May 17, 200719 yr I was told i would get slated for this idea but here goes sorry if posted before. My idea is simple To have the ability via your POH to make your own Spell book combining spells from all the different spell books. You build a new structure in the study with 3 differant lvl requirements 1st lvl - contruction lvl 35 - Forest Temple - you can make a spell book which can hold spells up to lvl 35 2nd Lvl - contruction lvl 65 - Mountain Temple - you can make a spell book which holds spells up to lvl 60 3rd and final lvl - contruction lvl 86 - Earth Temple - you can make a spell book which holds spells up to lvl 99 Just and idea could be useful probably wont ever happena anyway but liked it. Gorak Chronicles Ended, thinking of something new for next week
May 17, 200719 yr i think this will be kewl but overpowered... cuz you cant know what spells the other player has... like tb, god spells combinated with lunar and ice barrage! ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined
May 17, 200719 yr Won't work. You're supposed to have to choose between the books for different advantages and disadvantages. You shouldn't have all those advantages open on the same book.
May 17, 200719 yr Won't work. You're supposed to have to choose between the books for different advantages and disadvantages. You shouldn't have all those advantages open on the same book. yes what he said also this would go in the study and thats a 40+ room so first one needs to be 40+ and also the lvl should be for amount of spells not lvl can put in book (or leave that the same and how many spells depends on magic lvl like my 80 mage will let me put 20 spells in the book) still think this will never happen ^^^^^^^^^^^^^^^^^^refresh to see another sig =P also click on the sig to go to The Art Bazaar thanks to everyone who made me a sig
May 18, 200719 yr A mixed spell book, good idea but noobs will complain to much. I mean think. My spell book would be cure plant (come in handy) Barb assult tele moon clan tele edgeville tele watchtower tele slayer dart house tele stat spy monster examine Npc contact ice barrage entangle flames of zammy sara strike claws of guthix high alchemy all enchant spells tele block what more do you need. see way overpowered, and to convenat. Jagex did not make rs to be fair. Ponies!
May 18, 200719 yr I have to agree with those who say it is too overpowered... As cool as it would be, too much power only corrupts the mind.
May 18, 200719 yr You never said how many spells each book contained. danke Schon Sam!^^"Blood runs thicker, oh were thick as thieves you know"-Carl Barât
May 18, 200719 yr You never said how many spells each book contained. even if its only 5... it will still be overpowered... :roll: ice barrage + tb + lunar recoil magic (cant remember name) + some teles ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined
May 19, 200719 yr I agree with the fact that this idea could be vastly overpowered, however I have a small suggestion that could fix this. When constructing your Spell Book, you must pay for each spell you add. Each spell would cost a different amount based on the type of spell, and overall power of the spell. So for example, an Enchant Spell could probably cost 100gp/level in your classic book, while an Attack Spell may cost you 500gp/level or 300gp/level for a Teleport Spell or other spell. In your Ancient Spells, you'd probably get 1000gp/level for Attack Spells and 300gp/level for Teleports. Lunar Spells would probably be 300gp/level for teleports, 200gp/level for Support/Skill related spells (check knowledge base for that terminology), and 700gp/level for the Vengeance Spells. So for the Spell Book listed below, this is what you'd be looking at for this custom spell book... cure plant - 13.2k (lv66) moon clan tele - 20.7k (lv69) stat spy - 15k (lv75) monster examine - 13.2k (lv66) Npc contact - 13.4k (lv67) watchtower tele - 17.4k (lv58) house tele - 12k (lv40) slayer dart - 25k (lv50) entangle - 39.5k (lv79) flames of zammy - 30k (lv60) sara strike - 30k (lv60) claws of guthix - 30k (lv60) high alchemy - 16.5k (lv55) all enchant spells - 78.3k (total lv261) tele block - 42.5k (lv85) ice barrage - 94k (lv94) edgeville tele - 16.2k (lv54) Total: 509.6k This may not seem like much, but my prices probably could use adjustment... Would make a nice money drain however (*winks at Jagex*) don't worry, you are going to "hell" anyway. wanna race to see who gets there first?Officially reached 100 Combat at 1:33PM EST, June 14, 2007First Dragon Drop: Dragon Chain (Dust Devils) @ 10:48PM EST, July 14, 2008, lv113 combat
May 19, 200719 yr I agree with the fact that this idea could be vastly overpowered, however I have a small suggestion that could fix this. When constructing your Spell Book, you must pay for each spell you add. Each spell would cost a different amount based on the type of spell, and overall power of the spell. So for example, an Enchant Spell could probably cost 100gp/level in your classic book, while an Attack Spell may cost you 500gp/level or 300gp/level for a Teleport Spell or other spell. In your Ancient Spells, you'd probably get 1000gp/level for Attack Spells and 300gp/level for Teleports. Lunar Spells would probably be 300gp/level for teleports, 200gp/level for Support/Skill related spells (check knowledge base for that terminology), and 700gp/level for the Vengeance Spells. So for the Spell Book listed below, this is what you'd be looking at for this custom spell book... cure plant - 13.2k (lv66) moon clan tele - 20.7k (lv69) stat spy - 15k (lv75) monster examine - 13.2k (lv66) Npc contact - 13.4k (lv67) watchtower tele - 17.4k (lv58) house tele - 12k (lv40) slayer dart - 25k (lv50) entangle - 39.5k (lv79) flames of zammy - 30k (lv60) sara strike - 30k (lv60) claws of guthix - 30k (lv60) high alchemy - 16.5k (lv55) all enchant spells - 78.3k (total lv261) tele block - 42.5k (lv85) ice barrage - 94k (lv94) edgeville tele - 16.2k (lv54) Total: 509.6k This may not seem like much, but my prices probably could use adjustment... Would make a nice money drain however (*winks at Jagex*)heres my response to that ...see way overpowered, and to convent. Jagex did not make rs to be fair. Ponies!
May 19, 200719 yr I agree with the fact that this idea could be vastly overpowered, however I have a small suggestion that could fix this. When constructing your Spell Book, you must pay for each spell you add. Each spell would cost a different amount based on the type of spell, and overall power of the spell. So for example, an Enchant Spell could probably cost 100gp/level in your classic book, while an Attack Spell may cost you 500gp/level or 300gp/level for a Teleport Spell or other spell. In your Ancient Spells, you'd probably get 1000gp/level for Attack Spells and 300gp/level for Teleports. Lunar Spells would probably be 300gp/level for teleports, 200gp/level for Support/Skill related spells (check knowledge base for that terminology), and 700gp/level for the Vengeance Spells. So for the Spell Book listed below, this is what you'd be looking at for this custom spell book... cure plant - 13.2k (lv66) moon clan tele - 20.7k (lv69) stat spy - 15k (lv75) monster examine - 13.2k (lv66) Npc contact - 13.4k (lv67) watchtower tele - 17.4k (lv58) house tele - 12k (lv40) slayer dart - 25k (lv50) entangle - 39.5k (lv79) flames of zammy - 30k (lv60) sara strike - 30k (lv60) claws of guthix - 30k (lv60) high alchemy - 16.5k (lv55) all enchant spells - 78.3k (total lv261) tele block - 42.5k (lv85) ice barrage - 94k (lv94) edgeville tele - 16.2k (lv54) Total: 509.6k This may not seem like much, but my prices probably could use adjustment... Would make a nice money drain however (*winks at Jagex*)heres my response to that ...see way overpowered, and to convent. Jagex did not make rs to be fair. even if you pay 5mil for that spell book above... its still overpowered (if you know how to use it) how hard would it be to pk with that? :wall: it would be like: looking for noobs under 30 wildy, tb, barrage and then they are confused and you can whip them to death... and when they run just freez or entangel them again... noobs above 30 wildy... barrage and tb to be sure he doesnt tele by a portal etc... and then keep freezing, whipping fighting with god spells... i think the only way to survive then is go as mage or be a ranger... ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined
May 19, 200719 yr Too overpowered...Ice Barrage and Teleblock=insane pvp. "If you have nothing constructive to say, don't say anything at all."
May 19, 200719 yr would be good but only if you had 86 con for the last one otherwise not worth the hassle I support jerk173 going for 99fish and cook! Do you? Click here!
May 19, 200719 yr lol not good either way you look at it...we have established that this is not a good idea... IGNORE THESE FOUR WORDS
May 19, 200719 yr The new lunar spell "spellbook swap" is a good solution for this; you can't abuse the ability to use ancients/standards in combat.
May 19, 200719 yr well do you know there is a litle bit of logic in the idea because in real ( if there was magic like books ) you learn a spell and you wont forget it so if you coudl use all the spells whenever you want is logical but thats not the game so i hafly support How does 20 minutes turn into 2.5 hours? Was your math perhaps magical math?
May 19, 200719 yr i think the only way to survive then is go as mage or be a ranger... in cw i was with full black dhide 79 def 80 mage and mage pro prayer on and i was still getting hit by ice barrage so even rangers will have a hard time surviving ^^^^^^^^^^^^^^^^^^refresh to see another sig =P also click on the sig to go to The Art Bazaar thanks to everyone who made me a sig
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