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Are Jagex's updates ever really THAT bad?


evilrodyle

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I like most updates, but please ditch the ditch.

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Pure Essence, Tower of Life, countless nerfing of items and quests and *drumroll* the ditch! :D :roll:

 

 

 

I definitely have to agree again on the nerfing. I'd say about half of the time it's completely merited, but others... simply idiotic.

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

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Some were absolutely terrible, like the pure ess distaster and the temporary chaos of the rule 2 update, but most just don't do much. Whop-dee-fricking-doo if Varrock has better graphics. There's nothing worthwhile to do there anyway; I haven't been there since before my 99 fm run. Generally, most updates help in the long run, like being able to charge all glories at once.

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Ever heard of the saying "Jagex can please some of the RS community all of the time, and Jagex can please all of the RS community some of the time, but Jagex can't please all of the RS community all of the time." Ok, maybe that's not quite how it goes, but you get the idea. No matter what Jagex does, there will be people who will whine about it. If they give F2P double the bank space, all the P2P players will demand the same thing. Then the F2P players will, then P2P, and so on. The sooner people learn to quit whining and just take updates as they come, the better. <.< Don't get me wrong - it's good that people can protest updates they don't like. I just wish they would be a little less vocal about it, and think their rants through before hitting the "submit" button.

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Ever heard of the saying "Jagex can please some of the RS community all of the time, and Jagex can please all of the RS community some of the time, but Jagex can't please all of the RS community all of the time." Ok, maybe that's not quite how it goes, but you get the idea. No matter what Jagex does, there will be people who will whine about it. If they give F2P double the bank space, all the P2P players will demand the same thing. Then the F2P players will, then P2P, and so on. The sooner people learn to quit whining and just take updates as they come, the better. <.< Don't get me wrong - it's good that people can protest updates they don't like. I just wish they would be a little less vocal about it, and think their rants through before hitting the "submit" button.

 

 

 

I absolutely agree with what you're saying except for one thing. Jagex still has come out with "updates" in the last year or two that have clearly been inferior and, in some respects, detrimental to the game. (See my previous posts for explanations.)

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

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speaking of whips...i saw, well, probably the funniest rant i have ever seen...this guy was saying he is gonna quit unless jagex brings down the price of whips :lol:

 

 

 

on topic: i love pretty much every update, i look foreward to them. sure, some of them i wasnt too happy with, but thats ok, its not like im gonna be banned for not liking an update

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Every update has a purpose, no matter what a handful of players think, someone in the community will have found a purpose for it and enjoy it to their ability.

 

 

 

In my view, I like most updates, I can only have a fair say until I have tried them

 

 

 

Ok can you please explain to me the purpose of changing the goblins so it looks like they have poop in their pants? :ohnoes:

I is a genius!

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I dont think jagex updates are bad at all, and I don't believe many other mature players feel the same way. I find them to be clever, witty, and, well, interesting.

 

 

 

However, these updates are, many times, used infrequently and sometimes downright useless. It's not the updates I think are bad, but the fact that Jagex isn't using their potential. When you think of all the useless and little used updates, [not counting graphical updates, I find graphical updates very usefull to advancing the look of the game over many years] and how much time they took to make, and add it all up, you find that Jagex, well, wasted time that could have been more efficently used to advance the game. If Jagex took all the time they used up to make small updates, and made major, gamechanging, 'important' updates, I feel runescape could realize alot more potential then it is realizing now. We could be playing in a completely deeper world than we are playing in now.

 

 

 

Jagex seems like they are getting the hang of these major or somewhat major updates starting last month and this month. It seems that, through trial and error, they finally realize what they were doing wrong.

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I dont think jagex updates are bad at all, and I don't believe many other mature players feel the same way. I find them to be clever, witty, and, well, interesting.

 

 

 

However, these updates are, many times, used infrequently and sometimes downright useless. It's not the updates I think are bad, but the fact that Jagex isn't using their potential. When you think of all the useless and little used updates, [not counting graphical updates, I find graphical updates very usefull to advancing the look of the game over many years] and how much time they took to make, and add it all up, you find that Jagex, well, wasted time that could have been more efficently used to advance the game. If Jagex took all the time they used up to make small updates, and made major, gamechanging, 'important' updates, I feel runescape could realize alot more potential then it is realizing now. We could be playing in a completely deeper world than we are playing in now.

 

 

 

Jagex seems like they are getting the hang of these major or somewhat major updates starting last month and this month. It seems that, through trial and error, they finally realize what they were doing wrong.

 

 

 

It seems like you first said there were no bad updates, then proceeded in describing exactly why certain updates are... well.. bad? :wink:

 

 

 

Anyways, I really hear you on the last point. I think that through trial and error, Jagex has been improving this game for an extremely broad group of players... 1 mill members... good grief. Unfortunately, as a dynamic and customer-serving company, they have been off the mark for quite some time. It's only recently that they've started to get into the groove of both managing and developing RS... :?

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

Values? What do they mean?

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It seems like you first said there were no bad updates, then proceeded in describing exactly why certain updates are... well.. bad? :wink:

 

 

 

 

Bad and Useless are two completely different entities. A 'bad' update, in my opinion, would be an update that has a negative effect on the game and its players [not talking about effect on the economy at all]. An average, useless update, in my opinion, would be a well designed one, but one with little impact on the game. What I was trying to get across was that, just because an update is infrequently used, it does not make it any less well-designed or thought out. Useless quests still make perfectly good sense with perfectly good plots, for example. They just don't impact the game as much as players would have hoped, resulting in virtually no impact on the game, a sort of 'busywork'. No impact is not a bad impact, it is just time wasted, which you could argue that time wasted is bad, but time wasted for what? Jagex has no deadlines.

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It seems like you first said there were no bad updates, then proceeded in describing exactly why certain updates are... well.. bad? :wink:

 

 

 

 

Bad and Useless are two completely different entities. A 'bad' update, in my opinion, would be an update that has a negative effect on the game and its players [not talking about effect on the economy at all]. An average, useless update, in my opinion, would be a well designed one, but one with little impact on the game. What I was trying to get across was that, just because an update is infrequently used, it does not make it any less well-designed or thought out. Useless quests still make perfectly good sense with perfectly good plots, for example. They just don't impact the game as much as players would have hoped, resulting in virtually no impact on the game, a sort of 'busywork'. No impact is not a bad impact, it is just time wasted, which you could argue that time wasted is bad, but time wasted for what? Jagex has no deadlines.

 

 

 

=D> Thanks for the well explained and thought out response. I suppose what you're getting at is the difference between shoddy development vs. shoddy design. Although I feel you're saying that the updates have been developed well, I hope you and I can agree that they haven't always been thought out or designed well. On this basis, I say that there have been several badly designed updates.

 

 

 

In terms of game impact, you're probably right. Even the worst update hasn't ruined the game completely or permanently, but this standard is insufficient. We all know that there are better or lesser updates, but I personally feel that some of the useless updates are bad.

 

 

 

I am not suggesting that you are being an apologist for Jagex, but many on this thread have been. Simply put, an unused update (by 99.99% of players a month hence), is a waste of time, a waste of resources, and overall... just cluttering the RS landscape. Mediocre updates to a great game doesn't make the game better, they water it down.

 

 

 

The gnome cooking minigame is the clearest example for this. The fact that no one plays this anymore is exactly the point I think we may differ on. IMO, if it's an "update" that no one uses (and a waste of time on Jagex's part), then it's a bad update. While it doesn't ruin the game, it doesn't help it either. I don't feel an update needs to have a bad impact on the game to be a bad one. If it doesn't contribute in a meaningful way to the game, then it's a negative IMO.

 

 

 

 

 

(ps. yomom1919, I think we agree on much more than we disagree on this point, but I'd still love to hear your comments...)

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

Values? What do they mean?

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