours on. Sprinkle in tons of other side track quests, and then a few random quests here and there, and its good.

 

 

 

 

 

 

 

In WoW i cant really seem to pick up a main storyline so much as a main history line...

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Oh about the storyline aspect. There should be one main story line that a character could easily pick up and spend hours on. Sprinkle in tons of other side track quests, and then a few random quests here and there, and its good.

 

 

 

 

 

 

 

In WoW i cant really seem to pick up a main storyline so much as a main history line...

 

 

 

 

 

 

 

hmm... maybe.

 

 

 

 

 

 

 

I think I have to disagree with you on this point. IMO it should be a very sandbox-ish MMO where you create the "storyline" so to speak of your character. Are you going to be the infamous assassin, the cold blooded murder? Or perhaps the nobal guild leader or the guy who supplies everyone with the best gear in the land?

 

 

 

 

 

 

 

 

 

 

 

Thats the one thing also I forgot, good crafting!. A deep crafting system is a must.

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Oh about the storyline aspect. There should be one main story line that a character could easily pick up and spend hours on. Sprinkle in tons of other side track quests, and then a few random quests here and there, and its good.

 

 

 

 

 

 

 

In WoW i cant really seem to pick up a main storyline so much as a main history line...

 

 

 

 

 

 

 

hmm... maybe.

 

 

 

 

 

 

 

I think I have to disagree with you on this point. IMO it should be a very sandbox-ish MMO where you create the "storyline" so to speak of your character. Are you going to be the infamous assassin, the cold blooded murder? Or perhaps the nobal guild leader or the guy who supplies everyone with the best gear in the land?

 

 

 

 

 

 

 

 

 

 

 

Thats the one thing also I forgot, good crafting!. A deep crafting system is a must.

 

 

 

 

 

 

 

I see what you mean, but a single story would be good for the land, or atleast multiple paths for the story. It just doesnt feel... epic if you aren't working towards a final goal.

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Oh about the storyline aspect. There should be one main story line that a character could easily pick up and spend hours on. Sprinkle in tons of other side track quests, and then a few random quests here and there, and its good.

 

 

 

 

 

 

 

In WoW i cant really seem to pick up a main storyline so much as a main history line...

 

 

 

 

 

 

 

hmm... maybe.

 

 

 

 

 

 

 

I think I have to disagree with you on this point. IMO it should be a very sandbox-ish MMO where you create the "storyline" so to speak of your character. Are you going to be the infamous assassin, the cold blooded murder? Or perhaps the nobal guild leader or the guy who supplies everyone with the best gear in the land?

 

 

 

 

 

 

 

 

 

 

 

Thats the one thing also I forgot, good crafting!. A deep crafting system is a must.

 

 

 

 

 

 

 

I see what you mean, but a single story would be good for the land, or atleast multiple paths for the story. It just doesnt feel... epic if you aren't working towards a final goal.

 

 

 

 

 

 

 

Yeah, my idea of an epic feeling though is the thought of defending your city which you have spent years creating and making it prosper from an angry army of guilds. Or perhaps the fear that trembles through your body as you try to move towards your latest assasination target, a guild leader, knowing that one wrong move could be your last.

 

 

 

 

 

 

 

I have seen many "epic" things in MMOs. For example the assasination of Lord british in ultima online. Granted, it was from a hacker but still it was huge and really was something. Or perhaps the huge smuggle runs or wars in EvE online.

 

 

 

 

 

 

 

That kind of stuff, IMO, is epic. Not a quest that probaly most people will be working on.

 

 

 

 

 

 

 

 

 

 

 

Now, thats not to say I don't want some epic PvE stuff happening in the game. However i don't want it to be scripted you could say. For example, what if a giant dragon suddenly attacks the main city and just starts decimating everyone there. Slaying him would be a huge task and would be a one of a time kind of thing that could be server wide.

 

 

 

 

 

 

 

 

 

 

 

Oh and also, in my ideal MMO, I want it to be all consolidated on one server like EvE online. I realize that his can't happen with a LARGE MMO until the future but damn it would be amazing...

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What do you mean, 'hopefully it will become reality'? And I'd like to see a more futeristic mmorpg for once, kind of like Starwars Galaxies. Your own skill is your level. Vehicles. Melee as well as firearms. Huge wars. But it would take forever to make.

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  • 3 weeks later...
In a nutshell:

 

 

 

- Open PvP is a must have.

 

 

 

- Full looting or partial looting depending on how rare the gear is. I prefer the first (so when you die you drop all of your gear on you).

 

 

 

- A complex guild system that allows for waging wars. Also, the ability to create towns / siege other towns is another must.

 

 

 

- Give PvP a purpose other than just to kill someone. Taking over towns, assisnating someone for cash, sieging castles, ect.

 

 

 

- Skill based. Level based can work as well but I would rather it be based off of skill instead. An example of this would be how leveling worked in UO. Instead of being a base archetype such as "fighter" or "mage" you could have 700 points (max 100 points in a skill) to level up on your character. If you used a bow you would level up marksmen and so on.

 

 

 

- Complex combat. I don't want to click and then press the same button combo I always do in combat. I want it to be exciting, different and exciting. PvP especialy you should always be on your toes and I want to see actual tactical useage in PvP combat.

 

 

 

 

 

As far as the PvE game goes mob AI should be intelegent although I myself am not as woried in PvE.I would like this in the PvE side though:

 

 

 

- Possible monster raids on citys where you need to defend.

 

- Dynamic AI. I don't want a caster to fight the same way as a warrior. Hell, even make it so that the AI has varying levels of "intelegence".

 

 

 

For example say you have a smart warrior and a stupid warrior mob. The smart warrior is more stratigic but isn't as strong while the stupid warrior is just a stupid brute useing brute strength. They should fight much differently, from the smart warriorish guy using skills well and at the right times and the brute just using everything he has.

 

 

 

 

 

- Drops shouldn't make or break the game. Pretty much I don't want the game to be incredbily item based.

 

 

 

- Customization. This is a no brainer as well. Pretty much I want to be able to look unique in the world and creating a good custom character is the big part of that.

 

 

 

- Other clothing options such as capes and crests for shields is great.

 

 

 

 

 

As far as the setting goes I'm torn between a medevil and futuristic setting, however, I generaly lean towards medevil.

 

 

 

 

 

Thats pretty much my "pefect" MMO in a nutshell. If your currious something of a mix from UO, shadowbane, WoW (only the interface + control part.) and Age of Conan (which isn't out yet, but the action type nature of it).

 

 

 

http://www.darkfallonline.com

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