arrowbld Posted June 1, 2007 Share Posted June 1, 2007 The Plan! All jagex needs to do add like a monster that pops up every 15 or 30 min put some monsters near yews willows and other thing autoers like to do because banning and random events is not working any other suggestions? But seriously, I will kill you allI am back for realz this time I promise now that I am a member :p Link to comment Share on other sites More sharing options...
nomar04 Posted June 1, 2007 Share Posted June 1, 2007 this has been suggested before, and it wont work. the people will take the time to get the bots lvl up so that they will not be attacked by the monster. it is also bad for skillers, because they like their low lvls. Link to comment Share on other sites More sharing options...
reanimationk Posted June 1, 2007 Share Posted June 1, 2007 If you say that random events don't work, then why will this? The autoers will just program themselves to run away when being attacked. And the monsters will just be a nuisiace (sp) to other people who aren't autoing. Now I'm not saying she's a golddigger, but she ain't messing with no broke skiller. Link to comment Share on other sites More sharing options...
gibsocam Posted June 1, 2007 Share Posted June 1, 2007 thats been suggested by a lot of ppl, but it wont work (try mining in the wildy mine with the hobgoblins) a better way would be to make a random that puts them in a room with a lot of commonly macroed items (yews, willows, iron, coal, flax) but if they click it nothing happens. you have to talk to some guy to get out of the room and back to where you were. it should appear more than the stange box Link to comment Share on other sites More sharing options...
Iamdan Posted June 1, 2007 Share Posted June 1, 2007 ^^ Any macro could get past that. The level 3 macros use a bot which searches for id's, not colours. A yew tree has a different id than a yew log. An anti random could be made to search for all those items, if it finds more than 3 on the screen at once then it runs the anti random. Anything a player can do, a macro can do better. Link to comment Share on other sites More sharing options...
The Observer Posted June 2, 2007 Share Posted June 2, 2007 This would kill skillers. Literally. Pretty soon the macro programmers will learn to adapt. Link to comment Share on other sites More sharing options...
picasso Posted June 2, 2007 Share Posted June 2, 2007 a better way would be to make a random that puts them in a room with a lot of commonly macroed items (yews, willows, iron, coal, flax) but if they click it nothing happens. you have to talk to some guy to get out of the room and back to where you were. it should appear more than the stange box This is a good suggestion :shock: :shock: Click here for my blog <----MY BLOG Link to comment Share on other sites More sharing options...
Iamdan Posted June 2, 2007 Share Posted June 2, 2007 a better way would be to make a random that puts them in a room with a lot of commonly macroed items (yews, willows, iron, coal, flax) but if they click it nothing happens. you have to talk to some guy to get out of the room and back to where you were. it should appear more than the stange box This is a good suggestion :shock: :shock: Did you not read my post right below it? That idea would not work. Link to comment Share on other sites More sharing options...
Agunimon979 Posted June 2, 2007 Share Posted June 2, 2007 No, cuz i wud b oohned wif da munsers d000d Link to comment Share on other sites More sharing options...
br34d Posted June 3, 2007 Share Posted June 3, 2007 it doesn't take to much time or effort to train up 10 or 11 levels so you wouldn't be attacked. this wouldn't work for long. and it would only take out 1 macroer for every 15 - 30 minutes. done with runescape Link to comment Share on other sites More sharing options...
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